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Blackscar_swiss

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PostPosted: Thu Jul 30, 2015 12:42 am


Hey guys I'm relatively new to this guild, But I've been rping for Years, and i've have an Idea for an RP for awhile now, and I was hoping to test run it here. was hoping on hearing some thoughts and or feedback.

The RP is planned to be called: Mana yuketsu

unfortunately the world and the way it works needs a bit of explaining here's what I got:
Welcome to the World of Mana yuketsu, A World where all form of nature share one thing from each other, Mana. The world is comprised of both spiritual and physical beings, spiritual beings being the ones with more control over the mana and gain and loss mana depending on where the individual spirit thrives. these spirits then in turn share their mana (or have it taken ) by beings of the physical world. the physical world beings use mana as a form of energy and power, as well as recreation, this process is called "Mana Transfusion".

Spirits and your world: Spirits are beings that exist in a dimension parallel to the physical dimension called the spirit Realm. while (most) spirits can't cross over to the physical world they still effect it strongly and the physical world effects them in vise versa. this relationship branch from many forms of uses. for example in the physical world if an area is filled with filth an Filth type spirit my thrive and gain mana from it, the more filth the stronger it becomes. the same works the other-way around If a Filth spirit decides its gonna make its home in an abandon house, it can cause the house to decay faster (though its still relatively a slow process) or moss up (in other words expand the area of filth) to create its own, mana spring to thrive on.

Now in this World their are their are a number of species that exist, but for only a few key species will be playable they are the following:
Humans
Wear-Wolfs ( no I didn't spell it wrong)
Katons
Chimera/Homunculus
Diablos
Kedaka-sa
Sukā


Each them having their own specialty. here a summarized description of each.:


1.
Humans


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the Normie's...or are they? Humans the ignorant masses of the world, most not even knowing of the real things that go down on the other side. but for those that do, Fall into a life of constant parallel as their introduced to a whole new society revolving around constant fluctuation of power, and imbalance, opening their eyes to a whole new class of a predators. luckily with this knowledge they know they need to be different to survive so they up their game by usually being more extraordinary then other humans but lets face it there not the top of the food chain anymore...after all their only human.

STRENGTHS
-Willpower: Humans Tend to be a Very determined race even with their more often then not inferiority they have, very strong wills that inspires their allies to stay in the fight. giving humans a bonus to resisting any will effect effect, and inspiring their allies worth a bonus 1 in str.
-diversity: Humans gene pool is the most versatile in non extreme manners, giving them the potential to excel in unexpected ways. Humans Are able to learn an extra talent.
-With Science!!!!: Humans are the most technological advance of the races, giving them an advantage with gadgets and tool's. (can apply for custom weapons be more syfi inspired. )
Weakness:
- only Human: Humans have weak immune systems compared to the other humanoid races. They're susceptible to illness, disease, and poison.
Compared to other races humans have average bodies, making them physically inferior to most of the other races. Humans are more prone to injury and It doesn't take much to fracture their bones and do internal damage to them, so they should take caution in combat


Additional notes

-Humans is the race least attached to the spirit world as they have no natural way to see or travel to it.
-Humans versatility gives them the most options to class selection.
-Some Humans may be wolf-blooded (read wear-wolfs additional notes)


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Wear-Wolfs



one of the only tier 2 spirit Mana creatures a wear-wolf is a very complicated race that live among the human populace, as they have multiple forms one being very human like. the wear-wolf preferred form is indeed its animistic one, where it changes to what seems to be a large wolf like creature. their way of life is usually played like a human, until puberty hits and they have there first rage frenzy as they transform for the first time. at that point they either die do to Human intervention, Blind idiotic rage ( like leaping off a cliff) or an fellow Wear-wolf intervenes and more or less fight them down before taking them to the tribe to teach them their culture. because of this a wear-wolf is raised in two cultures making them easier to cooperate with then most other mana creatures for humans. Though Wear-wolfs roam in packs they tend to clam territory for their pack (usually being size of 3-5 members) and will fight other packs for territory and honor. a wolf pack territory is responsible for imbalances going on in them.


