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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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Hivestuck
Captain

Alien Datemate

PostPosted: Sun Mar 18, 2018 10:47 am
=> [MINI-META]The Wrecked South Outgrowth

User Image - Blocked by "Display Image" Settings. Click to show.

You are now in the south outgrowth of a giant hive, situated in the most expensive land-dwelling part of Civisect City..

South Outgrowth Locations
Ballblock:
The ballblock is one of the most spacious blocks in the hive, transformed into a gutted open space that resembles the interior of a huge ribcage with its plethora of pillars and tattered, rotting curtains still hanging on. There has been obvious meddling in this room - furniture from other blocks of the hive has been tossed around. There is a good amount of graffiti and pieces cut out of the ballroom, possibly stolen by looters and Awassi enthusiasts hoping to have a piece of the mansion for themselves. The remains of a huge chandelier lies in the center of the room, its crystals completely picked off like a grape vine. Even the melted victrola has a few pieces hacked off of it.

LEVEL 4

Investigation Tables:

Quote:
Level 1 & 2 (roll 1d6)
1. ITEM! Notify staff in discord!
2. HAZARD: What you believe to be the remains of a rug is actually a fine layer of green mold. Your foot squishes right through it.
3. OBSTACLE: You reel back after feeling pain in your foot. Ah, a used needle. Great.
4: OBSTACLE: Looking through the fragrant pillows of discarded furniture, you 'find' a handful of rusty nails and a few slightly gummy potato chips.
5: HAZARD: One of the pillars in the room begins to creak loudly, threatening to buckle at its center.
6: ITEM! Notify staff in discord!


Quote:
Level 3 (roll 1d8 )
1. ITEM! Notify staff in discord!
2. HAZARD: What you believe to be the remains of a rug is actually a fine layer of green mold. Your foot squishes right through it.
3. OBSTACLE: You reel back after feeling pain in your foot. Ah, a used needle. Great.
4: OBSTACLE: Looking through the fragrant pillows of discarded furniture, you 'find' a handful of rusty nails and a few slightly gummy potato chips.
5: HAZARD: One of the pillars in the room begins to creak loudly, threatening to buckle at its center.
6. OBSTACLE: Something smells like smoke... You turn around to see that one of the old, raggedy curtains has fallen and is smoldering.
7. HAZARD: When you go to place a piece of furniture back down after inspecting it, the floor creaks unhappily.
8: ITEM! Notify staff in discord!


Quote:
Level 4 (roll 1d10 )
1. ITEM! Notify staff in discord!
2. HAZARD: What you believe to be the remains of a rug is actually a fine layer of green mold. Your foot squishes right through it.
3. OBSTACLE: You reel back after feeling pain in your foot. Ah, a used needle. Great.
4: OBSTACLE: Looking through the fragrant pillows of discarded furniture, you 'find' a handful of rusty nails and a few slightly gummy potato chips.
5: HAZARD: One of the pillars in the room begins to creak loudly, threatening to buckle at its center.
6. OBSTACLE: Something smells like smoke... You turn around to see that one of the old, raggedy curtains has fallen and is smoldering.
7. HAZARD: When you go to place a piece of furniture back down after inspecting it, the floor creaks unhappily.
8. HAZARD: Some kind of sad, bleating honk emerges from the remains of the victrola.
9. OBSTACLE: You hear footsteps tapping around you. The footsteps begin to get closer, corralling you into an unsafe area of the ballblock...
10: ITEM! Notify staff in discord!



Trophy Block:
It looks as though someone has used the wreckage of the Trophy Block as a place to sleep - at least for a little while. There is a tarp over top of the skylights that have all been blown out, although the effect isn't quite effective at keeping the elements out. The weather has done a number on this block, which was spared somewhat by the fire but absolutely destroyed by the chaos, looting and elements that followed the incident. The taxidermy that remains has been ripped to shreds, portraits and awards punched out, faded and bleeding out all over the floor. Cabinets and display cases that used to contain decorative weapons have been trashed and emptied, of course, and lay precariously every which way. There is a window that opens up to a view of the outside and the rest of Civisect, currently collecting mold and the trappings of insect webs.

