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Noble Negative J3T Captain
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Posted: Fri Feb 23, 2018 10:26 pm
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Listed below is our library of Roads. These are main roads which your character begins on and then may branch out to a Sub Road. All tricks listed under each road are tricks your character will automatically learn once they are of rank. If there are two tricks for one rank, you are given a choice between which trick you prefer. It is possible to take both tricks, but you'll have to use a custom slot in order to do so. Choose wisely when picking a road, because you are only allowed to Road Swap once and you must be C-Class or lower to do so. Once you hit B, there's no swapping.
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Posted: Fri Feb 23, 2018 10:34 pm
_____Road Description The Wing Road is comprised of what most would come to call living miracles. Users are said to be of the "purest" breed, chosen as if by destiny to ride upon such an expansive and free path. Wing Road riders are few of a kind and very individualized when actually seen. Their mechanical foundation lies within the wind itself, as they have been given the ability to manipulate and directly interface with the air and wind. Through the application of bodily movements in relation to their natural wind path deciphering, the user's natural affinity towards the air itself becomes incapable of being compared to any other road. The user's abilities to interact with the air include being able to differentiate pressures, currents, and fronts in order to increase maneuverability and create optimal efficiency in riding. Riders of the Wing Road truly soar when in their element. It's as if they were born to fly.
_____Regalia Parts Type: Sectioned Back Wheels Wing Transformation Modules [ Stages: II ] Air Conversion and Interface Systems [ Core ]
Functioning Mechanics: Fuijin works as a physical manifestation of the wing road's aerial interfacing abilities. The Regalia is made up of uniquely designed back wheels, functioning initially as an extension of the user's normal ability to air ride. This general usage also entails for the user the ability to guide upon wind paths and redirect the flow of travel abruptly. As a final perk, the Regalia even allows the user to take advantage of separate air fronts (judged by temperature) to expand the height, length, or speed of one's normal run. In its secondary mode, activated by abrupt air pressure forces guided into the systems to change into its wing module, the Regalia affords the user an immense boost in run potency. The user's level of interaction with the wind is forced into a volatile state through this action, entering a sort of 'battle mode' to fuel the wind and air based efforts of the user. This mode is best signaled by the glow of the emblem emblazoned upon the part, signaling its nearly maxed functionality. In this state, the Regalia is so fortified the release of an [ Infinity Atmosphere ] becomes capable. Besides that, the functionality appears to be extended. The third and final form of the Regalia forces the wings to sharpen and jut out of the back of the user's trecks, resembling slightly crescent talons. As before, this allows the user to enter an unparalleled state of air control wherein an [ Infinity Atmosphere ] becomes capable of use. Unlike before however, the mode is actually fully designed for combat based functionality outside of the full power.
BP Bonus: +40 Jump -20 BS
King/Queen:
_____Road Tricks • Wings: Wings is a phenomenon of the Wing Road that hints at the user's wind control abilities. This trick involves the user expanding upon their own run by taking advantage of the wind around them then applying their own for aerial boosting effects. The resulting effect usually gives the impression that the user is flying or gliding through the air when, in reality, they simply caught a tailwind and became a part of it, so to speak. As the user progresses in skill, they eventually learn to perform this technique at will, making it appear as though their run is a smooth flight. This trick can only be used every other post. This is an E Class trick.
• Impact Wind: By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body. This is a C Class trick.
• Gale Sphere: The Wing Rider will jump into the air and begin to twist around as he gathers a large air current that circulates all around. This air current then grows into a large sphere in the air that allows the rider to "skate" along the air currents and use tailwinds to change directions. The sphere is about twenty feet in diameter and is a perfect sphere. This lasts for [3] posts when used in the air, but a variation of this move creates a dome around the Wing Rider, sometimes their opponent also, with the same effects, but it will last for [2] posts and trap both Wing Rider and anyone else inside. This dome is about twenty feet tall and has a twenty foot diameter between the walls on the ground. This is an A rank trick.
• Pile Tornado: The user's ability to craft with the air itself has reached what most would consider full potential. Such is shown in the high caliber technique known as Pile Tornado. This trick involves the user first circulating an air flow with wide hand gestures. The resulting wind amassing before them appears as a miniature tornado yet to be formed. In the next motion, the wind grows a compressed air ball in its center. The user will kick this orb of wind in the center, sending off a volatile beam of air. Around this beam, the tornado appears like a coil to coat the outer portion of this pointed wind blast. This technique is a true testament to the Wing Rider's progress to a state of ultimate wind control. This is an A Class trick.
• Moonstruck; Numberless Grappler: With activation of the Regalia, the user will follow the same trend of using hand gestures to guide the wind. The user focuses wind into the Regalia and begins to take control of the air in the user's vicinity. In no time, the Wing Rider's immediate area becomes a circulation of air with wind speeds rivaling that of powerful natural disasters, with winds moving above one hundred and eighty miles per hour. The resulting mass of air is capable of ripping up all within the user's surroundings, pulling ripped up debris into the tornado. That same gathered debris are circulated before release, constantly pelting the area with high powered forces strong enough to pulverize concrete and dent metal. The tornado essentially forms a volatile wall of wind about the Wing Rider, destroying all in its path. [ Infinity Atmosphere ]
_____Road Description Said to be the basis of all Road creation in Rider lore, the Flame Road has a reputation for expansive capabilities only rivaled by that of the Wing. Its users are just as avid with interfacial reaction as the formerly mentioned Road as well. At basis, the Flame Road relies on a means of great friction gain. From such, the user's make use of the heat by bending and refracting light created from its production. The resulting visual effects are all a result of manipulated thermal energy built up from the user's run. Some users of the flame road individualize themselves to different focuses, changing their rider types to make the path they choose to run their own. Whether it be a full focus on friction-based heat exhaust illusions, the appropriately named "Time" techniques that take the illusionary element a step further, or a mix of these style's elements, the Flame Road blazes a true trail to glory.
_____Regalia Parts Type: Quad Wheels [ Core ] Friction Based Ignition System [ Wheel Construction ] Ættir [ Skylink Connection ]
Functioning Mechanics: Amaterasu consists of four wheels, each marked synonymously with intricate lacing and kitsune design. The Regalia functions as a friction based ignition system, simply amplifying the effects of the flames in the user's natural run. In usage, Helion mimics the illusionary flames of the user's natural run and appears to glow at different visible degrees. Such ranges from an intense glow of the wheels from friction to a full blown illusionary transformation of the wheels into invisible rotating flame masses to consume the user's entire shin and leg area. As well, the Regalia has a systematic connection to "Skylink", wherein the user may access the trick library of all those who allow so. In this, the user has a direct connection to other storm rider's runs on a massive scale.
BP Bonus: +40 Acceleration -20 Stamina
King/Queen:
_____Road Tricks • Flame!: Being the first hint at the Flame Road's run style, the initial technique is none other than the illusionary achievement of creating false flames. Beginner riders of the Flame Road first learn to transfer the heat energy accumulated in their run to that of updrafts, creating waves of heat to give the impression of literal fire being produced wherever the user laid foot. This not only fools other riders and gives off the impression of literal fire, but increases the effects of most Flame based tricks by acting as a catalyst for which heat based tricks to hold better effects. Eventually, Flame Road riders get to a point there they may produce these drafts and ride upon them, giving an impression of flight or riding on flames they blazed on their own. This is an E Class trick.
• Engulf!: A powerful after effect that occurs after the use of flames! by a proficient rider of the road. While Flames are the basis of the Flame road, the production of these flames also comes with the production of extreme heat. Along with this production, the visual representation of these Flames creates an illusion causing opponents to believe that the heat is hotter than its true temperature producing a different type of illusion than its counterpart Apollon road. The major benefit of this is the effects it can leave on the rider's opponents within the area. The extreme heat combined with the illusion causes a stamina drain depending on the amount of effort is put into the trick. F: 1 stamina E: For Apollon riders, they are only affected by half the points depending on the rank. The range is at least 5ft (F )and at Max 25 ft. (King)This is an F/King Class trick. This trick can only be used after the usage of Flame and lasts for 2 opponent posts This means that if an opponent stays within the area and does nothing to counteract the trick in 2 posts. They would lose that stamina amount 2 times. So if its a F rank. They would lose a stamina point each turn for a total loss of 2 stamina points after their second post by the trick. The cool down starts on the rider's post after the trick concludes. This means the rider's post after the second time the opponent takes a stamina lost (or would of taken a stamina loss if they evaded or countered) would be post 1 of the cooldown. After the 3rd post, the next rider post, he or she can use this trick again. Can be used in the same post as Flame. 3 post down after use. With the Regalia activated, the stamina lost is doubled for the opponents. This means F rank in which the opponent would lose 1 stamina point per turn would change to 2 stamina point per turn.
• Afterburner: After a certain point, the Flame Rider's reaches a point of more advanced control. Such is shown in the usage of the Afterburner trick. The user will disappear spontaneously, expelling heat in brief bursts. These bursts give the visual impression of fireballs being left in the user's wake, trailing behind them as small masses of illusionary flames. The difficulty of this trick lies in the required speed output and technicality. The trick name takes after that of a principle used in supersonic fighter jets. The user mimics the effects of forcing short, abrupt, speed bursts to produce shock waves and displace heat masses. This trick can only be used every other post. This is a C Class trick.
• Flame Clone: One of the final stages of Flame Road evolution. The Flame Clone technique may appear simple to most, but the minute heat draft control used to create apparently tangible images so fine are very much pursued by riders of the friction based road. The technique works by applying previously gathered friction energy to the user's run on a scale large enough to displace heat (similar to the aspect the rider mastered in Afterburner) at the same time manipulating it to a degree that it gives an impression of the user still being where they once were. Unlike other illusions brought about by the Flame Road, the user can actually appear and disappear within these clones, giving the impression that they actually have multiplied themselves. But, in reality, they are only maxing acceleration over and over to be invisible to the naked eye as they perform their run. This trick is an all around type that the most dedicated Flame Rider will find necessary for their naturally advanced arsenal. This is an A Class trick.