STRENGTHS
Born to fight: Extremely Aggressive race They have superior stats +1 in both str and spd (+3 when fully transformed; variable when partially breaks soft cap), as well as exceptionally tough skin; they can easily take a few slashes before they fall under any serious threat.
animistic senses: Exceptionally attuned reflexes and senses; they can smell and hear just as wolves can, and perceive and react to things extremely quickly. They can even sense threats.
Regenerative: Have a passive ability that allow it to recover lost limbs at the cost of 50 mana
Warm fur: wear-wolves take one less rank to Wind, Ice and water skills or spells. (when fully transformed)


Weakness:
animistic Sensitivity:. Loud noises such as explosions and heavy gunfire can harm your ears. Horrid stenches and so forth will do the trick to confuse you.
Silver Sin: Silver. Anything silver harms. ( silver damage goes up a rank) just touching silver causes third degree burns. and a slight fear effect on the wear-wolf
Burning fur: Fire attacks are 1 rank stronger against them. (when fully transformed.)
cannot learn spells unless Wolf Shaman is chosen class.

Additional notes
Transformation takes a moment to complete its not instant and your valuable while transforming. ( a post to transform)

Life span: Wear-wolfs share the same life span of humans.

Breeding Facts: Wear-wolves do not mate with each other wear-wolves in fact mate with humans and the offspring has a 25% chance to become a wear-wolf unless mating with a wolf-blooded human then it goes up to 50%.

Wolf-Blooded human: a wolf-Blooded human is a human that is an offspring of an wear-wolf and has a better connection to the spirit wold then most humans.


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Katons


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Are humanoid beings with Fox like features. (there sometimes referred to as Fox Demons) these creatures have settled very well into Human society, or more like they thrive in it. Being Mana Tier 3 creatures Katons nourish themselves by feeding off the Spirits human emotion create, making them very clingy to humans, though some just look down at them as tools, some actually form bonds with them. Katons can't live in areas where the sun can't hit do to their dependence on the sun to maintain enough energy to keep up their physical form, if a Katon goes with out sun for a few weeks they loss their physical form and are trapped in the spirit world for years at a time. before they can built up enough energy to reestablish a new body while in this weaken state in the spirit world the Katons are very vulnerable. a number of Katon use this as a form of imprisonment or banishment for other Katon crimes.

STRENGTHS
Child of the Sun: Katons Fire skills are considered the Heat of the sun, and are a rank stronger in power then their cost. ( +1 rank damage for all fire spells or attack)
Agile: Katon are pretty agile race, giving them a +1 in spd.
Master of Disguise: Katons can change their physical appearance but its all cosmetic.
animistic senses: Exceptionally attuned reflexes and senses; they can smell and hear just as wolves can, and perceive and react to things extremely quickly. They can even sense threats.

Weakness:
- I don't do cold: weak against water and ice based spells or skills.( by one rank)
- Fire is Life: Can only learn Fire as an element
- Need my Vitamin C: Prolong expositor to no sun ( a sunless environment) will weaken them causing them to weaken the fire spells and eventually losing their physical form.
animistic Sensitivity:. Loud noises such as explosions and heavy gunfire can harm your ears. Horrid stenches and so forth will do the trick to confuse you.

Additional notes

classes that allow the user to learn more then one element do not override this races ruling to only learn fire elements, the exception being Katon Shaman.

-Bad rep:Katons are Mischief makers and its well know, though not all of them are, it caused a bad reputation in the enlightened community

-Life span Katons have a fairly long life span and could life to be 300, if in a close relation with A being that nourish it enough. though those in very close relations tend to pass with their loved one due to heart ache.

-Breeding fact: Katons are initially born in the spirit realm, they are created when a Katon feels a strong emotion of affection for other beings, this in turn creates a baby Katon in the Spirit realm. while in the spirit Realm the baby Katon is tethered to the Mother or father and at times if theirs a Mana spring near by for it to be strengthen by it can manifest it self in the physical realm as a floating ember. after a couple months the baby Katon spirit energy becomes stronger (and its ember shows it by its size) the Katon mother will preform a spell that breaths life into the ember causing it to form a physical body as a baby. (baby is always Katon)



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Homunculus



Homunculus are human like creatures created by Humans in secret, their very costly and are usually used as test subjects. initially Homunculus are emotionless and act as a blank slate to take orders. but if allowed a bit of free will they can learn to slowly mimic emotions, and then eventually experience it.


STRENGTHS
dormant nerves: Their nerves are not active, meaning they can't feel pain in anyway.

Harden skin: Their skin is more tougher then humans to be more effective in combat. (-1 rank against blunt trauma)

no holding back:They don't know initially how to hold back their punches and have no need to, even after they do its already adapted their muscle to be more (+1 in str breaks the soft cap)

increase cell function: Homunculus cells work differently then a humans as they seem to recover and adapt faster then most. if a Homunculus becomes harmed it can recover its wounds in a matter of minutes at the cost of 25 mana points per wound. if they loss a limb the wound will close up at a fast pace, but not recover the limb, but a Homunculus can easily just attach another human limb and the cells will adopt it at their own, even changing it genetic make-up to fit its own. this also makes them resistant to poisons.

