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Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sun Apr 15, 2018 3:54 pm
Table of Contents

I. Tetsuhiko Hanzo | First RPC Profile | Retired
II. Kenshin Hyuga | Second RPC Profile | Active
III. Kagami Hari | Third RPC Profile | Retired
IV. Shouri Uchiha | Fourth RPC Profile | Retired
V. Satoshi Genburyuichirousuke | Fifth RPC Profile | Active
VI. Akaran Kaguya | Sixth RPC Profile | Active
VII. Nimure Aburame | Seventh RPC Profile | Active
VIII. Ume Ichikawa | Eighth RPC Profile | Retired
IX. Mizuchi Nobunaga | Ninth RPC Profile | Active
 
PostPosted: Sun Apr 15, 2018 3:56 pm
User Image

▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Tetsuhiko Hanzō
Nickname: Tetsu | The Iron Prince (Tetsuoji)
Famous Name: The God of Art and Beauty
Age: 21
Birthdate: November 8th
Gender: Male

Height: 5'3"
Weight: 603 lbs
Body: Human puppet

Nindo: "The day I became a puppet was the day I severed my strings."
Personality: Tetsuhiko is, first and foremost, an artist and a performer with a mind that is incredibly creative. His skills in the fine arts of sculpture, music, drawing, painting, etc. as well as his artisanal skills in puppet creation and theater cause him to be boastful of his talent. He seeks to create an age of renaissance art in the world where beauty is recognized supremely. He enjoys combat and refers to every battle as theater and every puppet as art. As an artist, he lives inside of his own head and has high aspirations for his artistic work.

Tetsuhiko's interpersonal behavior is larger than life because of his conviction that all of life is a performance on a stage. This leads him to be characteristically theatrical in most of his interactions with both comedic and dramatic effect. He is a free-spirited and even delusional individual who wishes to spread the viewpoint of extreme philosophical romanticism. Tetsuhiko gives all of his heart and soul into his passions. He has goals to release great beauty and creativity into the world around him. The world is a blank canvas for him to beautify.

He is also incredibly vain and arrogant and asserts that he is the god of art and beauty who must be worshipped in order to lift the world out of darkness. Because his body is an impeccably designed puppet with his soul and vital essence in a core of living flesh, he has become an immortal masterpiece of his own art. After shedding his mortal coil and forsaking his humanity, he believes that he is the world's only hope of becoming artistic and beautiful. He has seen the filth and ugliness in the world and will never rest until he washes it all away no matter who or what gets in his way. Because of his past traumas, Tetsuhiko is incredibly afraid of death and views it as humanity's greatest weakness. His goal is to maintain absolute self-preservation in pursuit of his goals.

Village: Uzushiogakure
Title: Jounin
Body Rank: A
First Class: Puppeteer
____Army of One The user makes use of their puppetry skills to become a one man army, increasing the overall output potential that their signature weapons can dish out by allowing them to control puppets according to one [1] rank above their own. In other words, at D-rank, they can control one puppet per hand, whereas other disciplines require both hands for one puppet. To maximize this potential, the users puppets gain a +3 weapon mechanism per puppet. Additionally, their chakra strings are significantly tougher than other puppet user's, making any chakra string technique act a rank higher. For D-rank, this bonus only works for techniques D rank and lower, C-rank for C rank and lower, B-rank for B rank and lower, A-rank for A rank and lower, and S-rank for S rank and lower.
Second Class: Bloodline
____Blood KnightYour bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals.

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Jiton

Chakra Pool: 1,210

Increased in SN basic/intermediate training missions and events.
[x]


2018 New Years Gift

January: +10 Chakra
February: +10 Chakra
March: +10 Chakra
April: +10 Chakra
May: +10 Chakra
June: +10 Chakra
July: +10 Chakra
August: +10 Chakra
September: +10 Chakra
October: +10 Chakra
November: +10 Chakra
December: +10 Chakra


Stamina Pool: 635

Increased in SN basic/intermediate training missions and events.
[x]

Chakra Element: Lightning | Earth
Chakra Color: Purple
Chakra Materialization: A radiant and godly indigo light.

Passive Status Increases:
• Strength ► 0
→ N/A
• Speed ► 0
→ N/A
• Reflex ► 0
→ N/A
• Fortitude ► 0
→ N/A

Strengths:
• Human puppet body
• Puppetry
• Defense
• Magnetism
• Iron sand
• Cunning
• Intelligence
• Multitasking
• Strategy
Weaknesses:
• Arrogance
• Vanity
Fears:
• Mortality
• Never creating a world of beauty and art
• Ugliness

Modifiers:
• Learn 4 extra Kugutsu techniques per post.
• 20 potential hazards resistance.
• Learn 4 extra Bloodline techniques per post.
• Learn 1 extra Doton [ Earth ] and Raiton [ Lightning ] ninjutsu per post.
Personal Attributes:
Wu Xing Disciple | User can manipulate all forms of earthen metal, not just ferromagnetic ones. Beyond this aesthetic change, the user can also perform bloodline techniques with simple somatic movements instead of handseals.
Deep Reserves | Gains a bonus of 100 Chakra
A Certain Magnetic Embrace | The user churns and manipulates the very earth below their feet passively per post, converting 3 feet of ground around them into iron sand per post. This increases by 3 feet every rank. In addition, the user can freely convert their Doton techniques into any metal they can magnetically control and thereby count them as bloodline techniques for 10 extra chakra per rank.

Granted PAs

• Flower Power | Tetsuhiko starts with an apprentice level in botany. (July 4th, 2017 Job PA)
• Timeless Toxins | Medium and heavy hazards made by Tetsuhiko have a longer shelf life and decay slowly over time. Heavy hazards decay in four days while medium hazards decay in two weeks. (B-Rank Puppeteer Hazard PA)
• Karuto's Skill | Sunakugare Halloween Event PA. Tetsuhiko gains one taijutsu style slot.
• Hunter's Instinct | Christmas 2017 PA. Tetsuhiko can always find one type of monster or creature's general direction from his location.


▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 13,400
AC: 74,250

Missions Complete: 46
D Rank :: 12
C Rank :: 5
B Rank :: 29
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete: {all start at 0}
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• VORTEX || → Strategist Operator
• Uzushiogakure Academy || → Director of the Fine Arts
• Botany || → Apprentice
• Medical || → Apprentice

Job Missions Complete: 0
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Kugutsu : : 09 / 19
• Ninjutsu : : 04 / 28
• Genjutsu : : 00 / 18
• Taijutsu Styles: : 00 / 03

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Hanzo Clan Katana
Weapon Range: 20 inches
Weapon Weight: 3 lbs
Weapon Size: 20 inches by 2 inches wide, 8 inch handle
Weapon Location: Left Hip


▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• 8 Kunai (Right thigh pouch)
• 7 Shuriken (Left thigh pouch)
• Uzushiogakure forehead protector (Belt buckle)
• Ornate, traditional clothing of the Hanzō clan with iron sand weaving
• Satetsu iron sand weaved scarf
• Right Hand Satetsu Armory B-Rank Enclosing Seal
___• 12.25 Tons of iron sand
• Left Hand Satetsu Armory B-Rank Enclosing Seal
___• 12.25 Tons of iron sand
• Right Palm Satetsu Armory B-Rank Enclosing Seal
___• 12.25 Tons of iron sand
• Left Palm Satetsu Armory B-Rank Enclosing Seal
___• 12.25 Tons of iron sand
• The Iron Funeral Grand Performance of Five Marionettes (Stored in medium scroll on back waist)

Event Items
• Island Sundae [x1] (Halloween 2017)
• Brontide Grass [x1 handful] (Halloween 2017)
• Halloween Library 2017
• +100 Chakra (Xmas 2017)

▬▬▬▬▬▬▬▬▬┤|ρ u ρ ρ є т • ∂ α т α|├▬
Custom Puppet Slots: 5/5
The Iron Funeral Grand Performance of Five Marionettes
The Indigo Secret Technique: Iron Funeral Grand Performance of Five Marionettes is a full collection of five puppets by Tetsuhiko Hanzo entirely constructed from iron with light iron plate skin and reinforced clog-free iron joints that can be entirely manipulated with chakra threads and magnetism and attached and detached. As a result of the iron and steel construction, these puppets are much heavier and sturdier than the average wooden doll so Jiton is used to mitigate the weight. Every puppet has space in their stomach cavity for ten gallons of iron sand that can be extracted from the mouth. In all of the launchers, gas, and blades of the Iron Funeral collection are poisoning chambers for hazards.These puppets are designed for tactical offensive and defensive cooperation and while each puppet can stand powerfully on its own their true power lies in unity. Each puppet has two symbols inscribed into the back of the neck, the indigo symbol of the Iron Prince (Tetsuoji). All of the puppets are uniquely designed and highly detailed making for a truly exquisite collection.


1. Character: Tetsuhiko Hanzo
Link to profile:[x]
5 base custom puppets | 2 custom puppets from Architect | 2 custom puppets from Master Artisan personal attribute

Puppet Name: Artemisia
Puppet Appearance: [x]

Puppet Description: Artemisia is a pawn and foot soldier of the Iron Funeral puppets. She has iron plate skin which provides strong reinforcement but weighs her down considerably, but by using magnetism her mobility can be drastically increased. Her joints are also constructed of a reinforced iron that is difficult to destroy and clog to restrict mobility. She also wears a corset designed torso armor to protect her constitution considerably. Inside of her chest is sixty-one iron organ keys which can be played through chakra threads or magnetism and the sound escapes through a pipe in her throat and mouth.

She is approximately five feet tall with her main weapon being an iron whip that is two feet long when constricted by extends to a maximum of thirty feet long with six-inch spikes all across it and a three-foot spike at the end. This whip can be hidden in her left palm and it can be used to slash or impale her enemies or attach to another Iron Funeral puppet. Hidden in her right palm is a three-foot sword for slashing or impaling but can also rotate rapidly like a drill. The animal face on her corset can be used as a poison gas bomb launcher by opening its mouth to fire fifty. She has a kunai launcher in her collarbone which fires up to one hundred kunai. She also has a triple pronged senbon launcher in her navel which can fire up to three hundred senbon.

Mechanism Summary:
• Spiked iron whip hidden and installed into the left hand.
• Sword with rotation mechanism hidden in right hand.
• Animal face symbol on corset as poison gas bomb launcher.
• Kunai launcher | 100 ammunition
• Senbon launcher | 300 ammunition



2. Puppet Name: Caesar
Puppet Appearance: [x]

Puppet Description: Caesar is the king of the Iron Funeral puppet set and the most defensively calibrated. Along with the other puppets in the set he has a 61 iron key pipe organ in his chest with a pipe in his throat for release through the mouth and reinforced iron joints. His skin is iron and he stands at a mighty seven feet making him a heavy, sturdy puppet. He has a large, hard-shelled steel armored torso with an opening in the back for up to three regular sized people. Tetsuhiko can comfortably use Caesar as puppet armor while manipulating other puppets. In his right hand he holds a three-foot broadsword and in his left, he holds a two-foot diameter globe. This globe is attached to his left palm by a thirty-foot chain hidden in his arm making it a powerful flail.

Within Caesar's skull is a chakra shield device that when channeled with D-A ranked chakra can create a shield over his skin and up to a thirty-foot diameter sphere. The chakra shield can protect against attacks at the level of chakra poured into it or below. For example, an A-Ranked chakra shield can protect against other A-Ranked attacks as well as E-B, but not S or S+. Located in his knees are two launchers, one for senbon with three hundred ammunition on the left and another for kunai with one hundred ammunition on the right.

Mechanism Summary:
• Globe flail that can extend up to thirty feet by a chain hidden in the left arm
• A chakra shield invention hidden in the skull
• Internal Chamber
• Kunai launcher | 100 ammunition
• Senbon launcher | 300 ammunition



3. Puppet Name: Penthesilia
Puppet Appearance: [x]

Puppet Description: Penthesilia is the queen of the Iron Funeral set and by far the most mobile and, arguably, the most powerful. The queen shares the same iron construction, internal pipe organ, etc. features that are signature to the Iron Funeral set. Located in her heels is a chakra-based speed mechanism which can be enhanced with C-A rank chakra to increase her overall movement speed. She moves at double her natural speed at C rank, triple at B-rank, and quadruple at A-rank. This allows her to run across the battlefield at blinding speeds and swing her blades equally quickly. In her hands, she holds two blades, one short sword, and one longsword.

Installed into her crown is a chakra mechanism that when C rank chakra is introduced to it can send out a shockwave out to a forty foot diameter to double the speed of the other Iron Funeral puppets. In the center of her right shin is one flash bomb launcher loaded with fifty ammunition. In her left shin is a senbon launcher loaded with three hundred ammunition. Installed into her chest is a kuani launcher loaded with one hundred ammunition.

Mechanism Summary:
• Chakra enhanced speed mechanism in heels of her feet.
• Chakra speed enhancing mechanism for her allies.
• One flash bomb launcher in her right shin.
• Kunai launcher | 100 ammunition
• Senbon launcher | 300 ammunition



4. Puppet Name: Io
Puppet Appearance: [x]

Puppet Description: Io is a rook of the Iron Funeral set and has the same attributes outlined in the general description above. She is designed for long-range combat support. She is a small, four foot tall puppet who rides a levitating steel chariot in a bullhead design that is roughly six feet tall and four feet wide. The bull's mouth opens wide to reveal three ranged cannons. One cannon is a flamethrower with four gallons of fuel that can spit a flame up to twenty feet in front of her. The second cannon is a water pump that can spray a sharp stream of water twenty feet ahead of her capable of cutting rock.

The third cannon is a cannon capable of firing explosive note filled cannonballs with twenty-five total ammunition. By pouring a D-A rank amount of chakra into the cannon balls their explosive power can be greatly enhanced. The fourth cannon is a triple nozzle senbon launcher with three hundred total ammunition content. All of these cannons can be used at the same time or individually.

Mechanism Summary:
• Flamethrower cannon
• Water pump cannon
• Chakra-enhanced cannonball cannon
• Senbon launcher | 300 ammunition
• Kunai launcher | 100 ammunition



5. Puppet Name: Castor
Puppet Appearance: [x]

Puppet Description: Castor is a knight of the Iron Funeral set with all of the signature qualities of the marionette set. He stands at six feet tall with his horse and appears to be a mounted knight. The steed and the knight are attached making them the same marionette. The horse's legs have strong reinforced steel spring-loaded pistons in them rather than the standard iron joints which make for faster movement. These pistons allow Castor to leap up to thirty feet in the air and return down to Earth for an attack, just as the knight chess piece does.

In his right hand, Castor holds a ten-foot long steel lance. Castor also wears very thick iron armor that is bulky and difficult to penetrate and D-A rank chakra can be applied to it to enhance its defenses. In the horse's mouth is a technique-attracting device that is chakra powered at D-A rank. If a C-Rank fireball is fired at Tetsuhiko the horse can emit a C-Rank amount of chakra through this device in order to pull it towards Castor.

Mechanism Summary:
• Spring-loaded piston legs for the steed
• Technique-attracting chakra mechanism
• Chakra-enhancing armor
• Kunai launcher | 100 ammunition
• Senbon launcher | 300 ammunition

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]
• Shunshin no Jutsu [ Body Flicker Technique ] | D-Rank | [ SN ]

Fuuinjutsu
• Fūnyū no Jutsu [ Enclosing Technique ] | S-Rank Training | [ SN ]
• Kaifū no Jutsu [ Unsealing Technique ] | S-Rank Training | [ SN ]

Jiton
• Jiba Soujuu [ Magnetic Manipulation ] | S-Rank Training [ SN ]
• Satetsu Soushi [ Iron Sand Creation ] | S-Rank Training [ SN ]
• Yondaime Kazekage's Gold Dust [ Unnamed ] | [ SN ]
• Toroi's Magnetic Shuriken [ Unnamed ] | E-Rank | [ SN ]
• Hagane Dama [ Iron Bullet ] | D-Rank | [ SN ]
• Teikou no Michi [ Electrical Resistance Method ] | [ SN ]
• Hagane Bunshin no Jutsu [ Iron Clone Technique ] | C-Rank | [ SN ]
• Hagane Bunshin Soujuu [ Iron Clone Manipulation ] | D-Rank | [ SN ]
• Satetsu Kesshuu [ Iron Sand Gathering Assault ] | B-Rank | [ SN ]
• Satetsu Shigure [ Iron Sand Drizzle ] | B-Rank | [ SN ]
• Satetsu Kyuu [ Iron Sand Coffin ] | B-Rank | [ SN ]
• Satetsu Soushiki [ Iron Sand Funeral ] | B-Rank | [ SN ]
• Satetsu Omori no Jutsu [ Iron Sand Clog Technique ] | B-Rank | [ SN ]

Kugutsu
• Kugutsu no Jutsu (Puppetry Technique) | E-Rank | [ SN ]
• Kuchiyose Kugutsu: Ichi (One) | D-Rank | [ SN ]
• Harigane Tachikiru (Forceful Severing of Wire) | E-Rank | [ SN ]
• Shiirete Siru (Replenishing) | D-Rank | [ SN ]
• Gyakukuchiyose Kugutsu (Unsummoning) | C-Rank | [ SN ]
• Kuchiyose Kugutsu: Ni (Two) | C-Rank | [ SN ]
• Akahigi • Kiki Sankaku (Red Secret Technique • Machine Triangles) | C-Rank | [ SN ]
• Kuchiyose Kugutsu: San (Three) | B-Rank | [ SN ]
• Kikou Junpuu (Light Shield Seal Mechanism) | B-Rank | [ SN ]

Raiton
• Teikou no Kuntou [ Electrical Resistance Training ] | E-Rank Training | [ SN ]

Doton



▬▬┤|C u s t o m J u t s u


Jiton
• Electromagnetism | A | [ SN ]
• Magnet Prison | A | [ SN ]
• Magnetic Suspension | C | [ SN ]

Kugutsu



▬▬┤|G e n j u t s u

{Your first Type's name}


{Your second Type's name}


▬▬┤|T a i j u t s u

{Style name here}
• {Stage progression / techniques learned}

▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 03 // 03
Puppetry
• S-Rank
1 Slot
• _______ → || [ SN ]
[ SN ]
Soft Physical
• S-Rank
1 Slot
• _______ → || [ SN ]
Strange Weapons [ Iron sand ]
• S-Rank
1 Slot
• _______ → || [ SN ]

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬

Tetsuhiko was born into one of the oldest noble clans of Sunagakure, clan Hanzō. Magnet release and the use of iron sand are the signature kekkei genkai of the main branch of the clan. The leader of the clan is the patriarch and/or matriarch who must be from the main line of the clan and possess the Jiton kekkei genkai. Tetsuhiko's father, Hachiro Hanzō, is the eighth and current patriarch of the Hanzō clan and Tetsuhiko's mother, Tetsuotome Hanzō, is the eighth and current matriarch. Hachiro was the eighth son of the seventh patriarch, Jin Hanzō, and inherited the leadership of the clan because his seven older siblings did not possess the Jiton kekkei genkai. This event almost brought the clan to ruin because for a long time there was no heir and Jin Hanzō was a generally ineffective clan leader who mismanaged clan resources. Hachiro's siblings were greatly jealous of him because of how favored he was over them. This caused a civil war between the siblings when Jin died prematurely and a ten-year-old Hachiro inherited the throne. Hachiro used his power in the village to banish his siblings and end the civil war and swore that his authority would never be questioned again.

Eight years later Hachiro married his same age cousin Tetsuotome who also possessed the kekkei genkai to ensure that Hachiro would have a proper heir of pure bloodline. Tetsuotome graduated from the academy at the age of seven and became a chunin at the age of eight and was considered a prodigious kunoichi and one of the most powerful ninja the Hanzō clan ever produced. By age sixteen she became a jonin ANBU and one of its highest-ranking members. She was known as the Iron Maiden of Sungakure because of her name and her powerful use of iron sand to encase her foes in torturous coffins before lacerating them to death with iron blades. She would also use her skill in bukijutsu for sword combat and heavy samurai armor to protect herself and charge into battle on the front lines with great ferocity.

After nine months of marriage and ruling the Hanzō clan the couple had Tetsuhiko, a boy who inherited Jiton and in line to become the ninth patriarch. His birth was celebrated greatly by the clan and he was spoiled by his parents, aunts, and uncles. Hachiro, a great clan head, was a good father to Tetsuhiko growing up and had high expectations that he would one day become his greater successor and perhaps the Kazekage. Tetsuotome, a once ruthless ANBU, retired from service during Tetsuhiko's childhood so that she could ensure that she would survive to see him grow up. Tetsuhiko was named after his mother and Tetsuotome often affectionately called him her little prince in reference to her naming him the iron prince.

Tetsuhiko had a content but sheltered childhood within the large estate of House Hanzō. As a child, he always had a crippling fear of those outside the village's walls coming into his home which has manifested over time. In his spare time, he would play a lot of board games such as chess and shogi with his family before far surpassing them with experience. He also took a liking to music and learned multiple instruments, namely the organ, piano, flute, and violin. His father taught him how to be a genteel, mannered gentleman and nearly overwhelmed him with etiquette lessons. Tetsuhiko also frequented many formal parties during his childhood to rub elbows with high society in Sunagakure. His mother was a caring figure, but a strict disciplinarian, likely trying to suppress her violent tendencies from her ANBU training. Tetsuhiko was also close with his maternal grandfather, Kazama Hanzō, a retired oinin and puppeteer who worked in a small puppet shop. Tetsuhiko would spend his weekends visiting his grandparents and helping Kazama keep up his puppet shop. Puppetry was always a respected tradition in the Hanzō clan.

Tetsuhiko was a great student in the academy who applied himself and always made good grades. His favorite extracurricular was to put on puppet performances and piano recitals for his teachers and classmates. Tetsuhiko was popular among his peers, although some students were jealous of him for being a rich kid. Some of Tetsuhiko's personality quirks stood out to his classmates and he was picked on, although not too severely.

Tetsuhiko graduated from the academy successfully and received his headband from Lady Ayame, the Kazekage. After that, he began his individual training and puppet crafting before becoming a student of Bastet Miyamoto. He did his basic training and journeyed to Takumi with her. Once he returned he went to the training grounds for further honing of his skills and met Zhi Zenshin, Taylor Childe, Masato Umechika, and Hikaru Koi. He then entered a five-way spar and became friends with them. After this, there was a combat tournament for all of the genin of Sunagakure. His first battle was with Zhi Zenshin who he defeated and then he fought Atsuma Ket and lost the second round. After the tournament, a Jinchuriki spectator died and released the Ichibi. Tetsuhiko fought the Ichibi with all nine of his puppets firing hundreds of kunai at it along with his crush, Sadayo Soga. When Shukaku was successfully sealed he formed a squad with Zhi and Hikaru under Bastet's leadership, forming Team Bastet.

