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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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=>[MINI-META] The Decaying North Outgrowth Goto Page: 1 2 3 ... 4 ... 10 11 12 13 [>] [>>] [»|]

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Hivestuck
Captain

Alien Datemate

PostPosted: Sun Mar 18, 2018 10:36 am
=> [MINI-META]The Decaying North Outgrowth

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You are now in the north outgrowth of a giant hive, situated in the most expensive land-dwelling part of Civisect City.

North Outgrowth Locations
Dining Block:
The dining block is near unrecognizable, as half of it has been crushed by the upper floor falling through. To navigate anywhere in this space, you must either navigate over top of the rubble (vaguely the second floor debris) or search in the layer underneath for clues at the banquet itself. Twisted glassware has been shattered and strewn under the bottom layer of the block, adding another level of danger for intrepid investigators. There is plenty of water damage from the salty sea - the dining block's huge windows are bent and twisted. The ocean wind whistles through them and flutters the charred remains of the curtains framing the scene.

LEVEL 4

Investigation Tables:

Quote:
Level 1 & 2 (roll 1d6)
1. ITEM! Notify staff in discord!
2. HAZARD: The top layer of "stuff" starts to creak, and you feel something give way just a couple of yards away.
3. OBSTACLE: You've got to be careful to step over a minefield of glass shards.
4: OBSTACLE: A number of squawkbeasts who are nesting near the open window take offense to your advances - their ability to divebomb makes investigation progress very slow.
5: HAZARD: You get a whiff of wet, low tide before hitting a squelchy, soft spot on the floor. It moans as you back off carefully.
6: ITEM! Notify staff in discord!


Quote:
Level 3 (roll 1d8 )
1. ITEM! Notify staff in discord!
2. HAZARD: The top layer of "stuff" starts to creak, and you feel something give way just a couple of yards away.
3. OBSTACLE: You've got to be careful to step over a minefield of glass shards.
4: OBSTACLE: A number of squawkbeasts who are nesting near the open window take offense to your advances - their ability to divebomb makes investigation progress very slow.
5: HAZARD: You get a whiff of wet, low tide before hitting a squelchy, soft spot on the floor. It moans as you back off carefully.
6: OBSTACLE: The curtains begin to flap, the whipping of the tattered cloth revealing a silhouette just outside the window.
7: HAZARD: A sudden gust of wind and rain from outside takes you by surprise. You take a wrong step and a beam snaps underneath your feet.
8: ITEM! Notify staff in discord!


Quote:
Level 4 (roll 1d10)
1. ITEM! Notify staff in discord!
2. HAZARD: The top layer of "stuff" starts to creak, and you feel something give way just a couple of yards away.
3. OBSTACLE: You've got to be careful to step over a minefield of glass shards.
4: OBSTACLE: A number of squawkbeasts who are nesting near the open window take offense to your advances - their ability to divebomb makes investigation progress very slow.
5: HAZARD: You get a whiff of wet, low tide before hitting a squelchy, soft spot on the floor. It moans as you back off carefully.
6: OBSTACLE: The curtains begin to flap, the whipping of the tattered cloth revealing a silhouette just outside the window.
7: HAZARD: A sudden gust of wind and rain from outside takes you by surprise. You take a wrong step and a beam snaps underneath your feat.
8: HAZARD: You try to adjust some of the fallen infrastructure and can hear the hive 'settling' in ways you weren't expecting.
9: OBSTACLE: You keep hearing deep, pained wheezing coming from somewhere. Is it coming from under the rubble? Or above you?
10: ITEM! Notify staff in discord!


Nutrition Block:
Much like the dining block, the nutrition block is worse for wear. Once clean and tidy, it is now primarily - stairs. The staircase has crashed through the majority of this block, creating something of an excavation puzzle for those brave enough to give it a try. Portraits from the walls of the stairwell lay face up and down, looking washed out, damaged by the elements and somehow quite abstract. Where you can see the original appliances and cabinetry you spot some surprisingly un-charred forms. It appears that a leak has saved some of this block and the adjoining blocks from being gutted by the fire lancing down the stairs. Everything reeks of mold and water damage, however, and there's a few inches of standing water that reeks at your feet.

LEVEL 3

Investigation Tables:

Quote:
Level 1 & 2 (roll 1d6)
1. ITEM! Notify staff in discord!
2. HAZARD: You put your foot on a stair and it immediately crumbles under your weight. Well...
3. OBSTACLE: The smell in here is horrendous. Whatever food was at the banquet came and went, but the water, creature infestation and huge thermal hull are giving you a serious gag reflex.
4: OBSTACLE: It takes you a while to fit your hand safely into a place where you can pull out rubble without dying.
5: HAZARD: What you thought was solid ground was 100% rot.
6: ITEM! Notify staff in discord!