Weakness:
didn't feel it coming: because they can't feel their susceptible to subtle silent attacks, and can be picked off without them even noticing they been injured.
their also know to tear their muscle do to not knowing when to stop when the muscle is weakened.(loss 1 str after 8 post in battle)


Additional notes

Life spam Their life span is shorter then most humans living only 60 years. granted they don't age and have a fully developed brain at birth, their caught up to speed on basic interaction and physical movement in few months time after their created.

they exist?: Homunculus are not a common creation in fact their extremely rare and are rarely seen and or noticed in society.



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Diablos


Diablos Are Demonic looking humanoid who feast on the blood of other creatures their 4th tier mana creatures calming to be living in this world way before humans, Diablos, clans tend to live away from humans and live in closed of territory that humans are forbidden to enter. These enclosures are unknown to just about everyone, only the Diablos and very powerful informant Diablos themselves know of their where about. though its rare Diablos are know to appear in human society but are immediately Found and surveillance to keep in order. Diablos are mainly seen in Human society during or near the holiday of Halloween. Diablos themselves are very easily angered and aggressive because so their monitored once allowed in human society due to assignments, if their are agents.


STRENGTHS
WINGS damn it!: Diablos hail wings for flight though they can retract to their backs.

Born to Fight: Diablos are Combat oriented making them excessively stronger then most races. (+2 in str)

Hard headed: Diablos train their heads as their Horns develop kinda like Bucks. (special attribute: Diablos physical Skills involving their head are stronger by one rank)

Weakness:
Anchored down by Rage: Diablos are more focused on Brute strength then finesse (-2spd)

clumsy: Learn dexterous fighting style at longer post (+ 3 post to learn)

Can only learn two elements.

Additional notes


Diablos do have slightly elongated nails but their no stronger then normal nails.

Life Span Diablos Live a relatively 150 years though they do not show signs of growing weak as they age.

Angry Peacocks: Diablos are divided by Clans (their clans name will be part of their last name) each clan has a distinct physical feature making them very distinctive between clans.


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Kedaka-sa


Kedaka-sa are an ancient race that use to live along side humans but a civil war broke out between the primitive races and since separated, they now live in secret within the humans, though their dying off they fit almost perfectly within human society, and do so in secret. Kedaka-sa are very similar to humans other then their more monkey 0like features.

STRENGTHS

- Just hangin: Kedaka-sa tails are very powerful and can be used to lift up the Kedaka-sa weight allowing it to hang off its tail from high places and use it as a weapon or balance appendage.

- Monkeying around: Users have increase muscle mass and heighten flexibility, allowing them to maneuver in hard places. (+1 in both Str & Spd)

Weakness:

- Prankster: Kedaka-sa are pron to commit shenanigans, just for some laughs and giggles, though it doesn't always go well.

- earth children: can only learn fire and earth elements.

Additional notes


- in Society: they tend to wear more clothing to hide their excess hair and conceal their tail's, and some just shave often.

- Breeding facts: Kedaka-sa actually breed normally with humans, and have a 25% chance the offspring will be Kadaka-san. but cannot breed with other races. (are free to breed with their own kind)

- Life Span Their average life span is actually going on 200 years.



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Sukā


The Sukā are a vagabond focused race that tend to have their culture to Travers the world for years helping those in need. the majority of them have predetermine meeting location for family's in their travels setting dates to return to meet between each other, before they depart. Most Sukā in their more human like form have odd skin color that they tend to either embrace or hide it from society.


STRENGTHS

- Molting: Users can regenerate lost limbs and heal cuts after a short resting period, its also when they peal out off their old skin. (can only be done, out of combat)

seamless transformation: Sukā can transform their forms very quickly and its done almost seamlessly that it doesn't slow them down.

Venomous: Sukā's Bite's are naturally Venomous, causing the body of those injected to fall to fatigue and if not treated can cause decay in the afflicted flesh.( any living creature bitten losses 1 spd after 4 post the afflicted begins to feel fatigue (-1str). after 15 post, their skin begins to decay)

- water dynamic: Sukā's move faster in their serpent form while in water and move almost silently, while in it. (+1 spd moving in water)

- Forked-tongue: Sukā Forked-tongue gives them a sort of directional sense of smell and taste simultaneously, by collect airborne particles to give them a more accurate sense of prey or targets. (their tongue must be in constant motion for this to work)

Weakness:

-Cold-blooded: Sukā are one rank weaker to ice skills. and lose a rank in spd in cold environments

-Nearsighted: Sukā are near sighted and everything at a distance seems blurry to them.

