Name: Amethyst Evergreen
Nickname: Amy, Am, Ty
Age: 25
Race: white tiger/phoenix
Gender: Female
Personality: Is very sweet and caring once she gets to know someone. Upon first meetings, she is very respectful yet shy. She can be standoffish as she was badly hurt and does not trust others easily. When she cares for someone, there is nothing she would not do to protect them. She is sarcastic, and at times has a rather dry sense of humor. She is watchful, and can be calculating when it comes to her own safety.
Looks like:
Hair color: Raven Feather Black
Eye Color: Electric Blue
Weight: 158 lbs
Height: 5'5''

Bio:
Seme,Uke, or Seke: Seke
Pic:User Image


Skills: Graceful and agile when it comes to fighting. Is proficient at using knives in human form. Faster than a normal human. Learned hand to hand combat at a later age than most and is quite proficient in doing so. Can manipulate all types of fire no matter which form she is in. She has never used a human fire arm of any kind.

Were Tiger Form Strengths: Super Human Strength, speed, hearing and eye sight. Can sent the air and know what other animals are around whether they be human, super natural, or your actual run of the mill animal scurrying about. Can track scents easily.

Were tiger color: White
Eye color: Ice Blue

Abilities: Claw retraction, the user can project and retract razor-sharp claws from their fingertips/hands for offensive purposes. Limitations: Claws may not be durable; Extending/retracting claws may be painful; May not be able to retract claws; May take practice to retract claws.

Enhanced Immunity: The user is immune to some, if not all, known poisons, toxins, venoms, viruses, bacteria, allergen, etc. Limitations: May not be immune to all poisons or pathogens.May not be immune to the poisons made by Poison Generation. May still become ill, but not always fatally.

Enhanced Agility/ Reflexes.: The ability to move from one position to another to avoid being hit or taken down in a fight. The user moves faster with quick thinking from one position to a completely different position in the blink of an eye. User has drastically enhanced reaction speed, allowing them to dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to.

Limitations: users may be too fast to react. Objects moving at tremendously quick speeds may be too difficult to dodge. Can still experience exhaustion. Does not necessarily mean they can survive falls from great heights or crashes into walls.

Infectious bite: User can bite another and turn them into what said user is. Limitations: Bite will not heal or turn the dead. Or the one bitten can die before they heal from said bite.

Regenerative Healing: The user can rapidly regenerate. In other words, they recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping, aging. The rate and amount of healing varies widely. Some can regrow missing limbs. They are generally in very good physical shape as their bodies are constantly reverting to healthy state. Wound healing is also along these lines. The user has the ability to heal from most wounds dealt to them.

Limitations: Instant death can kill the user before they regenerate. Damage to the brain/head: Decapitation May lose skills, senses, memories, or other powers. Loss may be permanent. Users are normally allergic to silver. Silver can burn the skin, or if put into an open wound may cause the wound to heal with a scar.

Night Vision: User has excellent night vision, the ability to see in low light conditions or even total darkness. Whether by biological or technological means, night vision is made possible by a combination of two approaches: sufficient spectral range, and sufficient intensity range.

Limitations: May be sensitive to sudden flashes or bright light. Might take some time for the eyes to re-adapt to regular light. May not be able to see in complete darkness. May cause eyes to glow/reflect light.
Phoenix Form: Un-known as of yet. User with this ability either is or can transform into a phoenix, a mythical, sacred fire bird that symbolizes rebirth, immortality, and renewal in the mythologies of the Arabian, Persians, Greeks, Romans, Egyptians, Chinese, Turks, Indians and Phoenicians/Canaanites.
Phoenix are described as birds with colorful plumage and a tail of gold and scarlet (or purple, blue, and green, according to some legends) with a 500 to 1000, or even 1500-year life-cycle.

Phoenix abilities: Pyrokinetic Invisibility: The user can become invisible when within fire.

Fading: Users can render themselves unseen by the naked eye and become invisible in visible spectrum. The user can move about an environment unseen by others and act without being observed. Some users can choose to let certain people see them, while staying invisible to others.

Limitations: Invisibility Cancellation and Invisibility Awareness are direct counters to this power.

May be limited on how much mass in addition of themselves/others they can affect. May be limited to how far of the body the mass can be to become invisible. May be not be able to revert back to a visible state without meeting certain conditions. May be limited on how long they may remain invisible. May require great concentration to stay invisible. Users of several vision powers can detect the user. May be always on, limiting the user's interactions with others. User can be detected by senses that don't depend on vision, such as smell, hearing, touch, etc. Rain and other liquids, solids, fire, etc. may show the user's shape while invisible. May be rendered blind on account of their eyes not absorbing any light. May be invisible for only visible light

Avian Physiology: User with this ability either is or can mimic/transform into birds, either every species, family, or a single species. Limitations: Takes time for beginners in order to control their traits. May be difficult/impossible to revert to original from.

