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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

Tags: Air Gear, Roleplay, Semi-literate, Slice of Life, Fandom 

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Noble Negative J3T
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PostPosted: Fri Feb 23, 2018 9:36 pm


User Image

________________________________________|C|haracter |I|nformation


Full Name: Your Character's Name

Nicknames: If your character has any sort of nickname that you would play out, list it here.

Age: Your Characters Age.

Birthdate: What day and month your Character was born.

Sex: Your Character's Gender, however you define it.

Sexual Orientation: Your sexual orientation.


Height: Your Character's Height, preferably listed in both American standard and metric. It helps determine size.

Weight: Your Character's Weight, preferably listed in both American standard and metric. It helps determine size.

Physical Description: Your Character's Appearance, preferably describing both physical traits, clothing, distinguishing marks of any kind, etc. Pictures are allowed to pass as an appearance. However, understand that anything that isn't described fully can be left to the discretion of those who role play with you. Anything that isn't described at all, you do not have.


Personality: Put simply, how your character acts, or reacts to certain situations. It can be as general as you'd like. It acts as a guideline of what to expect from the tone of your character.

Backstory: This is where you can tell about your character's past, whether it's a general biography to this point, or a section of their history that was a key moment in their lives. It is passable so long as you do not have your character as a rank they have not attained, or have something absurdly inconceivable as part of your character's back story.


Country of Birth: Where your Character hails from.




________________________________________|R|un |I|nformation



AllegiencePurist? Kanto? Or Neutral?

Road: LOCKED except for Tuners (If already know Road you wanna be you can put it there and Scratch it out)

Road´s Passive

Sub Road Locked Until B Rank

Rank: D

Allias:

Shadow:

Race:

Perk 1: (create 3 perks. These are usually buffs specifically for your character in regards to riding that is system specific like stat gains or cost reductions. If cannot create anything or have nothing in mind, you can choose perks or make something similar to the examples below. Can also be buffs that are solely rp based as well.)

Perk 2:

Perk 3:


TOTAL AP: 5/5




Tier Level[Total Amount of BP/ 20] 1 STAR

R.E.A.D 20


[You have total of 20 Stats to distribute. .


→ Acceleration: How fast you can get to max speed/

→ Battle Strength: How strong your attacks are and how much damagee they do

→ Stamina: How much energy can your body exert without passing out. Also counts as endurence as well.

→ Jump: How much control you have of your body in the air, along with how far you can jump.




(IF NOT A TUNER. DELETE BELOW READ. If tuner, this is your Tuning skills, please note this does not increase at all except by hitting Tuner goals which gives you extra read. You have 100 points to distribute.

TUNER R.E.A.D[100]

→ Tuning: Your ability to be able to tune a pair of skates/draw out full potential of regalia by link tuning

→ Cost Effeciency: Your ability to create without breaking the banking. Making each penny count. A person with this can create the items you need by also making the price less for you.

→ Resources: The ability to get your hands on the laterst parts and technology. Those high in this are able to even get rare to sold out parts. Sometimes through local friend or some kind of back dealing. Depends entirelyo n the RPC

→ Creation Ability: The ability to understand and create different types of schematics and parts. A person specialized in this is able to create anything without issue or high difficulty.








→ Air Treks: at name

    {D Rank Treks| Specialized Traits.}


    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP



________________________________________|T|rick |I|nformation




---Road Tricks


----- {Trick Name l Rank}

-------► {Description.}


-----{Trick Name l Rank}

-------► {Description.}


-----{Trick Name l Rank}

-------► {Description.}



---Trick Passes (You get 3 Free at creation)

----- {Trick Name l Rank}

-------► {Description.}


-----{Trick Name l Rank}

-------► {Description.}


-----{Trick Name l Rank}

-------► {Description.}



---Custom Tricks

----- {Trick Name l Rank}

-------► {Description.}


-----{Trick Name l Rank}

-------► {Description.}


-----{Trick Name l Rank}

-------► {Description.}



________________________________________|I|nventory |I|nformation




    {Description.}





    {Description.}





    {Description.}





    {Description.}


Code listed below:



User Image

________________________________________|C|haracter |I|nformation


Full Name: Your Character's Name

Nicknames: If your character has any sort of nickname that you would play out, list it here.

Age: Your Characters Age.

Birthdate: What day and month your Character was born.

Sex: Your Character's Gender, however you define it.

Sexual Orientation: Your sexual orientation.


Height: Your Character's Height, preferably listed in both American standard and metric. It helps determine size.

Weight: Your Character's Weight, preferably listed in both American standard and metric. It helps determine size.

Physical Description: Your Character's Appearance, preferably describing both physical traits, clothing, distinguishing marks of any kind, etc. Pictures are allowed to pass as an appearance. However, understand that anything that isn't described fully can be left to the discretion of those who role play with you. Anything that isn't described at all, you do not have.


Personality: Put simply, how your character acts, or reacts to certain situations. It can be as general as you'd like. It acts as a guideline of what to expect from the tone of your character.

Backstory: This is where you can tell about your character's past, whether it's a general biography to this point, or a section of their history that was a key moment in their lives. It is passable so long as you do not have your character as a rank they have not attained, or have something absurdly inconceivable as part of your character's back story.