Additional notes

Life spam: Sukā live to be up to 90 years.

Breeding facts: can only breed with other Cold blooded races.


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PostPosted: Thu Jul 30, 2015 12:46 am


Races and their relationships:

Humans and Spirits: most Humans have never saw a spirit in their life but, they know of their existence and are taught their role in nature and their basics in schools. Humans have developed a special transmutation method they dubbed spells casting (or in other sets alchemy), these method uses mana from either the earth, and it materials or from the spirits them selves.

Humans And Wear-Wolfs: Most Humans don't know Wear-Wolfs exists, due to the Wear-Wolfs Lunacy Curse which cause Humans to loss there minds upon looking at a wear-wolf then later rationalizing it later. only a few strong-willed Humans know of their existence and their lives are usually short lived because of that knowledge. Wear-wolf also use Humans as their only means of Breeding, a wear-wolf is incapable of breeding with any other race. (though they may have sexual relationship with others they can only have offspring with humans.) the baby has a 20% chance of becoming a wear-wolf. unless-mating with a wolf-blooded human then it raised to 40%. (not an original idea but I like it)

Humans And Katons: Not many Humans know of Katons existence, and for those that do, don't usually know they know one do to the Katons ability of deception, hiding in plain sight with humans. Katons usually love to hang around Humans because Katons being more Spirit then Wear-wolfs tend to thrive and gain Mana out of Human emotion, In return Katon tends to protect its human friends. Katons also use their Human friends as Trophy's to show off to other Katons, the more Mana the Human gives out the more impressive they look.

Wear-wolfs and Spirits: All Wear-wolfs are taught in more detail about Spirits, mainly due to Wear-wolfs are tasked with keeping the balance of the spirit-realm and the physical world by Tradition. Since Wear-wolfs are half spirit they are the one of two races that can willing jump into the Spirit Realm as long as there's an Mana Spring nearby, there also know as the ambassadors of both Dimensions.

Katons and Wear-Wolfs Katons and wear-Wolfs have a mixed relationship between friend's or foe's. usually there peaceful with each other, but the wear-wolfs have learned to be very careful around Katon due to their nack to be mischievous, and oblivious to the damage they cause.

Katons and Spirits Katons are predators to smaller weaker Spirits, such as Racoon spirits, and crow spirits. (usually spirits of thief, and deception, and perception.) but they would rather feed on emotion spirits. though technically they only need to eat a small spirit once a day, some tend to eat more then they need.

Definition:
Mana Spring: Mana spring is the concentrated pinpoint of the build up mana type where the Spirit thrives on.the spring cannot normally be viewed by in the physical world and function and appearance differ from spirit to spirit.  

Blackscar_swiss

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Blackscar_swiss

Versatile Guildsman

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PostPosted: Thu Jul 30, 2015 12:47 am


Planned Classes

the Info involving learning post likely won't make it to this rp. Most if not all are incomplete as of now. this is just to get you guys the feel on the classes

Alchemist


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Alchemist are the Scientific minds of the world, using the materials of the land to do damage. often mixing chemicals to create elements & weapons

XXX STRENGTHS xxx
-Can use the land to their advantage, able to create weapons by manipulating the marital in their surroundings.
- Reflexive Alchemy: Can use Alchemic skills with simple jesters. (ex: hard clapping, Slamming fist into the ground, hand-signs) (its not instant it has to take at least 2 seconds to perform)
- still decent with weapons

XXX WEAKNESSES xxx
-cannot manipulate the wind
- after every alchemic skill performed theirs a 5 second cool down to use another.(in other words one achemic skill per post.)


XXX BONUSES xxx
- learn weapon styles and skills in -1 post


XXX LIMITATIONS xxx
- can learn spells to moderate rank only

XXX UNTAPPED POWER xxx



XXX Stats XXX

Rank E - Speed: 3(+2/-2) / Strength: 3(+2/-2)
Rank D - Speed: 4(+2/-2) / Strength: 4(+2/-2)
Rank C - Speed: 6(+2/-2) / Strength: 4(+2/-2)
Rank B - Speed: 7(+2/-2) / Strength: 6(+2/-2)
Rank A - Speed: 7(+2/-2)/ Strength: 6(+2/-2)
.