• Infinity Inferno! St Elmo's Crossfire: The [ Infinity Atmosphere ] of the Flame Road affords the user a heightened state of heat build, maximizing the potential of the Regalia as it's activated to the fullest extent. After undergoing the ingrained transformation the user's entire body is consumed in a fiery aura easily resembling flames. The trecks of the user are consistently inflamed with a permanent illusion of blazing heat. With the Flame Regalia's inner mechanism working on an overhaul to generate heat, the effects topple with the run of the Flame Rider, the user will appear as a fiery streak dashing towards the target. In the King's wake, a massive fluctuation of their accumulated heat energy will appear and destroy the terrain with the intensity of compressed, realistic, flames. The streak takes the shape of a massive cross, hitting everything that it's surface covers. This is an [ Infinity Atmosphere ]
_____Road Description The Bloody Road is a road for fierce combatants who wish to carve their "Path" on the bodies of their opponents. It operates under two separate principles. The "Slice" Mechanic of using their air trecks like weapons. The Wheels are treated like vicious saws, the shoes like hammers and everything in between serves the purpose of harming the opponent in some way. The second principle is the Zero-Max-Zero mechanic. It follows the theory of instant acceleration and deceleration to create a vacuum between the wheels. This then applies the aforementioned "Slice" mechanic to the air creating the air blade known throughout the riding world as the "Fang" designed to cut from afar and further carve the Bloody Road.
_____Regalia Parts Type: Wheel Type(s): Component Locked Blades [ Armorless Slice Design ] Traction Wheels [ Armored Serration Design ] Bladed Windmill [ Armorless Severing Design ]
Battle Decor: Horned Fang [ Elongated Talon Spike ] Fin Protrusion [ Shark Design ]
Motor: Maximized Accel-to-Brake Engine [ "Zero - Max - Zero" Mechanism ] Temporal Friction Storing/Release Component [ "Run Absorption/Rejection" Mechanics ]
Functioning Mechanics: Unlike most Regalia, Hachiman is an AT part that actually ingrains itself into the trecks completely. The effects of this singular part appear to visually reconstruct the Air Trecks upon activation, revealing the inner components at the same time. Though the designs are interchangeable per user, the inner mechanics are specially crafted. The specialty motor/engine is irregularly designed for advanced acceleration and braking function suitable for split second interchange. This results in the AT's temporal 'shock absorption' of the user's gathered run momentum. The energy is thus transferred to the release component upon the user's motion specific release. The innermost portions of the Regalia are uniquely designed to mimic that of the human thigh muscles, working in perfect sync with an appropriately trained physical build within the lower body. In exchange, however, the main motor/engine systems take up space where other normally apparent AT components would be. In this case, the Regalia impairs the user's natural propelling functions and, in turn, strips them of their "Wings".
BP Bonus: +20 Strength +10 Acceleration -10 Jump
King/Queen: --
_____Road Tricks • Bloody Roll Soul 1800°: Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Class trick.
• Bloody Fang: The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production. This is a C Class trick.
• Levianthan Fang: The Leviathan Fang is a slightly larger, more refined, adaptation of the Fang. The user performs this Fang in the same manner as the original shockwave technique, the only difference being the quality of the release and resulting build of the shockwave. The Leviathan Fang appears less like a crescent and more like a rod. Despite still curving at it's edges, the Leviathan Fang does not appear as thick as the lower ranked versions and instead appears lengthier. This longer, thinner, variation of the Fang has a slightly wider range and accelerates better. Albeit being performed in the same fashion as the original the Leviathan Fang stands out as a mark of skill in execution only reached when pushed to that point. The greatest asset of the Leviathan Fang is its increased quality, taking great advantage of it's slightly altered shape and lessened depth to define it's improvement upon the normal Fang. .
• Cage of Fangs: After mastery of the Fang itself, the user's style is able to advance to a higher stage. Despite the Bloody Road's constant switch between quantity (how many one can fire), quality (how 'solid' one can produce), and efficiency (how much 'slice' is apparent) as it's major deciding factor in effectiveness this specific technique works much differently. To start, the user will initiate their hard pressed run as necessary. Amidst their riding the user releases thick, stable, fangs that vary in depth of curvature. By shaping this into an awkward 'fence' of some sort, the Bloody Rider can effectively immobilize an enemy without any breaks in their run. Those caught in the cage are susceptible to damage in nearly any attempt to escape, being 'boxed in' from every which way. Given a situation where wind is apparent, the fang technique increases in acceleration and expands to the point of increased damage to those attempting to free themselves. These fangs can also interconnect, chaining together to create temporary barriers lasting far longer than the average fang produced. If placed in a confined enough space most can't tell the fangs are even about them until they move. This is an A Class trick.
• Infinity Jail: Gigaer Leviathan: By putting together all of the technique's the user learned prior to reaching the status of King, the user will combine these three elements to perform the Bloody Road's highest caliber offensive type technique. The user follows the steps in order, first using the chaotic movements and wild, unpredictable, onslaught of kicks from the Bloody Roll Soul 1800°. During this process, the user applies the concept of creating the Bloody Fang, shaping it with their run as they quickly produce a large mass of efficient, solidified, fangs to cover their target from all angles. This fang cage works as a circular cell, the interlocking fangs self-accelerating with their joint connection to the point of expulsion. All of the accumulated energy explodes outwards, skewering and lacerating in an omnidirectional release. This appears as a mass of 'rays' shooting out from the center, each branching from the targets body as they're hit with every fang used to create the technique. [ Infinity Atmosphere ]
_____Road Description The Sonia Road is a path of self-harm to present the ultimate run and most powerful defense of all the roads. It is best known for being the opposite of the Bloody Road as instead of shredding the opponent's body the Riders of the Sonia Road shred their own body, damaging their joints and a muscle to create a run which allows for nearly inhuman movements. The Ride is done only by females as the hips are the basis of the road and males do not have wide enough hips to use as their center of gravity. By shifting their axis from their knees to their hips the Riders of the road create their most dangerous weapon the "Thorn". By treating their legs like a whip they snap of kicks at supersonic speeds creating sharp pointed shock waves dubbed "Thorns". These Thorns, while causing no external damage, for the most part, cause heavy impact damage and can harm muscles greatly. Add to the fact that they have the property to piece through the air with their insane speed and it makes the Sonia Road a follower of the "Offense is the best Defense" logic.
_____Regalia
Parts Type: Single Wheeled [ Balance Specific Back Plate ] Upper/Lower Limb Extension/Retraction [ Thorn Bow ] Bow String [ Shock Absorption Mechanism ] Motion Sensory Rotation-Specific Sonicboom Recreation System [ AT Bow / Core ]
v Transformation v Full Body Suit [ Bow Deconstruction/Reconstruction Armor ]
Functioning Mechanics: The original Konohanasakuya-hime is a uniquely designed AT weapon with the physical characteristics of a drawstring bow and arrow. The Regalia functions as a normal bow would as well, having the user apply the motion specific 'Thorn Creation' mechanics before forming the thorn as a stable rod to be reeled back and shoot with a great deal of physical stress relief compared to that done with average technique performance. The bow's limbs and string actually function as shock absorbers to whatever force the user would have usually been dealt from the use of their usually physically taxing run. The wide area of acceleration the rider has can be used to turn and arc the path of travel of this modified thorn rods as if they truly were arrows. As well, the second stage of activation is possible wherein the bow disassembles into a whip to contort and wrap about the body. Essentially, the Regalia transforms into a full body suit transferring the shock absorption traits of the bow to the user's actual body. Despite the loss of the bow action the user retains the rest of the Regalia's traits in a more comfortable and concise form, even able to sling the 'whip' tendrils of their new armor as sonic boom creating weapons.
BP Bonus: +20 Acc +20 Strength -20 Stamina
Queen: ---
_____Road Tricks • Nitro Cushion: This technique is the basis at which the Sonia Rider's begin their strenuous journey. Despite its low level, Nitro Cushion instantly becomes a necessity to those riders of the road. Unlike most other roads, the beginner move involves a breathing technique wherein the user forces decompression in the body through hyperventilation. This causes the already naturally saturated nitrogen in the body to become absorbed immediately. Throughout the user's body (especially in the joints) nitrogen bubbles will form. The stress from said reaction causes immense pain, but the result of natural air collecting allows the body an extensive increase in mobility. This affords an unnaturally high amount of flexibility and increase in maneuverability beyond that of normal human capability. This is an F Class trick.
• Thorn: After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. The resulting shock waves appear as compressed masses of energy, varying in size and capability by the rider's build and execution. These pressurized shock waves have the ability to tear into the wind, skewering it to the point it is null. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quantity over quality' balance that delivers a great deal of damage internally. This is a C Class technique.
• Thorn Whip: After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. However, the use of a wide kick amidst this execution alters the resulting shock wave's appearance. Instead of appearing separated, the thorns are released as an array of whips on the user's trecks. Still, these pressurized shock waves have the ability to tear into the wind, lacerating it to the point it is nullified. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quality over quantity' balance that delivers a great deal of damage internally. This is a C Class technique.
• Numquam Vincar : In essence, the learning of the trick Nitro Cushion is the basis of the following technique; learning one entitles the user to another trick. As the user utilizes hyperventilation to absorb nitrogen and form bubbles into the joint to add flexibility, the rider is able to send miniature shock waves though their joints. Much like popping joints through a variation to relieve built up tension created by their run and create the effects of hyperextension; in other words such a combination ensures the user the optimum tension release through muscle extension, promoting maximum flexibility and potential of the Sonia road. Correct use of this technique and a rider can also lessen and loosen the power produced by any 'shockwave' based attacks, by using the cushioned joints of their body's as shock absorbers and distribution of shockwaves through their body. Usage of trick however after extreme conditions, battle in short, requires immediate treatment at a medical facility. Consistent usage in a battle causes the damage unto the user. After 3 uses, any additional usage will literally cause the body to shutdown and need ambulance transport to a medical facility. After usage. Takes a post cool down before can be used again. While super helpful, the recoil is dangerous as it usually causes for attacks to take an amplified toll onto the rider when connected.