He trained for some time in Team Bastet and went on numerous missions with Bastet-sensei, Zhi, and Hikaru. During this time he fought the skeleton king and the snow queen who had been terrorizing the village continuously. He also took a test administered by Bastet-sensei and was named Chuunin by Lady Ayame, the Kazekage. After that, he began training under Bastet-sensei to become an Oinin.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sun Apr 15, 2018 4:02 pm
▰ Tetsuhiko Hanzo | Customs
Custom Points Used: 6/8 Custom Jutsu and 5/5 Custom Puppets


Custom Jutsu

Character: Tetsuhiko Hanzo
Technique Name: Iron Sand Clone Technique
Rank: B
Type: Ninjutsu
Element: Jiton
Description: A clone of the user or any other target which takes on the necessary colors for the sake of deception. Unlike the Satetsu clan's Iron Clone technique, this clone is more loosely built to allow for flexibility at the cost of "solid durability". The clone must be created from a source of metal sand after performing the necessary hand seals. Because of its malleable design, it is capable of manipulating its form to some degree for the sake of capturing those who engage it in close quarters combat, for example. The user can pay half the cost of this technique to fully reconstruct a clone if it is destroyed in battle as long as they do so immediately after it has been destroyed. Otherwise, the clone remains functional as long as it is in the same topic as the user. No more than three Iron Sand Clones may be active at a time.

Character: Tetsuhiko Hanzo
Technique Name: Puppet Magnification Technique
Rank: B
Type: Kugutsu
Element: Maruton
Description: By applying a significant amount of chakra to their puppet after performing hand seals with one hand per puppet, the user can transform their puppet(s) to become larger versions of their self. Cannot become more than five times the original size and only up to two puppets can be transformed per use. This transformation lasts for up to seven [7] posts unless the puppet becomes badly damaged in this form or if the user ends the technique early. The cost can be repaid to extend the transformation duration for another seven [7] posts. Must know Combination Transformation Technique to learn. Can only use this technique five times per battle.

Character: Tetsuhiko Hanzo
Technique Name: Iron Fists of the Black Desert
Rank: X [ Trained as B ]
Type: Ninjutsu
Element: Jiton | Raiton
Description: The Satetsu clansman can sculpt two iron fists while mixing Jiton and Raiton chakra together to create two iron sand fists that can be manipulated using a small and limited electromagnetic field concentrated on the fists. The iron fists are supercharged with electricity equal to the amount of chakra used to make the technique. The electric charge lasts for a total of ten of the Satetsu's posts.

Character: Tetsuhiko Hanzo
Technique Name: Melee Iron Fists of the Black Desert
Rank: E
Type: Training
Element: Jiton
Description: This is an augmentation technique that allows the Satetsu to use their simple and complex hand-based taijutsu through the Iron Fists of the Black Desert. The costs of the taijutsu technique still apply and once this augmentation technique is activated then it lasts for five of the Satetsu's posts. The taijutsu used through these fists are enhanced by a wider surface area provided by the iron fists.

Character: Tetsuhiko Hanzo
Technique Name: Black Desert Coffin
Rank: S+
Type: Ninjutsu
Element: Jiton
Description: Tetsuhiko quickly surrounds the target(s) with a massive amount of iron sand brimming with indigo-colored chakra. The iron sand that surrounds the enemy then forms a black box the size of a building that is five stories tall. Hundreds of spears then lacerate the foe from within the black coffin.


Custom Puppets

The Indigo Secret Technique: Iron Funeral Grand Performance of Five Marionettes is a full collection of five puppets by Tetsuhiko Hanzo entirely constructed from iron with light iron plate skin and reinforced clog-free iron joints that can be entirely manipulated with chakra threads and magnetism as well as attached and detached. As a result of the iron and steel construction, these puppets are much heavier and sturdier than the average wooden doll so Jiton is used to mitigate the weight. Every puppet has space in their stomach cavity for ten gallons of iron sand that can be extracted from the mouth. In all of the launchers, gas, and blades of the Iron Funeral collection are poisoning chambers for hazards. These puppets are designed for tactical offensive and defensive cooperation and while each puppet can stand powerfully on its own their true power lies in unity. Each puppet has the indigo symbol of the Iron Prince in their necks. All of the puppets are uniquely designed and highly detailed making for a truly exquisite collection.

Puppet Slots: 5/5
Puppet Name: Tetsuhiko Hanzo
Puppet Appearance: [x]

Puppet Description: Tetsuhiko Hanzo's soul was transferred into a core of living flesh through sacrifices and dark rituals required by a taboo kugutsu technique. This core is a six-inch iron cannister containing some of Tetsuhiko's flesh as well as his source of chakra and physical stamina. A seal designed in indigo ink as 鉄 おじ (Tetsuoji, Iron Prince) is placed on the top of the canister and contains his entire chakra and stamina supply as well as his inborn kekkei genkai of magnet release. The core can be placed into other puppets in a pinch, but if the core is destroyed then Tetsuhiko is killed with it. The canister containing the core is iron and heavily armored and placed in this specialized human puppet's chest in the core of the body. The inside of the living core contains rubber to protect the organs from electricity.

Tetsuhiko Hanzo is a human puppet constructed of aluminum, iron, and steel. In the center of the chest is an armored sphere that when an E-S rank amount of chakra is applied to it creates a chakra shield over the skin. This device holds and protects the canister that is the core of living flesh. This armoring sphere can also be opened through the back as a trapdoor method to allow the living core to escape. The puppet has a steel skeletal system based on regular human anatomy. The joints are also constructed from steel in a balljoint anti-clogging fashion but are detachable. Encasing all of this is aluminum skin covered in a realistic-appearing synthetic skin with matte. This bisque doll is the pinnacle of artisanal puppet craftsmanship with synthetic hair and realistic glass eyes. It is clothed in fine iron sand fashioned clothing. The puppet itself is quite sturdy and weighs about six hundred pounds. Most of the weight comes from the reinforced steel skeleton.

The puppet looks to be twenty-one years old and is five feet and three inches tall. Upon first glance, the puppet appears almost entirely human when fully clothed but obviously does not age, require sustenance, or sleep. When the torso and arms are revealed joints are noticeable and the body looks more puppet-like. The puppet does tire out though if the chakra and stamina pools of the living core are depleted, but they will regenerate as is typical of humans. The arms and legs have a single mechanism which allows them to punch and kick harder and rapidly by applying an E-S rank amount of chakra to the mechanism. The feet and hands are constructed entirely from steel to enhance their close combat effectiveness. The arms can also split apart to make four arms that can rotate rapidly. Three-foot long sawblades that can act as swords are hidden in the quadrat of forearms. All four blades have to be in use at once making it a single mechanism. When the arms rotate the blades become a power saw and deadly close range weapon.

In the center of his top arms' palms reveal nozzles for a flamethrower. The flamethrower is powered by a nature summoning seal which supplies the flame. The nozzles have two modes, the stream mode or the spread mode. When in stream mode, the flame can travel up to fifty feet in front of the nozzle thinly. When in spread mode, the flame blasts over a massive thirty feet-wide spread but only up to eight feet in front. On the bottom set of hands, the palms reveal water pump nozzles supplied by a nature summoning seal of water. The nozzles have two modes like the flamethrower with stream and spread. A tight and thin stream can be fired out of the nozzles with tremendous natural cutting power that reaches up to thirty feet ahead. The spread modes allow the water to cover up to thirty feet wide but only up to eight feet ahead, this is effective for flooding a space. The flamethrower and the water pump alike each have twin nozzles that must act in unison making each only a single mechanism. These mechanisms are only accessible when the arms are split.

In Tetsuhiko's open stomach cavity are ten tightly wound iron coils with steel blades on the ends of them. They replace where the intestines would be and are wrapped around a pole that connects to the wires. The pole acts as a battery that Tetsuhiko can introduce an E-S rank amount of raiton chakra into. When the battery is filled with raiton chakra it conducts the coils with violent electricity. These ten bladed coils can extend up to thirty feet, pierce targets with ease, and even constrict and trap them. The coils and the battery form a single constructed mechanism and can only operate as one.

Mechanism Summary:
• Steel sphere chakra shielding mechanism in the chest with trapdoor function.
• Close combat enhanced limbs.
• Splitting arms.
• Hidden forearm blades.
• Fuuin flamethrower.
• Fuuin water pump.
• Sharp chakra battery-powered electrical metal cables.

Puppet Name: Caesar
Puppet Appearance: [x]

Puppet Description: Caesar is the king of the Iron Funeral puppet set and the most defensively calibrated. Along with the other puppets in the set he has reinforced iron joints. His skin is iron and he stands at a mighty eight feet making him a large, heavy, and sturdy puppet weighing slightly over two thousand pounds. He has a large, hard-shelled steel armored torso with an opening in the back for up to three regular sized people. Tetsuhiko can comfortably use Caesar as puppet armor while manipulating other puppets. In his right hand, he holds a three-foot broadsword and in his left, he holds a two-foot diameter globe. This globe is attached to his left palm by a thirty-foot chain hidden in his arm making it a powerful flail. The flail can extend up to thirty feet and is covered in ten five inch spikes that can be revealed.

Within Caesar's skull is a chakra shield device that when channeled with D-S ranked chakra can create a shield over his skin and up to a thirty-foot diameter sphere. The chakra shield can protect against attacks at the level of chakra poured into it or below. Hidden in Caesar's left forearm is a collapsible legionnaire scutum-style shield that can extend up to eight feet tall of reinforced steel sheet metal. Caesar's blade, Gladius, can extend up to ten feet in an instant as well as retract back to its standard three feet equally quickly because of the latching mechanisms in the sword. In the center of his left shin is a bola launcher meant to ensnare the ankles of an incoming target. In the center of his right shin is a poisonable smoke bomb launcher.

Mechanism Summary:
• Globe flail with spikes.
• A chakra shield invention in the skull.
• Internal chamber.
• Collapsible scutum.
• Extendable gladius.
• Bola launcher | five ammunition.
• Smoke pellet launcher | fifty ammunition.

Puppet Name: Penthesilia
Puppet Appearance: [x]

Puppet Description: Penthesilia is the queen of the Iron Funeral set and by far the most mobile and, arguably, the most powerful in terms of offensive potential. The queen shares the same iron construction features that are signature to the Iron Funeral set and stands at five feet and five inches tall. Located in her heels is a chakra-based speed mechanism which can be enhanced with C-S rank chakra to increase her overall movement speed. This allows her to run across the battlefield at blinding speeds and swing her blades equally quickly. In her hands, she holds two blades, one short sword, and one longsword.

Installed into her crown is a chakra mechanism that when C rank chakra is introduced to it can send out a shockwave out to a forty foot diameter to double the speed of the other Iron Funeral puppets. In the center of her right shin is one flash bomb launcher loaded with fifty ammunition. Her chest contains a kunai launcher that can rapidly fire up to one hundred kunai one at a time. Her face can also open up to fire a seven-foot diameter net with a wire attached to a battery that a D-S rank amount of raiton chakra can be supplied to in order to electrify the net. The battery is stored in her somach with the net and act as one mechanism. In both of her feet, she has stilettos in her high tapering heels. The heel daggers can also be launched and replaced.

Mechanism Summary:
• Chakra-enhanced speed mechanism.
• Chakra speed enhancing mechanism for her allies.
• Flash bomb launcher | fifty ammunition.
• Electrified net launcher.
• Kunai launcher | one hundred ammunition.
• Left stiletto | twenty ammunition.
• Right stiletto | twenty ammunition.

Puppet Name: Castor
Puppet Appearance: [x]

Puppet Description: Castor is a knight of the Iron Funeral set with all of the signature qualities of the marionette collection. He stands at six feet tall with his horse and has the aesthetic of a mounted knight. The steed and the knight are attached making them the same puppet. The horse's four legs have strong reinforced steel spring-loaded pistons in them rather than the standard iron joints which make for faster movement. These pistons allow Castor to leap up to thirty feet in the air and return down to Earth for an attack.

In his right hand, Castor holds a ten-foot long steel lance. Castor also wears very thick iron armor that is bulky and difficult to penetrate and D-S rank chakra can be applied to it to enhance its defenses. In the horse's mouth is a technique-attracting device that is chakra powered at D-S rank. If a C-Rank fireball is fired at Tetsuhiko the horse can emit a C-Rank amount of chakra through this device in order to pull it towards Castor. Castor can drastically extend his lance from ten feet to thirty feet and back to its original length instantly because of his internal mechanisms which emulate an asp. He has a rapid single fire kunai launcher in the center of his chest supplied with one hundred ammunition. In his back is a fan device that is poisonable and capable of releasing a thick and dense black smoke fog that can cover the area that Castor is riding through. In his mouth is a three shot rapid fire senbon launcher.

Mechanism Summary:
• Spring-loaded piston legs for the steed.
• Technique-attracting chakra mechanism.
• Chakra-enhancing armor.
• Extendable lance.
• Kunai launcher | one hundred ammunition.
• Smoke machine
• Senbon launcher | five hundred ammunition

Puppet Name: Io
Puppet Appearance: [x]

Puppet Description: Io is of the Iron Funeral set and has the same attributes as the other members of the set. She specializes in long-range combat. She is a small, four foot tall puppet who rides a levitating steel chariot in a bullhead design that is roughly six feet tall, four feet wide, and seven feet long. The bull's mouth opens wide to reveal five powerful cannons. One cannon is a flamethrower supplied by a nature summoning seal that can spit a flame up to twenty feet in front of her. The second cannon is a water pump that can spray a sharp stream of water twenty feet ahead of her capable of cutting rock that is also supplied by a nature summoning seal.

The third cannon is a cannon capable of firing explosive note filled cannonballs with twenty-five total ammunition. By pouring a D-S rank amount of chakra into the cannon balls their explosive power can be greatly enhanced. The fourth cannon is a triple nozzle senbon launcher with five hundred total ammunition content. The fifth cannon is a double nozzle kunai launcher with three hundred ammunition supplying it. All of these cannons can be used at the same time or individually. The bull can also retract its cannons to capture targets in its mouth with an internal chamber that can fit up to three average-sized humanoid targets. Once they are trapped inside then all of the cannons can be used upon them from within. To assist with capturing targets, there is a D-S rank chakra-powered suction device.

Mechanism Summary:
• Flamethrower cannon.
• Water pump cannon.
• Chakra-enhanced cannonball cannon. | Twenty five ammunition.
• Kunai cannon | Three hundred ammunition.
• Senbon cannon | Five hundred ammunition.
• Internal chamber.
• Suction device.
 
PostPosted: Sun Apr 15, 2018 4:03 pm
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                        ▰ PERSONAL DATA

                        Full Name: Kenshin Hyūga
                        Famous Name: The Shinobi Sentinel | Kenshin Hyuga of the Tenseigan | Lightning Sage
                        Age: 29
                        Birthdate: September 8th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Hair Color: Black
                        Eye Color: White
                        Height: 6'3"
                        Weight: 179 lbs

                        Bloodline: Byakugan | Tenseigan
                        Implant: Hatake | Raiu | Ranton [ Seal of Loss ]
                        Sage: Human Path
                        Demon: Seal of Loss [ Gyuki ]

                        Non-Combat Outfit: Men's Black Kimono
                        Combat Outfit: Men's Black Kimono


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Let justice be done, though the heavens fall."
                        Personality: Kenshin Hyuga, the once enraged crusader for justice, has grown into a man of meditative philosophy. While still a stoic and serious man of the law he has eliminated his heated wrath and cold deep resentment through intensive meditation. His mastery over the enlightenment of the Tenseigan, Evergreen's natural energy, and the virtues of Reiken no Michi have allowed him access to the wisdom that he lacked before. These sources of enlightenment, as well as the personal relationships he inadvertently forged with Ada Rio-Kyuri, Kojiro Kanzaki, Selina Rosewater, Shiro Chosokabe, and Jay Park, have allowed him to overcome the deep residual pain from his abusive childhood in the Gimangakure Prison that previously drove him to extremism.

                        Kenshin believes in the absolute pursuit of justice and that man should behave in accordance with nature. He also believes that the only objects within his complete control are his own thoughts and composure. The prospect of losing his poise and virtue is what he fears most. He is stalwart, unyielding, and steadfast in the completion of his duties as a sentinel. He is also highly industrious, prefers solitude, and has a negative habit of building up walls around him that he has to consciously work against.

                        He is a sannin shinobi of immense power but is highly restrained in its usage. He refuses to take the lives of others and is much more open to the prospect of redemption in others than he was before. He has bound his soul to the legendary blade Getsuruito and will limit his acquisition of additional weapons and power to focus wholly on his spirit sword. Kenshin is also much more deeply compassionate, believing in helping his fellow man, and that people should be treated with just fairness. Unlike previously, Kenshin has become much more contemplative and reads philosophy from wide sources including the tenets of Evergreen, the virtues of Bushido, and the teachings of Ninshuu. He has a much more whole and complete approach to legalism and justice as a result.

                        Kenshin is a philosopher, sage, and seeker of truth and justice who will not rest until he has achieved such.

                        Old personality description.
                        Kenshin's two primary personality traits are a respect for authority and a hatred of rebellion. While these two features may be good on their own Kenshin takes them to such extreme lengths that they become almost evil. He is obsessed with upholding the law and punishing those who break it. Kenshin is a man of sterling moral character and honesty to the point where he would turn himself into the authorities if he broke the law. He is absolute and fanatical in his misguided and self-destructive pursuit of justice.

                        He lacks a sense of self-reflection because reflective thought through reading and intellectual pursuits are their own form of rebellion, which Kenshin shuts out. In addition to a lack of self-awareness and exploration, he lives an entirely solitude and chaste existence with no amusement. His only vice is the occasional cigarette, almost to remind others that he is human. His main form of joy in life is exacting justice and performing his duties which he is meticulous about. He is incredibly focused on his profession as a law enforcer in order to atone for what is missing in himself.

                        His entire existence consists of walking and watching, he is the sentinel, the watchman, the guardian, and the executor of justice. His moral foundation is based upon legalism, the law is his source of moral distinction. In addition to this, he is also a deeply religious man which is a piece of his complex need for authority. He is fiercely loyal to Arashigakure and the Arashikages and will carry out any order to its full conclusion. He would take his own life if the Arashikage ordered it.

                        Since he was born inside of a prison to convict parents he has an inferiority complex because he was born outside of the social order of a village. Since he was brought into the world as an outsider he saw only two ways of dealing with society and that was either by attacking it and guarding it, he chose to guard it with his life. It is because of all of these factors that he is as incredibly hardened as he is. He is incapable of love and companionship in any form because of his harsh upbringing. Kenshin's characteristic hot temper, rage, and wrath are a product of his past that he chooses not to deal with therapeutically and instead use it as fuel for his zealous enforcement of the law.

                        He is a completely orthodox juggernaut of the law who will never rest until Arashigakure is purged of criminals.

                        Village: Arashigakure | Lightning Empire
                        Title: Sannin | Lord of Nohara | Lord Commander of the Pale Citadel
                        Local Reputation: 500 Fame [ A-List Local Hero ]
                        B List Local Hero: You're a welcomed visitor no matter where you go. People go out of their way to say hello to you and the opposite sex sometimes flirts in public. Your Local Hero rewards from previous titles are doubled except for the ryo intake of businesses/rights, only gaining 1.3. In addition, you can learn about any events that happened within the village topic by asking NPC.

                        A List Local Hero: You're considered a national treasure to your homeland. You're celebrated as one of the greats, equal in fame to the Kage in some senses if you aren't one yourself! This title takes the increases from the B List hero's In addition, if you own a local business or have mining/plantation rights, your weekly profit is multiplied by 1.5. Since you are such a trusted figure, you are also able to learn S+ rank techniques without Kage permission. You can also create up to three legendary items for the village rather than one.

                        Global Reputation: 656 Fame [ A-List Famous Hero ]
                        B List Famous Hero: You have caught the full attention of every government in the world. You are frequently respected as a dependable shinobi who is willing to help people of all nations. In return, you are paid double the amount of ryo for international missions and gain 25% extra experience (XP) from such assignments.

                        A List Famous Hero: You're an internationally renown hero. It seems like every soul across the shinobi world knows your name and you will be remembered fondly in history. You maintain the benefits from your B List status and since you are so well known, you are forever able to hire a squadron for 5,000 less ryo.


                        Biography: Kenshin was born in a prison in Gimangakure to convict parents with his father serving a life sentence and his mother in and out of parole/correctional for petty theft crimes and prostitution. His father, Hayate Hyuga, was a respectable ninja from Kumogakure who achieved the rank of Jounin and completed a substantial amount of missions for the village. He was beloved by everyone in his community for his rebel charm and wit. Hayate was known by his comrades as the "lone survivor" because he completed five dangerous missions where he was the only squad member to return alive. On the fifth mission, his two best friends from his original Genin squad were brutally killed in front of him and Hayate was left alive.

                        His immense survivor's guilt and post-traumatic stress overwhelmed him to the point where he ran from the village and became a rogue ninja. Hayate was then considered a dangerous deserter and hunted by the Oinin forces of Kumogakure. Hayate grew tired of being the hunted and sought the become the hunter by becoming a pirate in the Land of Water. Over the course of ten years, Hayate became the captain of the "Black Wind" ship and plundered greatly from the Land of Water. One day, he entered Gimagakure to sell the plunder and enjoy his wealth in a brothel before it was suddenly invaded by the local police and he was apprehended. Hayate was charged with a life sentence in the prison for numerous counts of murder and theft.

                        Within the prison, Hayate met a captivating gypsy woman named Kimidori who was renowned in Gimagakure for traveling in a caravan, telling fortunes, and orchestrating scams resulting in theft as well as prostitution. Eventually, a child was conceived between them and Kimidori gave birth nine months later. Kimidori raised Kenshin within the prison as well as her caravan in an endless cycle of lawlessness and abuse. Kimidori was eventually locked up for good when Kenshin was six years old. Kenshin grew up in an abusive environment around prisoners, Kimidori's fellow gypsies, and various other unsavory characters. Kimidori and Hayate were neglectful of Kenshin and he had no one to turn to except the prison guards.

                        The prison guards looked at Kenshin with apathy at best and disdain at worst, but Kenshin viewed them as heroes. With age, he grew to admire them and despise his family. At the age of ten, he would do anything to avoid the other prisoners who would hurt him by assisting the guards with chores like cleaning the cellars. Kenshin would salute and aid the guards at any opportunity and some of them grew to enjoy his dedication and company. By the age of twelve, he was allowed to sleep in the guard barracks and they taught him to read by showing him the legal and disciplinary codes of the prison. While the guards were strict and far from compassionate, Kenshin finally felt at least a slight sense of comfort and belonging. This created an even further rift between him and his parents, but it mattered not to Kenshin.

                        When he turned to the age of fourteen, he abandoned his family in the prison in the hopes of becoming a sentinel of shinobi. He went to seek out his father's family in Kumogakure and entered the village on their reluctant graces, but changed his last name from Hyuga to Kosei just to shed the former identity. It was also the condition of the family who did not want a prison urchin to besmirch their noble reputation. Kenshin quickly enrolled in the academy and worked incredibly hard against numerous obstacles, but ended up succeeding despite his many disadvantages in life. Law, order, justice, those were the codes of honor that he lived by. He spent his days at the shinobi academy and his nights learning basic reading, writing, and arithmetic education in tutoring. He also worked odd jobs to make a small income and sustain himself in his run-down apartment in the projects village provided housing.