Quote:
Level 3 (roll 1d8 )
1. ITEM! Notify staff in discord!
2. HAZARD: You put your foot on a stair and it immediately crumbles under your weight. Well...
3. OBSTACLE: The smell in here is horrendous. Whatever food was at the banquet came and went, but the water, creature infestation and huge thermal hull are giving you a serious gag reflex.
4: OBSTACLE: It takes you a while to fit your hand safely into a place where you can pull out rubble without dying.
5: HAZARD: What you thought was solid ground was 100% rot.
6: OBSTACLE: You step on something that makes a painful crunching noise in the shallow water.
7: HAZARD: You hear something ripping behind you and turn to see the wall with a few new puncture marks, as though someone has taken a shank to it multiple times.
8: ITEM! Notify staff in discord!


Quote:
Level 4 (roll 1d10)
1. ITEM! Notify staff in discord!
2. HAZARD: You put your foot on a stair and it immediately crumbles under your weight. Well...
3. OBSTACLE: The smell in here is horrendous. Whatever food was at the banquet came and went, but the water, creature infestation and huge thermal hull are giving you a serious gag reflex.
4: OBSTACLE: It takes you a while to fit your hand safely into a place where you can pull out rubble without dying.
5: HAZARD: What you thought was solid ground was 100% rot.
6: OBSTACLE: You step on something that makes a painful crunching noise in the shallow water.
7: HAZARD: You hear something ripping behind you and turn to see the wall with a few new puncture marks, as though someone has taken a shank to it multiple times.
8: OBSTACLE: You're getting some high ground on the stairs when everything starts to slide. Fortunately, you manage to get a grip, but a lovely painting falls onto the smushy floor. Ruined!
9: HAZARD: The water in the room begins to gurgle as it and flows into a fresh crack in the floor.
10: ITEM! Notify staff in discord!




Current North Outgrowth Activities
Investigation! Follow the rules below to play.


How to Play:

Each day, you can explore one section of the burnt-out mansion (North, West, East, South). The process is dangerous, as the structure of the building is crumbling. Roll dice as many times as you would like until you hit the catacombs, are forced to retire or otherwise decide to end your investigation for the night. You are welcome to search in groups or solo.

Each room has a structural integrity level between 1 and 4, with 1 being the least dangerous and 4 being the most dangerous. All rooms start at 1. When a player or party falls into the catacombs, the room level increases by 1.

Level 1-2: Roll 1D6 (2 items, 2 hazards, 2 obstacles)
Level 3: Roll 1D8 (2 items, 3 hazards, 3 obstacles)
Level 4: Roll 1D10 (2 items, 4 hazards, 4 obstacles)

Hit 3 hazards in a day: The floor where you're standing gives out, and you fall into the catacombs. You cannot make any more rolls for the day and must escape the catacombs before you can roll again.

[Catacombs Link (you must RP your escape before rolling for your next day's investigations)]


Hit 2 (plus 1 per troll in your party) obstacles in a day: Retire to outside the hive; you cannot make any more rolls for the day.

[Outside Link (you do not need to RP here if you are forced to retire for the day)]


If you search in a party, roll as a group rather than as individual trolls. The number of hazards and obstacles you encounter will be added to your group total.

If you are in a party and your teammate rolls a third hazard for your group: roll D10 to try and save your teammate! An 8,9,10 is a success - you pull them up and can keep rolling, but the room takes damage and increases by one level. A 5,6,7 means that you both fall in. And a 1,2,3,4 means that your whole party falls in. Whoops! The rest of your party can retire to rejoin you, or choose to continue on without you until they roll out as well. Your hazard count resets, but your obstacle count does not. Check your new obstacle threshold based upon your new party count. If the loss of your party members puts you over this threshold, you must retire for the day!

Quote:
Example: Action Team is a group of 3 trolls in a room rated 1. If they hit 3 hazards they may fall into the catacombs, and because they have a group of 3 they will have to retire if they hit 5 (2+3) obstacles during their investigation.

Troll A rolls a hazard, Troll B rolls a hazard, and Troll C rolls a hazard. Three hazards! Troll A decides to try and save their teammate and rolls D10. They get a 5. Troll A and C fall into the catacombs. The room's rating increases to 2. Troll B can continue to investigate alone. Their hazard count resets, but now they can only hit 3 (2+1) obstacles before they must retire because their two teammates fell into a big hole and they are the only member left in their party. sad

 
Wizardy Herbert rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Sun Mar 18, 2018 12:05 pm
DAY ONE HAZARDS: 1

Adamaz took his time to get to the briefing, which naturally caused him to miss it entirely. The hive was spookier than he remembered. He shrugged and strolled inside.

