=> [MINI-META]The Collapsing West Outgrowth
You are now in the west outgrowth of a giant hive, situated in the most expensive land-dwelling part of Civisect City..
West Outgrowth Locations
Library:
A block previously chock-full of knowledge has been reduced to charred tatters. You can clearly make out the remains of some particularly promising books that have tumbled here and there, but they are in reality tome-shaped ash piles. There is a significant sinking spot in the Library, almost an ominous sinkhole where the floor has all but collapsed. Burnt-out skeletons of book cases are toppled at odd angles inward towards the hole. What used to be a husktop on a large desk is now a pile of twisted metal - which has almost turned back into high art when you consider it at a certain angle.
LEVEL 4
Investigation Tables:
Basement:
It requires a significant amount of digging and squeezing through a tight, nearly collapsed corridor to make it into the Basement. Surprisingly, the basement appears to have made it out of the fire in decent form. The cement floor is steady, though the racks of flimsy storage have melted from the heat into abstract shapes. The eerie iron cage is still standing, leaning to one side in a melancholy fashion. Behind it, the wall of the basement has been busted out into a steep, earthy drop-off leading to the catacombs. Watch your step.
LEVEL 4
Investigation Tables:
A block previously chock-full of knowledge has been reduced to charred tatters. You can clearly make out the remains of some particularly promising books that have tumbled here and there, but they are in reality tome-shaped ash piles. There is a significant sinking spot in the Library, almost an ominous sinkhole where the floor has all but collapsed. Burnt-out skeletons of book cases are toppled at odd angles inward towards the hole. What used to be a husktop on a large desk is now a pile of twisted metal - which has almost turned back into high art when you consider it at a certain angle.
LEVEL 4
Investigation Tables:
Quote:
Level 1 & 2 (roll 1d6)
1. ITEM! Notify staff in discord!
2. HAZARD: You stumble over the remains of a bookshelf, which leaves its splinters in you as it shifts even more dangerously towards the center of the room.
3. OBSTACLE: You pick up what appears to be a semi-intact book and it dissolves in your hands.
4: OBSTACLE: An enormous picture frame that used to be hanging on the floor is now directly in your path. Walking around it means you're definitely in the sinking floor, but walking on top of it means avoiding huge shards of broken glass.
5: HAZARD: Someone has placed a large plank of wood over one of the holes in the library floor. When you try to cross it, you barely manage to make it to the other side before it falls in. Oops.
6: ITEM! Notify staff in discord!
1. ITEM! Notify staff in discord!
2. HAZARD: You stumble over the remains of a bookshelf, which leaves its splinters in you as it shifts even more dangerously towards the center of the room.
3. OBSTACLE: You pick up what appears to be a semi-intact book and it dissolves in your hands.
4: OBSTACLE: An enormous picture frame that used to be hanging on the floor is now directly in your path. Walking around it means you're definitely in the sinking floor, but walking on top of it means avoiding huge shards of broken glass.
5: HAZARD: Someone has placed a large plank of wood over one of the holes in the library floor. When you try to cross it, you barely manage to make it to the other side before it falls in. Oops.
6: ITEM! Notify staff in discord!
Quote:
Level 4 (roll 1d8 )
1. ITEM! Notify staff in discord!
2. HAZARD: You stumble over the remains of a bookshelf, which leaves its splinters in you as it shifts even more dangerously towards the center of the room.
3. OBSTACLE: You pick up what appears to be a semi-intact book and it dissolves in your hands.
4: OBSTACLE: An enormous picture frame that used to be hanging on the floor is now directly in your path. Walking around it means you're definitely in the sinking floor, but walking on top of it means avoiding huge shards of broken glass.
5: HAZARD: Someone has placed a large plank of wood over one of the holes in the library floor. When you try to cross it, you barely manage to make it to the other side before it falls in. Oops
6: OBSTACLE: Suddenly, the smell of bile hits your sniffnode and triggers your gag reflex.
7: HAZARD: There's a loud BANG! from elsewhere in the mansion, and the room shudders.
8: ITEM! Notify staff in discord!
1. ITEM! Notify staff in discord!
2. HAZARD: You stumble over the remains of a bookshelf, which leaves its splinters in you as it shifts even more dangerously towards the center of the room.
3. OBSTACLE: You pick up what appears to be a semi-intact book and it dissolves in your hands.
4: OBSTACLE: An enormous picture frame that used to be hanging on the floor is now directly in your path. Walking around it means you're definitely in the sinking floor, but walking on top of it means avoiding huge shards of broken glass.
5: HAZARD: Someone has placed a large plank of wood over one of the holes in the library floor. When you try to cross it, you barely manage to make it to the other side before it falls in. Oops
6: OBSTACLE: Suddenly, the smell of bile hits your sniffnode and triggers your gag reflex.