                        When he graduated from the academy, Kenshin was given his headband by the Raikage Shiro Chosokabe. Lord Shiro also carved a cloud symbol into his rapier and declared him a guardian of Kumogakure's laws from that day forward. He was honored by this and joined the Kumogakure Police Department (KPD). After doing several police missions with Ada Rio-Kyuri and Hachiro Hirohiko he was sent as second in command of a squadron under first in command Ada. Kenshin, Ada, Hachiro, Selina Rosewater, and Tsukiko Asahina were dispatched to Seizan and witnessed the carnage left by the UHV. Kenshin took Selina and Tsukiko back to the village and alerted the Raikage of the attack. Kenshin then made the choice to follow the Raikage's orders to rebel against the daimyo who would not allow them to attack the UHV in Seizan. They then returned to Seizan and Kenshin teamed up with Selina in an assault force and killed a platoon. When they rendezvoused with the others, Shiro promoted him to Chuunin which was a proud moment in his life.

                        After the battle and promotion, he re-forged his rapier into a Hyuga and gentle fist calibrated sword. After the Nibi was released and re-sealed and the daimyo was assassinated, Kenshin joined Jay and Jeon and helped establish Arashigakure. The Chuunin Kenshin fought off daimyo loyalists, revolutionaries, and barbarians while quelling uprisings as a police officer. For his loyal police service and excellence in battle, he was promoted by the Arashikages Jay and Jeon to Jounin and later given the title of ANBU Police Force Initiate. He completed many missions in the Police Force before moving up to Shadow. Now he seeks to become the ANBU Captain and will pave a path of righteous justice before he takes that ultimate title.


                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ Expert: Rapier → The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense.
                        ► Signature Style: Sen Gekiretsu Nagareboshi
                        Second Class: Bukijutsu
                        ▱▰▱ Mystic Hero → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single activation.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3
                        Third Class: Bloodline
                        ▱▰▱ Blood Knight → Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single activation.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3
                        ▱▰▱ Dedicated Disciple → If this class is taken as the first and second class, then the user takes 2 disciplines from this class and an additional bukijutsu style. These masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9. In addition, they gain one of the following Specialization options. Only 1 can be chosen.

                        A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.
                        ► Sen Gekiretsu Nagareboshi | Tetsunami Ryu | Reiken no Michi

                        Chakra Pool: 5,000
                        +250 From Sage System
                        +150 from Channeling Martial Skill

                        Stamina Pool: 5,000
                        +250 From Sage System

                        Sage Chakra Pool: 1,500
                        Chakra Element: Lightning | Water | Wind
                        Chakra Color: Blue
                        Chakra Materialization: Dark blue aura.

                        Stats:
                        • Strength ► 10 [ Gyuki Passive Cap ]
                        → +6 from 13 Buki Style Slots, +3 from 10 Tai Styles, +2 from Yatsuori Style
                        • Speed ► 09
                        → +6 from 13 Buki Style Slots, +3 from 10 Tai Styles
                        • Agility ► 09
                        → +6 from 13 Buki Style Slots, +3 from 10 Tai Styles
                        • Endurance ► 10 [ Gyuki Passive Cap ]
                        → +6 from 13 Buki Style Slots, +3 from 10 Tai Styles, +2 from Yatsuori Style

                        Strengths:
                        • Gentle Fist
                        • Byakugan
                        • Tenseigan
                        • Swordsmanship
                        • Bukijutsu
                        • Taijutsu
                        • Close Combat
                        • Determination
                        • Precision
                        • Senjutsu
                        • Raiton
                        Weaknesses:
                        • Honest to a self-incriminating level.
                        • Lack of skill in genjutsu.
                        • Moral opposition to genjutsu use in combat, but will use it for interrogation.
                        Fears:
                        • Losing his composure and control over his own thoughts.
                        • Failing to meet the obligations of his duties.

                        Modifiers:
                        • Learn 12 extra bukijutsu techniques per post. (Bukijutsu Specialist)
                        • Learn 6 extra bloodline techniques per post. (Bloodline Class)
                        • Learn 6 extra of one technique type of your choice (Ninjutsu) per post. (Bloodline class)
                        • Learn 2 extra taijutsu techniques per post. (Hyuga optional PA)
                        • -10 cost to bloodline techniques. (Bloodline Class Specialization)
                        • Clan techniques can be performed with one-handed seals. (Hatake Implant)
                        • Clan members may learn an additional [1] Raiton and [1] Bukijutsu technique per post. (Hatake Implant)
                        • The Raiton Techniques the user performs appear the same color as the user's chakra. (Hatake Implant)
                        • Complex techniques performed gain the same bonuses as simple techniques. (Raiu Implant)
                        • Lightning based techniques may be used in the same manner as Mystic Hero allows. If the user is of Mystic Hero discipline, the user's Lightning/Buki Korabo is decreased to once every two posts. (Raiu Implant)
                        • The strength and endurance stats of the templar are boosted by [2] each when defending the faithful or a house of worship of their religion for the entire duration of the battle. (Templar of Evergreen)
                        • Templars of the taijutsu or bukijutsu have techniques of their class's type reduced by [5] chakra or stamina per body rank (maximum of 30) and can only reduce techniques by up to [1] rank with a minimum cost of [5]. This applies only to only one technique type. (Templar of Evergreen)
                        • Wounds sustained by the host the previous post have status effects removed at a rate of 1 stage per post. Open wounds, including bleeding close in two posts. If an additional status of the same type is applied before fully healed, the status is renewed to it's full stage and effect. This effect passively draws from Gyuki's chakra reserve.
                        • The Seven Sword Dance is auto-learned without consuming a Bukijutsu Slot up to the user's body rank learning capacity.
                        • The user's storm release PA Conductive Destruction has it's cool down cost removed and cost reduction is increased to 10 instead of five.
                        • The user's Strength and Endurance Caps are 10 at base rank.
                        • Gyuki's Eight Fold Style grants [2] stat points when stage three is mastered and another [2] stat points in stage six is mastered.

                        Personal Attributes:
                        ▱▰▱ Piercing Accuracy | The clansman is more proficient than his fellow clan members at striking tenketsu. One's gentle fist application allows them to reduce 1.5 times the amount of chakra spent in a juken strike instead of 1.25. For example, if one spends 100 chakra on a gentle fist technique, the attack robs the target of 150 instead of the 125 normal clansmen would reduce.
                        ▱▰▱ Purest Lineage | The clansman's thoroughbred lineage allows them access to the Byakugan without the use of a hand seal, chakra cost, or activation. In addition, should they unlock the Tenseigan, they may have 50% less reserves to maintain it than other clan members and may also activate the Tenseigan without the use of a hand seal, chakra cost, or activation.
                        ▱▰▱ Physical Prowess | The Hyuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot.
                        ▱▰▱ Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
                        ▱▰▱ Thundering Justice | Lightning-based techniques used by the Hatake are granted a concussive blast in the form of a sonic boom upon impact. This concussive blast has a range of five feet per rank of the parent technique. Those within the area of the blast have a knock-back effect applied if their body rank is lower than the parent technique. In addition, deafness is applied upon impact for two posts.
                        ▱▰▱ Tsunami of Justice | Kenshin gains access to the water element.
                        ▱▰▱ Ionic Blade | The user's bukijutsu and basic combat weapon strikes may be made complex to add their lightning element to the attacks. This causes tiered paralysis on contact equal to the rank of the technique it is paired with.
                        ▱▰▱ Blessings of Valor | As a world-famous hero, you are forever bestowed with an extra reward in arc, timeskip, and guildwide events.
                        ▱▰▱ Short-Circuiting Juken | For an additional amount of chakra that is half of the amount spent for the original technique, Hatake chidori raiton can be applied to complex juken techniques to inject the enemy's body with lightning. The Hatake's chidori raiton inflicts a tier of full-body paralysis that is equivalent to the technique's rank up to the second tier. This paralysis lasts for two posts per rank of the technique at a maximum of six posts. Applying Chidori chakra to the Juken consumes a second offensive activation.
                        ▱▰▱ Storm Sage | Lightning techniques cast while in sage mode and when enhanced by nature chakra burn brighter and inflict a tier of blindness that is equivalent to the technique's rank. This blindness lasts for two posts per rank of the technique at a maximum of six posts.
                        ▱▰▱ Stern Spirit | Reiken no Michi virtue states cost one rank less in stamina to activate and maintain. The stamina cost of the virtue states cannot be reduced beyond this.
                        ▱▰▱ Raijin Drum | While in human sage mode, Kenshin is able to self-korabo one lightning technique, one wind technique, and one water technique into one three-times powerful truth-seeking orb. This consumes the chakra of the three techniques on his nature chakra reserves but only one offensive action. This can only occur once for every three posts.
                        ▱▰▱ Conduction Mastery | Kenshin is able to self-korabo his lightning and water techniques more efficiently by paying 10 less chakra when one raiton and one suiton are combined.
                        ▱▰▱ The Grand Order | Status effects affect the templar by [1] tier lower at a minimum of tier 1 when defending their religion's faithful and their houses of worship. This PA is only obtained by grand templars and is automatically obtained once that title is granted.
                        ▱▰▱ Eye of the Storm | When using techniques or abilities based on the water and-or lighting element, including ranton and other bloodline techniques their rank is increased depending on the proximity to the user. When 20-25 feet from the user, techniques are increased by one rank in strength, when 5-10 feet from the user, techniques are increased by two ranks.

                        ▰ JOBS AND MISSIONS

                        Ryo: 531,000
                        XP: 163,600

                        Shinobi Missions Complete: 25
                        D Rank | 0
                        C Rank | 1
                        B Rank | 13
                        A Rank | 1
                        S Rank | 10

                        Narrative Missions Complete: 346
                        D Rank | 0
                        C Rank | 0
                        B Rank | 20
                        A Rank | 0
                        S Rank | 326

                        Combat Data: 2
                        D Rank | 0
                        C Rank | 0
                        B Rank | 1 V
                        A Rank | 0
                        S Rank | 0
                        S+ Rank | 1 V

                        Crafting Trees
                        • Weaponsmithing || → Grandmaster

                        Crafting Profession Missions Complete:
                        E Rank | 27
                        D Rank | 25
                        C Rank | 0
                        B Rank | 0
                        A Rank | 18
                        S Rank | 11

                        Career Profession Titles
                        • Special Ops || → Police Force | Tactician | Shadow [ Retired ]
                        • Religion || → Devotee of the Children of Evergreen | Grand Templar of the Children of Evergreen | Devotee of Lightning Ninshu

                        Career Profession Missions Complete: 145
                        D Rank | 13
                        C Rank | 10
                        B Rank | 27
                        A-Rank | 0
                        S Rank | 95

                        Mission, Training, Event, Endgame, and Profession Claims

                        Missions Claim: [ x
                        Half ]
                        Training Claim: [ [x]
                        [x][x][x]
                        [x]
                        [x]
                        [x]
                        [x]
                        [x]
                        [x]
                        [x]
                        [x]
                        [x]
                        [x]
                        [x]
                        [x]
                        [x]
                        [x]
                        [x]
                        [x] ]
                        Professions Claim: [ x
                        [x]
                        [x]
                        [x]
                        [x]
                        [x] ]
                        Endgame Claim: 142,000 Total
                        Third Class (20,000 XP)
                        11 PAs (22,000 XP) (10 unused PAs)
                        700 Chakra (14,000 XP)
                        1,700 Stamina (34,000 XP)
                        250 Ninjutsu Slots (48,000 XP)
                        15 Custom Technique Slots (6,000 XP)
                        150,000 Ryo (10,000 XP)
                        Events Claim:
                        2018 New Years Shinobi Nations: +60 to chakra and stamina.
                        December 2018 Holiday Reward: +50 to chakra and stamina, +2 styles.
                        April Fool's Day 2019: +50 chakra.
                        One Year Anniversary 2019: +1 Bloodline PA, +150 chakra, +2 tai/buki styles, +1 New PA.
                        Kogarashi Uzushiogakure Attack (from Tetsuhiko): +10 technique slots [x]
                        Easter 2019: +10 technique slots
                        July 4th, 2019: +1 Taijutsu style
                        Kogarashi Finale: +10,000, +1 New PA, +1 Taijutsu style
                        Half Decade of Peace Timeskip: +1 New PA, +100 Chakra
                        Thanksgiving 2019: +1 New PA, +100 Chakra
                        Stats Beta Test: +30,000 Ryo x2, +10 training coupons
                        Holiday Rewards 2019: +25 training coupons x2, +30,000 Ryo, +1 New PA x2 [x]
                        200 Members Benchmark: +400 Chakra. +200 Stamina [x]
                        SR Two Year Anniversary: +400 Chakra [x]
                        Halloween 2020: +2 Taijutsu Styles [x]
                        Christmas 2020: 8 C-Rank Guards x 2 [ 16 guards for the Pale Citadel ], 1 S+ Siege Weapon x2 [ 2 siege weapons for the Pale Citadel ], +5 custom slots [x]
                        Land of Iron Finale: +100 Global Fame, 120,000 Ryo [x]
                        Conflict in Konoha: +3 S+ siege weapons
                        [x]
                        SR Three Year Anniversary: 3 Taijutsu Styles | 30,000 Ryo
                        [x]
                        Halloween 2021: 90,000 Ryo [x]
                        Pale Citadel Kage Summit: 180,000 Ryo
                        [x]
                        Christmas 2021: 7 Taijutsu Styles
                        [x]
                        Ozy Birthday Celebration: 90,000 Ryo [x]
                        Halloween 2022: 10 custom slots, 1 variable rank technique
                        [x]
                        Thanksgiving 2022: 4 PAs
                        [x]


                        ▰ INVENTORY

                        • Arashigakure Forehead Protector (Right breast as badge)
                        • Arashigakure Police Force Badge (Left breast)
                        • White lion ANBU mask
                        • 50 Kunai and 50 Shuriken
                        • Lantern
                        • Provision kit
                        • Uniform
                        • Handcuffs
                        • Ankle shackles
                        • Police baton
                        • Zip tie handcuffs
                        • Standard katana with dragon handle
                        • Tanto
                        • Shield
                        • Mace spray
                        • Pack of cigarettes
                        • Lighter
                        • Two trench knives
                        • Gauntlets
                        • Hyuga training scroll

                        Weapon Specs

                        Weapon Name: Getsuruitō
                        Weapon Type: Katana & Rapier [ Reiken Spirit Sword ]
                        Weapon Size: 38 Inches Total | 30 Inch Blade | 8 Inch Hilt
                        Style Categorization: Medium Sword
                        Weapon Weight: 3 lbs
                        Stat Increase: +2 Speed
                        Elemental Affinity: Lightning
                        Description: Getsuruitō (月涙刀, Moon Tear Sword) is a legendary sword that was reworked and merged with the standard-issue Kumogakure Police Department officer rapier commissioned to Kenshin Kosei named Purity. The original form of the sword is a steel and dark blue katana with a bronze crossguard and dragonhead handle. It also has a rapier form that was refined from Purity and is entirely constructed from steel with a dark blue handle and basket hilt. The katana and rapier forms are the same size and constructed of the same materials. Getsuruito was considered a legendary artifact by the people of Seizan as it was wielded by an ancient general. When the rusted blade was awarded by the locals to Kenshin Hyuga he discovered that it had the unique ability to merge with and empower one other weapon. When the katana was reworked to its fullest potential it had the abilities of his own weapon in addition to incredible lightning abilities.
                        Ability Summary:
                        Righteous Sword of the Sentinel [ Senchineru no Seigi no Ken ] | Rank E | Bloodline | Spiritual
                        All forms of Hyuga techniques including the gentle fist can be used through the sword for the 10 posts that this technique is active. This means that strikes involving the blade cause physical damage including stab wounds as well as seal tenketsu points and any other effects of the technique used through the sword. An additional 5 chakra can be applied to the blade to prevent it from causing physical damage from thrusting but instead seal tenketsu points and inflict pain similar to a stab wound in the area struck but slashing attacks can still cause damage. Half the resource cost of techniques from the rapier style of Sen Gekiretsu Nagareboshi applied allows the technique to carry the tenketsu sealing effects of a same-rank palm strike such as a B-Rank carrying 64 Palms effects. Getsuruito must be in its rapier form to use this ability and 5 chakra can be spent upon activation of this technique to transform it as such. The Righteous Sword of the Sentinel technique has a 10 post duration before necessitating re-activation and costs an E-Rank amount of chakra. The initial activation of this technique consumes an action but all subsidiary abilities of the technique do not.

                        Smiting Blade of the Night Watch [ Naitō Otchi no Sumittinguburēdo ] | Rank X | Bukijutsu [ Lightning ] | Spiritual
                        When this technique is activated it crackles violently with night blue lightning for the entire duration. The electricity from the blade also forms bolts of lightning over the body of the user and appears to supercharge them. Whenever the blade is swung or thrust over the duration the user can fire a concentrated blast of ten bolts of lightning to accompany the strike equal to the rank applied but for only half the cost to initiate the technique. Hatake, Raiu, and Sage enhanced lightning can pass through the blade and apply to these lightning bolts. The bolts cause a thunderously deafening sonic boom and can inflict tier 2 burns upon direct contact with the lightning. Additionally, these lightning bolts can be freely applied to all complex bukijutsu for no action cost to smite enemies. The only action cost is when the technique is activated and all subsidiary abilities of the technique do not consume actions and only chakra. This ability can be used in both forms of Getsuruito.

                        Draconic Sabre of Moon Sundering [ Getsu Sandaringu no Dorakonikku Seibā ] | Rank X | Bukijutsu [ Lightning ] | Complex
                        This is the original ability of the ancient Getsuruito blade and thus requires the original katana form. 5 chakra can be spent to transform the blade to its original form upon activation of this technique. Crackling and thunderous dark blue lightning can be applied to the katana's edge at any rank and the same lightning can form a dragon head formed from electricity over the body of the user for 10 posts. This allows all spiritual techniques the sword comes into contact with to be slashed through and even cut in half at the same rank despite the complex nature of the technique. For half of the original cost to activate the technique a same-rank spiritual electrical energy slash can be sent out from the slash of the blade. This same cost can be applied to any complex bukijutsu to achieve the same effect. The original 10 post activation of this ability consumes an action but all subsidiary abilities do not.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Fri Jun 01, 2018 2:39 pm
                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 325 / 355
                        • Genjutsu | 06 / 61
                        • Taijutsu Styles | 21 / 22
                        • Bukijutsu Styles | 07 / 12

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E
                        • Clone Technique [ Bunshin no Jutsu ] | Rank E
                        • Transformation Technique [ Henge no Jutsu ] | Rank E
                        • Magic Cloak of Invisibility Technique [ Kakuremino no Jutsu ] | Rank E
                        • Mechanical Eight Trigrams Formation [ Karakuri Hakke no Jin ] | Rank E
                        • Escaping Skill [ Nawanuke no Jutsu ] | E Rank
                        • Substitution Technique [ Kawarimi no Jutsu ] | Rank E
                        • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
                        • Feigning Sleep Technique [ Tanukineiri no Jutsu ] | Rank E
                        • Beast-Man Clone [ Juujin Bunshin ] | Rank D | Augment
                        • Temporary Body Paralysis Technique [ Kanashibari no Jutsu ] | Rank D
                        • Four-Legged Technique [ Shikyaku no Jutsu ] | Rank D
                        • Long Strangling Hairs Technique [ Touhatsu Kubikirikorosu ] | Rank D
                        • Wave Transmission Technique | Rank C-A
                        • Toad Oil Projectile [ Gamayudan ] | Rank C
                        • Pop Off [ Mogimogi ] | Rank C
                        • Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C
                        • Vibrating Sound Drill [ Kyoumeisen ] | Rank C
                        • Manipulate Advancing Blades [ Soushuuha ] | Rank C-S
                        • Heavenly Transmission Technique [ Tensou no Jutsu ] | Rank C
                        • Poison Mist [ Doku Kiri ] | Rank B
                        • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                        • Sword of Kusanagi: Long Sword of Sky [ Kusanagi no Tsurugi: Kuu no Tachi ] | Rank B
                        • Shadow Mirror Body Change Method [ Kage Kagami Shinten no Hou ] | Rank A
                        • Mirror Flower Water [ Kyoukasui ] | Rank A
                        • Sound Wave Technique [ Onpa no Jutsu ] | Rank A
                        • Spiral Sphere [ Rasengan ] | Rank A | Variable
                        • Telescope Technique [ Toomegane no Jutsu ] | Rank A
                        • Antlion Ninja Arts: Ephemeral [ Kagerou Ninpou: Utakata ] | Rank S
                        • Sorcery: Death Controller Possessing Blood [ Jujutsu: Shijihyouketsu ] | Rank S+
                        • Relentless Four Headed Dragon [ Shitsuyōna Shi-tō Ryuu ] | Rank S+
                        • Detainment | Null Rank {Starts at D increases by [1]-rank per special ops title}
                        • Explosive Note Detonation [ Bakuhatsu-on Bakuhatsu ] | Rank X
                        • Samurai Saber Technique [ Bushi Ken no Jutsu ] | Rank X
                        • Flying Swallow [ Hien ] | Rank X
                        • String Reeling Technique [ Ayatsuito no Jutsu ] | Rank X
                        • Roof Tile Shuriken [ Kawara Shuriken ] | Rank X
                        • Aerial Shift [ Kūchū Shifuto ] | Rank X
                        • Toothpick [ Youji ] | Rank X
                        • Collaboration [ Korabo ] | Rank X | Passive
                        • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
                        • Chakra Absorption Technique [ Chakra Kyuuin Jutsu ] | Rank X
                        • Falling Blossoms and Scattering Leaves [ Hikarakuyou ] | Rank X
                        • Cloth Bind Technique [ Nunoshibari no Jutsu ] | Rank X
                        • Pattern Links [ Ayametori ] | Rank X
                        • Exploding Puppy [ Bakuretsu Koinu ] | Rank X
                        • Tool Creation [ Tsūru Sakusei] | Rank X
                        • Hidden Doorway Technique [ Kakusareta Deiriguchi no Jutsu ] | Rank X
                        • Water Droplet Reflection Sight | Rank X
                        • Eye Mind Reading [ Dokushinjutsu ] | Rank X
                        • Hidden Needles [ Fukumi Hari ] | Rank X
                        • Torpedo Needle [ Gyorai Shin ] | Rank X
                        • Many Flowers in Bloom [ Hyakkaryouran ] | Rank X
                        • One Hundred Blossoming Flowers [ Hyakkasaihou ] | Rank X
                        • Mesh Cage [ Kagonome ] | Rank X
                        • Face Copy Technique [ Kao Utsushi no Jutsu ] | Rank X
                        • Change Technique [ Narikawari no Jutsu ] | Rank X
                        • Empty Cicada Shell Technique [ Utsusemi no Jutsu ] | Rank X
                        • Spore Technique [ Houshi no Jutsu ] | Rank X
                        • Linchpin [ Kama ] | Rank X
                        • Mayfly [ Kagerou ] | Rank X
                        • Blood-Curdle [ Gyōketsu ] | Rank X