Country of Birth: Where your Character hails from.




________________________________________|R|un |I|nformation



AllegiencePurist? Kanto? Or Neutral?

Road: LOCKED except for Tuners (If already know Road you wanna be you can put it there and Scratch it out)

Road´s Passive

Sub Road Locked Until B Rank

Rank: D

Allias:

Shadow:

Race:

Perk 1: (create 3 perks. These are usually buffs specifically for your character in regards to riding that is system specific like stat gains or cost reductions. If cannot create anything or have nothing in mind, you can choose perks or make something similar to the examples below. Can also be buffs that are solely rp based as well.)

Perk 2:

Perk 3:


TOTAL AP: 5/5




Tier Level[Total Amount of BP/ 20] 1 STAR

R.E.A.D 20


[You have total of 20 Stats to distribute. .


→ Acceleration: How fast you can get to max speed/

→ Battle Strength: How strong your attacks are and how much damagee they do

→ Stamina: How much energy can your body exert without passing out. Also counts as endurence as well.

→ Jump: How much control you have of your body in the air, along with how far you can jump.




(IF NOT A TUNER. DELETE BELOW READ. If tuner, this is your Tuning skills, please note this does not increase at all except by hitting Tuner goals which gives you extra read. You have 100 points to distribute.

TUNER R.E.A.D[100]

→ Tuning: Your ability to be able to tune a pair of skates/draw out full potential of regalia by link tuning

→ Cost Effeciency: Your ability to create without breaking the banking. Making each penny count. A person with this can create the items you need by also making the price less for you.

→ Resources: The ability to get your hands on the laterst parts and technology. Those high in this are able to even get rare to sold out parts. Sometimes through local friend or some kind of back dealing. Depends entirelyo n the RPC

→ Creation Ability: The ability to understand and create different types of schematics and parts. A person specialized in this is able to create anything without issue or high difficulty.








→ Air Treks: at name

    {D Rank Treks| Specialized Traits.}


    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP



________________________________________|T|rick |I|nformation




---Road Tricks


----- {Trick Name l Rank}

-------► {Description.}


-----{Trick Name l Rank}

-------► {Description.}


-----{Trick Name l Rank}

-------► {Description.}



---Trick Passes (You get 3 Free at creation)

----- {Trick Name l Rank}

-------► {Description.}


-----{Trick Name l Rank}

-------► {Description.}


-----{Trick Name l Rank}

-------► {Description.}



---Custom Tricks

----- {Trick Name l Rank}

-------► {Description.}


-----{Trick Name l Rank}

-------► {Description.}


-----{Trick Name l Rank}

-------► {Description.}



________________________________________|I|nventory |I|nformation




    {Description.}





    {Description.}





    {Description.}





    {Description.}


Code listed below:
 
PostPosted: Fri Jan 25, 2019 3:37 pm


Descendants of Gravity Children


Lore: Not usually in way of being the son or daughter of a gravity child, but more further down the line. Somewhere in there lineage there was a gravity child in the mix that has transcended their DNA for better and worse. However, all the benefits one would have of a gravity child are erased from their DNA due to the lineage. They still have split personality, and crosses in their eyes, but their 3D Mapping has been extinguished somewhere down the line. The only thing that remains is a calling to a specific road and a higher starting conditioned body. This is not to say that their body will always be able take more damage than others, but starting out on average their body can withstand more punishment. Even with this, they are still more close to human than biohuman making their conditioned body to not be able to surpass that of human limits.

Bonus.

Conditioned Body: Has a passive reserve of 20 Stamina BP that is gained on creation. This is a passive bonus that does not count against the cap. When it comes to taking hits and damage, the passive stamina boost is always applied to damage calculation. This means a person with regular 20 stamina taking a hit from 90 Battle strength would come to calculation of 90-40 instead of 90-20.


Humans

Lore: Following along the riding scene, Humans have become more diverse, being able to pick up many styles and come up with many different combinations. Not bounded by the chains of the past, humans are able to have full flexibility and control with their builds and are regarded as clean slates. Their engineering and adaptability has allowed for creation of many different pathways and roads for one to be able to follow. Some even being able to start off completely on roads completely different from the normal. While not being enhanced or regarded as special in some eyes, their evolution and study of air treks have caused for the gaps that was normally between the races to be closed indefinitely. In some cases, one could argue human's freedom has caused for them to actually become superior while descendants to be obsolete.

Bonus.

Adaptability: Coming a long way to reach their peak, humans have taken a different approach to mastering air treks. Just like with builds, some focus more on power. Others are more focused on strength. Some more on their stamina. Either way, this focus comes down to the rider themselves. Humans passively gain the ability to put +20 BP into a specific stats of their choosing at creation. Once chosen, it cannot be changed.