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Weapon Master


XXX STRENGTHS xxx
-Physical tyrants
- Can learn As many weapon styles as they please

XXX WEAKNESSES xxx
- spells and alchemy skills are considered one rank weaker


XXX BONUSES xxx

-2 less post to learn weapon style and skills


XXX LIMITATIONS xxx
- can learn alchemy to moderate level.
-can only learn 2 elements
XXX UNTAPPED POWER xxx


XXX Stats XXX

Rank E - Speed: 7(+3/-2) / Strength: 8(+3/-2)
Rank D - Speed: 8(+3/-2) / Strength: 9(+3/-2)
Rank C - Speed: 9(+3/-2) / Strength: 10(+3/-2)
Rank B - Speed: 10(+3/-1) / Strength: 11(+3/-1)
Rank A - Speed:11(+3/-1)/ Strength: 11(+3/-1)
.


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Sorcerer/Sorceress


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Sorcerer's and or Sorceress are the Magic Experts, there reliance on mana transfusion is almost religious. Sorcerers

XXX STRENGTHS xxx
- Can use every element
- spells are considered stronger then other classes. ( as in any spells the same rank as theirs class with another the sorcerer always wins unless thei using the elemental weakness)


XXX WEAKNESSES xxx
-not physically incline (your body is fragile compared to other classes)
- carry's a catalyst for their spells ( a book a staff, a stave, an orb) if lost or disarmed of there Spells losses their bonus


XXX BONUSES xxx
- spells cost 1/4 less
- learn spells in -2 post faster.

XXX LIMITATIONS xxx
can only learn one physical fighting style

XXX UNTAPPED POWER xxx


XXX Stats XXX

Rank E - Speed: 4(+1/-1) / Strength: 4(+1/-2)
Rank D - Speed: 4(+1/-1) / Strength: 4(+1/-2)
Rank C - Speed: 5(+2/-2) / Strength: 5(+1/-2)
Rank B - Speed: 6(+2/-2) / Strength: 5(+1/-2)
Rank A - Speed: 7(+2/-2)/ Strength: 5(+2/-1)
.


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Mana Slayer


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Slayers are elite group of augmented humans or sentinels, that been designed to rush in and dispatch anomaly in the physical world. their created by a joint collaboration of sorcerers and Alchemist making them extremely rare. with their Spell Buster the Slayers have access to spells while mainly focusing on their physical body.

XXX STRENGTHS xxx
-Slayers have access to all the general ability's
-Slayers have increase speed and reflexes
-able to cast spells through Spell Buster
XXX WEAKNESSES xxx
-cast spells can only be done every other post. as you'll need to reload the bullet then charge.
- can only use offensive spells and can only learn up to moderate level spells and only at rank c. (till then only simple spells.)
-there spell Buster (the gun) is their source to their magic, if disarmed of that they loss their magic capability's.
- Mana cost for spells increase by 1/4
XXX BONUSES xxx
- Can learn Dexterity type fighting styles 2 post faster.
- wall running is auto learned for them.


XXX LIMITATIONS xxx
- can only learn 3 fighting styles
- Must be Human or Humunculus.
- only assigned one spell blaster. its possible to carry two but will cause great strain on users mana pool causing an concussive effect after use.
-can only use one, one-handed weapon at a time.
XXX UNTAPPED POWER xxx


XXX Stats XXX

Rank E - Speed: 7(+2/-1) / Strength: 4(+2/-3)
Rank D - Speed: 8(+2/-1) / Strength: 5(+2/-3)
Rank C - Speed: 9(+2/-1) / Strength: 6(+2/-3)
Rank B - Speed: 10(+3/-2) / Strength: 7(+2/-3)
Rank A - Speed: 11(+3/-2)/ Strength: 7(+2/-3)
.


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Oni


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Oni are Humans and or Sentinels that made a strong connection with a Battle-orientated Spirit, and grants the user more ability's to use in combat as well as augment their physical traits. the spirit grants the user to manifest an clawed arm that's as strong as steel.

XXX STRENGTHS xxx
- Pretty balance class
- can use Spells and alchemy
- Oni Arm


XXX WEAKNESSES xxx
- Spells are considered one rank weaker.
- Alchemy are considered one rank weaker.
- loses Human willpower bonus.
XXX BONUSES xxx
- you take one rank less damage form spells.


