DISTORTED WORLD OF TRANCE: Abandoned Spaceship
Prompt: It used to be a Federation ship, once upon a time. But it went dark years ago, vanished into the black depths of uncharted space. With no contact from the crew, the worst was assumed.
But now, on the edges of the galaxy, it's reappeared, with an SOS signal playing on repeat, in that tinny voice that pleads for help, over and over again.
We all know better than to believe it, of course. But still, it had important information aboard. And your team has been tasked to fetch it from the Abandoned Spaceship, whether you like it or not.
All players: You will need to navigate through the Abandoned Spaceship, but that may be more difficult than it first seems. Please follow the steps below.
- All players may notice something odd: they are in a space suit, with a helmet, a light. But you can't keep it on the whole time... It only has so much battery.
- If you DIE IN THE TRANCE you immediately are ejected from the Distorted Portal but suffer side effects of hallucinations for 24 hours where you continuously see everything in black and white. You also hear a voice calling to you about home...
- It is recommended that players go through the rooms at the same pace (ie: I am player 1, in room 1, I roll 3 times and wait for the others before ICly proceeding to room 2 together, though they can skip players that become inactive after 24 hours).
gaia_crown Step 1: Room 1
You step out of the airlock into the hallway, and it's as dark as you'd feared. Cables hang down from the ceiling like vines, sparking at the ends. A lone light flickers at the end of the path, revealing a sign that says CANTEEN.
It is deathly still.
- Roll 1d10. You must do this three times.
- If in ANY of your dice rolls you roll 1, you hear rustling behind you that gets louder and louder. You run, but trip over the wrecked floor, careening forward. A crack has formed in your helmet, air slowly filtering out, the chill of space filtering in. even if you manage to untangle yourself, the pressure shifts and your helmet obliterates entirely. The darkness filters in around you, until YOU ARE DEAD, and wake up from trance.
- For each time you roll even you lose 20% of your total HP. You feel wearier...
- If you pass, proceed to STEP 2.
gaia_crown STEP 2: Room 2
The canteen is even more of a wreck than the main room. An electronic buzzing sound is loud in your ears, emanating from what used to be some sort of food replicator, now knocked over and torn asunder. The room is long, but a sign that reads DECK can be seen at the far end of the room.
But you hear noises, now, the clicking of claws against metal grates. It echoes all around you.
- Roll 1d6. You must do this three times.
- For each time you roll even you lose 20% of your total HP. You feel wearier...
-If any of your dice rolls to a 1 an alien drops down on you from above, blind and inky black, its carapace impossible to penetrate. It winds its tail around you, segmented and tipped with something sharp. It slices through your suit and not-so-gently digs into your ribs, puncturing your lung. It opens its slavering jaws, and its tongue slithers out... but it's a second mouth, armed with teeth, prehensile and hungry. It tears through your suit, going for your throat. YOU ARE DEAD, and wake up from trance.
- If you manage to make it through, you are on Step 3.
gaia_crown Step 3: Building 3
You've finally made it to the deck, and it is filled with eggs that come up to your waist. They cover the floor, and the door, somehow, shuts behind you with a pneumatic hiss. The only other exit is across the field of alien-spawns-to-be.
You hope you make it out alive.
Roll 1d6. You need to do this four times.
- Whenever you roll even, one of the nearest eggs begins to shake, its sides slowly unpeeling like a blooming flower. Better hurry.
- If you roll three evens, an egg abruptly hatches, resulting in a strange, wriggling beige form that looks like some sort of spider launching out of it. It skitters towards you on countless legs, its tail lashing behind it. More eggs hatch after it, and soon you are surrounded. You try to beat them off, to run towards the one escape you have, but-- One of them manages to crack your helmet, slithering close, sliding its tail down your throat, filling you with poison and something more. In several hours, a new creature bursts from your chest-- You are DEAD, and wake up from trance.
- If you manage to pass through this phase you are at the end.
gaia_crown Step 4: THE END.
- You finally see it, the computer room, with all the databanks and logs you need to bring back to the federation.
- The files begin to transfer. 1%, 5%, 25%. An alarm begins to sound off, alerting every creature aboard that someone is here, in this room. You begin to sweat. 40%, 55%.
It's not worth it. Turning tail, abandoning the information, you run back towards the airlock, back to your ship-- but it's too late. A swarm of aliens appear, their black, bony bodies blocking your way. Slowly, they encroach, as if you're a deer that might bolt. And you would, if you had anywhere to go.
But they, like wolves, are hungry. And they will feed.
YOU ARE DEAD.
Halloween Raffle Bonus!
You may collect 3 Raffle Tickets for completing this Distortion World!
You may collect 2 Raffle Tickets for attempting. Both require at least 600 words.
Go HERE to claim!