                        Maruton Augment Lines:
                        Spiral Sphere [ Rasengan ]
                        • Spiral Turbulence Spheres [ Rasen Rangan ] | Rank S
                        • Super Chakra Spiral Sphere [ Chou Chakra Rasengan ] | Rank S | Augment
                        • Planet Spiral Sphere [ Wakusei Rasengan ] | Rank S+
                        • Pillar of Heaven [ Amenomihashira ] | Rank S+
                        Shadow Clone Technique [ Kage Bushin no Jutsu ]
                        • Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A
                        • Shuriken Shadow Clone Technique [ Shuriken Kage Bunshin no Jutsu ] | Rank A
                        • Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment
                        Transformation Technique [ Henge no Jutsu ]
                        • Sexy Technique [ Oiroke no Jutsu ] | Rank E | Augment
                        • New Sexy Technique [ Atarashi Oiroke no Jutsu ] | Rank C | Augment
                        • Harem Technique [ Haaremu no Jutsu ] | Rank B
                        • Combination Transformation Technique [ Konbi Henge no Jutsu ] | Rank B
                        • Shadow Mirror Body Change Method [ Kage Kagami Shinten no Hou ] | Rank A
                        Clone Technique [ Bunshin no Jutsu ]
                        • Haze Clone Technique [ Oboro Bunshin no Jutsu ] | Rank D
                        Long Strangling Hairs Technique [ Touhatsu Kubikirikorosu ]
                        • Hell Needles [ Hari Jigoku ] | Rank B
                        • Underworld Guardian Spikes [ Hari Jizou ] | Rank B
                        • Wild Lion's Mane Technique [ Ranji Shigumi no Jutsu ] | Rank B


                        Fuuinjutsu:
                        • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                        • Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
                        • Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal
                        • Tethered Blade [ Tezāburēdo ] | Rank E | Universal
                        • Detonation Technique [ Bakuhatsu no Jutsu] | Rank E | Universal | Variable
                        • Unsealing: Rainwater Gate [ Kaifūjutsu: Usuimon ] | Rank D | Universal
                        • Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
                        • Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
                        • Scroll Communication Technique [ Sukurōru tsūshin no Jutsu ] | Rank C | Universal
                        • Expansion [ Kakuchō ] | Rank B | Universal
                        • Summoning: Rashōmon [ Kuchiyose: Rashōmon ] | Rank B | Universal
                        • Element Sealing Method [ Godai Houin no Michi ] | Rank B | Universal | Variable
                        • Summoning: Iron Maiden [ Kuchiyose: Aian Meiden ] | Rank A | Universal
                        • Evil Sealing Method [ Fuuja Houin ] | Rank A | Universal
                        • Five Elements Unseal [ Gogyou Kaiin ] | Rank A | Universal


                        Byakugan:
                        Gentle Fist Style
                        Stage One
                        • The Gentle Fist [ Juken ] | Rank X | Complex | Training
                        • Chakra Needle [ Mizu Hari ] | Rank X | Spiritual
                        • Gentle Palm Stance | Rank X | Simple
                        Stage Two
                        • Palm Bottom [ Shōtei ] | Rank X | Complex
                        • Gentle Fist Art One Blow Body [ Jūkenpō Ichigekishin ] | Rank X | Complex
                        • Eight Trigrams Vacuum Palm [ Hakke Kūshō ] | Rank X (Minimum C, Max of S) | Spiritual
                        Stage Three
                        • Eight Trigrams: Thirty-Two Palms [ Hakke Sanjūni Shō ] | Rank C | Complex
                        • Trigram Stance | Rank X | Simple
                        Stage Four
                        • Eight Trigrams: Heavenly Spin [ Hakkeshō Kaiten ] | B-S Rank | Complex
                        • Eight Trigrams: Sixty-Four Palms [ Hakke Rokujūyon Shō ] | Rank B | Complex
                        • Eight Trigrams Tenketsu Strike [ Hakke Tenketsu Sutoraiku ] | Rank B | Complex
                        • Eight Trigrams: Infinite Strike [ Hakke: Mugen Sutoraiku ] | Rank B | Simple
                        Stage Five
                        • Eight Trigrams: One Hundred and Twenty-Eight Palms [ Hakke Hyaku Nijūhachi Shō ] | Rank A | Complex
                        • Eight Trigrams: Mountain Crusher [ Hakke Hasangeki | Rank A-S | Spiritual
                        • Gentle Step Twin Lion Fists [ Jūho Sōshiken ] | Rank A | Spiritual
                        Stage Six
                        • Protection of the Eight Trigrams Sixty-Four Palms [ Shugohakke Rokujūyon Shō ] | Rank S | Complex
                        • Eight Trigrams: Three Hundred and Sixty One Palms [ Hakke San Hyaku Rokujūichi Shō ] | Rank S | Complex
                        • Last Resort: Eight Gates Assault | Rank S+ | Complex


                        Tenseigan:
                        • Aura of Reincarnation: Ascension | S
                        • Aura of Reincarnation: Restoration | X
                        • Aura of Reincarnation: Repudiation | X
                        • Aura of Reincarnation: Purification | S
                        • Aura of Reincarnation: Avatar of the Preserver | B-S
                        • The Sphere of Divinity | A-S
                        • The Cycle of Reincarnation's Time Rebirth | S+


                        Hatake:
                        • Way of the Hatake | E Passive
                        • Call of Lightning | E Spiritual
                        • Lightning Step | X Complex
                        • Lightning Field | X Spiritual
                        • Lightning Riposte | X Spiritual
                        • Chidori | C-A Spiritual
                        • Chidori Eisou | C-A Spiritual
                        • Chidori Senbon | C-A Spiritual
                        • Chidori Nagashi | C-A Spiritual
                        • Conduction Seal | Rank C | Spiritual
                        • Raijin's Blade - Augment | C Spiritual
                        • Raijin's Spear | B-S Spiritual
                        • Lightning Edge - Augment | A Spiritual
                        • Cutting Edge - Augment | S Spiritual
                        • Raikiri | S Spiritual
                        • Hatake Shift | S Spiritual


                        Raiu:
                        Lightning Breath Style
                        Stage One
                        • Total Concentration: Thunder Breathing [ Sō Nōdo: Rai Nodo ] | Rank E | Training
                        • First Form: Thunder Clap Flash [ Ichi no kata: Hekirei ] | Rank X | Complex
                        • Fist Form Modified: Thunder Clap Flash Six Fold [ Ichi no Kata Kuzure: Hekirei Muttsu ] | Rank X | Complex
                        Stage Two
                        • Second Form: Lightning Ball [ Ni no Kata: Inazuma ] | Rank X | Complex
                        • Coiled Flash [ Kansen ] | Rank X | Complex
                        • Coiled Slash Modified: Storm [ Kansen: Arashi ] | Rank X | Complex
                        Stage Three
                        • Third Form: Buzzing Mosquito Thunder [ San no Kata: Nigiyakana ka Rai ] | Rank X | Complex
                        • Twin Flash [ Sosen ] | Rank C | Complex
                        • Twin Flash: Thunder [ Sosen: Ikazuchi ] | Rank X | Complex
                        Stage Four
                        • Fourth Form: Distant Thunder [ Shi no Kata: Enrai ] | Rank X | Spiritual
                        • Flying Lightning Flash [ Hiraisen ] | Rank X | Spiritual
                        • Echoing Crying Flash [ Hibikimisen ] | Rank B | Spiritual
                        Stage Five
                        • Fifth Form: Heat Lightning [ Go no Kata: Netsurai ] | Rank A | Spiritual
                        • Illuminating Lighting Flash [ Amaraisen ] | Rank A | Spiritual
                        • Vortex Lightning Flash [ Karaisen ] | Rank X | Complex
                        Stage Six
                        • Sixth Form: Electric Lightning Shower [ Roku no Kata: Denki Kaminari Ame ] | Rank S | Complex


                        Jinchuuriki:
                        • Tailed Beast Telepathy [ Bijuu Ishindenshin ] | Rank D | Passive
                        • Tailed Beast Chakra Arms [ Bijuu Chakura no Ude ] | Rank C-S+ | Spiritual
                        • Tailed Beast Shock Wave [ Bijuu Shōgekiha ] | Rank B-A | Spiritual
                        • Tailed Beast Genjutsu Release [ Bijuu Kai ] | Rank X | Spiritual
                        • Tailed Beast Ball [ Bijuudama ] | Rank S
                        • Continuous Tailed Beast Balls [ Renzoku Bijuu Dama ] | Rank S+
                        • Tailed Beast Switch | Null Rank


                        Ranton:
                        • Threatening | Rank E
                        • Stingshot | Rank D
                        • Marker | Rank D
                        • Light Show Barrier | Rank C-A
                        • Laser Circus | Rank C-S
                        • Laser Riding | Rank X
                        • Laser Bolt Rain | Rank B
                        • Devil's Storm | Rank B
                        • Lightning Release: Black Panther | Rank A
                        • Laser Parade | Rank A
                        • Secret Technique: Rising Dragon Storm [ Hijutsu: Ryuuki Boufuuryuu ] | Rank S


                        Senjutsu:
                        • Enlightened Fist [ Satori no Ken ] | Rank: S
                        • Reflections of Self [ Jiko no hansha ] | Rank S
                        • Truth-Seeking Body [ Shinjitsu o Motomeru Karada ] | Rank S
                        • Truth-Seeking Orbs [ Shinjitsu o Motomeru Obu ] | Rank S
                        • Heavenly Rewriting [ Tengoku no Kakikae ] | Rank S
                        • Heaven's Final Dictation [ Tengoku no Saishū Dikutēshon ] | Rank Null


                        Raiton:
                        • Electrical Resistance Training [ Teikou no Kuntou ] | E
                        • Telegram Flash [ Denpō Sekka ] | Rank E
                        • Flickering Light [ Touei no Jutsu ] | Rank E
                        • Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E
                        • Static Strings [ Seidenki Ito no Jutsu ] | Rank E
                        • Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E
                        • Lightning Bolt [ Rakurai no Jutsu ] | Rank D
                        • Lightning Transformation [ Raikou Henge no Jutsu ] | Rank D
                        • Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D
                        • Burst Technique [ Heki no Jutsu ] | Rank D
                        • Cloud Wisp [ Ichijou no Kumo no Jutsu ] | Rank D
                        • Earth Flash [ Jibashiri ] | Rank C
                        • Control Loss [ Seishuu Sonshitsu ] | Rank C
                        • Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C
                        • Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C
                        • Cloud Shield [ Kumo no Tate ] | Rank C
                        • Electric Needle Spread [ Dendou Hari Fukyuu ] | Rank C
                        • Electric Overdose [ Dendou Karyou ] | C
                        • Twitching Limb [ Hikuhiku Eda ] | Rank C
                        • Blade Technique [ Yaiba no Jutsu ] | Rank C
                        • Earth Flash [ Jibashiri ] | Rank C
                        • Wave of Inspiration [ Kangekiha ] | Rank X
                        • Rising Storm [ Shinkou Arashi ] | Rank X
                        • Electric Gyroscope [ Dendou Kaitengi ] | Rank X
                        • Electric Fog [ Dendou Enmu ] | Rank B
                        • Spherical Shield [ Marui Tate ] | Rank B
                        • Manipulated Lightning Technique [ Ayatsuri Raikou ] | Rank B
                        • Lightning Ball [ Raikyuu ] | Variable
                        • Lightning Dragon Tornado [ Rairyuu no Tatsumaki ] | Rank B
                        • Lightning Release Bullet: Powerful Breath [ Raiton Dan: Ibuki ] | Rank B
                        • Lightning Release: Electromagnetic Murder [ Raiton: Jibashi ] | Rank B
                        • Electric Snake [ Dendou Hebi ] | Rank B
                        • Pure Lightning Kunai [ Junsei Raikou Kunai ] | Rank B
                        • Call of Lightning [ Raikou no Yobigoe ] | Rank B
                        • Lightning Strike Armor [ Raigeki no Yoroi ] | Rank B
                        • False Darkness [ Gian ] | Rank B
                        • Lightning Wolf [ Raiton Okami ] | Rank A
                        • Thousand Birds [ Chidori ] | Rank A
                        • Chain Lightning [ Rensa Raikou ] | Rank A
                        • Clap of Lightning [ Inadzuma ] | Rank A
                        • Thunder Saber [ Sandaaseibaa ] | Rank A
                        • Thunder Clap Arrow [ Raiton: Jinraisen ] | Rank A
                        • Static Disruption [ Seidenki no Chacha ] | Rank A
                        • Thunderous Applause [ Ikadzuchi ] | Rank A
                        • Static Connection [ Seidenki no Myakuryaku ] | Rank A
                        • Tornado Lightning [ Toruneedo Raitoningu ] | Rank A
                        • Raiden’s Fury [ Raiden no Moui ] | Rank S
                        • Heaven’s Judgment [ Kouten no Saiketsu ] | Rank S
                        • Holy Creature [ Kirin ] | Rank S
                        • Lightning Armor [ Raiton no Yoroi ] | Rank S-S+ | Variable
                        • Four Pillar Binding [ Shichuu Shibari ] | Rank S
                        • Hell Thrust [ Jigokuzuki ] | Rank S | Variable
                        • Hands of Torture [ Goumon no Te ] | Rank S
                        • Lightning Bolt Fang [ Ikadzuchi no Kiba ] | Rank S | Variable
                        • Lightning Bolt Feast [ Ikadzuchi no Utage ] | Rank S | Variable
                        • Descent of Shina [ Shina no Kourin ] | Rank S
                        • Shina’s Touch [ Shina no Sesshoku ] | Rank S
                        • Sigh of the Yellow Dragon [ Kiiro Ryuu no Tameiki ] | Rank S
                        • Limelight [ Raimuraito ] | Rank S+

                        Raiton Augment Lines:
                        Lightning Bolt [ Rakurai no Jutsu ]
                        • Lightning Blast [ Raikou Hitofuki ] | Rank C | Augment
                        Shadow Clone Technique [ Kage Bunshin no Jutsu ]
                        • Shadow Clone - Lightning [ Raiton Kage Bunshin ] | Rank A | Augment
                        Thousand Birds [ Chidori ]
                        • Lightning Edge [ Raikiri ] | Rank S | Augment
                        • Thousand Birds Current [ Chidori Nagashi ] | Rank A
                        • Thousand Birds Needles [ Chidori Senbon ] | Rank A
                        • Thousand Birds Sharp Spear [ Chidori Eisou ] | Rank A
                        • Lightning Transmission [ Raiden ] | Rank S+ | Augment
                        Rasengan [ Spiral Sphere ]
                        • Vanishing Spiral Sphere [ Kieru Rasengan ] | Rank A | Augment


                        Suiton:
                        • Water Manipulation [ Mizu Soujuu ] | Rank E-X
                        • Trick of Water [ Mizu no Waruasobi ] | Rank E
                        • Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E
                        • Water Sword [ Mizu no Yaiba ] | Rank E-B
                        • Black Clouds Technique [ Kokuun no Jutsu ] | Rank D
                        • Water Clone Technique [ Mizu Bunshin no Jutsu ] | Rank D
                        • Beach Crab [ Isonagi no Jutsu ] | Rank D
                        • Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
                        • Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
                        • Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                        • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        • Water Release: Instant Movement Technique [ Suiton: Shunshin no Jutsu ] | Rank D
                        • Stormy Upheaval [ Haran Banshou ] | Rank C
                        • Rising Water Cutter [ Mizu Kamikiri ] | Rank C
                        • Water Pistol [ Mizuteppou ] | Rank C
                        • Water Wave Hand [ Suihashu ] | Rank C
                        • Water Column [ Suiun Suishi no Jutsu ] | Rank C
                        • Large Projectile [ Taihoudan ] | Rank C
                        • Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
                        • Starch Syrup Capture Field [ Mizuame Nabara ] | Rank C
                        • Violent Bubble Wave [ Houmatsu Rappa ] | Rank C
                        • Tornado of Water [ Mizu no Tatsumaki ] | Rank C
                        • Violent Water Wave [ Mizurappa ] | Rank C
                        • Water Prison Technique [ Suirou no Jutsu ] | Rank C
                        • Water Armor [ Mizu no Yoroi ] | Rank C
                        • Whip of Water [ Mizu no Muchi ] | Rank C
                        • Water Chains Technique [ Suikusari no Jutsu ] | Rank C
                        • Water Demon’s Appetite [ Mizu Oni Kuike ] | Rank C
                        • Bullet [ Teppoudama ] | Rank C
                        • Great Exploding Current [ Daibakuryuu no Jutsu ] | Rank B
                        • Serpent Mouth [ Ja no Kuchi ] | Rank B
                        • Water Fang Projectile [ Suigadan ] | Rank B
                        • Drilling Water Spears [ Doriru Suiyari no Jutsu ] | Rank B-X
                        • Strong Water Arm Technique [ Gousuiwan no Jutsu ] | Rank B
                        • Water Encampment Wall [ Suijinheki ] | Rank B
                        • Water Dragon Projectile Technique [ Suiryuudan no Jutsu ] | Rank B
                        • Water Interrogation Technique [ Mizu Shinmon no Jutsu ] | Rank B
                        • Water Pendulum Technique [ Mizu Furiko no Jutsu ] | Rank B
                        • Water Decapitation [ Mizu Funkei ] | Rank B
                        • Water Replacement [ Mizu Kawarimi ] | Rank B
                        • Body’s Complete Disappearance [ Karada no Kanzen Shoushitsu ] | Rank B
                        • Thousand Flying Water Needles of Death [ Sensatsu Suishou ] | Rank B
                        • Devil’s Domain Water Torture [Ijin Ryouiki Mizu Goumon ] | Rank B
                        • Water Blade Barrage [ Mizu no Yaiba Rendan ] | Rank B
                        • Scalding Water Cannon Technique [ Sukēringu Suihou no Jutsu ] | Rank B
                        • Water Release: Pillar Encirclement [ Suiton: Hashira Kakomu ] | Rank B
                        • Toad Bullet [ Gama Teppou ] | Rank A
                        • Destruction Torrent [ Hahonryuu ] | Rank A
                        • Water Gathering Gorgon [ Suishuu Gorugon ] | Rank A
                        • Sky and Water Convergence [ Suitenhoufutsu ] | Rank A
                        • Grand Waterfall Technique [ Daibakufu no Jutsu ] | Rank A
                        • Raging River Force [ Gekiryuu Chikara ] | Rank A
                        • Crashing Pillar of Heaven [ Ten no Gachan Hashira ] | Rank A
                        • Water Torrent Technique [ Suise no Jutsu ] | Rank A
                        • Water Dragon Whip [ Suiryuuben ] | Rank S
                        • Great Typhoon Technique [ Idaina Kamikaze no Jutsu ] | Rank S
                        • Water Collision Destruction [ Suishouha ] | Rank S
                        • Depth Charge [ Shindo Futan ] | Rank S
                        • Grudge Rain [ Uramiame ] | Rank S
                        • Tidal Wave Technique [ Tsunami no Jutsu ] | Rank S+
                        • Mist Rain [ Kirisame ] | Rank S+

                        Suiton Augment Lines:
                        Fish Spit [ Uo Tsuba ]
                        • Fish Spit [ Uo Tsuba ] | Rank E
                        • Water Pellet [ Mizu Peretto ] | Rank D
                        • Scatter Pellet [ Chirasu Peretto ] | Rank B
                        Water Shuriken Technique [ Mizu Shuriken no Jutsu ]
                        • Water Shuriken Technique [ Mizu Shuriken no Jutsu ] | Rank D
                        • Evil Windmill Water Shuriken [ Fuuma Mizu Shuriken ] | Rank C
                        • Multiple Windmill Water Shuriken [ Tajuu Fuuma Mizu Shuriken ] | Rank A
                        Water Reflection Clone Technique [ Mizukaisou Bunshin no Jutsu ]
                        • Water Reflection Clone Technique [ Mizukaisou Bunshin no Jutsu ] | Rank C
                        • Water Body Clone Technique [ Mizuhada Bunshin no Jutsu ] | Rank A
                        Water Shark Projectile Technique [ Suikoudan no Jutsu ]
                        • Water Shark Projectile Technique [ Suikoudan no Jutsu ] | Rank B
                        • Five Sharks Eating [ Goshokuzame ] | Rank B
                        • Thousand Sharks Eating [ Senjikizame ] | Rank S
                        • Great Shark Missile Technique [ Daikoudan no Jutsu ] | Rank S
                        Eight Tentacles [ Hachi Shokushu ]
                        • Eight Tentacles [ Hachi Shokushu ] | Rank D - Per Limb
                        • Tentacle Barrage Fury [ Shokushu Rendan Kyouran ] | Rank C - Per Limb
                        • Multiple Tentacle Hellscape [ Tajuu Shokushu Jigokuen ] |{Treated as S} Rank C - Per Limb
                        Water Gun [ Mizudeppō no Jutsu ]
                        • Water Gun { Mizudeppō no Jutsu } | Rank B
                        • Water Gun: Spitfire { Mizudeppō no Jutsu Kushiyaki } | Rank E-C
                        • Water Gun: Twin Bullet { Mizudeppō no Jutsu : Sōtan } | Rank A
                        • Water Gun: Rapid Fire { Mizudeppō no Jutsu : Sokusha } | Rank E-S
                        • Water Gun: Sure Fire { Mizudeppō no Jutsu : Tashikana } | Rank S
                        • Water Gun: Water Spirit Wave { Mizudeppō no Jutsu : Suireiha } | Rank A-S+
                        Bursting Water Collision Waves [ Baku Suishouha ]
                        • Bursting Water Collision Waves [ Baku Suishouha ] | Rank B
                        • Great Exploding Water Collision Waves [ Daibaku Suishouha ] | Rank S
                        Water Puddle Technique [ Mizutamari no Jutsu ]
                        • Water Puddle Technique [ Mizutamari no Jutsu ] | Rank D
                        • Water Puddle Transportation Technique [ Mizutamari Yusuo no Jutsu ] | Rank C
                        Soap Bubble Ninjutsu [ Shabondama no Ninjutsu ]
                        • Soap Bubble Ninjutsu [ Shabondama no Ninjutsu ] | Rank S
                        • Pop | Rank E
                        • Fill | Rank D
                        • Envelop | Rank C-X
                        • Encase | Rank B-X
                        • Burst | Rank A-X