XXX LIMITATIONS xxx
-Can only learn two element only to moderate rank.
- when oni arm is active users cannot carry anything with said hand.
- Must be Human
XXX UNTAPPED POWER xxx
once per battle the user can give in to full control of the Spirits wants (which is pure combat) in this state the users limbs all become oni embraced ( being as strong as steel) and the users spd & str increase by 2 (breaking the soft cap). the user must attack at least once each turn, and their unable to use spells or alchemy. the form last at most 6 post.

XXX Stats XXX

Rank E - Speed: 4(+2/-2) / Strength: 5(+3/-3)
Rank D - Speed: 6(+2/-2) / Strength: 6(+3/-2)
Rank C - Speed: 6(+3/-2) / Strength: 7(+3/-2)
Rank B - Speed: 7(+3/-2) / Strength: 7(+3/-2)
Rank A - Speed: 8(+3/-2)/ Strength: 8(+3/-2)
.



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Katon Shaman


The elders of their species majority of them are pacifist, and are usually the ones to communicate with other species as ambassadors, though a majority of the race are ungrateful about it. The aggressive Shaman are usually apprentices that are still in training before they take a vow of peace.

XXX STRENGTHS xxx
-only class that allows Katons to learn other elements
- Katon skills are considered one rank stronger.

XXX WEAKNESSES xxx
- Water and or Ice element skills and or spells are now considered two rank stronger on you

XXX BONUSES xxx
-Bigger mana pool


XXX LIMITATIONS xxx
- can only learn two additional elements (picked upon selection of class)
- must be Katon
XXX UNTAPPED POWER xxx
The katons ignite itself in flames creating a ominous aura that causes things around it to feel fear towards the Katon. the flames are so hot them begin to cause water to evaporate almost instantly when near it. being near the katon in this form alone causes first degree burns (around 2 feet), if closer 2nd degree burns if touched third degree burns. Potentially 4th degree if held any longer. in this state the Katons fire spells go up another rank and shoot out in white flames. form only last 3 post and can be done every 8 post 2 times a battle.

XXX Stats XXX

Rank E - Speed: 6(+3/-2) / Strength: 3(+2/-2)
Rank D - Speed: 7(+3/-2) / Strength: 4(+2/-2)
Rank C - Speed: 8(+3/-2) / Strength: 5(+2/-2)
Rank B - Speed: 9(+3/-1) / Strength: 6(+2/-2)
Rank A - Speed: 10(+4/-1)/ Strength: 6(+2/-2)
.



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Chimera


XXX STRENGTHS xxx
- Genetic crock pot: Chimera are rare genetically modify Humonculus,
with an advance version of adaptable genes that allows the User to spice other genetic makeup to its own cells.

Quote:
Humans:
eyes/nose: ?
L arm:?
R arm:?
Legs:?
Tails:?
Blood:?

Quote:
Wear-Wolfs:
eyes/nose: animistic senses granted as well as animistic Sensitivity
L arm:can Partial transform said arm if also shared with the wear-wolfs blood (+1 str)
R arm:Partial transform said arm if also shared with the wear-wolfs blood(+1str)
Legs: Partial transform if also shared with the wear-wolfs blood(+2spd)
Tails:?
Blood: allows for partial transformation of wear-wolf body parts. on a Chimera without the blood partial transformation will not work.

Quote:
Katons:
eyes/Noses: animistic senses granted as well as animistic Sensitivity
L arm:?
R arm:?
Legs:Granted "Agile"
Tails:?
Blood: Fire element granted, also granted "I don't do cold"

Quote:
Diablos:
eyes/nose/Horns: Granted Hard headed
L arm:?
R arm:?
Legs:?
Tails:?
Blood:?




XXX WEAKNESSES xxx
- getting on my Nerves: to control and feel the functions of newly acquired genes and body modifications The Humonculus can feel pain again.

- pretty limited in stats compared to other classes without Body splicing.
XXX BONUSES xxx
Chimera's are able to implant other races body parts, each race body part gives out its own Enhancement.

Eyes:
L Arm:
R arm:
Legs:
Tails :
Wings:
Blood:


XXX LIMITATIONS xxx
- Parts must be obtained through RP you cannot start with them.
-Must be Hummonculus
- only granted one element at start.
XXX UNTAPPED POWER xxx


XXX Stats XXX

Rank E - Speed: 4+4/-2) / Strength: 4(+3/-1)
Rank D - Speed: 5(+4/-2) / Strength: 5(+3/-1)
Rank C - Speed: 6(+4/-2) / Strength: 6(+3/-1)
Rank B - Speed: 7(+4/-2) / Strength: 7(+3/-2)
Rank A - Speed: 8(+5/-2)/ Strength: 8(+4/-2)
.