Aerial Adaptation: User is able to survive and adapt to extremely high or low air pressure (not becoming disoriented or deprived of the normal breathing capacity), and high wind friction; this is accompanied by an innate immunity to the vertigo and/or fear of heights. Limitations: None know.

Atmospheric Adaptation: The user’s lungs acclimatize and breathe in/on any gaseous mediums, whether hostile or deficient, user’s lungs also filter away non-gaseous substances such as dust, asbestos, etc. They can breathe toxic gases instead of oxygen and survive mountain, aerial, or terrene air deficiency, which are among the longest and most painful deaths the average human can suffer.

Limitations: Adaption may take some time. May last for only limited time. Requires something to breath, i.e. doesn't help in vacuum. May not be constantly active or needs conscious activation.

Claw Retraction: See above as with were tiger form.

Enhanced Lung Capacity: The user has a tremendous lung capacity and/or ability to use the oxygen very effectively enabling them to hold their breath for extended periods of time while staying active. This may also include birdlike lungs that allow the user to keep their lungs constantly filled with fresh air.

Limitations: While this ability allows one to survive extended periods without breathing, that doesn't mean they don't need air, but they can survive for longer periods without it. Sooner or later they are going to have to breathe.

Enhanced Senses: The user has extremely accurate senses, allowing them to see, hear, smell, taste, touch and/or feel more than an average member of their species.

Enhanced Synesthesia: Perceive multiple different sensory or cognitive responses at once.
 User has either ability to trigger a constant synesthesia, a neurological phenomenon in which stimulation of one sensory or cognitive pathway leads to automatic, involuntary experiences in a second sensory or cognitive pathway. In other words, such as being able to "smell" colors, "see" odors or perceive sound-waves as colorful lights. This can lead to being able to sense the emotions of others, among other feats.

These are associated with:

Aura Reading. (The user can perceive auras, normally invisible fields of energy that surround every living thing, this can be used to sense emotions, health, power levels, or the targets moral alignment. They may also be able to sense auras surrounding inanimate objects under special circumstances).

Empathy (The user can fully interpret and replicate the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects. Usually over time, an Empath's power grows to the point that they can manipulate emotions on others, and possibly use them to empower themselves. User may learn to extend their power over/on vast number of sentient beings or reach extreme distances, even other levels of existence but this may be possible only if the user has emotional link to those they search already in effect).

Soundwave Perception (The user is able to see soundwaves, though the appearance may vary).

Limitations: Overload may be a common problem. Magic may cause interference. Drugs or other means can negate or remove these senses unless they are reversible. Some users are able to break down all sounds to focus on one single sound and detect who and where it is coming from. This power negates all other senses.

Illusion Awareness: Users are completely aware at all times of the true reality around them, potentially seeing through any optical and/or mental illusions that others attempt to deceive them with.

Limitations: May not always work if the means of being able to detect an illusion are cut off. Illusions that show something more personal for the user can affect their ability to see through it unless if they can emotionally endure it. May not even be aware that somebody is trying to place them under an illusion.

Associations: 4th Wall Awareness (This basically is a fictional trait to where one can bend the reality of their own universe. Users have the capacity to be aware that their Universe is false. Through this, they may be able to carry out acts that, within the Universe, would otherwise be impossible. Depending on the extent of the user's power, one could potentially gain the powers of Reality Warping and/or Omniscience within the context of their own false Universe).

Dimensional Awareness (The user can sense activity in these portals from their own world. They can go so far as to detect the outer reaches of a dimension, even breaking the fourth wall.

Enhanced Intelligence (The user has intelligence that is significantly above standard genius level intellect; possessing exceptional intellectual ability, creativity, and originality, typically to a degree that is associated with the achievement of new advances in a domain of knowledge. One is gifted with higher mental faculties such as a more powerful memory, better calculation skills, greater reasoning skills, and superior learning capacity. At this stage, an individual can often come up with unique and original ideas that elevates the thinking of humanity to new levels).

Invisibility Awareness (User can automatically detect cloaked/invisible targets and tell where they are). Power Immunity (User is immune to all or certain supernatural powers and effects, like certain animals are immune to scorpion poison or snake venom. This gives the user an advantage in certain situations.

Limitations: May be constantly active. May be unselective, and affect even beneficial powers. May be immune to all powers, including Healing abilities. If this power is kept even after death, then Resurrection would be impossible. If the user possesses any other powers, they may be cancelled out or rendered unusable. Indirect attacks can still affect the user. User is not immune from powers and effects originating from users with Immunity Bypassing and Omnipotence. May still be susceptible to Power Negation, depending on which effect was active first, and/or which power takes priority).

Reality Perception (The user can perceive reality, allowing them to sense the whole truth no matter how it is hidden. If the user is questioning someone, they will automatically know if target is lying and sense the truth. They are immune to illusions caused by users of Telepathy, Mental Manipulation, and Illusion Manipulation, even if the users of those themselves are not in the area (as in another building). The power can also be used to produce answers to questions that the user speaks aloud. The user cannot be fooled by Tricksters or reality warpers who try to deceive them).

Enhanced Reflexes/Agility. See were tiger definitions.