LEVEL 3

Investigation Tables:

Quote:
Level 1 & 2 (roll 1d6)
1. ITEM! Notify staff in discord!
2. HAZARD: You realize that a stuffed nutcreature is actually not stuffed when it nearly chases you out the window.
3. OBSTACLE: You pick up a taxidermy antlerbeast head and an unfortunate amount of spiders pour out of it.
4: OBSTACLE: Upon the investigation of a portable recuperacoon, you note that it is not fresh.
5: HAZARD: The excitement upon removing an un-looted wooden training sword sticking out of the ground dissolves when you realize that a) the sword is fully rotten and b) there is now a big hole in the ground.
6: ITEM! Notify staff in discord!


Quote:
Level 3 (roll 1d8 )
1. ITEM! Notify staff in discord!
2. HAZARD: You realize that a stuffed nutcreature is actually not stuffed when it nearly chases you out the window.
3. OBSTACLE: You pick up a taxidermy antlerbeast head and an unfortunate amount of spiders pour out of it.
4: OBSTACLE: Upon the investigation of a portable recuperacoon, you note that it is not fresh.
5: HAZARD: The excitement upon removing an un-looted wooden training sword sticking out of the ground dissolves when you realize that a) the sword is fully rotten and b) there is now a big hole in the ground.
6: OBSTACLE: A stray gust of wind finally looses one of the tarps off of the window, which lands directly on top of you.
7: HAZARD: The smell of something burning startles you, causing the window-bugs to scatter. They scatter everywhere.
8: ITEM! Notify staff in discord!


Quote:
Level 4 (roll 1d10 )
1. ITEM! Notify staff in discord!
2. HAZARD: You realize that a stuffed nutcreature is actually not stuffed when it nearly chases you out the window.
3. OBSTACLE: You pick up a taxidermy antlerbeast head and an unfortunate amount of spiders pour out of it.
4: OBSTACLE: Upon the investigation of a portable recuperacoon, you note that it is not fresh.
5: HAZARD: The excitement upon removing an un-looted wooden training sword sticking out of the ground dissolves when you realize that a) the sword is fully rotten and b) there is now a big hole in the ground.
6: OBSTACLE: A stray gust of wind finally looses one of the tarps off of the window, which lands directly on top of you.
7: HAZARD: The smell of something burning startles you, causing the window-bugs to scatter. They scatter everywhere.
8: HAZARD: From below you, something begins thumping. The floor suddenly lurches.
9: OBSTACLE: A flash of red streaking light flickers outside before dissipating.
10: ITEM! Notify staff in discord!



Current South Outgrowth Activities
Investigation! Follow the rules below to play.


How to Play:

Each day, you can explore one section of the burnt-out mansion (North, West, East, South). The process is dangerous, as the structure of the building is crumbling. Roll dice as many times as you would like until you hit the catacombs, are forced to retire or otherwise decide to end your investigation for the night. You are welcome to search in groups or solo.

Each room has a structural integrity level between 1 and 4, with 1 being the least dangerous and 4 being the most dangerous. All rooms start at 1. When a player or party falls into the catacombs, the room level increases by 1.

Level 1-2: Roll 1D6 (2 items, 2 hazards, 2 obstacles)
Level 3: Roll 1D8 (2 items, 3 hazards, 3 obstacles)
Level 4: Roll 1D10 (2 items, 4 hazards, 4 obstacles)

Hit 3 hazards in a day: The floor where you're standing gives out, and you fall into the catacombs. You cannot make any more rolls for the day and must escape the catacombs before you can roll again.

[Catacombs Link (you must RP your escape before rolling for your next day's investigations)]


Hit 2 (plus 1 per troll in your party) obstacles in a day: Retire to outside the hive; you cannot make any more rolls for the day.

[Outside Link (you do not need to RP here if you are forced to retire for the day)]


If you search in a party, roll as a group rather than as individual trolls. The number of hazards and obstacles you encounter will be added to your group total.

If you are in a party and your teammate rolls a third hazard for your group: roll D10 to try and save your teammate! An 8,9,10 is a success - you pull them up and can keep rolling, but the room takes damage and increases by one level. A 5,6,7 means that you both fall in. And a 1,2,3,4 means that your whole party falls in. Whoops! The rest of your party can retire to rejoin you, or choose to continue on without you until they roll out as well. Your hazard count resets, but your obstacle count does not. Check your new obstacle threshold based upon your new party count. If the loss of your party members puts you over this threshold, you must retire for the day!