• Infinity Chain: Turquoise Sonia: With the introduction of a Regalia into the arsenal, the user can perform this signature technique. After a very brief moment of preparation, the user will essentially execute a turbulent rotation up the bodily axis, accelerating with a jerking force at least ten fold their normal output. Unlike the natural release of a thorn whip barrage, this technique causes a mass of the aforementioned to form on a wider scale, splaying out in the user's designated path to lacerate with unimaginable intensity. The Infinity Atmosphere affords the normally 'quality over quantity' balance an increase, not making the user choose between either. The masses of thick thorn embedded whips have the potential to cause massive damage, rendering most incapacitated after dead-on impact. In return, the stress of the release process will harm the user to an extent as well. [ Infinity Atmosphere ]
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Noble Negative J3T Captain
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Noble Negative J3T Captain
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Posted: Fri Feb 23, 2018 10:36 pm
_____Road Description The Rising Road is a road based around the mechanics and principles of the use of electricity, magnetism and current. Through the use of metal wires and friction generated from a heavy or fast run, the rider generates an electric current. This current can then be manipulated for a wide array of effects. Most notably the Rising Road is known for magnetic manipulation, Electrical Charge and the creation of illusion by mess with the electric impulses in the brain. These are just some of the many effects of the road and the list ends only with the rider's ingenuity. This road is second only to the Wing Road in its versatility.
_____Regalia Parts Type: Full Body Suit [ Dynamo - Armored Design ] Rotary Motor Spool System [ Roulette Wave Expansion ]
v Portable Affiliation v Tripod Dynamo Spinal Attachment Magnetic Wave Transmitter Gauntlets
Functioning Mechanics: Raijin consists of a full body armor functioning in sync with duel dynamo attachments. The armor is covered in an array of reeled spools where the wire is wound and capable of being charged. Each separate portion acts as a battery reel for electrical energy to be stored and, upon activation, the spools release an array of electrical wire to discharge the built up energy. The electrical applications of the Regalia allow the user a wide range of manipulation, altering electromagnetic waves through field manipulation. The Regalia also features a portable form wherein the battery reels are lowered in number, only being on the user's gauntlets. The dynamo becomes a singular tripod attachment to the user's spinal chord, lightening the heavy load of the armor.
BP Bonus: +20 Strength +20 Stamina -10 Acceleration -10 Jump
v Portable Affiliation v +10 Strength +10 Stamina
King/Queen:
_____Road Tricks • Alpha Electromagnetic Illusions: The beginner Rising Road rider makes use of very simple illusionary type tricks, using their understanding of electromagnetic waves to create visual effects. The user will make use of their air treck's engine and battery in combination, expelling from their body outward a very simple illusion. The Rising Rider's waves affect those in the visual range, making it seem as though they are what they aren't. At the lowest level of usage, a rider can only hold this charade in their position. Only with the introduction of some metallic beacon in their arsenal can they expand upon the range of their beginner trick. This is a D Class trick.
• Lightning Spider Net: With an increase in skill and the introduction of some conductive wiring into their arsenal, the Rising Rider can make use of their new 'tool' to both expand their range of wave transfer and entangle others. This technique involves the user sending forth their wires to ensnare foes, purposely spreading the mass of strands out in a wide, net-like, fashion to catch and restrain before physically (or magnetically) sticking to a surface. As a result, the trick makes the trapped rider appear as though they were caught in a spider's net, unable to move. The user can then generate a low to moderate level electrical pulse through the strands, sending a 'tingle' through the affected to temporarily immobilize them until freed. The technique has the potential to constrict and dig into flesh, possibly lacerating. This is a C Class trick.
• Charge: The user chargers the electrical currents and power of their air treks and withholds this current for a variable amount of time. The amount of time determines the specific effect of the user’s choosing. The amount of the charge depends on the amount of stamina and/or time the user puts in. This is a passive rank trick. Can only charge once per post. The usage of a trick, besides the usage of this trick again, will cause the charge to be dispersed. Meaning, if use charge and use electric spidernet, then the charge is gone and the rider will have to use charge in their next post in order use a move that requires charge. Unfortunately, the dispersion does not amplify the trick. So this means electric spidernet would be as strong as any other electric spidernet. Charge Beam: Follow Up Trick of Charge. The user releases the charged up electricity at their opponent in the form of a beam of lightning. This beam of lightning moderately damages those that are shocked and has the potential to paralyze. This is a C rank trick. The production of this trick does not cost stamina as the stamina cost is paid through the use of the trick Charge. Requires use of Charge for C rank amount the post charge beam is used or total of 3 F rank amount of charges. (Using Charge for F rank amount for 3 turns and on the third turn, the same post you can use Charge beam). Zap Canon: Follow Up Trick of Charge. The user releases the charged up electricity at their opponent but the potency of this electric volt is vastly greater than that of charge beam, shocking the opponent for double the damage and causes a paralysis of the nervous system in most cases, leaving the opponent stun for one post. This trick requires the use of Charge for B rank amount the same post that Zap Canon is used or total of 4 F rank amount of charges. Zues’s Rage: Follow Up Trick of Charge. The rider uses the accumulated charge of electricity and fires off a volley of electric beams in a 25 feet diameter cone that ranges 25 feet. This trick effectiveness is amplified if charge is used twice. (once first post, then once again second post and then Zues rage is released as well in the second post) doubling not only the power but the amount of beams from 15 to 30. Being hit with a beam causes paralyzation and causes the opponent to be stunned for 1 post. This effect can stack. Meaning, being hit with multiple beams causes the stun time to increase. However the maximum amount of posts a person can be stunned is 3. Due to the extremity of the trick, no other trick can be used the same post after its activation. This trick requires an A rank amount of Charge or 5 F rank amount of charges.
• Tesla Coil: With both the highest degree of wire manipulation and electromagnetic wave control, the Rising rider can execute a massive fluctuation of electric energy on the spot. The user will first manipulate their wires to coil about their body, positioning them a distance away to not harm themselves. Afterward, the rider's AT will make contact with the wire and send out a brief, powerful, discharge of very potent electricity. The coil about their body is thrust outwards, electricity forming a moderate sized barrier around them. The wires continuously emit this stream of electricity, lasting a while before dissipating or being recharged with more electricity. This functions as both an offensive and defensive measure, able to send out a pulse of electric energy to both damage and push back others. This is an A Class trick.
• Atmosphere Max: With the Regalia's unique array of wired attachments coiled about the wheel spool network lining the AT Armor, the user has been given generation potential far beyond that of the normal AT battery they once relied on. As a result, the user's electrical output ability has been advanced to the point that releases use enough conductive channeling force to be considered excessively lethal. This output potential reaches levels far beyond that of before, extending or enhancing the traits of any Rising Road technique prior to the Regalia's activation. This 'maximum output' lasts for the duration of an entangling technique wherein the user shrouds an enemy and surges with the full extent of their electrical storage. The King also has the option of shrouding a small or moderate sized area to extend the range, decreasing the effect despite a still lethal dosage of paralyzing, incapacitating, shocking is dealt. [ Infinity Atmosphere ]
_____Road Description The Over Road is one of complete control. The Over Road, much like the Wing Road works through the medium of Air and Wind but instead of reading the wind and creating more of it the Over Road steals the air and controls it, putting it in chains and locking it down. Banning the use of air from others and controlling what they do use. This is done through the use of the Windmill Theory Principles. By using their AT wheels like the fans on a Windmill Over Road riders will take control of Wind moving around them and then bend it to their will. The most notable technique is the creation of "Solid" air. This "Solid" air usually takes the form of something commonly referred to as a "Wall" of air used to block or absorb most attacks. The Over Road almost matches the Sonia Road in its defensive capabilities but is a less freeing run.
_____Regalia Parts Type: Contraction Wheels - Air Intake System [ Ventilation/Compression Ducts ] Turbine Nozzles - Propulsion System [ Ramjet ]
v Secondary Variation v Sonic Boombox [ Portable Mode ] Clawed Gauntlets [ Combat Mode ]
Functioning Mechanics:Futsunushi is a miniature AT powered interpretation of the realistic ramjet "Air Breathing Engine". Through the application of high temperatures the ventilation ducts on the wheels contract and compress the air streams tightly so that the spin rate is increased drastically. The opening in the trecks gives the wind an entrance for air stream compression, thus increasing the acceleration potential from the back wheel as well. The Regalia's mechanical functionality is derived from the theory of "counter current", meaning Ramjet reaches increased acceleration potential when faced with stronger air masses. This means of usage is aptly named the "Windmill Theory", taking in an opposing wind before the amassed, then compressed, air is re-released. When activated the Regalia truly does resemble the original ramjet, suctioning air consistently to contribute to the rider's run. BP Bonus: +8 Strength +6 Acceleration +6 Stamina
King/Queen:
_____Road Tricks • Rising Action Kick: A beginning rider of the Over Road starts with the basic understanding of the 'Windmill Theory', making use of it in a very simple way. The basic circulation of wind during movement in a run is focused at the ATs, being ventilated before a 'thrusting' release from both ATs at once. This apparent 'boost' to the user is actually an offensive type trick, giving the user a compressed physical impact depending on the amount of wind gathered before the missile-like impact is made. If performed inside of a tailwind, the user can actually change direction to follow any curve or invert at an increased rate. This initially appears to be riding on air but is so brief and short-lived that it's obvious the user has no extended flight time. This is a D Class trick.
• Climax Cannon: The Over Road rider has advanced to the point that their understanding of the Windmill Theory and it's execution is to a more malleable degree. In this offensive technique, the user applies the theory to a wide arcing kick of some kind. At the peak of their kick's height, the wind is gathered and compressed in one swoop of the limb, causing a nitrous-like stream of wind to follow the kick's path. This forces the kick to be completed in a linear path from that point on, propelling the limb to follow it's course. At the end of the process, the accumulated wind explodes outwards the direction intended, expanding to form a what would appear to be a massive 'barrel' before the Over rider. This chamber is just a visual effect of displaced air, the actual attack being a fired beam of compressed wind energy. The pressurized cannon explodes with a concussive force upon impact, being enough to shatter wood and dent weak surfaces. This is a C Class trick.
• Reverse Windmill: Much like the trick True Resistance this trick uses the mechanics of the Over Road in order to suck in air from in front of the user and blow it back out behind them. However this specific trick is more focused on speeding up the user than to slow down the opponent the trick no longer making use of riding backward. In this addition the user looks straight ahead allowing the wind being blown behind the rider to speed him up significantly during the duration of the boost. This is a C rank Trick. - During the boost period the users speed is increased by ten - The boost lasts for three posts before diminishing.