Hollow Skeleton: Hollow bones making the user faster and lighter, though more susceptible to broken bones.

Wing Manifestation/Flight, User has or is able to manifest wings that grow or are attached to the body allowing flight. They may also protect from rear attacks or detach and re-grow for quick getaways. Limitations: May not be able to retract the wings. May suffer from cold and/or altitude sickness, unless the users have adapting skills to the changes in altitude. Dependent of the user’s physical abilities, stamina and strength. Needs enough thrust and lift, so the size/condition of wings and the thickness of air are obvious problems to overcome. Because of the size of the wings needed, has to have enough room for both the lift-off and flight itself, not to mention enough speed to avoid stalling. Flight-ceiling depends of both the density of air needed to fly and breath, and how cold-resistant the user is. Some wings can be damaged or destroyed, causing user to lose ability to fly efficiently, plummet to the ground, or render them unable to fly. May expend energy if user has to flap their wings, either when taking off or while flying.

Enhanced Bite: The user has particularly strong bite, either because of sharp teeth, strong jaw-muscles, unusual jaw-structure (mandibles of insects, beak, etc.) or some other reason. Exactly what they can bite depends of the jaw-strength, resilience of their teeth/bite-surface and their shape.

Associations: Venomous fangs: The user possesses teeth that are coated with or secrete natural venom, which can extend to the victim when said victim is bitten by the fangs. The poison can have a variety of effects, ranging from sedation, paralysis, mutation and instant death. (This user in particular has the power of sedation).

Limitations: May still have sensitive dentures, and may have to be careful not bite down on anything potentially harmful or dangerous.

Enhanced Strength: See above with were tiger form.

Fire Manipulation: User can create, shape and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different. User can Create/Generate/increase, absorb, shape and manipulate fire. The variations and associations are too numerous to list. Limitations: Control is extremely important. Unconscious use of this power can be catastrophic. Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits. Fire Immunity and/or Thermal Resistance isn't always part of the package, so burning yourself is possible. May not be immune to other side-effects/products, such as smoke. May be limited to controlling/immunity to the fire which they create. May be unable to create fire, being limited to manipulating only from already existing sources. Unless user has Cosmic Fire Manipulation or Hell-Fire Manipulation/Holy Fire Manipulation: The Fire Triangle (Oxygen, Fuel, Heat) applies: Oxygen is needed as carburant. Sufficient lack of heat may complicate things. Some kind of fuel to burn is needed in most cases. Users can be overpowered by Water Manipulation, Water Generation, Ice Manipulation and/or Freezing.

Healing Tears: The user has tears that can heal any wound it touches. They can heal any living being including humans, animals, plants, etc. If the healing properties in the tears are potent enough, the user can cure poison and diseases and even revive the dead by crying on them.

Limitations: May be limited to healing either oneself or others. Teardrops must hit the physical wound itself in order to heal it. Tears may have to be sympathetic in order to work (being forced might not make it work). Can only heal physical damage, not emotional or mental damage. May need true compassion. Incapable of crying renders the ability unable to activate.

Light Manipulation: User can create, shape and manipulate visible light, commonly referred to simply as light, is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight. Primary properties of visible light are intensity, propagation direction, frequency or wavelength spectrum, and polarization, while its speed in a vacuum.

Limitations: May be unable to create light, being limited to manipulating only from already existing sources. Distance, energy mass, precision, etc. depend upon the knowledge, skill, and strength of the user, and their power's natural limits. Users light is affected by everything that all light is, unless they are powerful/skilled enough to overcome these limits:

Glass Manipulation and/or Reflection Manipulation bounces back by a reflective surface. Gravity Manipulation bends light. No matter how powerful the light is it will pass through anything completely transparent. May be overwhelmed by Darkness Manipulation. Photo kinetic Immunity Since light is a constant existing element; the user will have to keep any light constructs in check to keep them from going on forever. Weak against Light Boundary.

Regenerative Healing Factor: See up above with were tiger form.

Self-Resurrection/Ash Resurrection: The user is able to revive themselves upon death, making them immune to abilities such as Death Inducement and potentially can live forever.

Applications:

Retroactive Immortality: The user is immortal in the sense that when they do die, they won't stay dead. This can be the result of instant resurrection, being reborn, etc. They can die from any causes, from physical trauma, disease or simple aging, but the user will always come back.

Limitations: User cannot bring others back to life, only themselves. If the power is gained through technology, destroying the technology can stop the user from resurrecting, making their death permanent. May take a while to revive. May have a limited amount of resurrections. May not be able to resurrect if soul or entire body is destroyed.

Semi-Immortality: Users of this ability never age, and as a result, they stay young forever or at least never suffer the ravages of aging. Because of this, the user will always be at their physical prime. The user will also be immune to aging abilities, such as Age Acceleration or Reversal.

Limitations: User is still vulnerable to everything else that would affect other beings, from disease to mortal wounds. Some users will stop aging only after they reach a certain point. Depending on what that point is, user may never reach adulthood.