                        Fuuton:
                        • Wind Clone [ Kaze Bunshin ] | Rank E
                        • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Vacuum Sword [ Shinkūken ] | Rank E
                        • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
                        • Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
                        • Wind Explosion [ Kaze ] | Rank D
                        • Gale Surge [ Boufuu Kyuuzou ] | Rank D
                        • Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
                        • Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
                        • Bursting Air Pockets [ Happa Shinkuutai ] | Rank D
                        • Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
                        • Wind Release Stream [ Kouryuu ] | Rank D
                        • Propelling Winds [ Suiyaku Kaze ] | Rank D
                        • Decapitating Air Waves [ Zankuuha ] | Rank D
                        • Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
                        • Great Breakthrough [ Daitoppa ] | Rank C
                        • Cutting Whirlwind [ Kamaitachi ] | Rank C
                        • Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
                        • Wind Riding [ Kaze Nori ] | Rank C
                        • Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C
                        • High Air Pressure Technique [ Koukiatsu no Jutsu ] | Rank C
                        • Explosion [ Bakuhatsu ] | Rank C
                        • Tornado Trap [ Tatsumaki Wana ] | Rank C
                        • Gale Wind Palm [ Reppuushou ] | Rank C
                        • Pressure Damage [ Atsugai ] | Rank B
                        • Jade Severe Gale Wind [ Suiranreppuu ] | Rank X (learned as B)
                        • Flower Scattering Dance [ Hana Chirimai ] | Rank X (Learned as B)
                        • Flowing Wind Fist [ Furyuuchou Ken ] | Rank B
                        • Wind Creature Explosion [ Kaze Ikimono Bakuha ] | Rank B
                        • Summoning: Execution Whirl [ Kuchiyose: Kirikiri no Mai ] | Rank B
                        • Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B
                        • Tornado Barrage [ Tatsumaki Rendan ] | Rank B
                        • Wind Return [ Kazegaeshi ] | Rank X (learned as B)
                        • Violent Whirlwind [ Ressenpū ] | Rank B
                        • Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
                        • Air Current Sense [ Kiryū kenchi ] | Rank A
                        • Cast Net [ Kakeami ] | Rank A
                        • Wind Stream [ Kaze no nagare ] | Rank A
                        • Solo Flight [ Tandokuhikou ] | Rank A
                        • Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A
                        • Chaos Theory [ Ranmyaku Setsu ] | Rank A
                        • Turbulence [ Fuon ] | Rank A
                        • Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
                        • Crack of the Storm Clouds [ Sutoromu kumo no kiretsu ] | Rank S
                        • Twin Dragon of the Storm [ Arashi no tsuindoragon ] | Rank S
                        • Windfury [ Kaze no ikari ] | Rank S
                        • Drilling Air Projectile [ Renkuudan ] | Rank S
                        • Giant Falcon Blast [ Kyojin Taka Bakuha ] | Rank S
                        • Spreading Air Disaster [ Hirogari Tei Ihen ] | Rank S
                        • Orb of the Storm [ Arashi no Kyuutai ] | Rank S
                        • Technique of the Three Calamities of Fire, Flood and Storm [ Sansai no Jutsu ] | Rank S
                        • Vacuum Style: Erasure [ Shinkū sutairu: Shōkyo ] | Rank S+
                        • Heavenly Breath from the Mountains [ Yama kara no ten no iki ] | Rank S+

                        Fuuton Augment Lines:
                        Wind Clone [ Kaze Bunshin ] | Rank E
                        • Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B
                        Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Wind Levitation: Current Control [ Kaze Bunshin: Denryū seigyo ] | Rank X (Learned as C)
                        • Wind Levitation: Advanced Art [ Kaze Bunshin: Kōdona geijutsu ] | Passive
                        Vacuum Sword [ Shinkūken ] | Rank E
                        • Vacuum Sword [ Shinkūken ] | X (Learned as D)
                        Projectile Control Technique [ Tobidougu Soujuu no Jutsu ]
                        • Greater Projectile Control Technique [ Ōkī Tobidougu Soujuu no Jutsu ] | X (Learned as D)
                        Retrieving Wind Technique [ Toridashi Kaze no Jutsu ]
                        • Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X (Learned as D)
                        Wind Release: Vacuum Blade [ Fūton: Shinkūjin ]
                        • Wind Release: Maximum Cutting [ Fūton: Saidai katto ] | Rank B
                        • Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A
                        Spinning Shield of Winds [ Kaze no Bouseki Tate ]
                        • Consuming Winds [ Kaze o shōhi suru ] | Rank B
                        Decapitating Air Waves [ Zankuuha ]
                        • Extreme Decapitating Air Waves [ Zankyokukuuha ] | Rank C
                        • Executioner's Air Waves [ Shikei shikkō hito no kūki no nami ] | Rank B
                        Wind Dragon Technique [ Furyuu no Jutsu ]
                        • Furious Wind Serpent [ Mōretsuna kaze no hebi ] | Rank B
                        • Twin Furious Wind Serpent [ Tsuin mōretsuna hebi ] | Rank B (Passive)
                        Low Air Pressure Technique [ Teikiatsu no Jutsu ]
                        • Low Air Pressure: Sudden Drop [ Teikiatsu: Totsuzen no rakka ] | Rank A
                        High Air Pressure Technique [ Koukiatsu no Jutsu ]
                        • High Air Pressure: Sudden Rise [ Takai kūkiatsu: Totsuzen no jōshō ] | Rank A
                        Pressure Damage [ Atsugai ]
                        • Pressure Damage: Explosion [ Atsuryoku sonshō: Bakuhatsu ] | Rank B (Passive)
                        Beast Wave: Gale Wind Palm [ Juha: Reppushou ]
                        • Beast Wave: Vacuum Wind Palm [ Bīsutou~ēbu: Bakyūmuu~indopāmu ] | Rank A
                        • Beast Wave: Palm [ Juha: Shou ] | Rank A
                        Solo Flight [ Tandokuhikou ]
                        • Supporting Flight [ Sapōto-bin ] | Rank A (Passive)
                        • Solo Flight: Gale Skating [ Tandokuhikou: Geirusukēto ] | Rank A (Passive)
                        Dragon’s Big Job [ Tatsu no Ooshigoto ]
                        • Dragon’s Final Breath [ Doragon no saigo no iki ] | Rank S
                        Chaos Theory [ Ranmyaku Setsu ]
                        • Chaos Theory: Multiple Advancing Blades [ Ranmyaku Setsu: Fukusū no zenshin burēdo ] | Rank A
                        Vacuum Great Sphere [ Shinkuu Taigyoku ]
                        • Vacuum Spheres [ Shinkuu Gyoku ] | Rank S
                        • Vacuum Wave [ Shinkuuha ] | Rank S
                        • Vacuum Style: Clear As Wind [ Shinkū sutairu: Kazenoyōni kuria ] | Rank S ( Passive)
                        Twin Dragon of the Storm [ Arashi no tsuindoragon ]
                        • Brothers Great Destruction [ Kyōdai dai hakai ] | Rank S
                        Windfury [ Kaze no Hikari ]
                        • Greater Windfury [ Ōkaze no ikari ] | Rank S (Passive)
                        Giant Falcon Blast [ Kyojin Taka Bakuha ]
                        • Giant Falcon: Bond of the Spirit [ Kyojin Taka: Rei no kizuna ] | Rank S (Passive)
                        Spiral Sphere [ Rasengan ]
                        • Spiral Shuriken [ Rasen Shuriken ] | Rank S


                        Genjutsu:
                        Enchantment
                        • Demonic Illusion: False Surrounding Technique [ Magen: Kokuni Arazu no Jutsu ] | X
                        • Shared Sight [ Kyouyuu Shiryoku ] | C
                        Instance
                        • Interrogation Technique [ Jinmon no Jutsu ] | B
                        • Rock Torture Technique [ Iwa Semeku no Jutsu ] | B
                        • Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] | B
                        Chain
                        • Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ] | X


                        Taijutsu:
                        Freestyle Whirlwind
                        Stage One
                        • Whirlwind Movement | X Simple
                        • Whorl | X Simple
                        • Mach Flight | X Simple
                        Stage Two
                        • Acrobatic Mastery | D Training
                        • Razor Wind Kick | X Simple
                        • Centrifuge Strike | X Simple
                        Stage Three
                        • Perfecting Balance | C Training
                        • Slicing Handspring | X Simple
                        • Hurricane Kick | X Simple
                        • Swinging Fury | X Simple
                        Stage Four
                        • Lesser Combo | B Supplemental
                        • Standing Hurricane | X Simple
                        • Flying Hurricane | X Simple
                        • Vortex Drop | B Complex
                        Stage Five
                        • Parkour Mastery | A Training
                        • Mach One Combination | A Spiritual
                        • Windmill Stomping | X Simple
                        Stage Six
                        • Mach Two Combination | S Simple
                        • Gale Force Twister | S Spiritual


                        Kaiser Fist
                        Stage One
                        • Heavy Punch | E Training
                        • Sudden Straight | X Complex
                        Stage Two
                        • Kaiser Crown | X Simple
                        • Crumbling Overhead | X Simple
                        Stage Three
                        • Kaiser Armor | C-S Spiritual
                        • Elbow Bolt | X Simple
                        • Guillotine Drop | X Complex
                        • Iron Backhand | X Complex
                        Stage Four
                        • Breaking Lariat | X Simple
                        • Invigorating Kaiser Armor Training | B Training
                        Stage Five
                        • Liger Bomb | A Simple
                        • Kaiser Fist | A Complex
                        • Bolstering Kaiser Armor Training | A Training
                        Stage Six
                        • Kaiser Armor Mastery | S Training
                        • Kaiser's Annihilation Hammer | S+ Complex


                        Art of Eight Limbs
                        Stage One
                        • Penetrating Kick | X Simple
                        • Elbow Hook | E Simple
                        Stage Two
                        • Piercing Knee Strike | X Simple
                        • Rupturing Blow | X Simple
                        Stage Three
                        • Vice Grip | X Simple
                        • Overhand Strike | X Simple
                        • Fracture Smash | X Complex
                        Stage Four
                        • Morning Sun Strike | X Simple
                        • Strike and Smash | X Simple
                        • Cranial Havoc | X Simple
                        Stage Five
                        • Double Assault | A Simple
                        • Monster Toss | X Simple
                        Stage Six
                        • Zero Resistance Smash | S Simple
                        • Impervious Body | S Simple


                        Mirror Image Art
                        Stage One
                        • Sidestep | X Complex
                        • Ghost Strike | X Spiritual
                        Stage Two
                        • Radial Split | X Complex
                        • Fake Strike | X Complex
                        Stage Three
                        • Multistrike | X Complex
                        • Projected Strike | X Complex
                        • Multiple Arms | C-A Spiritual
                        Stage Four
                        • Rising Barrage | X Complex
                        • Cicada Shell | B Training
                        Stage Five
                        • False Cyclone | X Complex
                        • Multi-Mirror Image Training | A Training
                        Stage Six
                        • Perfect Mirror Image Circle | X Spiritual
                        • Spider's Fury | X Spiritual


                        Gentle Art
                        Stage One
                        • Standard Grip | X Simple
                        • Off Balancing | X Spiritual
                        • Single Shoulder Throw | X Spiritual
                        Stage Two
                        • High Grip | X Simple
                        • Fall Breaking | X Simple
                        • Reaping Leg Attack | X Simple
                        Stage Three
                        • Kiai! | X Spiritual
                        • Cross Choke | X Simple
                        • Standing Arm Lock | X Simple
                        Stage Four
                        • Inner Thigh Reap | X Simple
                        • Cross Lock Technique | X Simple
                        • Single Shoulder Deep Throw | X Simple
                        Stage Five
                        • Shoulder Carry | X Simple
                        • Rear Throw | X Simple
                        • Double Sleeve Grip | X Simple
                        Stage Six
                        • Combination Training | S Training
                        • Minimum Effort; Maximum Efficiency | S Training
                        • Gentle Counter | X Simple


                        Vital Piercing Art
                        Stage One
                        • Devastation Stance | X Simple
                        • Vitality Destruction | E Training
                        Stage Two
                        • Front Jab | X Simple
                        • Horizontal Elbow Opening | X Simple
                        Stage Three
                        • Rib Separation | X Simple
                        • Severing Tendon | X Simple
                        Stage Four
                        • Explosive Striking | X Spiritual
                        • Festering Chop | X Simple
                        • Flying Jab Technique | A Simple
                        Stage Five
                        • Meteor Shower | X Complex
                        • Hard Breaking Slap | X Simple
                        • Copied Art: Sixty Four Jabs | A Simple
                        Stage Six
                        • Beyond the Target | S Training
                        • Hundred Crack Fist | S Simple


                        Kyotoryuu
                        Stage One
                        • First Stance: Lilly of the Valley | X Simple
                        • Orchid | X Complex
                        Stage Two
                        • Magnolia | X Simple
                        • Bell-Flower | X Simple
                        • Peony | X Complex
                        Stage Three
                        • Second Stance - Daffodil | X Simple
                        • Poppy | X Simple
                        • Patrinia | X Simple
                        Stage Four
                        • Third Stance- Iris | X Simple
                        • Violet | B Simple
                        • Scattered Blossoms | X Simple
                        Stage Five
                        • Dandelion | A Simple
                        • Falling Blossoms, Scattered Leaves | X Complex
                        • Cherry Blossom | X Simple
                        Stage Six
                        • Kyotoryuu Conditioning: Sunflower | S Training
                        • Red Blossoms with Green Willows | X Simple
                        • Hachiretsu Kai | S+ Simple


                        Channeling Martial Skill
                        Stage One
                        • Elemental Fury | X Spiritual
                        • Elemental Personification | X Spiritual
                        Stage Two
                        • Forceful Wave | X Spiritual
                        • Sweeping Force | X Spiritual
                        • Dual Forces | X Spiritual
                        Stage Three
                        • Counter Force | X Spiritual
                        • Elemental Doubling | C Training
                        • Snaring Forces | X Complex
                        Stage Four
                        • Hidden Force | X Complex
                        • Elemental Body Flickering | B Training
                        • Harmonizing Elements | X Spiritual
                        Stage Five
                        • Combining Elemental Training | A Training
                        • Streamline Force | A Spiritual
                        • Invigorating Forces | X Simple
                        Stage Six
                        • Elemental Tripling | S Simple
                        • Primordial Armor | S Spiritual


                        Heavenly Momentum Art
                        Stage One
                        • Gateway to Heaven | X Simple
                        • Harmonized Action | X Simple
                        • Divinity's Will | X Spiritual
                        Stage Two
                        • Enlightened Jab | D Simple
                        • Angel's Caress | X Simple
                        • Training of Enlightenment | D Training
                        Stage Three
                        • Unbalancing Sweep | X Simple
                        • Blind | X Spiritual
                        • Full Step | X Complex
                        Stage Four
                        • Spiritual Striking | B Complex
                        • Breaking Cross | X Complex
                        • Four Limb Training | B Training
                        Stage Five
                        • Becoming Whole | X Complex
                        • Reality Bending | A Spiritual
                        • Stillness | A Spiritual
                        Stage Six
                        • Mind's Eye | S Spiritual
                        • Echoing Fist | X Complex
                        • Heavenly Touch | S+ Complex


                        Heavy Body Grappling
                        Stage One
                        • Grappling Stance | X Simple
                        • Champion Stance | X Simple
                        Stage Two
                        • Strangulation Hold | X Simple
                        • Dominating Mount | X Simple
                        Stage Three
                        • Dropping Spear Charge | X Simple
                        • Guillotine Choke | X Simple
                        • Elbow Drop | X Simple
                        Stage Four
                        • Cross Arm Snapping | X Simple
                        • Rear Sacrificing Throw | B Simple
                        • Elbow Joint Lock | X Simple/Lock
                        Stage Five
                        • Ground and Pound | A Simple
                        • Dividing Slam | A Simple
                        • Damning Throw | A Simple
                        Stage Six
                        • Champion's Blood | S Spiritual
                        • Victorious Charge | S+ Simple


                        Light Touch
                        Stage One
                        • Soft Touch: Strike | Rank X | Complex
                        • Soft Touch: Swipe | Rank X | Complex
                        Stage Two
                        • Soft Touch: Deflect | Rank X | Complex
                        • Wave Touch: Force | Rank X | Spiritual
                        Stage Three
                        • Wave Touch: Augment | Rank X | Spiritual
                        • Rupture Touch: Contraction | Rank X | Complex
                        Stage Four
                        • Delaying Touch | Rank B | Training
                        • Rupture Touch: Penetrator | Rank X | Complex
                        Stage Five
                        • Wave Touch: Updraft | Rank X | Spiritual
                        • Rupture Touch: Cripple | Rank X | Complex
                        • Efficient Touch | Rank S | Training | Augment
                        Stage Six
                        • Rupturing Soft Wave Touch: | Rank S-S+ | Complex
                        • Rupturing Soft Wave Touch: Spirit Bullets | Rank S-S+ | Complex


                        Strong Fist
                        Stage One
                        • Dynamic Entry | Rank X | Simple
                        • Dynamic Action | Rank X | Simple
                        • Tackle Charge | Rank X | Simple
                        Stage Two
                        • Peregrine Falcon Drop | Rank X | Simple
                        • Crushing Fist | Rank X | Simple
                        • Leaf Spinning Wind | Rank X | Simple
                        • Leaf Great Whirlwind | Rank X | Simple
                        • Painful Sky Leg | Rank D | Simple
                        Stage Three
                        • Leaf Shadow Dance | Rank C | Simple
                        • Leaf Herculean Whirlwind | Rank X | Simple
                        • Knee Strike | Rank X | Simple
                        • Pressure Palm | Rank X | Simple
                        Stage Four
                        • Leaf Violent Wind | Rank X | Simple
                        • Rising Impact Palm | Rank B | Simple
                        • Lion Combo | Rank X | Simple
                        Stage Five
                        • Leaf Thunder Fist | Rank A | Complex
                        • Bruising Sky Leg | Rank A | Complex
                        Stage Six
                        • Cherry Blossom Impact | Rank S+ | Spiritual
                        • Raising Drop | Rank S | Simple


                        Small Circle Combatives
                        Stage One
                        • Gliding Step | Rank X | Simple
                        • Half Circle Chop | Rank X | Simple
                        • Downward Circle | Rank X | Simple
                        Stage Two
                        • Full Circle Counter | Rank X | Complex
                        • Snapping Rotation | E-A | Simple
                        Stage Three
                        • Circle Over | X Rank | Simple
                        • Rotation of Forces | Rank C | Spiritual
                        Stage Four
                        • Reaping Circle | Rank B | Simple
                        • Piercing Rotation | Rank X | Complex
                        Stage Five
                        • Circle Carry | Rank A | Simple
                        • Cleaving Circles | Rank X | Complex
                        Stage Six
                        • Rotate and Lock | Rank X | Simple
                        • Small Circle Principle | Rank S | Training


                        Flowing Arts
                        Stage One
                        • Fluid Stance | Rank X | Stance
                        • Shifting Tide | Rank X | Complex
                        • Crashing Wave | Rank X | Simple
                        Stage Two
                        • Undertow | Rank D | Training
                        • Riptide Movement | Rank X | Complex
                        Stage Three
                        • Crashing Tide | Rank X | Complex
                        • Swelling Tide | Rank X | Simple
                        Stage Four
                        • Repeating Wave | Rank B | Training
                        • Tsunami Counter | Rank X | Complex
                        • Eroding Brine | Rank X | Complex
                        Stage Five
                        • Tsunami Striking | Rank X | Complex
                        • Downpour | Rank X | Simple
                        Stage Six
                        • Tsunami Barrage | Rank S | Complex


                        Fissure Kicking
                        Stage One
                        • Round Fissure | Rank X | Simple
                        • Side Fissure | Rank X | Simple
                        Stage Two
                        • White Fissure | Rank X | Simple
                        • Hooking Fissure | Rank X | Simple
                        Stage Three
                        • Upper Fissure | Rank C | Simple
                        • Double Fissure | Rank C | Training
                        • Straight Fissure | Rank X | Simple
                        Stage Four
                        • Nerve Strike | Rank B | Complex
                        • Flying Fissure | Rank X | Complex
                        Stage Five
                        • Moving Fissure | Rank A | Training
                        • Absorb and Redirect | Rank A | Simple
                        • Triple Fissure | Rank A | Simple
                        Stage Six
                        • Quaking Armor | Rank S+ | Spiritual
                        • Fissure Cannon | Rank S | Spiritual


                        Drunken Fist
                        Stage One
                        • Ever Thirsting Stance | Training | Stance
                        • Double Tapping | Rank X | Simple
                        • Empty Glass | Rank X | Simple
                        • Kegging | Training | Spiritual
                        Stage Two
                        • Sudden Waist Stance | Training | Stance
                        • Hard Spirits | Rank X | Complex
                        • Onslaught of Flailing Kicks | Rank X | Complex
                        • Stumbling | Rank X | Simple
                        Stage Three
                        • Drying Throat Stance | Training | Stance
                        • Onslaught of Flailing Wrist | Rank X | Simple
                        • Absentmindedness | Rank X | Spiritual
                        • Tripping | Rank X | Simple
                        Stage Four
                        • Crippled Leg & Double Kick Stance | Training | Stance
                        • Alcoholic Exhale | Rank B | Complex
                        • Shinobi Bon Dance | Rank B | Simple
                        Stage Five
                        • Piping Flute Stance | Training | Stance
                        • Ms.Ho's Stance | Training | Stance
                        • Wa-TAH! | Rank X | Simple
                        Stage Six
                        • Happy Hour | Rank S | Spiritual
                        • Drunken Frenzy | Rank S+ | Simple | Stance
                        • Mastery of the Six Drunken Gods | Training


                        Grand Ultimate Art
                        Stage One
                        • One Two Combination | Rank X | Simple
                        • Snapping Punch | Rank X | Complex
                        Stage Two
                        • Traditional Stance | Rank X | Simple
                        • High Kick | Rank X | Simple
                        Stage Three
                        • Smashing Heel | Rank X | Simple
                        • Swift Kick | Rank X | Complex
                        Stage Four
                        • Under and Over Counter | Rank X | Simple
                        • Pivoting Fist | Rank X | Simple
                        Stage Five
                        • Explosive Contact | Rank X | Complex
                        • Windmill Kicking | Rank X | Simple
                        Stage Six
                        • Triple Threat Combo | Rank X | Simple
                        • Grand Ultimate Rhythm | Rank S | Training


                        Oblivion Fist
                        Stage One
                        • Judgement Chop | Rank X | Simple
                        • Signature Stance | Rank X | Complex
                        • Dynamic Ending | Rank X | Spiritual
                        Stage Two
                        • Floating Knee | Rank X | Simple
                        • First Blood | Rank D | Simple
                        Stage Three
                        • Origin Kick | Rank X | Simple
                        • Striking Parry | Rank X | Simple
                        • Backfist | Rank X | Complex
                        Stage Four
                        • Spinning Backfist | Rank X | Simple
                        • Cross Tackle | Rank X | Simple
                        • Comrardery | Rank B | Training
                        Stage Five
                        • Kiai! | Rank X | Spiritual
                        • Power Chop | Rank X | Complex
                        • Form of Destruction | Rank A-S+ | Spiritual
                        Stage Six
                        • Oblivion Fist | Rank S | Complex
                        • Oblivion Fist: Havoc | Rank S+ | Complex


                        Harmonic Death Arts
                        Stage One
                        • Serpent Striking | Rank X | Simple
                        • Palm Strike | Rank X | Simple
                        • Lethal Thrust | Rank X | Simple
                        Stage Two
                        • Venomous Chakra | Rank X | Spiritual
                        • Scorpion's Needle | Rank X | Complex
                        • Demon's Claw | Rank D | Spiritual
                        Stage Three
                        • Anaconda's Grip | Rank X | Simple
                        • Serpents Den | Rank X | Simple
                        Stage Four
                        • Venom Spraying | Rank B | Simple
                        • Toxic Atmosphere | Rank B | Spiritual
                        Stage Five
                        • Shatter Touch | Rank C-S | Simple
                        • Twin Pythons | Rank X | Simple
                        Stage Six
                        • Death Touch | Rank S | Spiritual