• Conclusive Counter: By this point, the rider's comprehension of the Windmill Theory and Counter Current has reached mastery level. The Over Rider can now take their theory to the extreme, affecting other rider's wind. In this technique, the user absorbs another user's wind, funneling it into their run to be pressurized. Despite its similarity in appearance to the Climax Cannon in execution, the user robs weaker wind masses and expends upon their power through compression. The Over Rider will finish the technique by kicking, releasing a highly potent gale with a more solid feel than most air or wind-based attacks. Conclusive Counter's suction capabilities allow it to nullify any lower ranking wind interfacing tricks and subsequently re-release them for a powerful return fire. This is an A Class trick.
• Rumble Wall: With the Regalia, the user's usage and execution of the Windmill Theory and Counter Current have reached an innately high degree, unmatched by any other. This technique, like the others, follows a trend of absorption and release of air. Whether this is by accumulating air in the user's accelerated run or by the effects of taking in other riders wind, the user takes it to the next level by ventilating, compressing with heat, then redistributing the force with the high-powered generator. However, the 'semi-solid' gale from before is replaced with a fully solidified wall of air. This keenly named "Wall Of The Over Road" has the highest defensive potential of all, but also some merit when it comes to attacking. The Rumble Wall can be pushed to damage others, the solid air force being slightly heated to the point it will 'singe' through clothes, but not harm skin. The normally concussive force dealt by the Over Road's effects are at a level where most can be crushed beneath its constant impact. [ Infinity Atmosphere ]
_____Road Description The Gaia Road operates on the principles of piezoelectricity to generate electrical potential by applying a directional force to the ground via the ATs mechanical components. The induced voltage is transmitted along the surface, and synchronizes with the vibrations of an object (i.e. the adversary) and effectively incapacitates them. The vibrations are a flexible application, and can do things such as to levitate objects, induce seismic activity, or even create a 'sonar' that reveals information about the opponents.
_____Regalia Parts Type: Vibration Flora [ Tremor Generator ]
Functioning Mechanics: Okuninushi is an attachment to the air treck's front wheel designed to create and transmit vibrations directly into the ground below the user's feet. The device is designed to generate vibrations of an extremely high frequency, powered by and empowering the user's run by transmitting momentum and force of acceleration along with the natural properties of vibration creations in the user and their trecks to generate literal tremors. Following deployment, the Regalia 'blossoms' visibly and becomes the transduction device used to transfer energy to create the tremors. Such a change limits the user's freedom of movement, keeping them in place for the duration of the Regalia's activation.
BP Bonus: +40 Strength -10 Acceleration -10 Jump
King/Queen:
_____Road Tricks • Seismic Sonar: A beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon. This is an E Class trick.
• GBF: The 'Ground Breaking Feat' is a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new-found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage. This is a C Class trick.
• Regulus: This trick uses the principles of piezoelectricity and vibrations placed directly around the rider (maximum of 7ft radius) to cause an instance of "weakened" or "amplified" gravity. This effect is caused by highly potent vibrations pushed directly onto the ground and effectively producing electricity via physical planetary pressure. The electrical potential created directly on the terra firma, creates an opposing electrical potential naturally produced by the earth, essentially it cancels the electrostatic pressure of the earth produced by gravity thus creating a space where the level of gravity is not entirely abolished by rather weakened or amplified because its electrostatic pressure has been nullified by the same force or amplified by electrostatic pressure of higher potency. In summary, this trick allows for any object(s) to attain artificial lift (levitation) because of weakened gravity or causes the said object(s) to be pressed further onto the ground because of gravitational amplification via piezoelectricity; this effect has the ability to levitate objects of 120 - 150 pounds and also add the same amount of weight upon the said object. This is a B rank trick
• Quake!: At this stage, the Gaia Rider's vibrations are more easily created, transferred, and sustained. Such is shown in their usage of the Quake technique. The user will create their vibrations with the help of whatever surface they ride upon, producing their own from the treck's engine while effectively and efficiently resonating them through whatever it is that surrounds them/touches said surface. With this, the effects to those touching solid ground are transferred, giving the impression of a pseudo-earthquake. The following release of the vibrations at intervals can also imitate the effects of the natural disaster, crumbling structures spontaneously by irritating them from the core outwards. Yet again, the effects of vibrations through inanimate objects is way beyond that of the effect on human beings. The Gaia rider can effectively crumble structures, but only transfers to another human the feelings of disorientation, instability, and slight internal 'shock' when first coming in tune with the vibrations effects. The lethality of this technique comes into play when causing the environment to collapse under, around, or atop the target. As well, if in an enclosed area with walls and a definite 'ceiling', the vibrations cause spatial resonance evenly enough that it gives the impression that the effects of the pseudo-earthquake are felt even if the targets are midair. This is an A Class trick.
• Infinity Stratum: Gravito Suffocation: With the resonating power of the Regalia added to their arsenal, the user can max their vibration output to a much higher degree. As a result of this additional vibratory force, the ability to instantly create and accumulate their vibrations becomes possible like never before. By channeling all of their air treck engine's power to the Regalia's tremor generation, the resonated vibrations become instantly 'hardened' and compressed upon each other. When releasing, the user resonates all of the power into a powerful cluster and erupts it from above or below, taking advantage of whatever terrain they're on to decide what direction the mass can properly come from. The effects of the vibrations act like a hammer of vibrating forces, able to rupture the target's body on an extreme level from the inside out. The effects resonate the affected person's body with the accumulation of vibrations, bashing them at the same time for an external and internal assault of pure destructive force. [ Infinity Atmosphere ]
_____Road Description The Ring Road is the road most known for the Link Tuners it gives the Riders of the world, the mechanics of the AT world who fix and tune ATs. These "Tuners" create amazing ATs for the riders of the world and then Tune the ATs to a single specific Rider by listening to that rider's "Sound". The basis of the entire road is Sound. The Tuners match the rhythm of the ATs to the Rider and creating a Link between the two making the ATs run at peak performance. Tuners, while primarily support can also use their knowledge of Sound and mechanics to create a deadly weapon, to say nothing of the countless tools the strange support riders usually keep on their personage. Finally, Ring Road riders have one other ability available to them. Without ever needing a watch or clock they will always know the exact time no matter where they are, so long as they can hear.
_____Regalia Parts Type: Cross Tuning Equipment; Cross Detachment [ I ] Cross Detachment [ II ] Cross Detachment [ III ] Cross Detachment [ IV ] Cross Detachment [ V ] Cross Detachment [ VI ]
Functioning Mechanics: Izanagi is a unique Regalia in its usage as a tuning tool. It consists of several cross-shaped pieces of equipment, each connected to the others and then another tuner. Those using the attachments have their 'song' change, matching their biorhythm to the Queen/King and allowing them to mimic the Queen/King's tuning ability and tricks to absolute perfection. Axis allows other tuner's to access it's [ Infinity Atmosphere ] to enable ultimately efficient and near instantaneous tuning ability. The abilities received from being linked to the Regalia push the body past its normal limits of hand-eye coordination, painful effects and moderate fatigue are suffered by those who are deployed by Axis. BP Bonus: +10 Acceleration +10 Strength +10 Stamina +10 Jump
King/Queen:
_____Road Tricks • Metronome: The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.
• Quick Fix: With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.
• Deconstruction: With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities. - You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating. This is amended in parts wars as parts wars deconstruction relies on battle read not tuning read. Outside of battle, (say someone trying to stop a fight in their shop or home) it will go based on Tuner Read. [Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks. Outside of battle, a C rank battle tuner that has S class tuner Read can deconstruct an A rank pair of treks.]
• Emergensynch: A Link Tuner of the highest rank is well versed in the reading of storm rider's so much that they can mentally keep track of the components that make up a rider's 'song'. This terminology refers to another rider's biorhythm, which the user reads closely enough to the point that they physically align their own 'tune' with that of the riders without the use of an SC suit. In dire situations, the Emergensynch method requires the tuner and their rider subject to completely undress, meshing body's so that the tuner can effectively read their subject's rhythm. After the process of aligning rhythms, the user then assembles or edits the rider's trecks to the same perfection they may have gotten if they wore the specialized scanner suit. Unlike the sync used with the SC suit, this requires a deep 'intimacy' that locks the user's rhythm to the riders. The user may still link tune with the usage of an SC suit, but cannot perform this specific method with any other but that specific rider without an exponential loss in efficiency. This is an A Class trick.
• Axis: With the Axis Regalia the user has reached the peak in performance and tuning efficiency, but still manages to multiply their potential with the help of fellow tuners. With a team of Tuners, the user can activate the Regalia and separate it into five smaller detachments, each connecting to the body of the individual Tuners to create a connection. The tuning ability, tech and trick knowledge of the Ring Leader is transferred, allowing the tuners to work with the same standards of tuning and trick rules as them. Even the most inexperienced of tuners can be neurally transmitted fine tuning details and made to work with a level around two stages up. The only drawback is the strenuous effect on those who aren't near the Ring Leader's base level they're made to come up to. The overload can cause physical pain, such being exerted on the eyes and muscles of the user's body from untrained movement speeds and reactions of a much higher degree than they could handle on their own. [ Infinity Atmosphere ]
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Posted: Fri Feb 23, 2018 10:38 pm
_____Road Description The Hurricane Road, the path of those who bring a silent storm. Crushing gales, torrential rains, and at the center of it all is the silent “eye.” It is the storm’s assertion of absolute dominance over the wind. While categorized as an offshoot of the original Wing Road, it is in its own right a path to be taken for only the strongest. Few ride the wind, even fewer follow the rushing storm. Its key lies in the very nature of the eye, the core mechanical difference from its predecessor; The Wing Road creates the wind, the Hurricane removes it outright. Users of this Road hold the ability to assimilate and disperse the wind in wide area shaping fashion to destroy air currents, often turning things into an all-out brawl. Unlike the Over Road, the objective is not to return the opposing wind but rather the destruction of it. In the eye no wind prevails, an all-encompassing ideal that aims to surpass; daring those who fly to escape its reigns.