7: HAZARD: There's a loud BANG! from elsewhere in the mansion, and the room shudders.
8: ITEM! Notify staff in discord!
Quote:
Level 4 (roll 1d10)
1. ITEM! Notify staff in discord!
2. HAZARD: You stumble over the remains of a bookshelf, which leaves its splinters in you as it shifts even more dangerously towards the center of the room.
3. OBSTACLE: You pick up what appears to be a semi-intact book and it dissolves in your hands.
4: OBSTACLE: An enormous picture frame that used to be hanging on the floor is now directly in your path. Walking around it means you're definitely in the sinking floor, but walking on top of it means avoiding huge shards of broken glass.
5: HAZARD: Someone has placed a large plank of wood over one of the holes in the library floor. When you try to cross it, you barely manage to make it to the other side before it falls in. Oops
6: OBSTACLE: Suddenly, the smell of bile hits your sniffnode and triggers your gag reflex.
7: HAZARD: There's a loud BANG! from elsewhere in the mansion, and the room shudders.
8: HAZARD: You feel very dizzy all of a sudden. The room begins to shift and spin in your vision, leaving you stumbling.
9: OBSTACLE: You feel a sudden jolt in the palm of your hand, as though you've been electrocuted.
10: ITEM! Notify staff in discord!
1. ITEM! Notify staff in discord!
2. HAZARD: You stumble over the remains of a bookshelf, which leaves its splinters in you as it shifts even more dangerously towards the center of the room.
3. OBSTACLE: You pick up what appears to be a semi-intact book and it dissolves in your hands.
4: OBSTACLE: An enormous picture frame that used to be hanging on the floor is now directly in your path. Walking around it means you're definitely in the sinking floor, but walking on top of it means avoiding huge shards of broken glass.
5: HAZARD: Someone has placed a large plank of wood over one of the holes in the library floor. When you try to cross it, you barely manage to make it to the other side before it falls in. Oops
6: OBSTACLE: Suddenly, the smell of bile hits your sniffnode and triggers your gag reflex.
7: HAZARD: There's a loud BANG! from elsewhere in the mansion, and the room shudders.
8: HAZARD: You feel very dizzy all of a sudden. The room begins to shift and spin in your vision, leaving you stumbling.
9: OBSTACLE: You feel a sudden jolt in the palm of your hand, as though you've been electrocuted.
10: ITEM! Notify staff in discord!
Basement:
It requires a significant amount of digging and squeezing through a tight, nearly collapsed corridor to make it into the Basement. Surprisingly, the basement appears to have made it out of the fire in decent form. The cement floor is steady, though the racks of flimsy storage have melted from the heat into abstract shapes. The eerie iron cage is still standing, leaning to one side in a melancholy fashion. Behind it, the wall of the basement has been busted out into a steep, earthy drop-off leading to the catacombs. Watch your step.
LEVEL 4
Investigation Tables:
Quote:
Level 1 & 2 (roll 1d6)
1. ITEM! Notify staff in discord!
2. HAZARD: A rumbling from below shakes the whole basement.
3. OBSTACLE: You've stepped into a pool of something terribly sticky.
4: OBSTACLE: The slim entrance to the basement collapses behind you, and you need to hurry to open it back up.
5: HAZARD: In stepping around the cage to look down into the chasm, you feel a pressure on your lower back.
6: ITEM! Notify staff in discord!
1. ITEM! Notify staff in discord!
2. HAZARD: A rumbling from below shakes the whole basement.
3. OBSTACLE: You've stepped into a pool of something terribly sticky.
4: OBSTACLE: The slim entrance to the basement collapses behind you, and you need to hurry to open it back up.
5: HAZARD: In stepping around the cage to look down into the chasm, you feel a pressure on your lower back.
6: ITEM! Notify staff in discord!
Quote:
Level 3 (roll 1d8 )
1. ITEM! Notify staff in discord!
2. HAZARD: A rumbling from below shakes the whole basement.
3. OBSTACLE: You've stepped into a pool of something terribly sticky.
4: OBSTACLE: The slim entrance to the basement collapses behind you, and you need to hurry to open it back up.
5: HAZARD: In stepping around the cage to look down into the chasm, you feel a pressure on your lower back.
6: OBSTACLE: A couple of squeakbeasts give you quite the fright as they rush screaming from the basement opening and can't find an escape route.
7: HAZARD: A chunk of the ceiling falls next to you, crunching the cement flooring.
8: ITEM! Notify staff in discord!
1. ITEM! Notify staff in discord!
2. HAZARD: A rumbling from below shakes the whole basement.
3. OBSTACLE: You've stepped into a pool of something terribly sticky.
4: OBSTACLE: The slim entrance to the basement collapses behind you, and you need to hurry to open it back up.
5: HAZARD: In stepping around the cage to look down into the chasm, you feel a pressure on your lower back.