                        Kote Art
                        Stage One
                        • Impact Deflection | Rank X | Simple
                        • Reverse Striking | Rank E | Simple
                        Stage Two
                        • Floating Smash | Rank X | Simple
                        • Swift Smash | Rank D | Simple
                        Stage Three
                        • Smashing Return | Rank X | Complex
                        • Rapid Smash | Rank X | Complex
                        Stage Four
                        • Fissure Smash | Rank A | Simple
                        • Soul Smash | Rank X | Spiritual
                        Stage Five
                        • Soul Striking | Rank X | Complex
                        • Buster Smash | Rank X | Complex
                        Stage Six
                        • Void Smash | Rank X | Complex
                        • Spirit of the Warrior | Rank S+ | Spiritual


                        Mach Fist Style
                        Stage One
                        • Quick Jab | Rank X | Simple
                        • Back Hand Strike | Rank X | Simple
                        • Evasion Hook Shot | Rank X | Simple
                        • Warning Shot | Rank X | Simple
                        Stage Two
                        • Chakra Slug | Rank X | Spiritual | Supplementary
                        • Double Tap | Rank D | Spiritual | Supplementary
                        • Firing Pattern | Rank X | Simple
                        • Combatant Stance | Rank X | Simple
                        Stage Three
                        • Remarkable Shot | Rank X | Complex
                        • Artillery Round | Rank X | Simple
                        Stage Four
                        • Lock and Load | Rank B | Simple
                        • Six Round Bursts | Rank B | Complex
                        • Live Fire Exercise | Rank B | Training
                        • Dragon Round | Rank B | Spiritual
                        Stage Five
                        • Tactical Cover | Rank X | Spiritual
                        Stage Six
                        • One Shot, One Kill | Rank S+ | Simple
                        • Gunslinger | Rank S | Training


                        Bukijutsu:
                        Sen Gekiretsu Nagareboshi
                        Stage One
                        • Thrust | X | Simple
                        • Backwards Thrust | X | Simple
                        • Fly Swatter | E | Simple
                        • Sideward Parry | X | Simple
                        Stage Two
                        • Elemental Charge | D | Training
                        • Dual Pierce | X | Simple
                        • "i" Strike | X | Simple
                        Stage Three
                        • Deflection | X | Simple
                        • First Falling Star | X | Complex
                        • Charged Star's Fury | X | Complex
                        • Star's Exploding Anger | X | Complex
                        Stage Four
                        • Unwavering Balance | B | Training
                        • Star's Overwhelming Fury | X | Complex
                        • Guard Breaker | X | Complex
                        Stage Five
                        • Dual Elemental Charge | A | Training
                        • Meteor Shower | A | Spiritual
                        • Rage of the Exploding Star | A | Complex
                        • Second Falling Star | A | Complex
                        • Piercing Meteor Strike | X | Spiritual
                        Stage Six
                        • One Thousand Furious Flying Stars | S | Spiritual
                        • One Thousand Furious Falling Stars | S+ | Complex


                        Tetsunami Ryu
                        Stage One
                        • Deflecting Stance | X | Simple
                        • Blocking Stance | E | Training
                        • Crashing Wave | X | Simple
                        • Fluid Movement | E | Training
                        Stage Two
                        • Twin Crests | X | Simple
                        • Crashing Wake | X | Simple
                        • Rising Tide | X | Complex
                        Stage Three
                        • Fluid Transition | X | Spiritual
                        • Flowing Circle Stance | X | Simple
                        • Whirlpool Walking | C | Training
                        • Crashing Tide | X | Spiritual
                        Stage Four
                        • Repeating Wave | B | Simple
                        • Disarming Wave | X | Simple
                        • Breaking Wave | X | Complex
                        Stage Five
                        • Rip Tide | X | Complex
                        • Move as Water | A | Training
                        • Tsunami Crash | A | Simple
                        Stage Six
                        • Riptide | S | Simple
                        • Disaster Wave | S | Complex
                        • Maelstrom | S | Spiritual


                        Reiken no Michi
                        First Virtue: Integrity
                        • Virtuous Swipe [ Kōketsuna Suwaipu ] | Rank B-S | Complex
                        Second Virtue: Respect
                        • Flying Spirit Sword [ Hikō Reiken ] | Rank B-S | Simple
                        Third Virtue: Courage
                        • God Killing Spear [ Kami-Goroshi no Yari ] | Rank A | Spiritual
                        Fourth Virtue: Honor
                        • Spirit Sword Iaido [ Reiken Iaidō ] | Rank A | Complex
                        Fifth Virtue: Compassion
                        • Warrior Spirit: Ambush [ Senshi no Seishin: Machibuse ] | Rank A | Spiritual
                        Sixth Virtue: Honesty
                        • Warrior Spirit: Enlightened Blade [ Senshi no Seishin: Satotta Ha ] | Rank S | Complex
                        Seventh Virtue: Loyalty
                        • Warrior Spirit: Titan [ Senshi no Seishin: Kyojin ] | Rank S+ | Complex


                        Tetsuishi no Ryu
                        Stage One
                        • Swift Deflection | X | Simple
                        • Soaring Flight | D | Complex
                        Stage Two
                        • Falling Star | D | Simple
                        • Turning Swallow Cut | D | Complex
                        • Blade Attunement | D | Complex
                        • Double Lightning | D | Complex
                        Stage Three
                        • Form Manipulation | C | Complex
                        • Drawing Cut | C | Simple
                        • Thunder Strike | C | Simple
                        • Pressure Wave | C | Complex
                        Stage Four
                        • Helmet Splitter | B | Complex
                        • Two as One | B | Complex
                        Stage Five
                        • Drying Pole | X | Complex
                        • Many as One | A | Complex
                        Stage Six
                        • Divine Wind Cutter | S Complex
                        • Void Wind Cutter | S+ Spiritual


                        Kakumei no Hono Ryu
                        Stage One
                        • Flame Wheel [ Honō no Wa ] | Rank X | Complex
                        • Imposing Flame [ Kyōretsuna Honō ] | Rank D | Complex
                        • Flame Waltz [ Enbu ] | Rank X | Complex
                        Stage Two
                        • Blue Heaven [ Heki-ra no Ten ] | Rank X | Complex
                        • Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
                        • Flame Waltz: Flash [ Enbu: Sen ] | Rank X | Complex
                        Stage Three
                        • Blazing Crimson Mirror [ Moeru Shinku no Kagami ] | Rank X | Complex
                        • Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
                        • Flames of Deception [ Kyogi no Hi ] | Rank C | Training
                        Stage Four
                        • Blazing Rush [ Moeru Zenshin ] | Rank X | Complex
                        • Incarceration Ambush [ Shōkyaku Machibuse ] | Rank X | Complex
                        • Blazing Soul [ Homura Dama ] | Rank B | Complex
                        Stage Five
                        • Crimson Lotus Upper Arm [ Guren Kaina ] | Rank A | Complex
                        • Dance of the Fire God [ Hinokami Kagura ] | Rank A | Complex
                        • Fire Bearing Spirit God [ Kaguzuchi ] | Rank A | Complex
                        Stage Six
                        • Parhelion Rainbow [ Gen'nichi Kō ] | Rank S | Complex
                        • Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training


                        Seven Sword Dance
                        Stage One
                        • Chakra Blade Connection | Rank E | Spiritual
                        • Sweep the Leg | Rank E | Simple
                        • Flip and Slice | Rank X | Complex
                        Stage Two
                        • Falling Skies | Rank X | Complex
                        • Bee Sting | Rank X | Simple
                        • Blade Call | Rank D | Spiritual
                        Stage Three
                        • Seven Sword Rhythm | Rank C | Spiritual
                        • Vibrating Blades | Rank X | Complex
                        Stage Four
                        • Lightning Rod | Rank X | Complex
                        • Blade Stepping | Rank B | Simple
                        Stage Five
                        • Infinite Sword Dance | Rank A | Simple
                        • Butterfly Float | Rank A | Spiritual
                        • Thunder Dance | Rank X | Complex
                        Stage Six
                        • Mad Dance | Rank S | Complex
                        • Killer Bee Swarm | Rank S | Complex


                        Yatsuori Style
                        Stage One
                        • Eight Fold Blade Creation [ Yatsuori Burēdo no Aakusei ] | Rank X | Spiritual
                        • Eight Fold Stance [ Yatsuori Dachi ] | Rank X | Simple
                        Stage Two
                        • Eight Fold Rising Tide [ Yatsuori Michishio ] | Rank X | Simple
                        • Eight Fold Cyclone [ Yatsuori Tatsumaki ] | Rank X | Complex
                        Stage Three
                        • Eight Fold Rampant Storm Beacons [ Ōkō Suru Arashi no Bīkon ] | Rank X | Spiritual
                        • Eight Fold Infinite Sword [ Yatsuori Mugen no Ken ] | Rank A | Simple
                        Stage Four
                        • Eight Fold Ink Cutter [ Yatsuori Inku Katto ] | Rank X | Simple
                        • Eight Fold Thunder Clap [ Yatsuori Raimei ] | Rank X | Complex
                        Stage Five
                        • Eight Fold Spiral Cut [ Yatsuori Rasen Kiru ] | Rank A | Simple
                        • Eight Fold Execution Strike [ Yatsuori Shikei Shikkō Sutoraiki ] | Rank S | Simple
                        • Storm Saber [ Sutōmuseibā ] | Rank S+ | Spiritual
                        Stage Six
                        • Eight Fold God of the Ancient Storm [ Yatsuori Kodai no Arashi no Kami ] | Rank S+ | Spiritual
                        • Cataclysmic Storm [ Gekihen no Arashi ] | Rank S+| Complex


                        ▰ CUSTOMS → 21 / 46

                        Sen Gekiretsu Nagareboshi:
                        • Stern Spirit Sword: Gentle Lunge [ Ima Reiken: Odayakana Tosshin ] | Rank X
                        • Stern Spirit Sword: Raijin's Rapier [ Ima Reiken: Reipia no Raijin ] | Rank X
                        • Stern Spirit Sword: Thunder Clap Thrust [ Ima Reiken: Hekireki Tsuki ] | Rank X
                        • Stern Spirit Sword: Heavenly Thunder Spears [ Ima Reiken: Ten Sandā Yari ] | Rank X
                        • Stern Spirit Sword: Righteous Judgement [ Ima Reiken: Tadashī Handan ] | Rank X
                        • Stern Spirit Sword: Divine Imprisonment [ Ima Reiken: Ten Sandā Yari ] | Rank X

                        Reiken no Michi:
                        • Stern Warrior Spirit: Sentinel [ Ima Senshi no Seishin: Eihei ] | Rank S+ [ Bukijutsu Keystone ]
                        • Stern Warrior Spirit: Divine Justice [ Ima Senshi no Seishin: Kami no Seigi ] | Rank S+
                        • Stern Warrior Spirit: Righteous Retribution [ Ima Senshi no Seishin: Seigi no Hōfuku ] | Rank S+

                        Hyuga:
                        • Aura of Reincarnation: Heaven Piercing Spear | Rank B-S+
                        • Eight Trigrams: Heavenly Armor | Rank X

                        Hatake:
                        • Stern Spirit Sword: Getsuruito's Draconic Maw | Rank B-S+
                        • Stern Spirit Sword: One Thousand Birds Smite [ Ima Reiken: Chidori Sumaito ] | Rank X
                        • Stern Spirit Sword: Righteous Lightning Cutter [ Ima Reiken: Seigi no Raikiri ] | Rank S
                        • Stern Spirit Sword: Stalwart Thunder God [ Ima Reiken: Gankona no Raijin ] | Rank X

                        Raiu:
                        • Stern Spirit Sword: Storm Sundering Execution | Rank B-S+
                        • Stern Spirit Sword: Palace of the Storm God | Rank S+
                        • Stern Spirit Sword: Storm Crown [ Ima Reiken: Arashi no Ōkan ] | Rank X
                        • Stern Spirit Sword: Philosopher King [ Ima Reiken: Tetsujin Ōja ] | Rank X

                        Senjutsu:
                        • Sage Aura of Reincarnation: Avatar of the Sentinel | Rank S+ [ Human Sage Keystone ]
                        • Sage Art: The Circle of Preservation | Rank S+
 
PostPosted: Sun Aug 04, 2019 11:26 pm
▰ Kenshin Hyuga | Customs
Custom Point Information: 8 base points, 3 customs from Expert discipline, 6 customs from signature style, 5 sage customs from human path, +15 custom slots from events. [ 23/37, 21 custom techniques, 1 custom weapon ]

Custom Jutsu

Stern Spirit Sword: Gentle Lunge [ Ima Reiken: Odayakana Tosshin ] | Rank X | Bukijutsu (Sen Gekiretsu Nagareboshi) & Bloodline (Juken) [ Lightning ] | Spiritual
Using the rapier form of his spirit sword Getsuruito, Kenshin lunges forward and stabs the body of his opponent sending a variable amount of chakra out of the blade. If a tenketsu point is hit then a chakra bullet made out of the victim's own chakra exits the body from the opposite direction of impact. This chakra bullet is considered a loss from the chakra reserves from the opponent that is 1.5 times the amount of chakra placed in the technique. The action of this technique is considered supplemental if performed in tandem with a gentle fist technique. For example, if sixty-four tenketsu points are hit as a result of the sixty-four palms then sixty-four chakra bullets may leave the body causing immense damage but the total chakra loss from the victim's reserves remains the same just divided by the sixty-four bullets. If 5 raiton chakra is applied then jolts of electricity will flow through the nervous system causing first-tier paralysis.

Stern Spirit Sword: Raijin's Rapier [ Ima Reiken: Reipia no Raijin ] | Rank X | Bukijutsu (Sen Gekiretsu Nagareboshi) & Bloodline (Hatake & Hyuuga) [ Lightning ] | Spiritual
Crackling and chirping Chidori lightning is applied to Kenshin's spirit sword Getsuruito while in its rapier form before thrusting the blade at the target. First-tier whole-body paralysis is then applied on contact at E-C rank or second-tier whole-body paralysis at B-S+ rank. The amount of chakra applied to this technique when used to strike a tenketsu point causes a chakra reduction 1.5 times its cost.

Stern Spirit Sword: Thunder Clap Thrust [ Ima Reiken: Hekireki Tsuki ] | Rank X | Bukijutsu (Sen Gekiretsu Nagareboshi) & Bloodline (Raiu) [ Lightning ] | Complex
After a dozen lightning bolts form around him, Kenshin thrusts his spirit sword Getsuruito while in its rapier form toward the target. When the blade is stabbed forward the lightning bolts follow it, augment the blade, and slam into the target's body. This increases the range of the sword strike and causes a deafening thunderclap. The lightning causes the blade to vibrate at such a frequency that it can shatter armor on contact and negate armor bonuses in defending against the strike.

Stern Spirit Sword: Heavenly Thunder Spears [ Ima Reiken: Ten Sandā Yari ] | Rank X | Bukijutsu (Sen Gekiretsu Nagareboshi) & Bloodline (Juken) [ Lightning ] | Spiritual
Kenshin thrusts the rapier form of his spirit sword Getsuruito toward the target from a distance. Three foot long javelins made from lightning are fired from the tip of the rapier with each jab. The lightning spears are essentially projections of any gentle fist technique that is of the same rank or lower as the chakra amount used to perform this technique. As a spiritual technique, they naturally lose the stat bonuses associated with the gentle fist style but they will drain 1.5 times the amount of chakra applied and lock the tenketsu points they come into contact with. These spears can also be enhanced by the Tenseigan's Aura of Reincarnation.

Stern Spirit Sword: Righteous Judgement [ Ima Reiken: Tadashī Handan ] | Rank X | Bukijutsu (Sen Gekiretsu Nagareboshi) & Bloodline (Hyuuga) [ Lightning ] | Spiritual
A flurry of thrusts from Kenshin's spirit sword Getsuruito in its rapier form release lightning bolts targeted toward the tenketsu with each strike. The lightning bolts will electrocute the body on contact and lock the tenketsu points and cause 1.5 times the chakra resource reduction depending on the amount of chakra applied to this technique. For example, if a B-Rank amount of chakra is applied then this technique will reflect the tenketsu locking and chakra draining effects of the sixty-four palms.

Stern Spirit Sword: Palace of the Storm God | Rank S+ | Bukijutsu & Bloodline (Raiu) | Spiritual
Kenshin uses the katana form of his spirit sword Getsuruito to fire a ray of lightning into the sky. This forms a dome of dark blue crackling lightning over the entire area (topic). Kenshin can then use slashes of his katana to direct bolts of lightning toward the target. When the lightning bolts crash down they cause deafening explosions of sonic booms as well as electric shockwaves. This storm resists its elemental weakness against wind. Only one lightning bolt can be used per post with the full force of the technique. The lightning dome lasts for ten posts.

Stern Spirit Sword: Divine Imprisonment [ Ima Reiken: Ten Sandā Yari ] | Rank X | Bukijutsu (Sen Gekiretsu Nagareboshi) & Bloodline (Juken) [ Lightning ] | Spiritual
Kenshin thrusts his spirit sword Getsuruito in its rapier form and releases lightning chakra from the tip. These needle-like lightning chakra extensions surround the targets' perimeter before forming a massive orb of dark blue crackling raiton chakra. This prison of lightning chakra covers all sides including the ground. Touching the orb does not electrocute but violent attempts to escape with shows of force will. If Getsuruito touches the orb then Juken and Raiton techniques can be transferred into the orb to cause damage. While within the lightning prison, the target suffers a [1] point decrease in strength and endurance at E-C rank or a [2] point decrease in strength and endurance at B-S+ rank.

Stern Spirit Sword: Getsuruito's Draconic Maw | Rank B-S+ | Bukijutsu & Bloodline (Hatake) | Spiritual
While Getsuruito, the spirit sword, is in its dragon-head katana form Kenshin can channel chirping dark blue lightning into the blade. When the katana is stabbed or slashed a massive dragon head matching the design of the ancient katana's hilt comes forth and opens its maw. The lightning teeth are able to pierce and ignore armor as it is a Chidori variant. Kenshin's strength and endurance are increased by [2] each as this attack is performed and for 3 posts after.

Stern Spirit Sword: Storm Sundering Execution | Rank B-S+ | Bukijutsu & Bloodline (Raiu) [ Lightning ] | Complex
While the spirit sword Getsuruito is in its katana form Kenshin surges night blue lightning through the blade and his body before disappearing and reappearing behind or just closer to the target. He swings the blade with bolts of lightning amplifying the sword strike. Kenshin's speed and agility increase by [2] each for during and for the three posts following this technique's usage. This technique consumes a body flicker usage.

Stern Spirit Sword: One Thousand Birds Smite [ Ima Reiken: Chidori Sumaito ] | Rank X | Bukijutsu (Reiken no Michi) & Bloodline (Hatake) [ Lightning ] | Spiritual
Getsuruito in rapier or katana form begins crackling with dark blue chidori lightning along the blade. The high-pitched chirping sound of a thousand birds accompanies the sword's lightning illumination. With a blade slash, a ten-foot wave of electrical chakra one rank lower than the original technique will fly outward from the slash. This chidori wave treats chakra-based defenses as one-rank lower just as the standard chidori does. The Chidori wave pulsates bolts of lightning outward as it travels for one extra lightning blast per post that is two ranks lower than the original technique. Only one lightning wave can be discharged per post. This technique requires an upkeep cost two ranks below its original cost per post that it remains active.

Stern Spirit Sword: Righteous Lightning Cutter [ Ima Reiken: Seigi no Raikiri ] | Rank S | Bukijutsu (Reiken no Michi), Bloodline (Hatake), & Senjutsu [ Lightning ] | Spiritual
While in sage mode and wielding his spirit weapon, Getsuruito, Kenshin applies his Raikiri technique to the blade. The Raikiri is amplified by sage chakra as the electrical chakra chirps and substantially sharpens the blade. Like the standard Hatake Raikiri, this technique applies blindness through sight and paralysis through touch at the same level. This technique lasts for one post as well. However, the sage chakra allows the Raikiri to cleave through techniques enhanced by corrupted nature chakra from forbidden seals and demon chakra treating the technique as one rank lower. This ability to cut through corrupted chakra does not extend to other sages and celestial mark users.

Stern Spirit Sword: Stalwart Thunder God [ Ima Reiken: Gankona no Raijin ] | Rank X | Bukijutsu (Reiken no Michi) & Bloodline (Hatake) [ Lightning ] | Spiritual
Kenshin channels dark blue chirping electrical chakra through Getsuruito, his spirit weapon, before disappearing and reappearing next to any target in the topic. This occurs at shunshin speeds and consumes a body flicker usage. The bright glow from the weapon causes tiered blindness depending on the technique's rank. Kenshin then swings Getsuruito at his opponent with the intent to land a direct hit or even to miss. Once the sword is swung, a blast of electrical chakra expands outward to consume the target in a blast of lightning. This lightning blast is the same rank as the technique itself.

Stern Spirit Sword: Storm Crown [ Ima Reiken: Arashi no Ōkan ] | Rank X | Bukijutsu (Reiken no Michi) & Bloodline (Raiu) [ Lightning ] | Complex
Kenshin holds his spirit sword, Getsuruito, and coats his body in crackling dark blue lightning armor at one rank lower than the cost of this technique. Kenshin performs the lightning breath rituals of the Raiu for the following post losing all activations. Once the post of meditation is over, four bolts of lightning then strike from the sky and land on his head forming a crown to rest on his brow. For the following three posts, Kenshin's speed and agility increase by two each. Additionally, any body flickers performed during this period of enlightenment do not consume shunshin uses at a maximum of three. Once the three post duration is over all aspects of this technique dissipate.

Stern Spirit Sword: Philosopher King [ Ima Reiken: Tetsujin Ōja ] | Rank X | Bukijutsu (Reiken no Michi) & Bloodline (Raiu) [ Lightning ] | Spiritual
Kenshin holds his spirit sword, Getsuruito, and forms a spherical lightning-based shield around himself at the same rank as the amount of chakra applied to his body. Electrical chakra flows through his body as he meditates for one post, unable to use any activations. This post of meditation involves supreme mastery over the lightning breath of the Raiu clan. In the post following this, Kenshin unleashes his power as electricity more violently courses through his body for three posts. During these posts, Kenshin is able to use his resources more efficiently by paying for spiritual lightning techniques as if they were complex while retaining their spiritual power. His lightning also becomes more powerful and will apply any status effects that the technique already has at one tier higher. Once the three post duration is over all aspects of this technique dissipate.

Eight Trigrams: Heavenly Armor | Rank X | Bloodline (Juken) | Spiritual
Kenshin forces chakra out of all of his tenketsu points to create a swirling chakra armor over his entire body. This chakra armor is essentially a much more condensed version of the Hyuuga rotation technique. At E-C rank the armor increases strength and endurance by [1] and at B-S+ rank increases strength and endurance by [2]. This armor has a 5 post duration at ranks E-C and a 10 post duration at ranks B-S+.

