The Hunter
Name: Kimberly Whitmore
Nicknames: Psycho, Spazz (Foster home nicknames)
Gender: Female
Age: 19
Category: Sun hunter
The Weapon
Name: Chinthliss
Nicknames: Boss, Pest
Type of Weapon: Whip
Former species of weapon: manticore
Gender: .Male
Personalities:
Kimberly is the regular tough as nails type girl. She hates being told she can't do something and as such will go out of her way to prove the person that told her wrong. Unfortunately that also means that she is prone to taking insane risks and dares to the limit.
Attitude: She tends to be a bit of a Spazz, reacting strangely or getting mad and agitated for the weirdest reasons.
Team player? :When working as a group Kimberly tends to be pretty good, she will follow almost all the rules given to her, though if she feels she can do something better she tends to .. warp the rules to fit what she wants. (she knows she will be punished but is too compulsive to actually care)
Friends: She wants to make them, really she does, it is just hard for her to understand others at times. Likely she will only make one or two close friends and even then, be wary.
Flashbacks: They are her bane, she tends to remember what happened as a child and it freezes her from time to time, making her break out in a cold sweat, or get sick.
Music: Kimberly is always listening to some kind of music, even when talking or listening to others, she calls it the sound track to her life. One can often judge what kind of mood she will have by catching the strands of the songs coming from her headphones.
Down time: To relax she likes to play video games, assassins creed, rpgs it doesn't matter, she likes to chill by killing things in game. "If I can't do it for real.. I'll kick a** virtually." She has a hand held console usually tucked somewhere in her jacket.
Chinthliss: He is more of a mental and emotional support to Kimberly, reminding her of how to behave and to focus on what is important. Without him, she would likely be running around attacking shadows thinking she is in danger.
Why did your human character choose to become a Hunter?
Nothing you see is fake... EVERYTHING is real... Even if it shouldn't be.
Having lost her family at a young age, and being fostered out often, she lacked stability, and started to see things that she was sure were not really there. A glimpse from the corner of the eye at first, then more.. She was seeing monsters but felt she was just going insane. This started twitches in her, as she tried to explain what should not be there. The others kids thought she was making things up, and adults felt she just wanted attention. She KNEW that things were there though...
"I can help you.. if you let me." The voice called to her, and when she found the source, she found her calling.
Weapon Ability
Crack the Whip (The mind)
A loud whip snap intended to jolt and disturb the opposition into losing concentration.
Supportive Abilities:
The Barrier
By concentrating their Fear, disciples of this technique can materialize their Fear into a physical shield or Barrier. In combat, damage is subtracted first from the Barrier then the protected's HP. This effect can be used to protect yourself OR another character.
Tier One:BAR1
Dice: 1d4
This Dice: indicates how many turns the Barrier will last.
xxxxx 1-2: 1 Turn
xxxxx 3-4: 2 Turns
Amount: 5/5
Important: Please place this in your posts ABOVE your HP. Remember to always subtract Barrier damage before subtracting from your HP!
Code:
T1 Barrier in effect!: 5/5
Tier Two:BAR2
Dice: 1d4
This Dice: indicates how many turns the Barrier will last.
xxxxx 1: 1 Turn
xxxxx 2-3: 2 Turns
xxxxx 4: 3 Turns
Amount: 10/10
Important: Please place this in your posts ABOVE your HP. Remember to always subtract Barrier damage before subtracting from your HP!
Code:
T2 Barrier in effect!: 10/10
Tier Three:BAR3
Dice: 1d4
This Dice: indicates how many turns the Barrier will last.
xxxxx 1: 1 Turn
xxxxx 2: 2 Turns
xxxxx 3-4: 3 Turns
Amount: 15/15
Important: Please place this in your posts ABOVE your HP. Remember to always subtract Barrier damage before subtracting from your HP!
Code:
T3 Barrier in effect!: 15/15
Note #1: Always, ALWAYS include the Barrier HP in your post and remember to subtract from that FIRST before subtracting from your HP!
Note #2: The Barrier can't be healed. If someone has the Barrier on them, healing them will only restore THEIR HP, not the barrier's.
Note #3: The maximum number of turns this effect can last is FOUR.
The Bite
While it doesn't appear impressive at first, the Bite enables the user to steal Fear from their opponent when attacking. Hunters will discover that they are unable to charge their Weapon while this effect is active as their weapon is too busy converting the fear they stole into their own fear shields.
Tier One:BIT1
Dice: 2d4
First Dice: indicates how many turns the effect will last, starting with your next regular attack.
xxxxx 1-2: 1 Turn
xxxxx 3-4: 2 Turns
Second Dice: represents how much health you steal per hit.
xxxxx 1: 0% (Absorb no health)
xxxxx 2-3: 25% (divide your damage by 4)
xxxxx 4: 50% (divide your damage by 2)
Second Tier:BIT2
Dice: 2d4
First Dice: indicates how many turns the effect will last, starting with your next regular attack.
xxxxx 1: 1 Turn
xxxxx 2-3: 2 Turns
xxxxx 4: 3 Turns
Second Dice: represents how much health you steal per hit.
xxxxx 1: 0% (Absorb no health)
xxxxx 2: 25% (divide your damage by 4)
xxxxx 3-4: 50% (divide your damage by 2)
Third Tier:BIT3
Dice: 2d4
First Dice: indicates how many turns the effect will last, starting with your next regular attack.
xxxxx 1: 1 Turn
xxxxx 2-3: 2 Turns
xxxxx 4: 3 Turns
Second Dice: represents how much health you steal per hit.
xxxxx 1: 0% (Absorb no health)
xxxxx 2: 50% (divide your damage by 2)
xxxxx 3-4: 75% (multiply your damage by .75)
Note #1 - FEAR ATTACKS: This Fear does NOT work with other Fear abilities! If you use Battle Cry/Gambler's Chance/etcetc hitting your opponent WILL NOT HEAL YOU.
