Here is the NPC profile skeleton that you must use. Please copy the text in the box below and fill out the info and send to Avacnela. You may customize the coloring however you like, as long as the colors are not super bright and unreadable.
[NPC's picture here / Photobucket only please]
Name
(Name of the NPC)
Age
(How old they are)
Gender
(Male or Female, or Genderless)
Race
(NPC's Race)
Occupation/Role
(What do they do? If they have no particular occupation or role, just put N/A)
Personality
(How do they act and such)
Abilities
(What sort of abilities and powers they have. If they have none, put N/A)
History
(Short bio of the NPC)
Controlled by
(Gaia Username. If multiple people controlling this one NPC, list all that apply
Anything Else?
(Any other information. If no other information, put N/A)
[list][list][list][align=center][NPC's picture here / Photobucket only please][/align]
[b]Name[/b] [list][list][list](Name of the NPC)[/list][/list][/list] [b]Age[/b] [list][list][list](How old they are)[/list][/list][/list] [b]Gender[/b] [list][list][list](Male or Female, or Genderless)[/list][/list][/list] [b]Race[/b] [list][list][list](NPC's Race)[/list][/list][/list] [b]Occupation/Role[/b] [list][list][list](What do they do? If they have no particular occupation or role, just put N/A)[/list][/list][/list] [b]Personality[/b] [list][list][list](How do they act and such)[/list][/list][/list] [b]Abilities[/b] [list][list][list](What sort of abilities and powers they have. If they have none, put N/A)[/list][/list][/list] [b]History[/b] [list][list][list](Short bio of the NPC)[/list][/list][/list] [b]Controlled by[/b] [list][list][list](Gaia Username. If multiple people controlling this one NPC, list all that apply[/list][/list][/list] [b]Anything Else?[/b] [list][list][list](Any other information. If no other information, put N/A)[/list][/list][/list] [/list][/list][/list]
Posted: Tue Mar 28, 2017 4:49 pm
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Name
Salok The Elder
Age
Unknown
Gender
Male
Race
Draconian
Occupation/Role
Guardian
Personality
Salok is very calm, and rarely becomes angered. However, if he becomes angered, he becomes very ferocious.
Abilities
Throughout his lifetime, Salok has been capable of wielding all sorts of magic, and be able to use any magic he desires. Despite this, he usually only uses the magic he started with during his early days. Salok, while within the castle grounds, is able to warp to wherever he wishes within the castle grounds, due to having been around for such a long time that his very soul has become imbued into the castle itself. His primary magic consists of levitation, elemental, and warp magic. Salok has always been seen levitating, as per habit. He is constantly surrounded by four orbs that float about him, through levitation magic. Each orb cannot be destroyed, and each one contains a different element. The elements are Wind, Fire, Earth, and Water. He is able to use the orbs to conjure any form of magic based on those elements, even combining two or more together. The orbs become surrounded by their specified element when he uses a spell. Salok rarely uses his warp magic compared to his primary magic. He can warp anything he wishes to wherever he likes.
History
Not much is known about Salok and the other Guardians, aside from being around for thousands of years. During a long forgotten war, when the scales of light and darkness were tipping, Salok was insured severely. Although he his wounds had healed after that time, he had lost the ability to use his wings, and the hang tattered and broken, hence why he is often seen levitating around. He lead the other Guardians as their leader during the time of the ancient war. When the war ended and balance was restored, he and the Guardians agreed to continue watching of this world to keep the balance in check. He no longer serves as the leader of the Guardians, as they now share the power together. Although their age is unknown, he was the first of the Guardians to be born, hence why he is known as "The Elder". He and the other Guardians reside in the castle that sits in the center of Maldria, sitting at the Pinnacle in the Sanctuary.
Controlled by
Avacnela
Anything Else?
N/A
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Name
Ensaya The Divine
Age
Unknown
Gender
Female
Race
Draconian
Occupation/Role
Guardian
Personality
Very serene and does well to hide emotions. She prefers to keep her mind clear as to concentrate better.
Abilities
Throughout her lifetime, Ensaya has been capable of wielding all sorts of magic, and be able to use any magic she desires. Despite this, she usually only uses the magic she started with during her early days. Ensaya, while within the castle grounds, is able to warp to wherever she wishes within the castle grounds, due to having been around for such a long time that her very soul has become imbued into the castle itself. Her primary magic consists mostly of support type magic, such as ability boosting, healing, and protection. Her ability boosting magic allows her to grant her targets anything to improve their combat style, whether be it speed, improved defense, or even increased strength. Ensaya doesn't use healing magic all too much, and only uses it when the situation truly calls for it. She can heal almost any wounds, and even heal scars if she wills it. Her protection magic allows her to create all sorts of barriers, however the more she creates, the weaker each one becomes, as the defensive power of the barriers split up evenly.
History
Not much is known about Ensaya and the other Guardians, aside from being around for thousands of years. During an ancient war that is long forgotten, she served as a healer and as a supporter. Because of her prowess of that time, she was given the name of "The Divine". She and the other Guardians reside in the castle that sits in the center of Maldria, sitting at the Pinnacle in the Sanctuary.
Controlled by
Avacnela
Anything Else?
N/A
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Name
Und'rodu The Brute
Age
Unknown
Gender
Male
Race
Draconian
Occupation/Role
Guardian
Personality
Often prone to losing his temper and does not think before taking action. When he is calm, he is able to think clearly.
Abilities
Throughout his lifetime, Und'rodu has been capable of wielding all sorts of magic, and be able to use any magic he desires. Despite this, he usually only uses the magic he started with during his early days. Und'rodu, while within the castle grounds, is able to warp to wherever he wishes within the castle grounds, due to having been around for such a long time that his very soul has become imbued into the castle itself. He often uses magic to boost his own strength and defenses, as well as using his magic to increase or decrease the size of his physical body, whether it is his entire body, or parts of his body.
History
Not much is known about Und'rodu and the other Guardians, aside from being around for thousands of years. During the time of the ancient war that is long forgotten,he was known as "The Brute" for his incredible fighting capabilities, nearly single-handedly wiping out entire armies. He and the other Guardians reside in the castle that sits in the center of Maldria, sitting at the Pinnacle in the Sanctuary.
Rage: When a member of the Unruly Mob or any associated ally is killed, Unruly Mob gains a permanent increase in power and toughness.
History
The continuing threat of cultists within the once safe confines of Maldria has proven to be too much for some of its concerned citizens, who are convinced that the Guardians have left them to their fate. To combat this and secure their future, neighborhood watches have adopted the dual roles of covert sentries during the day and militarized forces for good at night. Anything not human or showing any tendency of dark magical inclination can't be trusted and must be destroyed for the good of the populace. Anything and everything is a target, regardless of prior history.
Controlled by
Anyone
Anything Else?
Any occurrence of an Unruly Mob consists of a minimum of six members. The amount of increase of power and toughness is up to the discretion of the controller. Multiple Unruly Mobs can exist at any time and in any instance.
Posted: Tue May 02, 2017 5:54 pm
Name
Steel Overseer
Age
2
Gender
None
Race
Artifact Construct
Occupation/Role
Head Deputy of the town of Serban.
Personality
Patient, tireless, protective, faithful
Abilities
Ward: Can create a barrier to defend against physical and magical attacks. Energy Beam: Can pull aether from the air and use it as fuel for charged beam attacks. Technopathy: Able to sense and manipulate metalcraft and electricity.
History
Serban's first Construct, and the appointed head deputy while the Sheriff-Mayor is away, the Steel Overseer does its job well. It listens to the people's complaints, solves what problems it can, tries not to overstep its boundaries, and waits faithfully for its master to return from her adventures. On occasion, the Steel Overseer can be found practicing metalcraft as a means of showing its appreciation for life in all forms.
Controlled by
Snowpaya
Anything Else?
The Steel Overseer tends to outsource problems that it cannot solve on its own to adventurers, especially those from Dragon Castle. Should there ever be a reason for it to leave Serban, it will appoint another Deputy to stand the watch in its place until it returns.
Elbrus the Binding Blade/Elbrus the Ravenous Demon/Elbrus the Archdemon of Greed
Age
731
Gender
Male
Race
Demon
Occupation/Role
Propagator of Greed and Avarice
Personality
Greedy, Manipulative, Deceitful, Condescending
Abilities
Binding Blade Transform: when Elbrus the Binding Blade deals combat damage to a character, it transforms into Elbrus the Ravenous Demon. Ravenous Demon Transform: when Elbrus the Ravenous Demon kills an ally Human, he transforms into Elbrus the Archdemon of Greed. Gains the ability to fly. Demonskill: Proficient at dark/illusion/alteration/conjuration magic. Triangle of Elements: Weak against light magic. Strong against anima magic. Blacklight: Able to use dark versions of light magic. Avarice: Emits an aura that causes weak-minded individuals to become greedy and selfish.
History
A Greed Demon with a minor but healthy following of families attached to him by pacts, Elbrus had attempted an uprising against Proserpina when she first appeared, but she defeated him and sealed him away in a binding blade. He wants to be freed and continue his plans for Dragon Castle, as well as erase Proserpina's legacy with the cultists.
Controlled by
xCyanRushx, Snowpaya
Anything Else?
Elbrus has an intense hatred for the Guardians and Hiyama, and sees humans as tools to an end.
Posted: Fri May 26, 2017 3:58 pm
Killed in Combat
Name
Ender Graves
Age
30
Gender
Male
Race
Human
Occupation/Role
Chosen of Proserpina
Personality
Boisterous, vengeful, flirtatious, cunning
Abilities
Null Type: Can generate tentacles of varying elasticity, thickness, and stickiness. Void Reach: Can absorb mana from attacks. Familiars: Can summon skeletons to aid him in battle. Non-elemental Affinity: Proficient with non-elemental magic, strong against monochromatic magic, weak against polychromatic magic.
History
A devout follower of Proserpina and temporary leader of the cultists until his father's return, Ender has harbored a great deal of malice and hatred towards the Lambell family. He strongly believed in Proserpina's return, and was rewarded when he ate sacred fruit not by turning into a hideous tentacled freak like the other rejects, but bonding with the fruit and unlocking its innermost truths. Seeks the destruction of Elbrus and Dragon Castle.
Controlled by
Snowpaya
Anything Else?
Moonlighted as an assassin on the side when he wasn't busy being a cultist and tending to the temples in the sewers. Sometimes, his tentacles will seemingly act of their own will, as if guided by an otherworldly hand....
Caim (inner left) and Angelus (outer left); Nowe (inner top) and Legna (outer right); Nier (inner right) and Grimoire Weiss (the book); Zero (bottom) and Mikhail (outer top)
Age
666 (Zero and Nier), 663 (Nowe), 673 (Caim)
Gender
Male (Caim, Nowe, Nier, Legna, Mikhail, Weiss) and Female (Zero, Angelus)
Race
Bloodline Vampires
Occupation/Role
Vampire Dragon Lords and the leaders of the Red Wing Coven
Personality
Caim doesn't speak much, but when he does, it's about killing things. Nowe's pretty boyish and self-sacrificing. Nier is protective of his brood and will go to great lengths to keep them safe. Zero is aggressive and generally doesn't like or trust people, even in the Coven.
Abilities
Mana Trinity: Proficient at anima/light/dark magic. Vampire Lord Lineage: Proficient at alteration/illusion/conjuration magic. Summon: can summon Angelus/Legna/Weiss/Mikhail to their side for aerial and ground battles and transportation. Familiars: can summon Red Wing vampires to aid them in battle.
History
The leaders of the Red Wing Vampire Coven in Baston, their power spread into the Altmen territories for a time, until an unlikely couple rose from the ashes and destroyed everything that they worked hard for. The leaders survived the purging of their Coven from the territories and went into hiding for hundreds of years, rebuilding their power in secret in the slums of Baston until they had managed to regain a foothold in politics and secured their Coven's place once again. The Red Wing Coven regularly does business with Dragon Castle and is generally treated as a nonthreatening organization on account of the fact that their activities are generally favorable towards Baston and Dragon Castle...except for the times when it isn't.
Controlled by
Snowpaya
Anything Else?
Although the Red Wing Coven is centered in Baston, there have been sightings of Red Wing Vampires in even the most remote territories.
Posted: Tue May 30, 2017 10:34 pm
[
Name
Telma Lambell
Age
45
Gender
Female
Race
Human
Occupation/Role
3rd Paladin at the Temple of the Light Mother
Personality
Being a priest at the Temple of the Light Mother, Telma was immensely kind and emanated this bright sense of love to everyone she has ever met. However, this changed after she left her family and became a paladin. Now, she has a twisted sense of justice and condemns everything that goes against her Order. She is very strict with everyone, even her superiors. In her mind, any sense of evil or corruption should be annihilated from this world. Telma has no remorse for evil doers, and prefers to kill them than imprison them. Her willpower is overwhelming and will never give in to any sort of temptation. Retribution and smiting evil is her only goal.
Abilities
Smite - Shoots a blast of holy light that burns those of an evil nature. Can vary in size.
Conjure Light - Can emanate light from any part of the body at will.
Blessed Weapon - Any weapon within Telma's grasp will be imbued with holy magic.
Embrace of the Holy Mother - Telma can pray for safety from the Holy Mother, granting her a veil of holy light that repels evil and slowly heals her wounds. With her shield readied, this veil takes on the properties of a physical shield.
Godly Blade - Telma can call upon the harshest light of justice to imbue her sword with immense power. Thickening the blade, and causing it to expand to 15ft with burning holy magic, causing her strikes to incinerate foes.
Cure Minor Wounds - Telma can heal, but focusing on her combat skills and divine justice, her healing abilities are rather average.
History
After leaving Horrin and Erdar behind; Telma was lost and devastated at the discovery of her husband being a warlock. This went against the Light Mother's teachings, and the fact she brought another one into the world, led her into a deep state of devastation. Upon arriving back at her temple, Bishop Mirand forgave Telma for her sins and gave her an opportunity to repent - becoming a paladin. After 10 years of training and discipline, Telma became one of six paladins within their Order. What drove her to success was the thought of eradicating evil for good, so no one had to suffer the emotional loss she has endured.
Controlled by
xCyanRushx
Anything Else?
Seeing Telma has one of the most combat efficient paladins he has ever seen, Bishop Mirand had requested the aid of angels from Allumaren to forge a blade worthy of her might. They obliged, and created a blade within the Mother's Light. Shortly after it's creation, the blade was given to angelic messengers, and they descended upon the world. The angels appeared before Telma, and laid the blade within her wanting palms. It's glow can be seen from afar and it almost blinded Telma as she gazed upon it. This gladius filled Telma with power and gave her a rush unlike any other. There was no chance that any evil could defeat her with this blade. The blade named - Scorchlight.
xCyanRushx
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Miss Hibiskiss Crew
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Posted: Thu Jun 01, 2017 10:24 pm
Name
Cupid
Age
30
Gender
Female
Race
Fairy
Occupation/Role
Assassin/Bounty Hunter
Personality
Sadistic, Greedy, Arrogant, Vain
Abilities
Lock on vision: Close to perfect Accuracy Wind Magic: Enough to help her strengthen her shots and help her float/almost fly
History
Cupid has never been very fairy like. She was a bully to those that were weaker than her and would find any means necessary to get what she wanted (blackmail, threats, lies, etc.). It wasn’t until she attempted to murder the Head Fay that she had her wings torn from her back and kicked out of her tribe. If she were to ever return she would be killed without a word. Although her attempt to kill her leader ended in failure, she couldn’t help but take delight on thought of almost taking a life. That joy brought her to the world of killing for a living.
Controlled by
Aizula
Anything Else?
~She lost almost all her powers when she was stripped from her wings ~Cupid isn’t her real name. She loves the color pink and all things that are heart shaped. Her likes tied with the fact that she is an archer earned her the name “Cupid” among the other assassins. ~She doesn’t like to get dirty, so she normally doesn’t work alone. She either seduces or tricks people into helping her. But her partner always goes missing after the job has been completed. Most people have learned to stay away from her, knowing what really happened to those who’ve assisted her. So as of late she hasn’t had any help.
Posted: Tue Aug 29, 2017 4:46 pm
Human Form:
Name
Palamecia Highwind( or Pala for short)
Age
(Young Dragon (15)
Gender
Female
Race
Type-Metallic Dragon Species-Gold Dragon
Occupation/Role
( Role: Supportive Character/ Paladin in Training)
Personality
Pros: Pala can best be described as a sunny and adorable person? Dragon? Her wide eyed fascination with the world makes her a charm to be around. She is in a since the opposite of Louveria as she appears more polite and lady like,so much so people may think she is a princess.To those who think she is frail child beware as she has inherited her mother ferocity when angered. Also she is a dragon in shape-shift as a human she could snap the neck of man with ease. Though she does give off an aura serenity and calm she try not to harm those around her. Do to her dragon heritage she tends to nibble on things she likes jewels,gold,gems,fine art,sculptures and even people gently though. She has a strong love for nature and all its creatures in them having been raised deep in the forest, her friends were animals.
Much to her mothers dismay she much more a social butterfly,and doesn't have a problem talking with others. Maybe it is because the type of dragon she is that she poses wisdom that shocks even Louveria. Her spark of wisdom tends to come out in burst. Golden dragons are the paladins of dragon kind meaning ,she can be protective over goodly folk of this world. She tends to try and talk Louveria out of her callous ways sometimes it works other times not. Palamecia has inherited her mothers fiery passion as,well wanting to reach her goals as she can be a very determined/hardworking person. She does have a since of humor another thing she picked from her mother,often teasing the woman playfully. All in all though she may seem a princess at first glance,but in actuality she is a very strong person inside and out.
Cons: To those who only see her princess like personality she can be seen as weak and frail. Her protective nature can be seen as overbearing to some.
Abilities
Golden Breath: A unique yet powerful breath of golden flames that can decimate a unwary foe. This breath is seeped in divine energy most effective against evil entities like demons,devils undead etc. A fun trick do to with this move is to turn inanimate objects into solid gold for a short amount of time(3 post).In her her true form the breath is 100% stronger ,but as a human or any other form the breath is 50% weaker. This is due to the fact that she hasn't fully mastered using it in another form. (Note:can't turn living things into gold)
Shape Shift: Like all dragons she can shape-shift into anything she pleases for a while. She can also give herself parts of her dragon form for like wings,horns and a tail. Even as another form she still retains her dragon strength and natural defenses. Draw Back: She has not fully master the shape-shifting ability yet so her max duration is (Ten post)
Dragon's Natural Gifts: As a young dragon she is the size of a horse yet still formidable as all dragons are. Her scales gives her natural defense against blunt attacks and some magical attacks. Her senses are superb ,but even dragons senses can be tricked. Her horns can do some damage as well. Her wings are strong enough for flight and can be used to buffet enemies into submission as well as her powerful tail. Her strength is superior to any human and above(Not all creatures but dragons are strong in general).
History
The Golden Maiden ✤ Hatched from an egg fifteen years ago the first face she ever saw was Loveria. Form then on the two grew as mother and daughter. When she was younger she was often exploring the woods around their hut. Making friends with all the creatures .She appears as if she was not of this world she truly lived up to her heritage ,as a golden dragon.When it came to learn how to defend herself Loveria taught her everything she knows. She proved to be an excellent student as she took her teachings,and made it into her own fighting style.
✤She is a prodigy that combine natural talent with hard-work. She used these skills to aid her mother in her many bounty hunting jobs. Being a natural hard-worker she help tend to their small farm,she is far from being a princess. She also made many friends with the humanoids in dragon castle allowing,her to grow as a person. Travelling along with her mother for years allows,her to experience the world in many different ways. Her life for the most part has been mix of peacefulness and danger a perfect blend for a blooming paladin.
Controlled by
(The Emerald Sorcerer)
Anything Else?
Theme: Autum Born Personal Theme- The Impulse Battle Theme:Feldschlacht III (Going Old School) Save The Queen: A longsword that seems to glow dimly with unnatural light it remains dormant. This blade was found by Vosol Louveria old friend. The master craftsmen managed to put the sword together most of its power lies dormant. It does give the wilder the ability to cast apprentice level white magic(cure, protect etc) to six times at least. This is a perfect blade for a would be paladin yet what power does it truly hold? Save The Queen ✤ Sword-Play Palamecia has learn the art of swordplay she has combine her mothers teachings with her own creating her own style. Although her skills with the blade are great she still has a long way to go as she tries to unlock the power of the sword. (Note: When the blade is fully awaken the blade transform into a blade made of pure holy light. Not only does it become more powerful its power can be drawn into the user allowing them to tap into powerful holy magic/control light itself. Light Mode only last for even post before it needs to recharge which will be seven post later even it out a bit)
Holy Warrior: Proficient at light/illusion/conjuration/healing/alteration magic. Apple of Eden: removes the inhibitions of humans and enhances desires, thoughts, and emotions. Can manipulate the minds of lower-willed individuals. Spellsword: Can channel equipment with fire/thunder/ice/holy magic. Shield of Justice: Damage from non-light spells reduced. Susceptible to non-elemental magic. Sword of the Covenant: Damage from elemental advantages increased. Damage from elemental weaknesses doubled. Armor of the Annointed: Damage received can be tanked to mana.
History
Born to a priest and a cleric, Constantine was no stranger to the church or its lofty ideals. He attended sermons, prayed for salvation, and volunteered whenever he could. He was rewarded with the murder of his parents and local church by a small splinter group from the Temple of the Light Mother that believed that the town had become entangled with cultists of Proserpina, and that it should be cleansed. The boy survived the cleansing until the group was wiped out by other members of the Temple, who took him in as a stray orphan with nowhere else to go. In the Temple, he easily adopted their ways and showed an affinity for hieromancy, and by his mid twenties he was nominated as a prospective Paladin of the Temple. At 38, he became a full fledged Paladin of the Temple of the Light Mother, and has struck down numerous cults and forms of villainy throughout the land. In fact, he seems to deal almost specifically with human threats.
Controlled by
Snowpaya, xCyanRushx
Anything Else?
Seeing Constantine as a Paladin that has seen and dealt with the worst kind of human sin and lived, Bishop Mirand had requested the aid of the angels of Allumaren to forge a holy item worthy of his deeds. Some angels descended upon Constantine in his home and consummated a union with him, then gifted him a holy relic from the earliest days of creation. It was a sphere of condensed light, the rays it gave off affecting those around him in curious ways. With this artifact, Constantine would be able to draw out sin in all of its forms and stamp it out. The name was whispered in his ear - the Apple of Eden.
Posted: Sun Sep 17, 2017 12:45 pm
Name
Mordu
Age
50
Gender
Male
Race
Human/Bear
Occupation/Role
Animagus
Personality
Aggressive, Lone Wolf, Territorial, Alpha Wolf
Abilities
Green Mage: Proficient at green type magic. Particularly skilled in transmutation and growth magic. Ursa Major: Can transform into a Great Scar Bear. All physical properties greatly increase. Can still use green magic. High Pressure Roar: Can emit a tremendous roar to physically knock back opponents and dispel summons. Survival Surge: When low on health, gains a boost to available mana and a reduction in casting cost.
History
The eldest of four royal brothers, Mordu disagreed with his father's wishes to split his kingdom evenly among them. He sought power in the Wildlands, power enough to change his fate and the fate of those around him. He found a forest witch willing to help, and from her he learned how to become an Animagus (a shapeshifting mage). When he returned home, he transformed into the most powerful creature in their territory - a cave bear - and slaughtered his family. His actions brought the whole of his kingdom down upon him, and he killed them too. Over the years, he earned the title of the Great Scar Bear for his unnatural toughness and resiliency and potent green magic. His current mission is to find a beastmage girl from a village in the Wildlands that went missing some days ago...and end her.
Controlled by
Snowpaya
Anything Else?
True to his form, Mordu cannot be reasoned with or disassociate allies from enemies while in his bear form, making him a terror to work with. His isolated time in the wilds has dulled his ability to speak the common language of the world, but he is still fluent in the language of druids.
Jump: An airborne attack in which the user leaps into the air and crashes back down on a target. Capable of course correction mid-flight, allowing the user to strike accurately within eight meters. Can jump up to eight meters in the air. More time in the air means more damage is done. Gain a bonus to damage if the Lancer uses a polearm.
History
An elite class of Lancers that answer to Ark Dragonatsu, Drakengard Lancers are sometimes considered to be aerial units from the amount of time spent airborne. While these Lancers come from all walks of life and are allowed to use whatever weapons or other skills they may have, all Drakengard Lancers are Lancers first and foremost. Each one is handpicked by their Vice Captain for their aptitude at jumping.
Controlled by
Snowpaya
Anything Else?
Drakengard Lancers travel in packs of three or four on average to maintain an even amount of airspace for everyone. Like other Lancers, Drakengard Lancers do not sustain any fall damage, even if their Jump abilities are limited.
Posted: Mon Sep 25, 2017 2:54 pm
Name
Furiae
Age
600
Gender
Female
Race
Red Wing Vampire
Occupation/Role
Voice of the Beast
Personality
Kind and Forgiving
Abilities
Song of Grace: An enchanting song that uplifts the bodies and spirits of those that hear it, restoring vitality and mana and removing status ailments. Hydromancer: Proficient at water magic. Able to freely manipulate water. Water Veil: Immune to fire magic.
History
A shy, kind-hearted maiden who has been by Caim's side for centuries, she speaks for him when he chooses not to speak to others. She developed an immunity to fire magic due to her proximity to him, and she devoted herself to be his shield and closest friend next to Angelus.
Controlled by
Snowpaya, Eclairsu
Anything Else?
The Voice of the Beast uses a small but sharp dagger that doubles as a flute. Should anything happen to her, Caim will immediately come to her aid. Her metal implant is the shield on her left arm, used to generate a large blue barrier to protect herself.
Name
Dito
Age
600
Gender
Male
Race
Red Wing Vampire
Occupation/Role
Voice of the Intoner
Personality
Sarcastic and Morbid
Abilities
Song of the Lonely Mountain: A soothing song that lulls enemies to sleep while partially restoring mana to allies. Terramancer: Proficient at earth magic. Able to freely manipulate earth. Earth Veil: Immune to wind magic.
History
A sharp-tongued deviant who has been by Zero's side for centuries, he speaks for Zero when she chooses not to speak to others. He developed an immunity to wind magic due to his proximity to her, and he tags along with her on missions more for the chance to see bloodshed and poke fun at Zero.
Controlled by
Snowpaya
Anything Else?
The Voice of the Intoner uses a long and piercing rapier that doubles as a spear. Should anything happen to him, Zero will immediately come to his aid. His metal implant is a calibrated brace in his left shoulder, used to provide a steady aim and a firm grip to turn almost anything into a makeshift spear.
Name
Urick
Age
600
Gender
Male
Race
Red Wing Vampire
Occupation/Role
Voice of the Dragonkin
Personality
Casual and light-hearted
Abilities
Song of Fury: An inspiring song that increases attack power and the likelihood of landing critical hits. Pyromancer: Proficient at fire magic. Able to freely manipulate fire. Fire Veil: Immune to water magic.
History
A seasoned and carefree soldier who has been by Nowe's side for centuries, he speaks for Nowe when he chooses not to speak to others. He developed an immunity to water magic due to his proximity to him, and he follows him everywhere to make sure that no harm comes to him.
Controlled by
Snowpaya
Anything Else?
The Voice of the Dragonkin wields a sharp and wide-reaching scythe that doubles as a skeleton key. Should anything happen to him, Nowe will immediately come to his aid. His metal implant is a gauntlet on his left forearm, used to widen his reach and sustain his grip.
Name
Celeste
Age
600
Gender
Female
Race
Red Wing Vampire
Occupation/Role
Voice of the Shade
Personality
Refined and Aloof
Abilities
Song of the Wind: An upbeat song that weakens opponents' bravery and spirit, making them less likely to attack. Aeromancer: Proficient at wind magic. Able to freely manipulate air. Wind Veil: Immune to earth magic.
History
A cultured and presumptuous lolita who has been by Nier's side for centuries, she speaks for Nier when he chooses not to speak to others. She developed an immunity to earth magic due to her proximity to him, and she seems to operate in sync with his every thought.
Controlled by
Snowpaya, Eclairsu
Anything Else?
The Voice of the Shade uses a set of playing cards that double as throwing shuriken. Should anything happen to her, Nier will immediately come to her aid. Her metal implant is a long covering on her right index finger, used to sense the properties of objects she touches and imbue them with kinetic energy.
The current Markus is only a ghost of a once charismatic ruler. The old him had died with the suicide of his wife. Now, he is a more reserved individual, donning a small yet hollow smile. His eyes only light up at the sight of children and the company of his old comrades. While he still has his charms, Markus still harbors untended dark emotions that built up from years of war.
Abilities
✺ Dark Magic: The magic of the shadows, darkness, hexes, and curses. Well versed in its manners, Markus has been able to hide in shadows and enshroud others in darkness. Due to his own lineage, he is able to see in the pitch dark. ✺ Vampiric Magic: Magic involving the draining of blood and energy from victims and foes. With this ability, Markus can use blood that he drinks from others to manipulate his victims, track them, and cause hallucinogenic pains. ✺ Summoner Magic: The ability to summon a spirit. Markus had inherited the ability to summon his wife's familiar upon her passing. The familiar is an animal spirit known as Hue. Hue's abilities in combat are dependent on whichever animal he takes shape of, though he often dons the shape of a wolf. ✺ Magical Combat: The skill most soldiers from Lyonvale have practiced is the ability to perfect both physical and magical skills to be combined into unique attacks. ✺ Fishing: He's the former ruler of a nation known for its fish imports. Of course he's gonna know how to fish, guys.
History
The land of Lyonvale is a coastal nation known for its ports, fishing, and racial tension. The land itself once belonged to a clan of blood dragons (dragons who were considered the first true race to practice blood magic and transmutation). James Lyonhart was a general who was given the task of clearing the land for conquest in the name of a king whose ancient kingdom has long lost its claims for land. James and his men were all mages as well as combat soldiers, giving them a unique advantage against the generally peaceful dragon clan that was small in numbers as is. Only one survived, a child from the clan who had been given the human name Mathilde. Claiming victory, James was given the land under the title of lordship, being called by his men and the people as the Heart of Lyonvale--named after himself. As the centuries dragged on, his family remained in power, the Heart of Lyonvale being reborn as the first son of every generation. Eventually, Lyonvale claimed independence from the ancient kingdom who once ruled the realm, thus making Lord Sivone Lyonhart the first true independent ruler of Lyonvale. No matter how much time had passed, however, the nation consistently faced the fury of Mathilde. She stopped at nothing to terrorize the kingdom, even going to far as to slowly call the aide from various neighboring tribes to assist in her revenge.
The fate of Lyonhart changed the day Markus was born. The first Heart of Lyonvale to not be fully human, Markus was considered the mark of a change in the political climate of the land. His mother was an eclectic clan leader from a neighboring land, marrying into the Lyonhart family in hopes of decreasing racial tension caused by the bias created over the years with non-humans siding more with Mathilde than Lyonvale. She doted on her son, the new Heart of Lyonvale, and he doted on her in return. When he was five, however, his mother would meet an untimely demise at the hands of Mathilde. The boy took on the combination of magical combat shortly after, growing up with a small tight-knit group of noble children whose family died in the same tragic incident caused by Mathilde. Markus paid little attention when his father married a werewolf clan leader for political alliances, but he was excited by the announcement that they were expecting a child.
When Darrell was born, Markus devoted his life to protecting the nation his brother would be raised in. Though he was only 7, he grew up fast and learned quickly how the world works. By the time he was 18, he was ready to take control of power. The Heart of Lyonvale at the time--Markus' and Darrell's father, had fallen ill a time before, holding on until Markus could finally come of age to be the new ruler. Once he was, his noble comrades growing up were promoted to high ranking general positions (much to the dismay of older generals). Darrell, in the meantime, was given his own army, mostly consisting of people from his mother's tribe and those who have married into the tribe.
For the next ten years, Markus rebuilt his army to return to its former glory of dragon slaying days by training his entire army to practice magical combat. With the push of his male friends and brother, he eventually confessed his love to his childhood friend and top general Varaeh Hoopas. She became his wife and co-ruler of the land, and together they had to children in a time of almost suspicious peace.
Suspicions were confirmed when an unexpected attack occurred. In an unforeseen betrayal, Darrell had murdered Markus' eldest child--his son who had been declared as the new Heart of Lyonvale--before declaring his love and allegiance of Mathilde and disappearing along with his army. Struck by grief, the entire nation pursued in a full-blown war against Mathilde and its once beloved prince. For over fifteen years, each side laid siege onto each other, causing so much death that new cemeteries had to be built. As the war came to a close end with Darrell and Mathilde finally cornered, Mathilde gave her own life to protect the one person she still cared for--Darrell. In a frenzy of anguish, Darrell brutally tortured and forced himself onto the captured Varaeh. Realizing what he had done and knowing there was no way anything tat had happened could be forgiven, Darrell turned himself in to Markus. Knowing fully well all of Darrell's sins and treason, after all the year of anguish, Markus still could not bring himself to kill his brother. Instead, Darrell was exiled into a vow of silence, forced to wear the brand of a traitor for as long as he shall live.
The nation eventually united in what felt like an exhausting victory. The repercussions of war weighed heavily on Markus and Varaeh, who ended up bearing Darrell's child. Once his surviving daughter became 18, he announced that she will be the new Heart of Lyonvale--the first female to ever gain the title. Once her coronation was over, Markus disappeared from his kingdom, taking Varaeh and Darrell's child with him far from the coast in search of a more peaceful way to live out their days. They eventually stumbled into Maldria, where Markus purchased land and a home to live in some form of peace. Unfortunately, the peace was not enough for Varaeh, who took her own life three years after moving to Maldria. Markus was left alone to care for Darrell's son, who had been named Gurit so Markus and Varaeh could remind themselves that he is the innocent one. Once he was old enough to leave, Gurit moved out, secretly returning to Lyonvale for a short time to learn the truth behind his birth. In the meantime, Markus has slowly wasted his days selling fish in the marketplace.
Controlled by
Merrily Mari
Anything Else?
He loves all of his children, including Gurit. However, he still has no idea on how to approach Gurit in a manner that doesn't administer a sense of guilt.