Aura of Reincarnation: Heaven Piercing Spear | Rank B-S+ | Bukijutsu (Sen Gekiretsu Nagareboshi) & Bloodline (Tenseigan) [ Lightning ] | Spiritual
While in the Aura of Reincarnation: Ascension form, Kenshin can apply an immense amount of reincarnation chakra to coat his spirit weapon, Getsuruito, in its rapier form, while thrusting it. The blade glows with dark blue reincarnation chakra and can extend beyond the steel of the blade up to 60 feet. This spear will pierce through all in its path at a high speed. If the spear hits a target then it drains 1.5 times the amount of chakra applied to the blade from its target. This drain is only applied to a single target once although it can be applied to multiple targets if contact is made. This effect is identical to that of the javelins in the Aura of Reincarnation: Avatar of the Preserver technique and requires its knowledge before this technique can be learned. The extended spear can be retracted just as quickly and can be swung in wide arcing motions for a slashing effect. The spear's duration is entirely dependent on the duration of the Aura of Reincarnation: Ascension technique.

Stern Warrior Spirit: Sentinel [ Ima Senshi no Seishin: Eihei ] | Rank S+ | Bukijutsu Keystone (Reiken no Michi) | Spiritual
While in the seventh virtue state and wielding the rapier form of Getsuruito, Kenshin manifests his full warrior spirit behind him. It is the size of a bijuu and appears as a dark blue ethereal sentinel holding a two-hundred-foot-long rapier. He is constituted of spiritual energy that has been enhanced by an S+ amount of chakra making him particularly hardy against other spiritual techniques. The knight mirrors Kenshin's movements and scales the attacks to its size to devastating effect and heals itself from his spiritual energy every other post maximally twice. The bukijutsu and taijutsu techniques that the sentinel mimics whether simple or complex count as spiritual in collisions but the sentinel does not carry Kenshin's stats. Additionally, the sentinel can perform one bukijutsu technique that Kenshin knows for no activation cost only once per post. Since the Sentinel is made from Kenshin's spirit he can phase in and out of the sentinel's body and the sentinel's attacks phase right through him causing no damage. This technique completely takes the place of the Warrior Spirit: Titan [ Senshi no Seishin: Kyojin ] when activated so they cannot both be active at once. Warrior Spirit: Titan and the seventh virtue state must be mastered before this technique can be learned.

Stern Warrior Spirit: Divine Justice [ Ima Senshi no Seishin: Kami no Seigi ] | Rank S+ | Bukijutsu (Reiken no Michi) [ Lightning ] | Spiritual
Kenshin and the Sentinel electrify their rapiers with crackling dark blue lightning before thrusting them toward a target in unison. When the Sentinel's blade makes contact with the target, the ground, or any other solid surface a massive vortex of swirling concussive lightning forms. This spherical vortex is two hundred feet in diameter and does not damage Kenshin or the Sentinel. This sphere can throw targets back a great distance as well as electrocute them. It will also cause immense damage to the surrounding area from the initial lightning-infused shockwave. This technique can only be used when the Stern Warrior Spirit: Sentinel technique is active.

Stern Warrior Spirit: Righteous Retribution [ Ima Senshi no Seishin: Seigi no Hōfuku ] | Rank S+ | Bukijutsu (Reiken no Michi) | Complex or Spiritual
Kenshin and the Sentinel apply chakra to their rapiers to parry an incoming attack. This technique can be used as complex for melee or spiritual for ninjutsu. The chakra in this technique then allows for the damage from the attack to be completely reflected back to its original source. This technique can only be used when the Stern Warrior Spirit: Sentinel technique is active.

Sage Aura of Reincarnation: Avatar of the Sentinel | Rank S+ | Senjutsu & Bukijutsu & Bloodline (Tenseigan) | Spiritual
While Kenshin is cloaked in the Aura of Reincarnation, he can attain his highest form by clasping his hands together and manifesting one thousand immense rotating arms of reincarnation chakra half mixed with nature chakra. Each and every arm is one hundred feet long with twenty-foot blades being wielded by each hand and perfectly mimics Kenshin's sword strikes. These arms replicate the attack used by Kenshin by paying their cost in chakra. Attacks can be replicated up to three times in one post and are limited to duplicate one attack per post. These attacks cost no additional actions, just the chakra and stamina resources to utilize them. The Avatar of the Sentinel is a highly taxing technique when used to its full potential but is capable of devastating the battlefield by selecting multiple targets. Complex or simple basic combat replicated techniques are given the costs and qualities of spiritual. Aura of Reincarnation: Ascension must be active for this technique to be used. As a result, the duration of Avatar of the Sentinel cannot exceed ten posts. Replicated attacks, even of the Juken, are unable to drain resources but they are capable of locking access to chakra. Chakra locking effects do not stack.

Sage Art: The Circle of Preservation | Rank S+ | Senjutsu & Bloodline (Tenseigan) | Spiritual
While the tenseigan is active during sage mode, Kenshin claps his hands together and mixes his reincarnation chakra and natural energy together. The cost of this technique is split in half between the reincarnation chakra on Kenshin's main reserves and the other half in nature chakra. This natural reincarnation chakra mixture covers the entire area (topic) in dark chakra with a dark green aura. The chakra then seemingly dims and dissipates but instead forms a circle around the area that perseveres. This is a circle of perfect order where chaos cannot exist. No individual within the circle can manifest destruction that harms the natural order. No entity including Kenshin himself can destroy any object in the circle including structures and vegetation for ten posts. Attacks can still be manifested and harm others but the area will be preserved and attacks cannot leave the circle to destroy other places unless they are of stronger quality. This skill can only be used once per battle and only while sage mode and the tenseigan are active at the same time.


Custom Weapon

Character: Kenshin Hyuga
Link to profile: [x]
Weapon Name: Getsuruitō
Weapon Type: Katana & Rapier
Weapon Size: 38 Inches Total | 30 Inch Blade | 8 Inch Hilt
Style Categorization: Medium Sword
Weapon Weight: 3 lbs
Stat Increase: +2 Speed
Elemental Affinity: Lightning
Description: Getsuruitō (月涙刀, Moon Tear Sword) is a legendary sword that was reworked and merged with the standard-issue Kumogakure Police Department officer rapier commissioned to Kenshin Hyuga named Purity. The original form of the sword is a steel and dark blue katana with a bronze crossguard and dragonhead handle. It also has a rapier form that was refined from Purity and is entirely constructed from steel with a dark blue handle and basket hilt. The katana and rapier forms are the same size and constructed of the same materials. Getsuruito was considered a legendary artifact by the people of Seizan as it was wielded by an ancient general. When the rusted blade was awarded by the locals to Kenshin Kosei he discovered that it had the unique ability to merge with and empower one other weapon. When the katana was reworked to its fullest potential it had the abilities of his own weapon in addition to incredible lightning abilities.
Ability Summary:
Righteous Sword of the Sentinel [ Senchineru no Seigi no Ken ] | Rank E | Bloodline | Spiritual
All forms of Hyuuga techniques including the gentle fist can be used through the sword for the 10 posts that this technique is active. This means that strikes involving the blade cause physical damage including stab wounds as well as seal tenketsu points and any other effects of the technique used through the sword. An additional 5 chakra can be applied to the blade to prevent it from causing physical damage from thrusting but instead seal tenketsu points and inflict pain similar to a stab wound in the area struck but slashing attacks can still cause damage. Half the resource cost of techniques from the rapier style of Sen Gekiretsu Nagareboshi applied allows the technique to carry the tenketsu sealing effects of a same-rank palm strike such as a B-Rank carrying 64 Palms effects. Getsuruito must be in its rapier form to use this ability and 5 chakra can be spent upon activation of this technique to transform it as such. The Righteous Sword of the Sentinel technique has a 10 post duration before necessitating re-activation and costs an E-Rank amount of chakra. The initial activation of this technique consumes an action but all subsidiary abilities of the technique do not.

Smiting Blade of the Night Watch [ Naitō Otchi no Sumittinguburēdo ] | Rank X | Bukijutsu [ Lightning ] | Spiritual
When this technique is activated it crackles violently with night blue lightning for the entire duration. The electricity from the blade also forms bolts of lightning over the body of the user and appears to supercharge them. Whenever the blade is swung or thrust over the duration the user can fire a concentrated blast of ten bolts of lightning to accompany the strike equal to the rank applied but for only half the cost to initiate the technique. Hatake, Raiu, and Sage enhanced lightning can pass through the blade and apply to these lightning bolts. The bolts cause a thunderously deafening sonic boom and can inflict tier 2 burns upon direct contact with the lightning. Additionally, these lightning bolts can be freely applied to all complex bukijutsu for no action cost to smite enemies. The only action cost is when the technique is activated and all subsidiary abilities of the technique do not consume actions and only chakra. This ability can be used in both forms of Getsuruito.

Draconic Sabre of Moon Sundering [ Getsu Sandaringu no Dorakonikku Seibā ] | Rank X | Bukijutsu [ Lightning ] | Complex
This is the original ability of the ancient Getsuruito blade and thus requires the original katana form. 5 chakra can be spent to transform the blade to its original form upon activation of this technique. Crackling and thunderous dark blue lightning can be applied to the katana's edge at any rank and the same lightning can form a dragon head formed from electricity over the body of the user for 10 posts. This allows all spiritual techniques the sword comes into contact with to be slashed through and even cut in half at the same rank despite the complex nature of the technique. For half of the original cost to activate the technique a same-rank spiritual electrical energy slash can be sent out from the slash of the blade. This same cost can be applied to any complex bukijutsu to achieve the same effect. The original 10 post activation of this ability consumes an action but all subsidiary abilities do not.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Mon Nov 11, 2019 10:47 am
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                        ▰ PERSONAL DATA

                        Full Name: Satoshi Genburyuichirousuke
                        Infamous Name: Crow Eye Satoshi
                        Nickname: Sato
                        Age: 6 [ Aged by the Time Schism to 18 ]
                        Birthdate: December 25th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Hair Color: Blue
                        Eye Color: Base Eyes
                        Left Eye: Yellow
                        Right Eye: Glowing Purple

                        Sharingan Eyes
                        Left Eye: Standard Red, Black Tomoe
                        Right Eye: Purple Eye, Black Tomoe
                        Height: 5'11"
                        Weight: 167 lbs

                        Bloodline: Uchiha | Eternal Mangekyo Sharingan
                        Implant: Seinaru Enjo | Uzumaki
                        Summoning Contract: Crows [ Sage, Contract Holder ]
                        Way of the Crow:
                        Unlike other summons whose effects is often palpable or easily witnessed, the crow’s is the way of subtle twisting of the opponent’s mind against them. Genjutsu that is cast and empowered with sage chakra does not only grant overwhelming, but allows the user to make use of crows as a medium that is present in all of their gen. This adds a sense of melancholy about their genjutsu that causes either mental stress or insanity (chosen upon entering sage mode) equivalent to the jutsu's rank. If already having a status effect then it's stage is increased by one, and if already stage four it instead lingers for a single post after kai stacking with the genjutsu discipline.

                        Personal Summon: Yogen
                        ▰ Yogen
                        Rank A | Chakra: 1500 | Stamina: 840
                        Str: 2 | Spd: 2 | Agi: 4 | End: 0
                        When a young Satoshi looked through the Lens of Fate during his visit to the crows' realm Yogen was assigned to him by Yatagarasu as his personal summon. It is Yogen's duty to guide Satoshi to the realization of his destiny. When in his smaller form, Yogen is a 10-inch tall crow with a 20-inch wingspan. Yogen uses his smaller form to fit onto Satoshi's shoulder but often in combat, he will use his larger form which is slightly larger than a horse. He uses He has haunting violet eyes that match the cursed eye under Satoshi's patch. Yogen is lackadaisical, sarcastic, grimly mocking, and cynical.

                        Ability: Songbird of Torment
                        Yogen can add one sense to any genjutsu that he triggers with his vocalizations. He cannot increase a genjutsu's sense manipulation above the maximum of five.

                        Nevermore
                        Category: Enchantment
                        Rank: A
                        Primary Sense: Sight
                        Additional Senses: Sound, Chakra
                        Base Duration: 5 Posts
                        Upkeep: 40 Chakra
                        Trigger: Sound, Crow's Caw
                        Source: Visions
                        Status Effect: Insanity
                        Description: Upon hearing Yogen's caw they see visions of close loved ones as dead. They materialize as phantoms surrounding them and torturing them with screams of agony. The victim will believe that their loved ones died with vivid visions of what caused their demise. This will drive the victim of the horrible genjutsu to madness making them susceptable to further genjutsu.

                        Phantoms of Treachery
                        Category: Illusory
                        Rank: A
                        Primary Sense: Sight
                        Additional Senses: Sound, Touch, Chakra
                        Base Duration: 5 Posts
                        Upkeep: 40 Chakra
                        Trigger: Sound, Crow's Caw
                        Source: Visual Phantasms
                        Status Effect: None
                        Description: Yogen caws loudly, gaining the target's attention. Upon hearing his cry, those affected are subject to his illusons. Up to five of the target's loved ones, close friends, and allies will appear before the target, each declaring their hatred for the target. As they demonize the target and attack their emotional weaknesses they will attempt to slay the target through whatever abilities the target knows the illusory ally to have or common fighting methods.

                        Damnation of the Ebony Flame
                        Category: Enchantment
                        Rank: A
                        Primary Sense: Touch
                        Additional Senses: Sight, Sound, Scent
                        Base Duration: 5 Posts
                        Upkeep: 40 Chakra
                        Trigger: Sound, Crow's Caw
                        Source: Physical Phantasm
                        Status Effect: Mental Stress
                        Description: Yogen caws loudly and upon hearing his song the targets see him launch a black fireball from his beak. It is forty feet in circumference and when launched will consume the target(s). They will feel as if their flesh is being scorched by the hellish black flames. This is incredibly painful but they can also smell the ash and the burning of their flesh. Immense pain and mental stress will afflict the opponent as well.

                        Basic Scroll Summon: Senku
                        ▰ Senku
                        Rank D | Chakra: 440 | Stamina: 350
                        Str: 0 | Spd: 0 | Agi: 2 | End: 0
                        Senku (Herald) is a crow that is slightly smaller than average. He has red eyes and a distinct gold beak. He has a small scroll holster for written messages tied to his back. He is one of Yatagarasu's many loyal messenger crows that are dispatched to deliver summons to King Yatagarasu's court. Senku is also highly trusted by Yatagarasu for his loyalty and he is often used to spy for Yatagarasu against the raven supremacists. His skills in sensory and spying are highly respected by the crow king. Senku's outward manner is obsequious and mysterious. He is also one of the more polite and servile crows in the Midnight Dreary Realm.

                        Ability: Third Eye
                        By spending an E-Rank amount of chakra, Senku is able to share his sight and sensory skills with Satoshi through the sage's crow eye.

                        Infiltration | Rank E | Cost: Chakra
                        Senku opens his yellow beak widely and expels chakra for suction in order to consume one human body entirely. Since the technique is so weak it is difficult to consume an unwilling target. As a result, the purpose of this technique is to hide the summoner as an infiltrator.

                        Prying Orbs | Rank D | Cost: Chakra
                        The spy crow channels chakra into his red eyes causing them to faintly glow and analyze his surroundings (the topic). In so doing, he is able to discern the identity of any target for tracking purposes.

                        Midnight Shroud | Rank C | Cost: Chakra
                        Senku sends chakra through his body and plumes to make himself completely invisible to the naked eye. While in this form he is unable to be detected by sensory techniques of the same rank and below. He cannot be seen or heard while shrouded but his effects on the environment are detectable.

                        Advanced Scroll Summon: Hikkisha & Densho
                        ▰ Hikkisha & Densho
                        Rank C | Chakra: 800 | Stamina: 550
                        Str: 0 | Spd: 0 | Agi: 4 | End: 0
                        Hikkisha & Densho (Sribe & Lore) are the twin crows and assistant scribes of Uranai. These crows are three feet tall and thus are quite large. They are loyal servants of Uranai, the loremaster, and are dedicated to Yatagarasu with a disdain for the raven supremacists. Hikkisha is female and Densho is male and the twins often work together in combat with fire and illusions. They are masters of chain and instance cantrip-style genjutsu and often use them to support the summoner and other crows and ravens in combat. Their personalities are reserved and studious given their extensive knowledge of the inscribed prophecies. They have identical abilities to Kioku and Zencho and have a bitter rivalry with the cackling twin ravens.

                        [bAbility: The Ominous Prophecy
                        Any genjutsu cast by one crow can be cast by the other at half the chakra cost. If successfully triggered, the second genjutsu layers onto the previous one as a chain genjutsu no matter what the base technique's original category was but will use the original technique's duration. When the first crow's genjutsu is released from the chained one from the second crow begins. This ability has a three post cooldown.

                        Haunting Omen
                        Category: Instance
                        Rank: C
                        Primary Sense: Touch
                        Additional Senses: Sight, Sound
                        Base Duration: 1 Post
                        Upkeep: None
                        Trigger: Sound, Crow's Caw
                        Source: Physical Phantasm
                        Status Effect: None
                        Description: Hikkisha and/or Densho caw loudly to activate a powerful but short genjutsu. This cantrip forces the target to believe that their skin is rotting as if deceased before falling into a coffin that locks above them in the center of a dark graveyard. This simulates the feeling of being buried alive no matter how hard the victim resists.

                        A Feast for Crows
                        Category: Chain
                        Rank: C
                        Primary Sense: Touch
                        Additional Senses: Sight, Sound
                        Base Duration: 3 Posts
                        Upkeep: 10 Chakra
                        Trigger: Flapping Wings
                        Source: Physical Phantasm
                        Status Effect: None
                        Description: Hikkisha and/or Densho take flight or flap their wings to activate the chained technique that takes effect once the previous genjutsu is released. This genjutsu makes the target(s) believe that dozens of crows and ravens are descending on them and ripping their flesh from bone with their beaks. This consumption is incredibly painful and simulates the feeling of being dead.

                        Black Flame of the Grave | Rank B | Cost: Chakra
                        The twin crows open their beaks and breathe out a ghastly black flame with purple energy outlining it. This fire then combines to form a ten-foot-tall flaming crow that resembles their master Uranai. This fire crow is then released and will follow the target until it consumes them or is extinguished. This technique has the ability to take on the special properties of the contracted summoner's flame properties that are granted to that contract user through their bloodline or Personal Attribute.

                        Special Scroll Summon: Hahane
                        ▰ Hahane
                        Rank B | Chakra: 900 | Stamina: 1,060
                        Str: 4 | Spd: 2 | Agi: 0 | End: 4
                        Hahane (Blade Wing) is one of the most powerful knights in King Yatagarasu's court and she makes certain that you know it. She is a giant crow approximately half the size of a bijuu and Yatagarasu himself. Although she can also naturally shrink herself down to the size of a horse if necessary. Her feathers are naturally metallic with the feathers at the ends of her wings able to serve as razor-sharp longswords. Hahane is fiercely loyal to Yatagarasu but is boastful of her prowess in battle. She has a friendly rivalry with Sir Roland and other crow knights. Hahane is uniquely skilled in bukijutsu among the crows.

                        Ability: Iron Maiden
                        Hahane's sturdy steel plumage grant her the benefits and drawbacks of heavy armor. Additionally, unlike other crows she has lower resources but has a higher stat cap of eight.

                        Steel Wing Slash | Rank: B | Cost: Stamina
                        Hahane flies or lunges quickly toward her target and slashes her wings. The "finger" feathers which resemble blades then slash into the target's body. Her strength is increased by [2] when this technique is performed.

                        Proud Wing Shield | Rank: B | Cost: Chakra, Stamina
                        Hahane holds her wings out in front of her and potentially a summoner as well before generating chakra to bolster the steel plumage of her wings. This technique can be treated as spiritual at the summoner's discretion with the same cost to chakra and stamina but loses any physical statistical benefits in so doing.

                        Eviscerating Hackles | Rank: A | Cost: Chakra, Stamina
                        Hahane flaps her massive wings and enhances her feathers with katon chakra. The plumes glow with ebony flame as hundreds of them are fired from her flapping wings. The flaming feathers are also made of steel still and will cut any targets that they come into contact with. The feathers inflict third-tier burns on contact.

                        Contract Holder Summon: Uranai
                        ▰ Uranai
                        Rank A | Chakra: 1500 | Stamina: 840
                        Str: 2 | Spd: 2 | Agi: 4 | End: 0
                        Uranai (占い, Divination, Oracle) appears as a horse-sized crow with cloudy glowing red eyes. His feathers are covered in red runic symbols that glow with his eyes when he casts a technique. He is one of the eldest crows in the Midnight Dreary Realm and has been immensely loyal to Yatagarasu for ages. As a result of his devotion, he has been given the sacred duty of protecting the crow contract scroll when there is not a trusted human contract holder. Uranai's role in Yatagarasu's cult is as the archivist charged with managing the crow lore and other sacred texts. Uranai is nicknamed the "Oracle" among the crows for his impressive abilities in reading prophecy that are second only to Yatagarasu. During prophecy readings in the roost, Uranai is the rite master who uses his runic seals to aid in the reading rituals. Because of his impressive skills, he is the assumed heir to the roost should Yatagarasu fall although Uranai is too obsessed with his current duties to covet such a role. He is stern and stalwart as a result of his many centuries of responsibilities. Uranai's soul is intimately tied to the contract scroll and thus he can only be summoned by the crow contract holder while the scroll is in their possession. Even though he is highly capable of genjutsu and katon like other crows, his combat specialty is in fuuinjutsu. He places scraggly red runes that glow brightly when activated. Although powerful, he prefers to take a support role and fight alongside other crows. If he needs to inflict damage on an enemy he prefers to use his runes as hexes to weaken them.

                        Ability: Runemaster
                        When Uranai is summoned, a variably ranked runic seal appears on him and all other crows and ravens that are on the battlefield. These runes prevent the crows from being banished back to the Midnight Dreary Realm even when defeated unless the rune is targeted and removed by equally powerful chakra. These runes are a supplemental action but each ranked rune takes from Uranai's chakra pool.

                        Rite of Rejuvenation [ Wakagaeri no Gishiki ] | Rank: A | Cost: Chakra
                        Uranai places one rune on any surface to restore up to 100 chakra to the reserves of all other crows on the battlefield. This rune may only be placed once and has a five post cooldown. The 100 chakra may also increase a crow's maximum reserves if none of the crow's chakra is depleted.

                        Rite of Agony [ Kumon no Gishiki ] | Rank: A | Cost: Chakra
                        Uranai places a rune on any surface to increase the duration of all genjutsu cast by other crows by [2] posts. This does not apply to instance genjutsu. This technique lasts for [5] posts.

                        Hexed Rite of Plague [ Ekibyō no Hekusedo Gishiki ] | Rank: S | Cost: Chakra
                        Uranai casts a glowing green rune with a ghastly appearance either directly onto the target or as a massive rune under their feet. This rune inflicts tier four disease and tier four hex onto the target causes their skin to become necrotic among other afflictions. This rune lasts for eight posts.