"I wonder what's in the nutrition block..."

He got as far as the stairs when his foot fell through a plank - he stumbled forward and his foot came free, tumbling down the stairs. He spilled into the nutrition block, now covered in dust.  

Wizardy Herbert

Wizardy Herbert rolled 1 6-sided dice: 4 Total: 4 (1-6)

Wizardy Herbert

PostPosted: Sun Mar 18, 2018 12:09 pm
DAY ONE OBSTACLES: 1

"Whoops."

Adamaz soon realized that the way to the nutrition block from the stairs toast. He shimmied around the rim of the edge of a crumbling mass of debris to get to the nutrition block proper.

This is fun, He thought to himself.  
Wizardy Herbert rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Sun Mar 18, 2018 12:13 pm
DAY ONE OBSTACLES: 2

Adamaz finally found a place he recognized: the hunger trunk. Good times.

He opened it and an absolutely devastating wave of fetid fungal rank followed. His eyes began to water. The memories.  

Wizardy Herbert

Wizardy Herbert rolled 1 6-sided dice: 6 Total: 6 (1-6)

Wizardy Herbert

PostPosted: Sun Mar 18, 2018 12:17 pm
DAY ONE ITEMS: 1

Adamaz poked a mushroom that had grown inside the fridge. It was a pretty big one, and quite slimy, sopping with pink goop. He gave it a sniff - it smelled good! He put it in his coat pocket for later.  
PostPosted: Sun Mar 18, 2018 12:18 pm
Adamaz finds:

Wizardy Herbert
    Mystery Goo
        Given the nature of the expedition, one would almost think this could be ectoplasm. If so, ectoplasm is sticky, pinkish, and smells like berries.
 

Hivestuck
Captain

Alien Datemate

Wizardy Herbert rolled 1 6-sided dice: 6 Total: 6 (1-6)

Wizardy Herbert

PostPosted: Sun Mar 18, 2018 12:21 pm
DAY ONE ITEMS: 2

There must be other tasty goodies in here, hidden by the Bad Smells. If there was one thing Adamaz didn't care about, it was smells - he plunged his hands deeper in to get at the very back, where the good stuff always is.

And he pulled out a piece of jewelry, with cool stones in it, and burned feathers. It ALSO was covered in slime. Choice. Done. Pocketed.  
PostPosted: Sun Mar 18, 2018 12:23 pm
Adamaz finds:

Wizardy Herbert
    Jewelry
        A testament to Erilyn's former wealth. Looters have already passed through the site and yet there are still pieces of jewelry lying around. Or perhaps the looters themselves were just very stylish. This piece in particular is a silver band with peridot studs. There look to have been feathered adornments as well, but those have since burned off.
 

Hivestuck
Captain

Alien Datemate

Wizardy Herbert rolled 1 6-sided dice: 3 Total: 3 (1-6)

Wizardy Herbert

PostPosted: Sun Mar 18, 2018 12:24 pm
DAY ONE OBSTACLES: 3

DAY ONE: GET!

Adamaz stretched his arms. Well, that's enough for the day.

Adamaz made his way back the way he came, spending a long time getting past the rubble like before, and super remembering the bad stair.

He took his treasures to the lawnring, unslung his backpack, and started on lunch. He figured maybe he shouldn't eat the slimy mushroom, though. Seemed a little spooky.  
purplerosesbeauty rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Sun Mar 18, 2018 1:12 pm
Acteon took charge of their little group of trolls, their lusus beside them as they rushed into the room. The dining block was in shambles, covered in debris and glass. But they could tell this used to be a pretty place. The ceiling had fallen in, and looking up they could see parts of the second floor. Yikes.

"Yuck, look at all this mess!" they said to their compatriots. As they approached the window, a bunch of squawkbeasts started calling up, and Acteon repeated their stupid cries back at them, squawking louder and nastier. "Stupid beasts!"


DINING BLOCK
OBSTACLES: 1/7
HAZARDS: 0/3
OBJECTS: 0/0
 

purplerosesbeauty

Springtime Spirit

zeflamigo rolled 1 6-sided dice: 6 Total: 6 (1-6)

zeflamigo

Interstellar Astronaut

PostPosted: Sun Mar 18, 2018 1:54 pm
"Careful!" Stemma shouted at Acteon from afar, not wanting to get close to the diving squawkbeasts. Instead, she ventured a bit further away, looking around some tables for other clues. Something small caught her careful eye.