6: OBSTACLE: A couple of squeakbeasts give you quite the fright as they rush screaming from the basement opening and can't find an escape route.
7: HAZARD: A chunk of the ceiling falls next to you, crunching the cement flooring.
8: ITEM! Notify staff in discord!
Quote:
Level 4 (roll 1d10 )
1. ITEM! Notify staff in discord!
2. HAZARD: A rumbling from below shakes the whole basement.
3. OBSTACLE: You've stepped into a pool of something terribly sticky.
4: OBSTACLE: The slim entrance to the basement collapses behind you, and you need to hurry to open it back up.
5: HAZARD: In stepping around the cage to look down into the chasm, you feel a pressure on your lower back.
6: OBSTACLE: A couple of squeakbeasts give you quite the fright as they rush screaming from the basement opening and can't find an escape route.
7: HAZARD: A chunk of the ceiling falls next to you, crunching the cement flooring.
8: HAZARD: You're taken completely off balance by what you can only describe as an intangible 'push' from behind you.
9: OBSTACLE: Something draws your eye. The bars of the cage look much more bent than they did a second ago...
10: ITEM! Notify staff in discord!
1. ITEM! Notify staff in discord!
2. HAZARD: A rumbling from below shakes the whole basement.
3. OBSTACLE: You've stepped into a pool of something terribly sticky.
4: OBSTACLE: The slim entrance to the basement collapses behind you, and you need to hurry to open it back up.
5: HAZARD: In stepping around the cage to look down into the chasm, you feel a pressure on your lower back.
6: OBSTACLE: A couple of squeakbeasts give you quite the fright as they rush screaming from the basement opening and can't find an escape route.
7: HAZARD: A chunk of the ceiling falls next to you, crunching the cement flooring.
8: HAZARD: You're taken completely off balance by what you can only describe as an intangible 'push' from behind you.
9: OBSTACLE: Something draws your eye. The bars of the cage look much more bent than they did a second ago...
10: ITEM! Notify staff in discord!
Current West Outgrowth Activities
Investigation! Follow the rules below to play.
How to Play:
Each day, you can explore one section of the burnt-out mansion (North, West, East, South). The process is dangerous, as the structure of the building is crumbling. Roll dice as many times as you would like until you hit the catacombs, are forced to retire or otherwise decide to end your investigation for the night. You are welcome to search in groups or solo.
Each room has a structural integrity level between 1 and 4, with 1 being the least dangerous and 4 being the most dangerous. All rooms start at 1. When a player or party falls into the catacombs, the room level increases by 1.
Level 1-2: Roll 1D6 (2 items, 2 hazards, 2 obstacles)
Level 3: Roll 1D8 (2 items, 3 hazards, 3 obstacles)
Level 4: Roll 1D10 (2 items, 4 hazards, 4 obstacles)
Hit 3 hazards in a day: The floor where you're standing gives out, and you fall into the catacombs. You cannot make any more rolls for the day and must escape the catacombs before you can roll again.
Hit 2 (plus 1 per troll in your party) obstacles in a day: Retire to outside the hive; you cannot make any more rolls for the day.
If you search in a party, roll as a group rather than as individual trolls. The number of hazards and obstacles you encounter will be added to your group total.
If you are in a party and your teammate rolls a third hazard for your group: roll D10 to try and save your teammate! An 8,9,10 is a success - you pull them up and can keep rolling, but the room takes damage and increases by one level. A 5,6,7 means that you both fall in. And a 1,2,3,4 means that your whole party falls in. Whoops! The rest of your party can retire to rejoin you, or choose to continue on without you until they roll out as well. Your hazard count resets, but your obstacle count does not. Check your new obstacle threshold based upon your new party count. If the loss of your party members puts you over this threshold, you must retire for the day!
Quote:
Example: Action Team is a group of 3 trolls in a room rated 1. If they hit 3 hazards they may fall into the catacombs, and because they have a group of 3 they will have to retire if they hit 5 (2+3) obstacles during their investigation.
Troll A rolls a hazard, Troll B rolls a hazard, and Troll C rolls a hazard. Three hazards! Troll A decides to try and save their teammate and rolls D10. They get a 5. Troll A and C fall into the catacombs. The room's rating increases to 2. Troll B can continue to investigate alone. Their hazard count resets, but now they can only hit 3 (2+1) obstacles before they must retire because their two teammates fell into a big hole and they are the only member left in their party. sad
Troll A rolls a hazard, Troll B rolls a hazard, and Troll C rolls a hazard. Three hazards! Troll A decides to try and save their teammate and rolls D10. They get a 5. Troll A and C fall into the catacombs. The room's rating increases to 2. Troll B can continue to investigate alone. Their hazard count resets, but now they can only hit 3 (2+1) obstacles before they must retire because their two teammates fell into a big hole and they are the only member left in their party. sad