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XXX STRENGTHS xxx


XXX WEAKNESSES xxx



XXX BONUSES xxx



XXX LIMITATIONS xxx


XXX UNTAPPED POWER xxx


XXX Stats XXX

Rank E - Speed: _(+_/-_) / Strength: _(+_/-_)
Rank D - Speed: _(+_/-_) / Strength: _(+_/-_)
Rank C - Speed: _(+_/-_) / Strength: _(+_/-_)
Rank B - Speed: _(+_/-_) / Strength: _(+_/-_)
Rank A - Speed: _(+_/-_)/ Strength: _(+_/-_)
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PostPosted: Thu Jul 30, 2015 2:05 am


Reserved

Blackscar_swiss

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PostPosted: Thu Jul 30, 2015 2:20 am


Sounds interesting, I know I would like to join this RP lol
(Wait can I post? If not just tell me, I'll delet if you want)
Sorry sweatdrop
PostPosted: Thu Jul 30, 2015 9:23 am


Looks like a good start. Magical world with some magical races. Looks like a good fantasy action setup. The weird spelling for werewolves throws me though 4laugh

Since fighting is probably gonna be a big part of this, I encourage you to find a means to handle fights. When you mentioned that kanons have the strongest fire magic, that suggests to me that humans and the other races can learn fire magic but you don't really have a good way of defining just how much stronger their fire is and what that looks like. Things like stats or abilities may be useful for defining how strong a character is in comparison to other characters in any given area.

I noticed you went into the most detail for the werewolves. Does that mean they are the favorite for this rp? Regardless, I hope that the rp idea you have in mind gives equal treatment to all character types and not just a specific race.

Will your rp allow for other sentient races since it sounds like it's a fantastical world?

What's the time period for this rp?

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DragonChild09

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PostPosted: Thu Jul 30, 2015 9:39 am


Seems pretty cool! Count me in!!! 4laugh
PostPosted: Thu Jul 30, 2015 11:46 am


Interesting. What would the overall story be about?

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PostPosted: Thu Jul 30, 2015 7:11 pm


Novama
Looks like a good start. Magical world with some magical races. Looks like a good fantasy action setup. The weird spelling for werewolves throws me though 4laugh

Since fighting is probably gonna be a big part of this, I encourage you to find a means to handle fights. When you mentioned that kanons have the strongest fire magic, that suggests to me that humans and the other races can learn fire magic but you don't really have a good way of defining just how much stronger their fire is and what that looks like. Things like stats or abilities may be useful for defining how strong a character is in comparison to other characters in any given area.

I noticed you went into the most detail for the werewolves. Does that mean they are the favorite for this rp? Regardless, I hope that the rp idea you have in mind gives equal treatment to all character types and not just a specific race.

Will your rp allow for other sentient races since it sounds like it's a fantastical world?

What's the time period for this rp?


there will be a rank system Its just not finalized, I am thinking of implementing a class system with general classes and race specific classes. (hence the reserved post) your race will likely determine you RPC strength, while your class will determine your Skills/Ability's.(some races come with natural skills of course)

Wear-wolfs are not my favorite race there just inspired by a book I read so there way more fleshed out. I'm gonna definitely try to give equal treatment between all races, to my best of ability's, but some races are indeed more restricting to play then others, in the public eye that is.( advantage humans)

I did mention there are a large number of creatures to live in this world, though as of right now there not fleshed out.(or even thought of) though I already got some sentient races in mind, I'm not gonna have them playable, at least not initially. If you got an idea for a sentient races you'd like to pitch let me know and I'll see if it can fit into the world if not, I'ma have to pull out the no go on it unfortunately.


and as of time frame...idk...I never looked at it like that, because its not, the earth we know, so I suppose Its best explained by saying Gun powder has just recently been invented, not to long ago, by a couple years...(likely around the same time alchemist began becoming more relevant) so whats that 1400? idk, something like that.
PostPosted: Thu Jul 30, 2015 7:18 pm


Phoenix347
Interesting. What would the overall story be about?


overall story ( as in the over arcing story) isn't complete, the over arcing story is for the guild I working for this world anyways, the rp that I plan on running here will be determined by the number of rpers and race diversity. (i have a number of arcs in mind) but until then It is undetermined.

an a sample of the conflicts the rpers will have to face is the following:
1.Human Military power
2.Purest Wear-Wolf/Katon Groups (think Nazis)
3. General race/ military power struggle
4. In balance in the spirit realm
5. Plague Spirit
etc...