Quote:
Example: Action Team is a group of 3 trolls in a room rated 1. If they hit 3 hazards they may fall into the catacombs, and because they have a group of 3 they will have to retire if they hit 5 (2+3) obstacles during their investigation.

Troll A rolls a hazard, Troll B rolls a hazard, and Troll C rolls a hazard. Three hazards! Troll A decides to try and save their teammate and rolls D10. They get a 5. Troll A and C fall into the catacombs. The room's rating increases to 2. Troll B can continue to investigate alone. Their hazard count resets, but now they can only hit 3 (2+1) obstacles before they must retire because their two teammates fell into a big hole and they are the only member left in their party. sad

 
Gl!tch~ rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Sun Mar 18, 2018 12:56 pm
...Well. She had never expected to be back here. Mera felt as if she were in a dream, stepping into the ballblock. The burnt remains were barely enough to pull her out of that. Whatever her memories were of this space, of how glamorous she found it, it couldn't confirm or deny. It was just...gone. Empty. Chilling. Burned, looted. The sweeps had not been kind. No one would ever dance here again, that was for sure.

Hemera could almost imagine seeing her young self come in all those sweeps ago, so naive but earnest. If only she had any idea of what would lie ahead.

That boy who frustrates you will not just be that someday. And the boy you wished was there... Well, you'll still always wish he had been there. Even now, as she opened her notebook, she did wish Afryse was with her this time around. And Leeroi, well. An oddity, him not showing up. He would lighten the mood, maybe inspire her to hesitate less. And no opportunity to remind him not to drink anything. Alas.

She started noting the looks of the room, and looked to the skylights as she pressed forward. Unfortunately, she did not mind where she stepped, and sunk her foot through a moldy hole.

Hemera cursed. God, she hoped she wasn't stuck.


ImaginationsParadise
HELP


Location: Ballblock
Hazard count: 1/3
Obstacle count: 0/4
Party members: Eridia
Inventory: N/A  

Gl!tch~

Fashionable Genius

4,475 Points
  • Full closet 200
  • Signature Look 250
  • Hygienic 200
ImaginationsParadise rolled 1 6-sided dice: 4 Total: 4 (1-6)

ImaginationsParadise

Alien Garbage

21,050 Points
  • Devoted Fortune Seeker 400
  • Magical Gems 500
  • Are You Jelly? 500
PostPosted: Sun Mar 18, 2018 1:05 pm
Eridia entered the ballblock with a saddened expression. Oh how she could recall how beautiful the room was back then. It seemed as if it were yesterday that she had been invited to the masquerade. It could have been such a lovely night...

Yet it brought out the twisted in her. It killed almost every empathetic nerve on her body. There were only a few trolls she cared of and some of them were gone. The highblood sighed as she looked around, practically imagining her childish self roaming around with curios eyes. She chuckled sadly at the thought. Times had changed. She looked through the fancy cushions and found a handful of rusted nails stuck to her hand. Oh s**t.

Eridia bit down her lip, trying to muffle her scream. After taking the nails out, Eridia resumed walking around, wondering what could have been different if Gerard was still around. Hemera sinking on the floor made her snap herself out of of her clouded thoughts. Eridia clicked her tongue and admired her struggles before approaching the tealblood. "Are you for real?" Eridia huffed.

"I believe there are better things to do than stepping on... whatever that is." She chuckled before taking a hold of Mera and pulling her out of that... moldy (ha) situation. "You should thank me." Her tone was clearly showing how uninterested she was but, her face shifted into a happier one when she realized... "Guess what Hemera? You owe me one!" She had a cheeky smile on her face as she said this.

"You should thank me."

Obs: 0/3
Hzd: 1/3
Pty: Hemera

HIGl!tch~
 
Gl!tch~ rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Sun Mar 18, 2018 1:09 pm

Ah, yes. Speaking of going down memory lane. Of all people to pop up, it would have to be this one. A flash of the memory at the piano, where Eridia was being extra (like always) but harmless and almost... "Eridia-!" Mera held onto the purpleblood's hand and contributed as much as she could to get herself out of the hole.

Back on her two feet again, relieved for it, Hemera exhaled. Hopefully that was the worst blunder she'd make tonight. "Yes. Of course I'd thank you," she gave Eridia an incredulous look. Acting like Hemera wouldn't, or like it was something to lord over? Still a very strange troll indeed.

Hemera rolled her eyes and went back to her notebook. Structural details... She shut it again and looked at Eridia over her glasses (and boy could she not see a thing). "So, thank you, for taking the time to assist me when you were not obligated. I will remember that for the future."

She continued on, more mindful of her surroundings, logging more details. "Speaking of memories. The piano seems to be missing."

Something shattered under her foot and she brought it up to look. Bits of needle in her boot. And only fake feet, so she wouldn't feel a thing if it dug in any. She opted to sit down on a stable enough chair and, with a rag, carefully remove shards from the heel.


Location: Ballblock
Hazard count: 1/3
Obstacle count: 2/4
Party members: Eridia
Inventory: N/A  

Gl!tch~

Fashionable Genius

4,475 Points
  • Full closet 200
  • Signature Look 250
  • Hygienic 200
ImaginationsParadise rolled 1 6-sided dice: 5 Total: 5 (1-6)

ImaginationsParadise

Alien Garbage

21,050 Points
  • Devoted Fortune Seeker 400
  • Magical Gems 500
  • Are You Jelly? 500
PostPosted: Sun Mar 18, 2018 1:16 pm
"Hey, it's okay, it's okay! You're welcome! Guess it's just my way of being me~" She laughed, wiping a tear away. Eridia watched as Hemera wrote down notes and couldn't help but think of why was she doing that? "You know, this isn't the ball right? You don't need to be writing down clues." Eridia teased as she looked around near the pillars.

"I mean, that helps trolls with short term memory, thank glub IIII, have a perfect memory~" Eridia laughed once more, resting her weight on one of the pillars in the room. Suddenly it began to creak loudly, threatening to buckle at its center. Oh great, what had she done?

Obs: 2/3
Hzd: 2/3
Pty: Hemera  
Gl!tch~ rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Sun Mar 18, 2018 1:20 pm

"I will be writing a report for Lieutenant Diazzi later. I want plenty of notation or that. And you never know what connections one can make through recordkeeping... Plus the fact that some of these notes, the ones that have to do with ghosts, could come in handy if anyone freezes in a trying moment. Memory is not always reliable in moments of crisis."

Speaking of, Ms. Perfect Memory seemed to forget that they were in a decaying building. Hemera shooed Eridia away from the column so she wouldn't end up crushed underneath it. As she tried to keep the highblood in one piece, she came upon something else. At first she startled a little, at the shape and size, but, no, it was just a mount. Hm. Why would they mount a lusus? Was it someone's deceased parent or just sport? She opened her notebook again.

"I did notice the captain teasing you outside. I was impressed by how well you dealt with it." Especially since it was no secret among the trolls who had been at the masquerade ball that Eridia had formed a ridiculously quick attachment to the flamboyant serial killer.


Location: Ballblock
Hazard count: 2/3
Obstacle count: 2/4
Party members: Eridia
Inventory: N/A  

Gl!tch~

Fashionable Genius

4,475 Points
  • Full closet 200
  • Signature Look 250
  • Hygienic 200

Hivestuck
Captain

Alien Datemate

PostPosted: Sun Mar 18, 2018 1:23 pm
Eridia and Hemera find:

Gl!tch~
    Taxidermy
        The head of an enormous, leonine lusus mounted to an ebony frame. Just the part on display is the size of an adult troll's torso. The preservation on this taxidermy is so thorough, its survived the fire without a scratch.
 
Doutei rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Sun Mar 18, 2018 4:35 pm
Quote:
4: OBSTACLE: Upon the investigation of a portable recuperacoon, you note that it is not fresh.

"This hive is huge!" Demari remarked as she wandered down the hall holding Volkei's hand. It was a bit quick for her to show this kind of affection and normally it would take her a little longer than this to do so. But she was not holding his hand out of friendliness, no, but out of fear. Nervously they came to a halt in front of a set of doors and she nodded to her lusii to open it.

They entered the trophy room.

"What's this?" The blueblood crouched a little to examine an object. It appeared to be a recuperacoon of sorts. She squinted and climbed on it to get a better look, curious why such an object was in the trophy room. This motion was ill advised while she still held onto Volkei's hand and she found herself off balance.

"Ahh!" Demari squeaked as she fell in. Her eyes burned from the old sopor that remained inside and she gagged. Volkei's body was pulled in as well before her lusii swarmed over to try and catch them. This action backfired as it knocked a cabinet display over them and trapped them inside. Unfortunately, as the whole place looked a mess anyway, it fit right in with the ruined furniture.

"Ngh..." The blueblood winced as her head throbbed from the hit and she tried not to cry as she passed out. Then, as the sound of footsteps approached, the swarm hid to see if the newcomers were friends... or foes...

Block: Trophy Room
Obstacles: 1/3
Hazards: 0/3
Items: 0


((I know it's a bit dramatic but I needed a reason for why they entered and then disappeared!))
Yamashii

Green Minuet

Micillia

saedusk

Melancholies
 

Doutei

Melancholies rolled 1 6-sided dice: 1 Total: 1 (1-6)

Melancholies

Springtime Teenager

PostPosted: Sun Mar 18, 2018 4:41 pm
Quote:
1. ITEM! Notify staff in discord!

    To say Sarcel was on a warpath was an understatement to say the least.

    Much of the hive had deteriorated significantly, and she knew this going int it, but actually being exposed to the decay was... uncanny. She didn't like how much she recognized the interior and she didn't like the mental apprehension creeping through her mind. Ghosts. Of course ghosts existed, or else trolls like Glamis wouldn't be around.

    The question was when one of them would show up, if at all.

    As it was, she hadn't spoken a word since she entered the complex, not in response to anyone, not to her... group that she seemed to have acquired. Nahori was to be expected, Static less so, Kursha was mostly just a big why but Sarcel wasn't necessarily complaining. Having experienced trolls around was never a bad thing, usually.

    "Hm." Sarcel finally spoke, her throat sounding dry, "Seems like a child's been poking around in here." She looked around the debris for a moment before adding, "Alone, at least I don't see any signs of a lusus... unless it's a rather small one..." She was more or less mumbling to herself now...

    Quote:
    Location: Trophy Block
    Hazards: 0/3
    Obstacles: 0/6
    Party: Sarcel, Static, Nahori & Kursha

green minuet
micillia
saedusk
 
PostPosted: Sun Mar 18, 2018 4:49 pm
Sarcel has found:

Quote:
    Mysterious Hand Prints
        These fresh tracks are trollian in shape, but much smaller than those of the average troll. It looks like an especially clumsy child has been digging through the debris.
 

Hivestuck
Captain

Alien Datemate

ImaginationsParadise rolled 1 6-sided dice: 2 Total: 2 (1-6)

ImaginationsParadise

Alien Garbage

21,050 Points
  • Devoted Fortune Seeker 400
  • Magical Gems 500
  • Are You Jelly? 500
PostPosted: Sun Mar 18, 2018 4:50 pm
"Hmm, if you say so." The highblood didn't appreciate being shooed off, but if it kept her alive, then she'd forgive Hemera just this once. "Ugh, booooring! Seriously between reports and uniforms I don't know what's worst. " Eridia spat, crossing her arms. "I'm glad I just volunteered for this. I sure wouldn't want to be filing reports or whatever. Unless someone tells me to." She muttered that last part.

Eridia looked back at the tealblood with a perplexed expression. What? Was she... Complimenting her or somthing? "What? You thought I'd start crying and ruin my mascara because of Vidari?" Eridia raised an eyebrow and scoffed. "Whatever I said back there was to get him off my case alright? It's nothing to be proud of."

With a sigh she looked down at the ground thinking about Rutven. "Listen, out there, no matter how many things you do, others won't celebrate whatever good deed you've done. But they'll always point of your mistakes and tease you for it. Kursha's not the first one alright?" She said bitterly.

"I've already spent half my life mourning for Rutven... I'm not going to stand trolls who think I'm ridiculous for it. I have my reasons for coming back."

"I didn't come here to mourn. It won't bring him back no matter how much I want. And I do want him back." Eridia didn't expect her to understand her point. No one ever did. "I only come for answers, I'm not leaving without them." It's been far too long, and she was tired of it. She was tired of not knowing what could have really gone down here. What things didn't add up.

Eridia turned around to keep on searching, yet she accidentally stepped on the moss and her leg sank down.

"s**t!"

Obs: 2/3
Hzd: 2/3
Pty: Hemera
 
Green Minuet rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Sun Mar 18, 2018 4:54 pm
      User Image
      Captain Kursha Vidari


“Well, the mutants probably burnt with building.” Kursha offered as he sifted through the rubble. It seemed a safe assumption unless some wiggler had taking to use the abandoned hive as a playground. Then again—he searched the recesses of his memory—one of the mutant children had disappeared. It was possible they had escaped the fire after all.

As he tipped over a charred slab with an open toed boot, he discovered a still shiny blade underneath. Enough of the wreckage must have prevented it from the elements. Picking it up, he turned his gaze to Static and Nahori. Both trolls cautiously poked their way through the ruins, stiff and clearly on edge. A fiendish grin warped Kursha's face, and he crept over to the blueblood, whose back was currently turned. With an airy whistle, he pressed the cold, flat of the blade against the back of the corporal's neck.

Quote:
Location: Trophy Block
Hazards: 0/3
Obstacles: 0/6
Party: Sarcel, Static, Nahori
 

Green Minuet

Greedy Trickster


Hivestuck
Captain

Alien Datemate

PostPosted: Sun Mar 18, 2018 4:57 pm
Kursha finds:
Quote:

    Comically Large Boot Knife
        The only way this boot knife makes any sense is if one has comically large boots. Even then, it still raises some questions regarding its practicality... The knife itself looks ceremonial in nature.
 
Gl!tch~ rolled 1 10-sided dice: 9 Total: 9 (1-10)
PostPosted: Sun Mar 18, 2018 5:01 pm
"You're the last person I'd expect to go crying because of anything, actually. But he is the type to get under a person's skin, I've noticed. And you didn't give any evidence of even a little bit of that. I feel like if there's any place that could lend to vulnerability, it would be this one."

She did listen to what Eridia had to say, and Mera had to pity Eridia. Not for having to grow a thick skin; they all had to do that, and Eridia would need it considering her personality and penchant for thoughtlessness.

Hemera opened her mouth, then closed it. She sighed. "He was...certainly a troll who shared a lot of similarities with you, ones I don't think I've seen anyone else have." The kind of stereotypical highblooded dramatic notions, for sure. That level of dignity that almost turned into parody. "It would be hard to lose someone who clicks with you so well." Her mind turned to Afryse again.

"But if his ghost is here, do you think you will be able to vanquish him if you need to, since you also want him back?" she asked, words soft. Eridia was a child who tured a serial killer into a role model but she still deserved empathy.

Before she could pursue the topic any further, Eridia sank down into her own embarrassing moss portal. The floor creaked, and it felt...a little bendier than it should have. That and the unstable columns spoke volumes.

"Eridia!" The purpleblood was slipping down fast. Mera grabbed Eridia's wrist and hand, letting her notebook fall to the floor behind her. Hemera braced herself, willing her legs to be grounding enough but not too much to push her down through the floor too. "I've got you, Tsifer!" She started to pull, gritting her teeth as she did.


Location: Ballblock
Hazard count: 3/3
Obstacle count: 2/4
Party members: Eridia
Inventory: Taxidermy  

Gl!tch~

Fashionable Genius

4,475 Points
  • Full closet 200
  • Signature Look 250
  • Hygienic 200
Micillia rolled 1 6-sided dice: 2 Total: 2 (1-6)

Micillia

Dapper Duck

PostPosted: Sun Mar 18, 2018 5:06 pm
User Image Static Charge
Team Military Beans

Static screeched louder than he wanted as Kursha poked him with the knife. "W-what?!" Static stuttered, turning pale. He fell on the floor and looked at Kursha as the greenblood stood over him with a knife. Oh god, Kursha was going to make sure Static never became a Lieutenant, his joke had a punch line, but a knife line.

Static, still wide eyed, laughed hesitantly when Kursha broke out laughing. Static laughed a few times himself, quietly, hesitantly, before he held out his hand to the greenblood. "Can you help me up, Sir?" Static could feel the floor creak under his weight, and his voice rose a little, "Um, now?"

Block: Trophy Block
HAZARD: You realize that a stuffed nutcreature is actually not stuffed when it nearly chases you out the window.
Obstacles: 0/6
Hazards: 1/3
Items: 2  
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