Ascendants


Lore: The canon known them as brain chargers but they take on a different identity in name and structure.Similar to GC with multiple personalities, it more that the Ascendants are two people in one. Usually its one that the rider and possess all skill while the other struggles to keep up, but this is not always the case. These were the descendants of those who were hypnotized and given the mental of how to use such gifts of air treks in a highly sufficient manner. With this, their knowledge and expertise allows them get the most out of their treks with the least amount of effort by usually through the use of a method. The method varies from Ascendant to Ascendant, but the method in which they ride rarely changes, sticking to the same tricks that they consider their bread and butter to get through any type of situation or while different races, even when hitting the plateau, are still able to improve with different methods and tricks slightly.

Bonus.

A Small Gift: Those who are Ascendants have a stat boost that is prevalent to that of receiving half a star in each stat. They receive +5 passive boost for all 4 of their base stats. This is a passive boost that does not count against the cap.  

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Wed Nov 13, 2019 4:16 pm


PERKS-PICK 2 or Create your own!





Ancestor's Gift: For DOGC only, there are handful of Descendants that tend to be more cultured and centered to the past. For this, they are more tuned and can be confused for a Gravity Child of the past. Their twinkle eye seem more distinct and the multi personality within them seem stronger to the point one's other half can take over their body. With Ancestor's Gift, the DOGC gains back the lost Gene, in which they are born with the major alterations to the brain, the Biomass Gyroscope (allows the Gravity Child to maintain perfect balance and orientation regardless of direction; even in zero-gravity conditions) and Solid Sense Type (an extension of the Gravity Child's five major senses that allows them to perceive the environment in 3D scaling) granting them superior ability in riding A-T. Counts as 2 perks.

Re-Hypnotized: For Ascendants only, there are handful of Ascendants that tend to be more cultured and centered to the past. For this, they are more tuned and can be confused for what is known as original brain chargers. Or them hypnotized people of past. No matter which history you truly believe in, these things are for sure. The Ascendants over-cross twinkles seem more distinct and modification of the Tabula Rasa forcing Ascendants to be masters of their minds. For this, Ascendants gain comprehensive abilities on a superhuman scale and have the ability to perceive events slower than they happen in real time. With this, they can perfectly assess their surroundings and react flawlessly within seconds, maximizing their potential at the cost of moving their body beyond its own humanly limitations. Counts as 2 Perks.

Technologically Advanced: Gain the ability to use technology that is of higher rank. In fact, the user is able to use technology no matter the ranking. This mean even starting at D rank, be able use S rank technology. If you are a tuner and select this perk, this allows you to bypass rank limitations, allowing you to create any type of technology. This mean at D rank you can make S rank treks. This is good for those who are purely tuners. Anything made outside your rank is flat gain. The higher the technology that you use above your rank, the bigger the possibility that a mistake while using it could occur. This occurs randomly and usually will happen by a Mod post. This could be anything such as exerting extra stamina for a trick all the way to misfiring a weapon on accident

Expertise of a Rider: Gain a reduction in stamina when using tricks. The reductions doesn't allow for tricks to be used for free and has to use at least 1 stamina. All tricks for are reduced by 5 Stamina. Creation of a sub road or a fusion road cost additional 15 AP.

Blood Lust: The ability to pay 5 stamina per post have their tricks gain a passive boost of +30 Battle Strength. Upkeep has to be paid every post and once activated, can not be unactivated. Body succumbs to damage easier, causing attacks do 25% more damage to you. No matter what race you choose, if hit 0 stamina with this perk on, you will pass out.

Reincarnation: This perk allows for the user upon reaching A rank, they are able to learn and use the Infinity Atmosphere of their road without the need of the regalia. The cost will be doubled and the output will always be weaker than that of someone who uses the IA with the regalia. When using the IA the Battle Strength is reduced by 5.


Destiny: Have the ability to start with a sub road, ignoring the cost needed at B rank and having it already unlocked. With this, that means from the start they can create tricks and use tricks based off the sub road. Unable to create a fusion road. Until Reach B Rank, all battles you participate in takes double strain on your treks. This makes pair air treks that can stand 30 tricks only be able to do 15 tricks before needing repair.

Engineered: The ability to start with a fusion road as their road of choice. Of course, the tricks that come from the result of the fusion road will still be locked but to start out with they are able to choose tricks from the two roads that create the fusion road. The first 3 tricks are free which are given at the time of creation and are chosen from the 2 roads that make up their fusion road. Afterwards, these tricks from the two separate roads will cost 1 AP each as long as they are from the canon global tricks. Custom tricks still cost regular price. The the rider gains 5 free tricks that cost no AP for their fusion road. ( 4 tricks + IA). After that, the prices of the tricks reflect that of the AP system. The fusion road is unlocked. Meaning that you can create fusion tricks from the start of your career. With this, at start you got 3 tricks which you can choose from the components. So if you make steam road, you can use steam road tricks at D rank if you create them. Those who use the engineered perk must pay +1 extra ability point for tricks that are components of the fusion road but are not part of the standard road tricks (i.e. trick library tricks). For example, a fusion of blood x flame would have to pay + 1 extra Ability points to get a trick off of the trick library that is specifically for blood road. Tuners who use this perk cannot do perfect Link tune until purchased from AP store. THIS PERK COUNTS AS 2
 
PostPosted: Wed Jul 21, 2021 7:56 am


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Noble Negative J3T
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[Profile Forum] Storm Riders

 
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