"I spy with my little eye..." With gloved hands, she picked it up and showed it off to the rest of her search party. "Whatever this is!"

Quote:
Dining Block
OBSTACLES: 1/7
HAZARDS: 0/3
OBJECTS: 1/1
 
tenaciousgadabout rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Sun Mar 18, 2018 2:37 pm
Mallok watched the purpleblood confidently lift her treasure into the air.

”That is a neat-o ******** rock.”

As Mallok traipsed around the dilapidated hall, his hulking lusus walked through the entrance-way, having caught up with the group. The midblood walked over to him and gestured to the group.

”Perfect timing! Everyone, this is my lusus Borkuisinier, he's an amazing chef and certifiably strong as ********, he should be a great help to us!”

Borkuisinier offered up a small polite wave. As the juggalo went back to searching he heard a -SPLRCH- sound under his foot. Picking his foot up to inspect it, the ground offered up a low groaning noise as his weight left the spot.

”Well, that's certainly quite some odd s**t going on there.”

Quote:
Dining Block
OBSTACLES: 1/7
HAZARDS: 1/3
OBJECTS: 1/1
PARTY MEMBERS: Acteon, Guo, Fletch, Mallok, Stemma
 

tenaciousgadabout

Gl!tch~ rolled 1 6-sided dice: 4 Total: 4 (1-6)

Gl!tch~

Fashionable Genius

4,475 Points
  • Full closet 200
  • Signature Look 250
  • Hygienic 200
PostPosted: Sun Mar 18, 2018 2:48 pm
They had to start grouping up before Guouli really got the chance to respond. As others started streaming away, Guo got to be alone and comfortable enough to respond. He folded his arms behind his head. "Eh, had a thing in the punpun pits go sideways, so now the military thinks I'm a criminal." That Ammura chick just had it out for him. "I'm not wanted or any s**t like that, but fun is dead just because I hid in some vents for a while. Whatever. They can't bar me from Bloodfest and that's all that matters."

But it was pretty damn nice that someone could appreciate his scars. "Hey, broski. Let's check this area out and investigate the hell out of it." Maybe if he was good at it the feds would get off his a**. And he could hear voices... Definitely children.

As he stepped in, some squawkbeasts got up in his grill. "Hey!" He tried to keep them out of his face as they flew ******** birds!" Guo spat, wiping his face and smoothing out his hair to make sure they hadn't left any parting gifts.

Once he was sure that wasn't a concern, he leaned on the wall and smiled a toothy smirk at the other children in the room. "Hey, it's Pipsqueak and Pals! Nice rock, Gothy. Your lusus must be so proud."


Location: Diningblock
Hazard count: 1/3
Obstacle count: 2/7
Party members: Acteon, Stemma, Mallok, Fletch
Inventory: 1  
T-Kai rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Sun Mar 18, 2018 2:52 pm
Fletch tilted his head curiously, fins fluttering as he digested the information Guouli was giving him. Sounding ******** complicated if you asked him. It was good that his bro wasn't wanted, but it didn't sound good that fun was dead.

"Bloodfest is a ******** thrill, bro. Be aloft and terrible if they barred you, who'd I throw the most miracolous snowballs at then?"

And then birds. So many birds. Fletch made a grab for one in case they were a clue, but Toothdad chomped one in his maw and all Fletch could see was red animal blood, so maybe not. Watching his lusus chow down, Fletch let his eyes wander until it caught something shining that wasn't his lusus' teeth.

....was that ********' miracles mates!"

Examining the ribbon-wrapped item further, they looked like a bundle of letters. Fletch opened one up to see....text. Lots of text. And drawings of seadwellers being mauled. He puzzled over one for a few seconds, struggling both because of the childish handwriting and his own terrible literacy skills.

"Looks like these belonged to that Orphaner bro, judging by the happenings on these pages."

At least, that was his best guess.
Quote:

Location: Diningblock
Hazard count: 1/3
Obstacle count: 2/7
Party members: Acteon, Stemma, Mallok, Guouli
Inventory: 1
 

T-Kai

Timid Lunatic

16,050 Points
  • Timid 100
  • Peoplewatcher 100
  • Invisibility 100

Hivestuck
Captain

Alien Datemate

PostPosted: Sun Mar 18, 2018 3:12 pm
Stemma and Fletch find:

Kimbley Kitty
    A neat rock
        Could this be...? It is. A neat rock.


TanuKyle
    Threats from Children
        A packet of letters almost lovingly tied together with a ribbon. The actual contents are hysterical messages from children who've had their lususes killed to feed Gl'bgoly'b. Some of them have included drawings of a seadweller being maimed in a variety of ways.
 
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Historical & Archived Events

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