_____Road Tricks • Wind Barrier: At this point in the user's growth, they have gained control of the wind to the extent of effecting it directly and at will. Through very blatant hand gestures, the user will create a highly dense barrier of wind before them. With their arms outstretched and palms opened, air will appear to branch from the fingers to directly connect to the visibly air disrupting 'wall'. This characteristic of solidity is the technique's main trait, the user having the ability to completely nullify mid to high powered impact forces. The dense air barrier is created by making the air before the user become completely still and, in turn, keeping the body in place temporarily to hold this compacted 'front' of air as a protective shielding. This is a C Class trick.
• Soul Snatch:The Rider will take a stance where their body is low to the ground, while riding. This low stance makes them slightly more aerodynamic, and is part one of the trick. While riding like this the rider will take the oncoming currents of wind, and begin breaking them down. Lowering the wind resistance temporarily, and allowing the rider to accelerate faster while riding like this. The breaking of the wind currents first makes a slight booming noise, then becomes a rumble that sounds like a roar. This comes from the air around the newly emptied zone of air rapidly refilling the area with air. When riding like this as well, the air the rider passes by becomes distorted, as if they literally ripped through the air. This is a C rank trick [+10 Speed Using The Trick]
• Air Beam: Now nearing the peak of skill in their wind manipulating abilities the user has grown to the point of taking inactive air and applying it in a solid current of flowing wind. The Hurricane rider will do so with a strict outstretch of the arm, forcing wind production with that simple a gesture. Displaced air appears to funnel around the beam-shaped laser of air, wind strips spiraling the mass of highly concentrated wind energy. Living up to the volatile nature of the Hurricane run, the trick takes on a wide and expanding nature upon production, possibly catching a physical dodge to the side with the brush off force if the target is close enough. This displaced 'shell' of wind isn't as harmful as the centered beam, but can blow back the unsuspected and most moderate sized inanimate objects. The actual 'Air Beam' has potential to pressure impact surfaces and deal a moderate to severe amount of damage, appearing as a linear, focused, compression cannon of highly volatile energy. This is a B Class trick.
• Pile Tornado: The user's ability to craft with air itself has reached what most would consider full potential. Such is shown in the high caliber technique known as Pile Tornado. This trick involves the user first circulating an air flow with wide hand gestures. The resulting wind amassing before them appears as a miniature tornado yet to be formed. In the next motion the wind grows a compressed air ball in its center. The user will kick this orb of wind in the center, sending off a volatile beam of air. Around this beam, the tornado appears like a coil to coat the outer portion of this pointed wind blast. This is an A Class trick. - Limited Express: The follow-up trick, Limited Express is a strive in the direction of complete domination in the field of hand to hand combat. Using Pile Tornado, the user jumps into the tornado after the air beam is already fired and rides the inner walls of the trick, giving a substantial, but momentary burst in speed that can lead to devastating hits.
• Infinity Storm: Astral Magnus: The bane of their existence of most roads, Astral Magnus forces storm riders to a defenseless corner for the physically impaired as the true motif of Hurricane is realized. By using the vast power of an existing infinity atmosphere and using it in the same way as Null Wind but on a grander scale. By absorbing the force of the infinity atmosphere and exuding it out of the body using it as the start of the explosion used in the "ultimate wave" principle. Using the powerful waves that the user reverberates a booming wind that encases a large area with category six hurricane properties. The dynamic circular storm surrounding the user is only to showcase the absence of wind that is present in the eye, making perfect conditions for the favored hand to hand conditions of the rider. Even with the near instant absorption and firing off, the user of this trick is left numb due to the shock from such excruciating pain. [ Infinity Atmosphere ]
_____Road Description The Rock Road focuses on connecting the mentality of the rider to the physique of their run. This road operates on pure athleticism by taking the natural run of the rider and pushing it towards "unsurpassed physical awakening." They put things "out of sight and out of mind" in order to take beatings that would have most withering in pain. Reaching the level of true enlightenment requires intense physical training, athleticism, understanding of the "run" and an unchained mind. While the Wing Road is known as the "purest" the Rock Road is known as the "rawest" in forms of riding; nothing put the body, mind and one's Air Treks.
_____Road Tricks • Focused Mind: The first thing the beginning Rock Rider learns is that their run is not completely based on brawn and no brains. The Focused Mind skill is one afforded to the rider at the realization of their connection to the Rock Road. The skill is a very simple enhancement, peaking at the seam of their later physique altering talents. Focused Mind enables the rider to force an increased adrenaline high, keeping it in a controlled state for the duration of their run. Despite it's apparent insignificance, the skill allows the rider to naturally gauge efficiency, maximizing run potential through mental honing alone. This appears as a tunnel vision of some kind, allowing the user to react with a trained sense of awareness. This is an F Class trick.
• Falcon Punch:Similar in telegraphic as cyclops hammer, the user dashes forward into a monstrous punch in similar fashion of that of Captain Falcon sending a devastating blow that not only can break bones but also knocks back opponents 15 feet. Blocking this punch runs the risk of fracturing to completely breaking bones. This has no strength requirement but requires the use of a base rock road trick (bump up, for example) before it can be used. Punch has effective range of 5 ft. This is a C class trick.
• Bump Up: At this stage the rider's overall natural athleticism is already considered advanced beyond the average rider. The Bump Up ability affords the user the ability to tap into their stamina reserves for the sake of an actual physique enhancement. By forcing the controlled adrenaline high state the user focuses the placement of blood to the extent that it widens vessels and 'inflates', physically pumping up the body with a temporarily enhanced blood flow. On an internal level the user is being driven to an unnaturally high degree, overworking the body to a point that they can only sustain it due to their honed mental and physical degree. On the outside the user's muscles appear rippled and constricted to an enormous extent compared to their normal appeal. Though this is temporal, the highest Rank of rider is exempt from the bodily stress that makes the technique temporary for less experienced riders. This trick is passive upon activation and depletes stamina for every post it remains active. It does not cause any wear to the user's A.T This is a C Class trick.
• Path To Nirvana: At this point the user has reached a state of absolute perfection when it comes to mental and physical control. Combining the traits of both prior road techniques the user has become capable of sustaining the effects of the Bump Up, and then some. By entering a conscious state of meditation the user can keep the internal stress to a minimum, lessening the rippling effect in the muscles and optimizing the effects to be at least twice as efficient. As well the mental awareness increase is afforded in this state, essentially affording all the attributes of the rider to be as concise and compressed as possible. While in this 'Bump Up Nirvana' the user may retain their normal appearance but continuously be granted an increased athletic build. This trick is passive upon activation and depletes stamina for every post it remains active. It does not cause any wear to the user's A.T. This is an A Class trick
_____Road Description The Lather Road works in a way similar to the Rising Road, not sticking to just a single facet but instead focusing on many different facets. The Road's most basic mechanic is the generation of water in the atmosphere and then the changing of that Water's properties and density with air. The run is is a very heavy or fast one requiring the Rider to force their wheels to move very quickly to cause a vibration to generate both the water and the breaking of the water to change it and create the road's main weapon; Bubbles. These bubbles pop on contact with solid objects and can cause many varying effects depending on how the water was affected. The Road however is not just limited to this and can create many other weapons and various effects with the water they generate.
_____Regalia Parts Type: Track Patterned Wheels [ Off Road Design ] Functioning Mechanics: Suijin consists of three redesigned air treck wheels, each featuring a patterned wheel design. Alike to its appearance, the spaces between the specially designed wheels are capable of compressing air and moisture into bubbles. By rotating with great intensity the wheels are the basis of the Regalia's usage. It's purpose in design lies in the differentiation in size, the back wheel being largest and dominant in rotation speed to produce the necessary force for bubble creation. The resulting effects use the same principles of water jet cutting, fueling the rider's run with high pressure built from the wheels special type of traction and friction gain at its high velocity. Tidual's only flaw lies in the same wheel design that fuels its mechanics, disallowing the user to actually project its effects in a forward direction. Instead the user must have their back facing the enemy when using the Regalia.
BP Bonus: + 6 Strength +6 Acceleration + 8 Stamina
King/Queen: ---
_____Road Tricks • Hydroplane: A basic technique for the Lather Road coming in prior to bubble creation involving the simple and very starting principle of the road to condensate water vapor or drawn moisture onto the surface they are riding on. Hydroplaning normally would mean a loss of traction but for the Later Road. The vibrations of their A.T wheels via acceleration affects the initial slick of water the riders draw in to become more elastic and act as a bonding agent between them and the surface they are riding over. This suction cupping effect causes them to have over all better control over their movements when traveling at full speed and this can only be helped when they place their hand palm or finger into the liquid to as well assist them in their movements by hugging the ground similar to hydroblading in form. Yet this act takes a brief pause or slowing in the riders actions to build the moisture and slick around their wheels, pressurizing all at once as they hit the height of their run in on thrusting speed causing the desired effect for a few moments on any surface as they advance. The plain of moisture acts as a buffer towards effects resonating trough ground and increases in effective ability as the rider grows allowing them at their highest skill level to find traction freely on any surfaces without a lost in momentum. So long as the Lather Rider meet the required speed and rank. F: [Req Spd: 10] Turns are slightly tighter but still slightly wide at full speed. [1 Post Duration] E: [Req Spd: 15] Good traction on horizontal surfaces and even slopes without lost of momentum versing gravity. [1 Post Duration] D: [Req Spd: 25] Excellent traction on horizontal surface and slopes; Hyrdroblading at full speed is possible. [1 Post Duration] C: [Req Spd; 35] Excellent traction on horizontal surface and slopes; Hyrdroblading at full speed is possible. Also has more traction up vertical surfaces. [1 Post Duration] B: [Req Spd: 50] Excellent traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is possible. [1 Post Duration] A: [Req Spd: 65] Excellent traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is now possible on via ground or wall. [2 Post Duration] S: [Req Spd: 80] Incredible traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is now possible on via ground, wall, and ceiling. Can be sustained briefly in each turn throughout duration [3 Post Duration] This is F/S rank trick.
• Bubbly~: The Lather Road rider begins their aquatic run with a very simple trick. Bubbly requires the user accelerate atop a moisture slicked surface to create their bubbles. The beginner's skill in production only affords them the ability to produce 'miniscule' bubbles in comparison to later times. These miniatures are formed with the intention of popping just as fast as they're accumulated together. This pop is forced in the direction of the rider's choice, creating a thin vapor mist capable of obscuring sight and catching other riders off guard. The misty creation also offers a slight boost, imitating an extremely short lived thrust. This is an E Class trick.