Note #2 - DEFENDING: You will NOT absorb HP while defending with this active! Defending with the Bite active WILL USE UP A TURN!
Note #3: If you have this ability and you use a Fear or Defend, IT WILL COUNT AS A TURN USED.
Note #4: If used with the Eye, the duration of the effect will be extended. The maximum duration this Fear attack can have is four turns.
Note #5: This ability CANNOT be cast on someone else! This can only target and heal the user!
Note #6: This Fear was suggested by Blade Kuroda. Thanks Blade!
The Chill
Your basic heal with no fuss and no muss. Can be used to heal the user or a target, but cannot be used to restore Barrier HP.
Tier One:CHL1
Dice: 5d4
First Dice:
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Amount Healed: Add up the remaining dice.
Average Amount Healed: 10
Tier Two:CHL2
Dice: 8d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Success!
Amount Healed: Add up the remaining dice.
Average Amount Healed: 17
Tier Three:CHL3
Dice: 10d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Success!
Amount Healed: Add up the remaining dice.
Average Amount Healed: 22
Note #1: You cannot go over your maximum HP.
Note #2: You cannot restore Barrier HP.
Note #3: You cannot give excess HP to another character. You can only heal one character at a time with this Fear.
The Eye
The Eye is a technique used to boost a target's damage output AND accuracy, making them more dangerous to their opponent. This type of Fear is best used in one-on-one fights.
Tier One:EY1
Dice: 2d4
First Dice: represents your Accuracy.
xxxxx 1: You move worked, but it backfired! Change YOUR OPPONENT'S modifier from -6 to -5.
xxxxx 2-3: Miss
xxxxx 4: Success!
Second Dice: represents how many turns the effect lasts.
xxxxx 1-2: One Turn
xxxxx 3-4: Two Turns
Effect: Target subtracts -5 instead of -6 to determine damage. If used and the ally uses a Fear, add +1 to the ACCURACY result/dice. If the Fear does not have an accuracy, add it to the total. Be sure to note this in your post and double-check any attacks made against you!
Tier Two:EY2
Dice: 2d4
First Dice: represents your Accuracy.
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Second Dice: represents how many turns the effect lasts.
xxxxx 1: One Turn
xxxxx 2-3: Two Turns
xxxxx 4: Three Turns
Effect: Target subtracts -4 instead of -6 to determine damage. If used and the ally uses a Fear, add +2 to the ACCURACY result/dice. If the Fear does not have an accuracy, add it to the total. Be sure to note this in your post and double-check any attacks made against you!
Tier Three:EY3
Dice: 2d4
First Dice: represents your Accuracy.
xxxxx 1: Miss
xxxxx 2-4: Success!
Second Dice: represents how many turns the effect lasts.
xxxxx 1: One Turn
xxxxx 2: Two Turns
xxxxx 3-4: Three Turns
Effect: Target subtracts -3 instead of -6 to determine damage. If used and the ally uses a Fear, add +3 to the ACCURACY result/dice. If the Fear does not have an accuracy, add it to the total. Be sure to note this in your post and double-check any attacks made against you!
Example:
Sue is a Y3 creature. She activates T2 Eye on herself and rolls 4, 3. For the next two turns, she subtracts -4 instead of -6.
Opponent attacks!
Sue attacks. She uses 2d8-4 to find her damage.
Opponent attacks!
Sue activates a T3 Barrier on herself, rolling a 4. As T2 Eye adds +2 to a Fear and the Barrier doesn't have an accuracy, this would add onto the Barrier's duration. However, as indicated in Note #3 of the Barrier, the maximum number of turns the Barrier can last is 4. Therefore, for the next four turns Sue has a shield of 15/15 HP.
In addition, Sue's Eye effect ends.
Note #1: The Eye effects a Fear's accuracy. If the Fear doesn't have an accuracy, it will effect the duration.
Note #2: The Eye cannot affect Fears used after the fact. For example, if someone has a Barrier up you cannot use the Eye on them to extend the duration. The only way to extend a duration is to first cast the Eye on them, then the target activates their Barrier.
Note #3: Going off of Note #2, if someone has the Eye cast on them then someone else casts the Barrier on them, the effect of the Barrier is NOT extended.
Physical Description:
Eye Colour: Violet
Hair Colour/Style: two high pony tails... purple and blue... lovely!
Skin Colour: pale, with lots of tats (to show she is tough enough to get them)
Clothing Style/Colours: see official art. ^_^
Extra:
References: