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Posted: Fri Apr 21, 2017 10:41 pm
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Posted: Fri Apr 21, 2017 10:56 pm
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The Horseman Name: Sanjiva Nicknames: None Gender: Female Age: Appears to be in her late teens and her mentality matches her appearance
Original Clan: Conquest
Job Role: Artisan
Personality: Sanjiva is drawn to complexity. A mere glance at her outfits, her living space, or her art immediately reveals this to anyone willing to look. She embraces the idea that the universe is made of smaller things that deserve to be acknowledged. The way something is viewed always has importance to her. She can interpret simple mistakes as fate-determined inspiration or tactical distractions. She often uses this as an excuse to get out of admitting she was wrong.
Her opinion of herself and her clan is soaring. It’s so high that she can seem arrogant. Beings who lack any sort of mental dynamic bore her. According to her, one track minds are wasted minds. She generally speaks with a voice that is both eloquent and demanding. She rarely sugar coats her words and some can find her blunt honesty overbearing. She goes out of her way to give herself an intimidating appearance, in order to avoid unnecessary conflicts and ward away dull minds. She has incredibly high standards for companions. She expects more from her friends than she is even capable of. This leads to her spending an extensive amount of time alone. She makes the most out of her alone time by constantly creating and planning.
She does not tolerate any attacks on the horsemen. Merely thinking about the destruction of their islands fills her with fury. She has done her best to block out the incident from her mind. Sanjiva is ambitious. No goal is too great in her eyes. The horseman tower just isn’t enough to satisfy her. Unknown places and creatures excite her. To live in a world without discovery would be an insult to her clan and ancestors.
She treats competitions a bit too seriously. A simple game can be treated as an intense battle, making her participate with ferocity. Her competitive nature has led to others not wanting to compete with her out of annoyance. She finds gambling thrilling. She has difficulty resisting a challenge, especially when the stakes are high. It can be a curse for her, since she can find herself being goaded into gambles and competitions with unreasonable odds.
She firmly believes in finishing what she’s started, whether it be a sparring match or a simple song. She wants to master all of her talents and urges others to excel at their own. Seeing good talent go to waste irritates her. When working with others, her powerful drive can be motivational or overbearing.
Mount Form: White horse with red markings around the eyes Weapon Form: Recurve Bow
FEAR ATTACKS:
(T1) Blood Boiler ((The Pulse)) - Sanjiva motivates her target or herself. Her vicious words unleash a blazing fighting spirit for a short time. First Tier: PUL1 Dice: 1d4 xxxxx 1-2: +2 HP for 2 turns. xxxxx 3: +2 HP for 3 turns. xxxxx 4: +2 HP for 4 turns.
(T2) Screaming Salvation ((The Chill)) - Sanjiva fires an arrow glowing with fear at her target or punctures herself it. It causes a horrible pain but also rapidly heals wounds. Tier Two: CHL2 Dice: 8d4 First Dice: xxxxx 1: Miss xxxxx 2-4: Success! Amount Healed: Add up the remaining dice. Average Amount Healed: 17
(T2) Hell King Judgment ((The Charge)) - Sanjiva fires an arrow with a brittle head. Upon contact, the arrowhead breaks and unleashes blue violet flames around the immediate area. Tier Two: CRG2 Dice: 4d10 First Two Dice: work just like standard attack dice. xxxxx ie, 2d10 -6 = the damage to your first target. Third Dice: is your direct damage to your second target. Fourth Dice: divided by 2 is the damage do your third target. Remember to round up. Example: I roll 9, 4, 1, 5. xxxxx First Opponent: 9+4=13-6=7 dmg xxxxx Second Opponent: 1 is 1 dmg. xxxxx Third Opponent: 5/2 is 1.5, round up to 2 dmg.
Physical Description:
Eye Colour: Blue Violet Hair Colour/Style: Pink so pale that it looks white Skin Colour: Cream Clothing Style/Colours: Her outermost layer of clothing is inspired by the Buhhdist Narakas and is meant to give her a villainous appearance. It consists of a heavy, regal hanfu, black armored boots, black armored gauntlets, and a decorated chest plate. Her Hanfu is deep red and orange. Extra: Wears thick white makeup with deep red mehari eyeshadow and very dark lip rouge. Has long black horns that arch towards the back of her head. She wears an elaborate crown/headdress that blends with her horns. A small lantern hangs off the end of each of the headdress’s longest prongs. References: [ X ]
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Posted: Fri Apr 21, 2017 11:00 pm
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Posted: Fri Apr 21, 2017 11:05 pm
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Posted: Fri Apr 21, 2017 11:10 pm
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Posted: Fri Apr 21, 2017 11:12 pm
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