Blackscar_swiss

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PostPosted: Fri Jul 31, 2015 8:37 am


Blackscar_swiss
Novama
Looks like a good start. Magical world with some magical races. Looks like a good fantasy action setup. The weird spelling for werewolves throws me though 4laugh

Since fighting is probably gonna be a big part of this, I encourage you to find a means to handle fights. When you mentioned that kanons have the strongest fire magic, that suggests to me that humans and the other races can learn fire magic but you don't really have a good way of defining just how much stronger their fire is and what that looks like. Things like stats or abilities may be useful for defining how strong a character is in comparison to other characters in any given area.

I noticed you went into the most detail for the werewolves. Does that mean they are the favorite for this rp? Regardless, I hope that the rp idea you have in mind gives equal treatment to all character types and not just a specific race.

Will your rp allow for other sentient races since it sounds like it's a fantastical world?

What's the time period for this rp?


there will be a rank system Its just not finalized, I am thinking of implementing a class system with general classes and race specific classes. (hence the reserved post) your race will likely determine you RPC strength, while your class will determine your Skills/Ability's.(some races come with natural skills of course)

Wear-wolfs are not my favorite race there just inspired by a book I read so there way more fleshed out. I'm gonna definitely try to give equal treatment between all races, to my best of ability's, but some races are indeed more restricting to play then others, in the public eye that is.( advantage humans)

I did mention there are a large number of creatures to live in this world, though as of right now there not fleshed out.(or even thought of) though I already got some sentient races in mind, I'm not gonna have them playable, at least not initially. If you got an idea for a sentient races you'd like to pitch let me know and I'll see if it can fit into the world if not, I'ma have to pull out the no go on it unfortunately.


and as of time frame...idk...I never looked at it like that, because its not, the earth we know, so I suppose Its best explained by saying Gun powder has just recently been invented, not to long ago, by a couple years...(likely around the same time alchemist began becoming more relevant) so whats that 1400? idk, something like that.


Sounds good. What sort of setting were you thinking? I'm getting an oriental feel. So a samurai setting with demons and spirits?
PostPosted: Fri Jul 31, 2015 8:41 am


Novama


Sounds good. What sort of setting were you thinking? I'm getting an oriental feel. So a samurai setting with demons and spirits?

I would think more victorian with the werewolves, although the katons do make it feel oriental, and then there's the chimera who wouldn't fit so well except the future.

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PostPosted: Fri Jul 31, 2015 9:21 am


Phoenix347
Novama


Sounds good. What sort of setting were you thinking? I'm getting an oriental feel. So a samurai setting with demons and spirits?

I would think more victorian with the werewolves, although the katons do make it feel oriental, and then there's the chimera who wouldn't fit so well except the future.


but don't forget the name of the rp though: mana yuketsu

Blatantly japanese. And while the werewolves are largely used in victorian stories, these Wear-wolfs are supposedly not the same and they have spiritual origins. This makes me think they are actually a form of japanese wolf demon or something. The orient was also famous for its alchemy for a time. Having the homonculus native to that region wouldn't be unusual. In fact it's probably more common since there was a lot of hype around having immortal guards and soldiers.
PostPosted: Fri Jul 31, 2015 5:57 pm


Phoenix347

Novama


actually this question was brought up to me by my cousin you know he too has brought up Victorian era... but again, this isn't the earth we know again its history and its cultures will likely be different, though nothing is set in stone, the guild is meant to hold up to four dominate country's (though I'm thinking about dropping it it to three) each of them can have their own culture, I suppose they can have cultures that are closely related to our own, so you both are technically right because I was going to put each one as similar culture for the country settings. the real question is what setting will I use for this RP? what would you guys rather play?

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PostPosted: Fri Jul 31, 2015 6:09 pm


Blackscar_swiss


actually this question was brought up to me by my cousin you know he too has brought up Victorian era... but again, this isn't the earth we know again its history and its cultures will likely be different, though nothing is set in stone, the guild is meant to hold up to four dominate country's (though I'm thinking about dropping it it to three) each of them can have their own culture, I suppose they can have cultures that are closely related to our own, so you both are technically right because I was going to put each one as similar culture for the country settings. the real question is what setting will I use for this RP? what would you guys rather play?


While the cultures could be different, having different countries does make interaction hard between players. Whichever works for the story you would want to take is what I would suggest.
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