• Bubblebeam~: By this time the user has learned to correctly form bubbles so that they remain stable. By revving the trecks, gathered moisture slicking the tires can near instantly produce bubbles that grow into abnormally large orbs. The user has the ability to 'detonate' these bubbles at will, braking the trecks to cause an expulsion strong enough to both cut and push away other riders. The main usage of these new bubble wielding skill is in the 'Bubblebeam' technique. The rider amasses bubbles in a continues stream, remaining stationary. Despite being on the somewhat slow side, these bubbles have the potential to completely shred clothing, deliver shallow cut wounds, and slow down the effected rider with a slightly numbing tingle from vibrations caused by resonation. Around A Rank, the user's skill has reached the point where the speed of the bubble production and release is faster than most projectile type attacks. This is a C Class trick.
• Bubble Bath!: The most experienced riders of the Lather road have taken their run to the final stage, forming bubbles with incredible speed and with very large sizes almost as big as the users themselves. The Bubble Bath trick is used when the user is in vicinity of a soaked area. By revving the trecks and resonating vibrations through the water to force bubble production bubbles will begin to trail out and form on surfaces. Unlike the explosive, slicing, bubbles used before these stick to inanimate objects and people. As if by timed explosion, these bubbles burst and chain react to skewer and sting flesh. The bubbles can also be formed inside of trecks and burst to tear apart skates from the inside out. The impact has the potential to tear through clothing and damage on a moderate level. The area effected also faces a temporal paralyzing force, numbing the afflicted area and causing pain that last for a few minutes. This is an A Class trick.
• Bubblegum Crisis: Once in possession of the Lather Road Regalia the lather rider gains access to higher caliber production abilities. The bubbles formed have increased potency, easily able to shred through clothing and lacerate surfaces of skin with shallow wounds. The Infinity Atmosphere takes advantage of these empowered traits to produce increasingly sizable bubbles. These bubbles rival the size of any capable of being produced before, being about ten to fifteen feet tall per. The incredibly large bubbles stick to surfaces and smother them before expanding to the point of popping. The effected are skewered with moderate sized cuts, appearing to be only semi-damaged on the outside. However, the water in the effected person's body resonates with that of the bubbles, causing immense internal pain that can paralyze for extended periods of time. The effected are usually incapacitated indefinitely, unable to battle. The full body expulsion of concussive force even has the capability to completely destroy AT's, breaking the parts and all from the inside out. [ Infinity Atmosphere ]
_____Road Description The Death Road operates under the same Principles as the Bloody Road, using the idea of instant acceleration and deceleration to create a lethal weapon with nothing but their movement. The road is different however because of it's strange Flame Road like property of using the immense heat generated by the Zero-Max-Zero and creating not "Fangs" but "Shells". These "Shells" are heated to insane levels giving them the ability to simply melt through most things and taking away their cutting and impact forces. The Death Road is one designed not to carve your path on the Opponent's body but to show your Path by simply removing what you've ridden on.
_____Regalia Parts Type: Air Intake/Compression System [ Core ] Mounted Skull Frame [ Menace Design ]
Functioning Mechanics: Izanami has a simplistically functioning 'fasten on' design made up of the apparently decorative skull front mount. In reality, the Regalia holds the entire road's basis of creation in this singular part. The attachment is mostly based on the front wheels super heating from a friction based heat build up similar to that of the Bloody Road's "Zero-Max-Zero" mechanics. In this process, the Regalia first suctions air, compressing and heating it to the point of supercritical liquefaction. The gas-turned-liquid is then able to be released by a flurry of repetitive kicks, firing off the substance as a laser straight beam or, aptly named, 'cannon'. Though a regular AT user can imitate the process the Regalia allows them to actually create and house this liquid for max pressurization effect. Hatch Venom also allows for a less stressful process of release upon activation, taking components of the [ Infinity Atmosphere ] naturally to create a more efficient run.
BP Bonus: +20 Strength +20 Acceleration -20 Stamina
King/Queen: -
_____Road Tricks • Air Stream!: The beginning riders of the famed Death Road begin their aggressive journey with a very volatile (but necessary) skill. The natural run of a Death Rider is composed completely of powerful strides. This characteristic is combined with the mechanical effects of insane braking heat released at incredible speed rates. Though the more inexperienced riders are not yet at a point where they can properly propel the heat, they can expel it in a 'nitrous stream'. By building a massive amount of heat through acceleration of their natural run, the heat will naturally cycle the circumference of the wheel, gathering as a light glowing tint of orange. The layered heat is released in specifically timed strides wherein the user stomps and tilts forward, pressuring and braking with the front wheel for a brief second. Despite the instance of braking in the trecks, the user actually shows no sign of having attempted to stop. Instead the nitrous stream funnels out from behind the trecks, forcing a massive speed increase to reach max in a matter of moments. The release used in the Air Stream trick is a juvenile version of the more powerful, compressed, ones used later on. This trick can only be used every other post. This is a D Rank Trick.
• Air Cannon: More experienced riders of the Death Road have mastered the physical technique required to control their chaotic run. At this point the rider is skilled enough to perform a different type of 'release method'. Specifically, the signature method of the Death Road. Similar to the bloody road's "Zero-Max-Zero" theory, the Air Cannon requires the user first gather breaking heat through their run. The accumulated heat is amassed as a potent aura of vapor (liquified air). In what would appear to be the blink of an eye, the user will snap kick. In said motion the heat is removed from the treck, suspended momentarily, then propelled by a second powerful kick. The resulting beam of heated air has potential to dent sheet metal, completely sear through clothes, and burn flesh if with full and sustained contact. This is a C Class trick.
• Air Magnum:This trick was designed in order to eliminate a clear weakness in the Death Road's "Shell(s)". The rider is able to effectively create a stronger "Shell(s)" through charging during a Air Stream/Torrent run. The user gains rapid momentum, by maneuvering themselves around at high speed to gain the heat needed. Then by going into the high speed braking and release method of the death road the user adds a powerful twist kick. Not only do they increase the power of the kicks, they also conjure a higher level of heat/speed in order to give these shells their punch. The angle in which the shots would be fired from the air treks normally is changed. Though changing the trajectory this way gives an added bonus to the shells. Not only do they travel at a higher velocity at farther distances, it allows the user to concentrate the kinetic energy of the shells at the point of impact. These shells can punch holes through various types of defensive shields, walls, barriers and the like with the proper force, drawing a bit of the defensive ability out, then forcing it's way into a weak spot. This is a A rank trick
• Air Gatling: Death Riders of the highest level have reached a point where their abilities are able to be broken down to their basis for use. In this uncommon, but innately powerful, technique such is expressed. Like in the earlier learned release method, the user is required to kick multiple times in rapid succession. The motion, however, has changed. After a build of heat from acceleration, the user will arc a kick, braking at the same time their treck leaves the surface used to gain friction. As if performing the 'Air Stream' trick, the user releases a film of heated air. This film, however, is made up of the same vapor as in the 'Air Cannon' trick. The user then releases a massive array of snap kicks, aiming to constantly puncture the film left before them. The resulting effects appears as a bullet stream of heated air beams. Despite being small, the accumulated bullets fire with an intensity far beyond that of the earlier Death Road techniques. This bullet stream has potential to both dent and puncture sheet metal. Each compressed air bullet that make up the Gatling fire evaporate upon contact with flesh, leaving noticeable singe marks and bruises. This is an A Class trick.
• Max Output!: With the Hatch Venom Regalia activated the user's run enters a state of absolute freedom. The [ Infinity Atmosphere ] affords the user a nearly unbarred amount of access to their arsenal, doing so by consistently and subtly vacuuming air. In the natural process undertaken by the Regalia the trecks of the user gain a constant heated aura. The vapor fumes of liquified air appear to exude from the mounted piece of equipment, showing that the inside 'liquid storage unit' is overflowing and working at max potential. This is an [ Infinity Atmosphere ] • [ C Rank ] and below Death Road tricks do not affect the wear of the King's Air Trecks. • [ B Rank ] Death Road tricks increase wear by [ 5% ] • [ A Rank ] Death Road tricks increase wear by [ 8% ] • These stipulations last for the duration of the battle. • Can only be used once per. immediate combat situation. • AT Wear is considered [ Breakthrough :: --% ]
_____Road Description The Smell Road works through the extreme perspiration of the Rider. By creating large amounts of sweat the rider will create various effects using the fumes. The effects are far ranging and depend entirely upon the user and the trick used. Some known effects however include mood suggestion, illusion creation and even poison creation. Furthermore, the Riders of the Smell Road may use their sweat like a defense making a slick that other riders cannot ride through or diverting some attacks by coating their body in the sweat. Finally highly advanced Smell Road Riders can use the nitrogen produced by the body's sweat to help along heat roads or even create attacks with their own heat.
_____Road Tricks • Sweat: This odd technique is unlike most, generally working like a 'Swiss Army Knife' of generic traits. The sweat technique is the basis at which the Smell Rider functions, being their one and only focus when it comes to mechanics. The rider naturally overexerts them self in a run, but not physically, per se. What's really happening is the overactive glands across the user's body secreting sweat from the naturally strenuous run performed by storm riders. The user's body and stamina are toned to take this, but the amount of sweat worked out is way beyond that of the average human being. This sweat actually forms to the point of different appearances; whether it be a thin films to create a glamorous natural 'glisten', buck shots of thick sweat shooting out from their body at every movement, or an excessive bodily haze of vaporized perspiration, the user physically shows their body's exertion. The effects given off by this unique technique vary between: Lubrication to fit into spaces ('buttered up'), stabilizing vibrations (impervious to vibration based tricks not involving physical contact), leaving trail of their secreted sweat to throw off other rider's runs ('oil slick' or 'sweaty haze') or increase their own movement speed and maneuverability, et cetera. The technique's not so obvious weakness involves the secreted sweat's low to moderate level of nitrogen compounds. If struck with real flames, the rider feels the effects as though they had been drenched in oil. This is an F Class trick.
• Pervert's Nirvana: Eventually the Smell Rider reaches a point where the produced sweat no longer comes from just their natural run. The 'Pervert's Nirvana' refers to a state wherein the Smell Rider takes advantage of a unique and almost supernatural power. This aptly named effect is known as 'Ero Power'. Ero Power refers to the highly potent sweat output driven by the user's self inhalation and imagination coming together. This highly potent effect combines those two elements to change the user's vision and 'pump them up'. Despite it's comedic streak, this ability affords the user a highly effective means of completing their run. Besides the natural 'motivation' afforded to the user, the sweat production and quality is vastly increased. So much in fact, the effects of the user's sweat now can effect others. This allows for an intense illusionary trump card, projecting the images they create to alter other riders perception of both inanimate and anime objects, excluding them self and entire environments; if the latter is changed, it must remain weary of what is really there and what isn't, meaning nothing can be made invisible. This goes so far as to effect the five senses to some extent, giving the effected an 'artificial high' from being doped up on subtle nitrogen intake. The technique shares the same weakness as it's predecessor, 'Sweat'. The enhanced perspiration also comes with an increased nitrogen output, meaning massive heat influence will ignite the secreted liquid or haze. This is a B Class trick.
• Fog Assassin: After the user's Ero Power have affected other riders for a moderate amount of time, the user's output can be maxed to cause extreme effects. As if it were poisonous gas, the sweat haze 'infects' the body's respiratory and endocrine system. The first effects make it hard for the user to breath, feeling as though their throat is clogged and tingling. The ragged breathing that results forces something akin to hyperventilation, wherein the affected are further affected by the hallucinations. The endocrine system is affected by the amount of heat internally growing outwards from their chest. The sweat glands on the user's body become nearly as active as the Smell Road riders, causing a natural haze of perspiration to completely shroud the affected person. Said haze covers the affected person's vision while also further clogging their air passageways. This effect is not lethal, but can force a rider into a temporal state of unconsciousness. After recovering, they show no sustained effects and feel average. When 'infected', the user's body is placed on a timer judged by stamina gauge. The more strenuous the run, the faster the timer runs out. This is an A Class trick.
_____Road Description Speed, Illusion and Misdirection is the name of the game to the Apollon Road. Some call the Apollon Road a variant of the Flame Road as the rider must indeed create a high set of friction and heat in order to bypass their opponents eyesight. The Apollon road focuses on the "Over Rev" phenomenon, where the victim's brain is using it's resources solely to process vision, and cannot respond to an imminent strike. This is done by the Apollon rider bending light and mass heart combined with speed in order to strike the opponent while the brain is processing where it's getting hit from. The Apollon Road is a refination of the Flame Road which both Time and Flame are used simultaneously, it also is the use of fast and precise attacks to freeze the movement of their victims. These tricks are collectively referred to as "Time". The rider of this road moves at extremely high speeds, often disappearing from view.
_____Regalia Parts Type: Ball Rollers [ Core ] Niche Model Functioning Mechanics: Ame-no-Uzume is a ball-roller type A.T. Equip with exactly six rolling wheels in the shape of nice fancy dress shoes. One singular rolling wheel takes the back heel while the remaining five divert from the top of the shoe in a triangle design. Cronos is set inside the ball rollers, meant to always be turning and moving. The wheels store heat inside them as they move, working like the flame regalia to store and amplify friction as a friction based ignition system, amplifying the flame effects in the users run. Cronos shoots out heat through the bottom of the users A.T's and thus blasts out high intensity flames whenever the rider is moving. Only the user may actually see the flames as the ball-rollers bend light as they turn, making the idea that there are indeed no flames.
BP Bonus: +20 Acceleration +10 Strength -10 Stamina King/Queen: -
_____Road Tricks • Oh Time!: The very basic of all Apollon Riders tricks. Fairly simple in process, the Apollon rider generates amass sense of heat. Time' is just the influence of heat, light, and other Flame based riding aspects to produce abnormal effects. In this beginner instance, the user uses a visual phenomenon known as "Total Reflection". Using the heat build from the Flame Road, the user will cause the temperature and humidity of the air about them to heighten, bringing it to the extent that they become invisible temporarily. This, being the same principle under which mirage's and heat hazes work, is a more discreet and less flamboyant way of producing the road's effects. This is an E Class trick.
• Giant Swing of Time: A simple offensive trick designed to make use of centripetal force. The user plants a hand on the ground and swings their feet like a pendulum to strike the opponent's mid-section with a deceptive blow strong enough to knock the wind out of the diaphragm. Originally designed to work in tandem with the trick "Oh! Time!" this trick works twice as effective when both are used together. This is a D rank trick
• Time Shield: By this point, the Apollon rider has control of their heat and updrafts that they can create a shield of heated rising updrafts. This shield takes on the image of a large grandfather clock and a set of gears. These updrafts are more physical than illusion based, able to take high impact damage and slow it down, giving the Apollon rider the chance to block an attack or to escape impending danger. This move is highly effective against projectiles but can "slow" down physical attacks as well. This is a C Class trick.
• Time! Stop!: In the final stage of the Apollon Riders advancement, the user has what some might be a full control of "time". By making full use of the "Over Rev" principle, the rider is able to make near-instant strikes to the opposing riders body. These strikes are so fast and pinpoint a persons body that they make the target immobile. Due to the high movement and speed, the person affected feels as if time has stopped, their perception slowed to a point where they can no longer perceive the Apollon rider. It is as if their eyes have been tricked with high moving lights and pure force. In order to use this move to the fullest, a rider must keep moving. The moment they stop for any reason, the trick ends and must be used again. This is an A Class trick.
• Infinite Loop:0.1!: With activation of the Regalia, the user can add more flames and friction to their run, adding more and more light to bend and manipulate. By constantly moving, the Apollon rider is considered to be moving at such a fast pace that they vanish and re-appear. This is simply the rider popping in and out of heated pockets the regalia creates. Due to the immense heat of the Apollon regalia, a wide blast of heat is sent out in the immediate area. Anyone caught within suffers the same affect of being in a large mirage that takes on the image of a large clock tower. With this in place, it allows the Apollon rider to jump into the different air pockets and appear to vanish in and out of "Time". This is an [ Infinity Atmosphere ]
_____Road Description Crystal Road, the user dabbles in both land and sky while using the ground as the ammo and the wind as their gun with the use of vibrations. Unlike the Gaia road and Jade road, Crystal road users at this point only have the ability to create the vibrations but have little to no control over them being able to only add them to a medium such as the ground or air. Unlike that of Gaia that able to crack and cause pseudo earthquakes, the Crystal road uses destroys the earth in a more grinding fashion, creating dust, sand, and other fine earth material. While being able to make a pit of sand, they by no means can crack the earth without use of regalia. While, their control is finite, this by no means limits their power. Jade road riders, while having access to the wind as a median for their vibrations and crumbled earth, they are unable to truly fly or dominate. They do, however, use these to create major defensive capabilities through the use of sand storms, and debris filled wind in order to not only shield themselves and others, but also to deliver high powered offensive through the use of numbers turning what is usually ineffective material such as fine earth and turning it into a high tune weapon through velocity and quantity.
_____Regalia Parts Type: Serration Wheel cover [ Transformation Wheel Construction ] Vibrating Thermal System [ Core]
Functioning Mechanics:Ryūgū-jō comes in a set of quad wheels that has an internal vibrating thermal system. This system vibrations focus on vibrating the wheels violently while the wheels are covered in the serration wheel cover. This massive vibration causes collection of thermal energy making the serration wheels glow extremely hot in similarly way friction heats up the flame regalia. With these heated vibrating wheels, they tend to dig violently into the ground like a small buzzsaw or drill instantly breaking down and changing the earth's surface beneath them creating instant ammo to be used and enhancing their techniques. With this, a simple sand storm of tiny glass crystals can turn into a storm of huge glass pieces enhancing the lethality of Crystal Road's techniques exponentially.
BP Bonus: + 15 Battle Strength + 5 Stamina King/Queen: -
_____Road Tricks • Vibrate: The user creations a vibration beneath their feet, causing the creation of sand in a 5 feet diameter in which the rider is the center. The vibrations are not as well refined or controlled like that of Gaia road, causing the vibrations to only break apart the upper layer of the earth instead of being able to crack or dent it like that of Gaia road riders. This is the rudimentary first step of that of Crystal road. While relatively harmless and deemed useless to some, it has surprising usages being able to possibly damage air treks of those who ride over it getting chunks of earth within the treks that couldn’t be broken down further by their wheels. This is a D rank Trick.
• Sand Storm: The follow up trick to vibrate. The Crystal user causes the indirect effect of the production of sand and fine gravel that is produced by vibrates and adds the medium of wind to create a swirling gust creating a pseudo-sand storm within a 10 Feet diameter. C Rank Trick. Usage of this requires the use of C rank wear and stamina. While not really damaging, it does give good cover for someone trying to retreat, hide, or defend an objective.
• Sand Mine: The rider uses the principal of Vibrate to a more advanced race creating holes in the ground made of fine material. This material created interacts with the water normally found underground in order to produce liquefaction in which the spots lose strength. With this, the rider creates defensive traps in which can greatly hinder a user’s run. When riding over a mine, the newly applied pressure causes the sand to sink rapidly, causing the rider’s foot to be suddenly trapped, with the potential of causing sprains to the ankle, or tripping. While those who are tripped or caught by this simple trap can easily lift their feet out of it, the opening it creates or the pure parameter defense it provides. This is a B rank Trick.
• Crystal Sand Wind The forces grains of sand in the ground to rise and creates a miniature tornado to interact with the sand to make a sand tornado in a similar fashion as sand storm. However, unlike sand storm, the wind is more force, providing more velocity to the sand allowing for the sand to pierce through the skin and leave burns thanks to the high energy heated sand. While less powerful, than when used by 2 riders, it still provides a devastating force of destruction. This trick still succumbs to natural counters like the windmill theory of Over or destruction of wind medium that is found in Hurricane road. The attack has a range of 20 feet and the eye of the tornado is always the rider. This is an A rank Trick.
• Crystal Defense Shower : The Rider uses the Gem Regalia to force up gravel to the air, cracking the earth in similar fashion with that of the Gaia road. With the regalia focusing on the destruction of the earth, this leaves the rider to focus solely on the medium of the wind. With this focus, the rider lifts the cracked pieces of earth called “shards” into the sky, way above them and then uses their wind manipulation to give the shards a push towards the ground at the opponent. The push of the wind sets the shards in motion and the nature of gravity accelerates this motion, causing a rain of piercing shards down upon the opponent. While not as offensive as the normal iteration which is a head on attack, it provides the solid idea of the fort, raining upon the enemy with high defense to keep them away from the rider. These shards are strong enough to pierce flesh and potentially crack bones if hit. The only down side is that the IA is non-friendly, making it great when outnumbered but horrible in team battles in small areas. This is an [ Infinity Atmosphere ]
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Noble Negative J3T Captain
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Noble Negative J3T Captain
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Posted: Sun Nov 10, 2019 11:19 am
_____Road Description Jade Road, the gem road who's offensive powers are second to none and defense only rivaled by that of Sonia and rock. It fuses the Wing Road with the Gaia Road, reflecting the philosophy of total control over both land and sky while using the ground as the ammo and the wind as their gun. The fusion also allows for creation of gem like defense, weapons, and rubble infused gusts of air. Jade road are heavily feared when one has full control and understanding of the road. However, those who stray from the path and heavily focuses on one aspect of the road tend to be eradicated and never able to climb to the top. Jade road riders, while having access to the wind as a bridge to dominate the sky, their wind is not strong enough to technically fly. However, through manipulation of air and vibrations, the ability to climb is possible due to Piezoelectricity, the connection between rock and electric charge. While Jade road has access to Wing and Gaia road tricks and principles, pure road tricks cost 1 extra stamina to use and are always weaker against riders of those roads. For example if Jade user and Wing road user both use pile tornado. The wing road users wins every time no matter the strength difference. This is because the wing road user is a master of the wing road and all of its principles, while jade road riders are practitioners. Doesn't matter how strong your wind is if your manipulation of the wind is not on the same level. The only exception to this rule is possessing the Regalia in which case the regalia compensates for lack of mastery.
_____Regalia Parts Type: Vibrating Core [ Core ] Resonating System Large Wheels
Functioning Mechanics: Kuninotokotachi comes in a set of two large wheels like bagram. The wheels are almost bigger than most A.T's. This is due to the large interior shock absorbing system that constantly vibrating. The core basis to Terra is that is has a resonating system that works off the basis of the other riders around them, vibrating in tune with them. Some may say this is akin to that of the ring roads metronome, able to read and keep up with the same rhythm of other A.T's. With the constant vibrating and tone that Terra keeps up with, this regalia paralyzes those who come into too close contact with it as the air is hardened, giving the user a free control over the air and ground. Some say with this regalia, they receive absolute freedom from the world itself.
BP Bonus: +16 Strength +4 Jump King/Queen: -
_____Road Tricks • Infinite Tremor: The very basic of Gem Road riding. By creating a tremor in the ground, the Gem rider can connect with other A.T's using the properties of piezoelectricity. This connection allows the Gem rider to resonate with the other A.T's in the area and match them, shutting them down or simply paralyzing the A.T's. This paralyzing affect locks both/all riders in place once they hit the ground/have been on the ground for one post. This is an E rank trick,
• GBF: The 'Ground Breaking Feat' is a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new-found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage. This is a C Class trick.
• Shard Bullets: By combining the users control of wing and gaia road abilities, the Jade road rider gains the ability to bring the earth to the sky. By creating a tremor, the gem road rider causes the ground under them to crack and break. Through the use of their wind manipulation, the rider forces pieces of the ground up, ten small shards of earth to be exact. The rider must then follow up with a kick, sending the shards forward. This move has an offensive and defensive property to it, as the user may kick up the shards around them to take oncoming damage. These shards do have a weakness. They cannot hit anything slippery, sliding right off, leaving Smell road riders invulnerable to this move, as well as the shards being forced off slippery surfaces. (Oil spills. Ice. etc.) This is a C Class trick.
• Jade Armor: The most advanced usage of vibration a Jade road rider can accomplish. Instead of forcing the tremors into the ground, the Jade road rider reverts their vibrations upwards, into themselves. This causes the skin to harden, the pours, and even the riders blood. This creates the ultimate armor, an outer layer of vibrations for the Jade Road rider. As the users body is always vibrating, they may walk on the air, the vibrations enough to create a stepping point for the jade rider or use their vibrating body to increase their punches or kicks. This armor has been seen to take explosions head on, and most external threats. Thorns break this armor with ease bubbles due to their nature can still connect and do damage, and lightning still shocks the s**t out of them, and when the armor is broken, the user is left gasping for air due to their body being rapidly broken of their vibrated state. Duration lasts for 5 posts. If broken, requires 1 post cooldown.This is an A Class trick.
• Infinite Quake: Resonating force : With the vibrating core of the Regalia attached to the rider, there is nothing the Jade rider cannot reach. The regalia sends out a large resonating force of vibrations that resonate with other riders via piezoelectricity. This gives the gaia rider an electric field to link up with the other riders around them. This field, generated by that of piezoelectricity, allows the rider to have a map of the other riders around them and then crush the world around them. The tremors reach a magnitude level of 6, causing destruction to buildings and the ground below. This can be done in the air as well, hardening the air, locking people in place, chocking them and breaking them under the hard force of the hardened air. This is an [ Infinity Atmosphere ]
_____Road Description Road Description: Gladius Road, the stamina based road that focuses more on air trek weaponry, the slice method and the gladius method rather than flashy tricks. A road paved in blood, core control, and blades this road unlike others, tend to not have something that one would say is a hard counter, but that is up to debate. Heavily reliant on stamina, those on the Gladius road usually have higher stamina than that of other riders except for Sonia road. Unlike Bloody road who uses slice method in regards to their physical treks and their fangs, Gladius road uses the slice method in regards to their attached weaponry making things even as expecting as ropes or even ribbon to be able to slice into their opponents. Similarly making unsuspecting things into razor sharp knives just like Orca with her bubbles. Though, most people believe it's just as theory as Gladius road riders tend to not use attachments that be considered docile like ribbon or rope without some bladed alterations to them unless their style of gladius method revolves less around slicing down the opponent and more on restraining. While being a method that many could use for many years of storm riding, finally having its own "Road" has definitely. Gladius Road has a built in technique Boosting method along with having natural passive Battle Strength bonus. When comes to Gladius Road, the riders are not one that want a fancy trick fight and tend to want to bring the fight to a more fists over trick type of battle. Ironically enough, they don't fight fair given the weapons that they bring to the fight. All Riders of this road gain a passive Battle Strength Bonus of +10 BP to battle strength/
_____Road Tricks • Gladius Method Ex2/ Gladius Method Ex2V: A run style produced into a road, the Gladius Method involves the application of bladed chains/wires/or other weapons with bladed wires within the user's run. The Gladius Method is simply the ability of the user to have a trained sense of control when it comes to handling these types of weapons while riding A-T. More experienced riders tend to get more extensive air trek technology. Gladius Method Ex2 does this to a more extreme efficiency to point just by simple flexes of the lower body can cause actions deemed impossible or actions that those who are more noobish to gladius method would need more movement to do. A simple flex from rider can do same action of that of a leg swing from non gladius road rider. To put it simply, it looks as if these riders are manipulating chains, whips, and bladed whips as if they were psychokinetic. With this, it causes more stamina to use and good core control. The Gladius Method ex2 remains active as long as the user has the weapon loose. When active it permanently takes up the first of of the user's four allotted trick performance slots per post. . The user does not pay a wear cost. Unlike other Gladius method, this trick cost 3 stamina per post but provides greater advantages if a user pays 5 stamina. If user pays 5 stamina instead of 3 this trick provides a free boost of one rank for all Gladius road tricks. Meaning, using a C rank Gladius Road trick will increase to Rank of B rank trick for no extra cost. When a person pays 5 stamina and powers up their Gladius road tricks, it technically called using Gladius Method Ex2V. This is a D Rank trick.
• Blade Dance:The user approaches the target and first send out a few kicks at a distance from the target, causing the attached weaponry on their legs to be sent flying towards the target before chaining the kicks into a break-dance type of moves. These moves vary by user but the most riders chain the kicks into caopri type movement, making each chain of movement to cause more whips like strikes towards the target. At the end result, the target is continuously being attacked by the weaponry of the gladius rider (whether it be chains, blades, etc). It's difficult to dodge all the strikes by standing still, making the most effective defense to move away. While this trick can be used while on the go, it's better suited for Cube battles to send onslaught of attacks while the target has limited places to go. This is a D rank trick.
• Tether!: Through carefully skilled movements, the user causes their weaponry to skillfully wrap itself around the target. Generally, the ideal perfect tether would be having it wrap around the waist or to where it is wrapped around multiple areas like so. Once wrapped, whatever it may be that is wrapping the target constricts, squeezing the target tight. if the weaponry is wires, then the wires would slice into the body. If it is rope, it obviously wouldn't cut into them but it still squeeze them in crushing like fashion. If bladed chains, the blades would sink into the body simple enough. If this connects, the user has the ability to use a follow up trick without cost of stamina/ wear. However it will take up a trick slot. PULL!: The Follow up trick from tether, it will allow the user to do one of two things. The user can either pull on the bindings, causing the bindings to run along the body and cut more into the victim as they return to the user. The other option is to instead pull on the bindings while keeping the strong hold on the victim and pulling the victim towards the user. The force of the pull depends on the user ranging from a soft drag to a hard pull causing the victim to be sent flying towards the user of the trick. This is a C rank trick
• Gladius Shield: As seen in battle between Gawain vs Yoshitsune where Gawain blocks an air bast from Yoshitsune, the rider forces his chains, ropes, or whatever weaponry that is attached to form a spiral in direction of an attack and causes the item to vibrate rapidly. The vibration creates a medium that acts as a shield and blocks incoming attacks. The trick is good at blocking attacks such as fangs, air blasts, and similar tricks of its Rank and below. While a good defense mechanism, it can only block in one direction and is unable to block physical attacks like bloody soul roll. However, that's not too much an issue as if your opponent is using a move like that you probably shouldn't be trying to block with Gladius shield anyways. . This is an A Class trick
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