                        Mythical Summon: Yamiho
                        ▰ Yamiho
                        Rank S+ | Chakra: 3100 | Stamina: 700
                        Str: 2 | Spd: 2 | Agi: 4 | End: 0

                        Yamiho is a mythical summon of the crow contract. He is a bijuu-sized crow made entirely of Amaterasu flames with glowing purple eyes. He is known in legend as the "dread phoenix" or the "dark phoenix" and is known to be reduced to ashes at the end of every millennium only to be born again from the ashes. His first birth occurred when Yatagarasu and the crows and ravens were burned by Utu and cast down to Earth. When Yatagarasu landed and his flames blackened and mixed with Evergreen's nature chakra, Yamiho was born as an aspect of the black flames themselves. He is therefore intimately connected with the flames of Amaterasu. Because of Yatagarasu's existence as an amalgamation of Amaterasu and nature chakra, he is incredibly powerful but lacks free will. Therefore, his actions are under the command of Yatagarasu who controls the nature chakra of the Midnight Dreary Realm and any crow sage that he is contracted with. He therefore acts as Yatagarasu's secret weapon as Amaterasu incarnate but can also be controlled by a trusted sage. Additionally, a crow sage will be unharmed by the flames that constitute the phoenix's body and should be able to ride on his back.

                        Ability: Dread Phoenix
                        As a phoenix made from Amaterasu flames, he is able to use Amaterasu techniques that the summoner knows and is completely immune to Amaterasu fire with a [2] rank resistance to all Katon as well.

                        Rise in the East, Fall in the West
                        Category: Enchantment
                        Rank: S
                        Primary Sense: Touch
                        Additional Senses: Sight, Sound, Chakra
                        Base Duration: 5 Posts
                        Upkeep: 80 Chakra
                        Trigger: Sound | Crow's Caw
                        Source: Enchanted World
                        Status Effect: Mental Stress
                        Description: Yamiho releases a mighty caw that ensnares enemy listeners into a frightening enchantment. They perceive the Sun above them blacken and flicker with Amaterasu flames. Once the Sun transforms, it turns the sky crimson and moves closer and closer to Earth. This causes the victim(s) to believe that the Sun will collide with Earth under Yamiho's control. They feel intense heat sear their skin as the world around them is reduced to ash. This terrifying genjutsu from the dread phoenix causes Tier 4 mental stress.

                        Eclipse of the Dreary Realm [ In'utsuna ryōiki no nisshoku ] | Rank: S+ | Cost: Chakra
                        The Dread Phoenix flies high into the sky, vanishing from sight. During this time the sky blackens in the topic and the sun appears as an eclipse as those in the topic suffer tier 1 blindness. From above, the frightful caw of the massive beast echoes as the sky begins to rain down black feathers composed of Amaterasu flames. These feathers expand into a downpour of black flaming down fragments that coat the entire topic. In addition, recognition of these flames triggers any genjutsu known by the summon or the contract holder.


                        Non-Combat Outfit: Suit
                        Combat Outfit: Armor layered suit


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "The stars bind us."
                        Personality:

                        Beliefs & Values:
                        Several events in Satoshi's life have led him to his central world view of fatalism. He is evangelical in his belief in prophecy and fate and that his entire life has been predetermined. Indeed, even on a metaphysical level, he doubts that any mortal is able to truly make their own choices. As a result, he has no moral compass and puts very little personal investment into the belief of absolute morality. What is the point of worrying about a conscience when you are just acting the way the universe decided that you would? This question filled him with anxiety as a child but has morphed into a source of his hedonistic recklessness as an adult. Satoshi is known to indulge in momentary pleasures because he believes that the consequences are beyond his control. He is arrogant in his use of fatalism to excuse his misdeeds and the belief that he can see his destiny clearly. These qualities have the dangerous potential to lead him into greater cruelty and brutality.

                        Interpersonal & Relationships:
                        As the crow sage, Satoshi follows the prophecy of his life from the crow king Yatagarasu and feels a deep sense of kinship with the corvids. Yogen is the name of his personal summon and is one of his closest confidants. He also has a very intimate relationship with Bae Soyeon, his closest friend since childhood who experienced the same rapid aging problem as him. This has led him to believe that they were bound by fate. Because of their differing beliefs and moral stances, she is the only source of goodness in his life that forces him to at least pretend that he cares about morals for her sake. Interpersonally, Satoshi can be charming, manipulative, and influential with his ideas, traits he believes he inherited from his mother Kagami Hari. As an academy student, he was noted by his teacher to be a good leader despite his internal more selfish interest of recklessly pushing his fate forward. However, he is still loyal to his crewmates and perceived partners in destiny. He is an unorthodox pirate captain in that he gives his crew the lion's share of the treasure and spoils in a sly attempt to maintain their loyalty to his higher goals.

                        Combat:
                        Satoshi is a ruthless and underhanded combatant of the highest order. He combines his warrior prowess as a wild saber slasher with the deceptive use of mostly instance and chain genjutsu to inflict his enemies with mental stress and insanity. Additionally, his fascination with lore and prophecies has led him to employ the scholarly art of fuuinjutsu to weaken his opponents. He summons his crows for further assistance and misdirection and is also quite proficient with the fire element and his Sharingan. The only shred of honor Satoshi has in combat is his sparing use of sage mode, believing it to be sacred, as his general disdain for corrupting or misusing nature chakra.

                        Village: Amegakure
                        Title: Shodai Amekage | Rain Emperor
                        Local Reputation: 608 Infamy [ A-List Public Enemy ]
                        You are among the most wanted criminals in your community and country. The local authorities have almost given up on trying to apprehend you because of your criminal mastery. You might be a gang leader or a lone wolf but either way most of the locals know to stay out of your way. In addition to the benefits from your former B List status, you can create up to three legendary items for your faction rather than one if you are in a faction. The locals also offer you tribute in ryo equal to mining/plantation rights weekly profit even if you do not own a business.

                        Global Reputation: 734 Infamy [ A-List Infamous Villain ]
                        You're an evildoer whose very presence causes the world to quake. It seems like every soul across the shinobi world fears your name and you will be hated across history. Since you are so well-known you can hire a squadron for your criminal activities for 5K less ryo. You may also add an infamous name to your profile (under the full name section) befitting of your nefarious deeds. Naruto canon examples are Sasori of the red sand, Danzo the darkness of the shinobi, etc.


                        Biography: He was born Satoshi Genburyuichirousuke on the secluded Kogarashi remnant island of Kiremashima in the Land of Water to Kagami Hari and Sandayu Genburyuichirousuke, deceased. It is suspected that because of his time in the womb in close proximity to the events of the end of the Kogarashi War that he has aged at double the rate. Even after others have shown signs that their aging has reverted to normal for some reason he has continued to age. Because of this strange phenomenon, he became a lot more mature than expected but with some strange quirks that would be expected of early childhood. He was always close to his mother and spent most of his time inside the castle she constructed on the island. His education was primarily handled by the few Kogarashi loyalists who lived on Kiremashima with them. Due to the illusory nature of the island, Satoshi developed quite the imagination and most enjoyed playing with illusory monsters. From a young age, he was instructed in the fundamentals of genjutsu by his mother and received sword training from his other caretaker, Naoki Uchiha. In his spare time, he enjoyed sailing and swimming on the island. His early childhood was made as normal as possible by his mother despite the highly political nature of Kogarashi's exile to the artificial island.

                        On his fourth birthday, it was clear that he appeared to be roughly nine years old and behaved that way as well. During this time period, he spent less time in the water and more time reading dusty books in the castle's library. He became obsessed with reading about mythology. One day, he read about the mysterious crows of the Midnight Dreary Realm. While his mother was off the island he convinced one of his mother's friends to accompany him to the Sage Lands. Upon reaching the realm of the crows he was separated from his escort and eventually stumbled into the Great Roost with thousands of crows under the red moon. He did not sign a contract with them as it was not necessary because of his blood. Satoshi talked to the giant crow king Yatagarasu for what seemed like hours. The inquisitive boy asked him all he could about the future. Yatagarasu offered to show him his destiny through a lens. The naive boy eagerly accepted and when he watched the incredible vision of his future through the lens his right eye was forever cursed. He was forced after this event to wear an eyepatch over it as it was quite painful and ugly without a patch. What he saw of his fate was vivid but also highly cryptic and mysterious with many possible interpretations. He was then assigned Yogen as his personal summon who perched himself on Satoshi's shoulder before he departed back to Kiremashima. When he returned to the island and had to tell his mother what he had done he certainly received the worst grounding of his life.

                        One month after his fifth birthday, his mother tearfully informed him that he was going to leave the island to live in a village called Arashigakure with the Kage's family for his own protection. She explained the situation to him as truthfully as she could despite how emotionally trying it was for both of them. She impressed on him the seriousness of keeping his parentage a secret which only increased his nervousness about such a transition. He was then escorted with his pet crow and all of his belongings from Kiremashima to Arashigakure. He was then adopted as Satoshi Hojo and enrolled in the academy.


                        ▰ CLASSES AND STATS

                        First Class: Genjutsu
                        ▱▰▱ Lasting Hypnosis → The user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming, requiring lingering genjutsu to use [1.5x] the resource to Kai.
                        Second Class: Bukijutsu
                        ▱▰▱ Mystic Hero → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direciton the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single activation.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3
                        ► Signature Style: Phantom Slayer
                        Third Class: Scholar
                        ▱▰▱ Peerless Summoner → You are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon, including of a bloodline connection or a contract signature, you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.
                        ▱▰▱ Cross Class: → Genjutsu – Bukijutsu: Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. The user's bukijutsu and basic combat bukijutsu may have an additional 5 chakra cost applied to it per rank of the parent technique for an illusory effect. Upon physical contact with the user's weapon, the target will believe they have been stricken a grievous wound that is akin to the weapon used. The target's body will react as though the trauma status of the appropriate tier in relation to the parent technique is affecting the opponent. ( E-D Tier 1, C Tier 2, B-A Stage 3 and S-S+ Stage 4 ) This effect is negated by a Kai or Pain release equal to the bukijutsu the effect is applied to. This has a three post cooldown.

                        Chakra Pool: 5,000
                        Stamina Pool: 5,000
                        Chakra Element: Fire | Water | Wind
                        Chakra Color: Red
                        Chakra Materialization: An ominous fog covers his body with passing images of yokai, tengu, oni, crows, and various other demonic creatures.

                        Stats:
                        • Strength ► 08
                        → Phantom Slayer, Kakumei no Hono Ryu, Juurai Toorima, Honshi Art
                        • Speed ► 08
                        → Mirror Image Art, Tetsunami Ryu, Sumi-Efude Masenko, Flowing Arts, Armored Shinobi Training
                        • Agility ► 08
                        → Oblivion Fist, Harmonic Death Arts, Channeling Martial Skill, Sobagai Deba Sentou, Armored Shinobi Training
                        • Endurance ► 08
                        → Tetsuishi no Ryu, Soko Sento, Kyotoryuu, Mach Fist Style

                        Strengths:
                        • Illusions
                        • Swashbuckling
                        • Katon
                        • Summoning
                        • Sealing
                        • Unpredictability
                        Weaknesses:
                        • The crow eye goes blind faster
                        • Dangerous overconfidence
                        Fears:
                        • Fate being a lie
                        • Losing power

                        Modifiers:
                        • The user is able to add their active flame type to their fire based techniques. Doing so requires five additional chakra per rank of the technique affected. This chakra spent counts towards a techniques strength during clashes.
                        • Clan techniques are effected by water techniques as normal Katon would be.
                        • User learns an additional Katon technique per body rank.
                        • The user's fire based techniques may be the same color as their chakra.
                        • Uzumaki techniques are considered fuuinjutsu, as well as bloodline ninjutsu. This means that they get overwhelming on anything which grants overwhelming to bloodline or sealing.
                        • Priests can korabo with a templar or inquisitor of their religion and increase the rank of the templar or inquisitor's technique by [1] rank once per [5] posts.
                        • Priests of the ninjutsu, genjutsu, scholar, or bloodline classes have techniques of their class's type reduced by [5] chakra or stamina per body rank (maximum of 30) and can only reduce techniques by up to [1] rank with a minimum cost of [5]. This applies only to one technique type. (Genjutsu)
                        Crow Pact | Prophets are automatically signed in a pact with the crows and can summon them freely upon induction.
                        Ebony Flames of Fate | The Prophet's fire-based techniques turn black in color, mimicking their sacred Amaterasu flames as closely as possible. Instead of Amaterasu's majestic fire capabilities, these flames cause one tier higher burning and burn statuses.
                        Prophetic Visions | Illusions created by prophets incur one tier higher mental stress or insanity.
                        Flames of Strength | This flame burns hotter than other traditional flames. The user's flames have the ability to create concussive blasts that either throw targets five feet per rank of the technique or can propel the user five feet per rank of the technique.
                        Flames of Entropy | This flame has the ability to deteriorate certain objects and materials it interacts with, causing them to crumble away while not actually burning targets. Ninjutsu lesser in rank and chakra composition than the user's effected technique are disintegrated and allow for the flames to continue by paying an additional difference between techniques to retain strength. Objects which include weapons and armor not containing chakra may be disintegrated by flames equal to that weapon's rank.
                        Flames of Conductivity | The user's flame techniques gain the ability to 'conduct' through one successfully stricken target and strike at another target for no extra cost by lowering the technique's strength by one rank. Alternatively, the flame can be enhanced with an activation and paying the difference in ranks for the technique to remain the same strength.

                        Personal Attributes:
                        ▱▰▱ Crow Eye | When a young Satoshi looked through the lens of fate to see his prophecy, his right eye was taken as a price. This eye has been nicknamed his "crow eye" because it was cursed by the crow king Yatagarasu in exchange for the prophecy. This crow eye is connected to the eyes of Yogen, the personal summon of Satoshi who has been fate bound to his summoner. Satoshi's crow eye and Yogen's eyes will often glow in unison. The crow eye's appearance is a ghastly violet that glows when it is not covered by an eyepatch. When the sharingan is used through the crow eye it appears to have blackened sclera and glowing purple tomoe and pupils. When the crow eye is in use it causes throbbing headache pain and is more susceptible to blindness. Mangekyo skills used through the crow eye are reduced by [1] use before the blindness status is inflicted. For example, if a technique can be used twice before blindness happens then in the crow eye it could only be used once meaning that the eye goes blind faster. However, the cursed crow eye is maddening when gazed upon as when a genjutsu is cast through it the eye glares with extremely bright violet light and inflicts insanity equal to the rank of the technique.
                        ▱▰▱ Demonic Shroud | When an E-Rank amount of chakra is applied to Satoshi's natural chakra materialization it becomes even more realistic and haunting. Viewing the fog acts as the trigger for genjutsu and counts as eye contact for sharingan genjutsu/hypnosis if his sharingan is active. Alternatively, if no genjutsu is cast then viewing the shroud merely causes first-tier mental stress or insanity. This is not a technique and does not cost an activation.
                        ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.
                        ▱▰▱ Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
                        Illusory Prowess: This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.
                        ▱▰▱ Get Thee Back into the Tempest | Satoshi is granted the wind element.
                        ▱▰▱ Phantom Master | Satoshi is able to add an additional sense to the illusory images created by his signature style of Phantom Slayer and custom techniques based upon it for a maximum of [2] senses. The images are sight-based and thus always have that sense but [2] additional senses like touch and sound can be added.
                        ▱▰▱ Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.
                        ▱▰▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.
                        ▱▰▱ Mirror Master | Satoshi is able to add an additional sense to the illusory images created by the Mirror Image Art taijutsu style and custom techniques based upon it for a maximum of [2] senses. The images are sight-based and thus always have that sense but [2] additional senses like touch and sound can be added.
                        ▱▰▱ Lore of the Crows | As a crow sage, Satoshi is able to read the ancient written crow language in the crow contract scroll and learn the secrets of their genjutsu. As a result, in combat, non-instance genjutsu cast by Satoshi in combat last for one post longer for no upkeep cost for each actively summoned crow on the battlefield (maximum of 5) as long as he is the contract holder.
                        ▱▰▱ Fanning Flames | The user's fire based techniques may be doubled in size for no additional cost. This does not effect the strength of the user's fire based techniques. In addition, should the user's fire ninjutsu or clan techniques interact with another fire based technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally.
                        ▱▰▱ Touch of the Boundless | The Uzumaki can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon a single touch of their palm without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Uzumaki is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.
                        ▱▰▱ Holy Conversion | For every RPC converted to the archpriest's religion they gain an endgame reward of their choice. The endgame reward can only be up to 2,000 XP in value. This PA is only obtained by archpriests and is automatically obtained once that title is granted.
                        ▱▰▱ Plunder of the Vagabond | As a globally feared villain, you will forever be able to obtain Endgame perks with only three-quarters of the experience required.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両39,000
                        XP: 90,375
                        Passive XP: 105

                        Shinobi Missions Complete:
                        E Rank | 16
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 1

                        Narrative Missions Complete:
                        E Rank | 0
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 170

                        Crafting Trees
                        • Weaponsmithing || → Grandmaster
                        • Toxicology || → Grandmaster
                        • Scroll Crafting || → Grandmaster

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 36

                        Career Profession Titles
                        • Religion || → Devotee of the Prophets of Yatagarasu | Archpriest of the Prophets of Yatagarasu
                        • Worker || → Master Craftsman
                        • Teacher || → Professor | Close Quarters Combat Expert

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 66

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x [x]
                        [x]
                        [x] ]
                        Training Claim: [ [x][x][x]
                        [x] ]
                        Professions Claim: [ x ]
                        Events Claim: Thanksgiving 2019: +1 PA
                        Holiday Rewards 2019: +100 Chakra x2, +1 New PA x2 [x]
                        200 Users Benchmark: +1 Buki Style, +200 Chakra, +200 Stamina [x]
                        SR Two Year Anniversary: +60,000 Ryo, +100 Chakra [x]
                        Crow Story Event: +1 PA [x]
                        Halloween 2020: +100 Chakra [x]
                        Christmas 2020: 1 PA, 100 chakra x2, free squad
                        SR Three Year Anniversary: 300 stamina
                        [x]
                        Demon Lantern Hollow Event:
                        +300 Stamina [x]
                        Halloween 2021: 20 Ninjutsu Slots [x]
                        Pale Citadel Kage Summit: 50 Ninjutsu Slots
                        [x]
                        Christmas 2021: 60 Genjutsu Slots
                        [x]
                        Ozy Birthday Celebration: 30 Genjutsu Slots
                        [x]
                        Halloween 2022: 20 Ninjutsu Slots
                        [x]
                        Thanksgiving 2022: 15 Custom Techniques
                        [x]
                        Endgame Claim: 89,000 XP Total [ 81,000 Endgame Purchases + 8,000 S+ Base XP ]
                        Third Class [ 20,000 XP ]
                        +1 Buki Style [ 2,000 XP ]
                        25 Training Coupons [ 2,000 XP ]
                        60,000 Ryo [ 3,500 XP ]
                        +300 Chakra [ 6,000 XP ]
                        +1 Buki Style [ 2,000 XP ]
                        +400 Chakra [ 8,000 XP ]
                        60,000 Ryo [ 4,000 XP ]
                        +500 Chakra [ 5,000 XP ]
                        +1,700 Stamina [ 25,500 XP ]
                        +10 Custom Technique Slots [ 3,000 XP ]
                        Replenishment Claim: Half of XP from Kagami: 1,700
                        Half of XP from Shouri: 1,100

                        Half of the techniques learned from Kagami (auto-learns): 47 gen, 30 nin, 1 style
                        Half of the techniques learned from Shouri (auto-learns): 18 gen, 12 nin, 1 style

                        Half of Kagami's event rewards: 2 PAs, 700 Chakra, +1 custom slot, 18 training coupons, 15 technique slots.

                        Graduation Scroll: 1 style, 1 PA


                        ▰ INVENTORY

                        • 1 Katana
                        • 1 Cutlass
                        Medium Shinobi Armor [ Torso & Arms ]
                        • 2 Daggers
                        • 50 Kunai
                        • 50 Shuriken
                        • 100 Senbon
                        • 50 Smoke Bombs
                        • Calligraphy Brush
                        • Inkwell
                        • Training Scrolls
                        • The Shadow Regent | Crow Lore Scroll [ Basic Scroll, 1 D-rank custom summon ]
                        • Ruby Eyes | Crow Lore Scroll [ Advanced Scroll, +10 sensory techniques, 1 C-rank custom summon ]
                        • Steel Wings | Crow Lore Scroll [ Special Scroll, +1 buki style, 1 B-rank custom summon ]
                        • Crow Contract Scroll [ Legendary Scroll, 1 PA, +2 custom slots, +10 genjutsu, 1 A-rank custom summon ]
                        • 12 Bottles of Yorujozu
                        • 50 Yorujozo Poison Smoke Bombs
                        Pocket watch from toso

                        Weapon Specs

                        Weapon Name: Kagekiken no Gensō [ 歌劇剣 の 幻想, Illusory Opera Sword ]
                        Weapon Type: Cutlass
                        Weapon Size: 27 inches long/1 inch wide
                        Bukijutsu Classification: Medium Blade
                        Weapon Weight: 3 lbs
                        Stats Increase: +2 Agility, +2 Speed
                        Elemental Affinity: Fire
                        Description: Kagekiken no Gensō is a haunted legendary blade that is infamous for "making fictions real" with a three-act drama that is based on illusory genjutsu and manifests as simple games. The first act represents a great hero who embarks on his journey but is forced to confront the darkness of his own psyche and that of his traitorous companions. The second act represents when the hero overcomes the betrayal and hides from the beast he was sent to kill. The third and final act details how the hero slays the beast, defeats the dark forces, and saves the kingdom. All genjutsu manifested by Kagekiken itself are holographic in nature meaning that everyone in its presence who detects the trigger including the wielder is subject to the rules of the play unless they release themselves. All performances are choreographed games meaning that there is a determined fate behind what occurs and it is not a gamble.Kagekiken has a dark blue katana hilt and bronze tsuba that deceptively indicates that it is a katana when sheathed but when unsheathed the blade is revealed to be a cutlass.
                        Ability Summary:
                        Act I: The Shadow Game [ Dai Ichi: Kage Gēmu ] | Rank X | Genjutsu [ Poison ] | Cost [ Spritual ]
                        Category: Illusory
                        Primary Sense: Sight
                        Additional Senses: Touch, Sound
                        Base Duration: 10 Posts
                        Upkeep: 20 Chakra
                        Trigger: Acknowledging Poison From Blade
                        Source: Holograms
                        Status Effect: Insanity
                        Description: The wielder creates a thick "curtain" of purple poison generated through the blade. If the poison is viewed, inhaled, or acknowledged in any other way then they are placed under the rules of Kagekiken's shadow game including the wielder, allies, and enemies alike. The shadow game is that anyone whose shadow is stepped on by another player becomes insane. One tier higher insanity compared to the rank of the genjutsu is applied to those whose shadow was stepped on. Players can hide in their shadow and shrink it down to half its size or grow it to double its size. The shadow of Kagekiken can cut the shadow of another to seemingly cause the same injury on their actual body. Those who lose the shadow game become more insane and susceptible to additional fictions.
                        Act II. Hide and Seek [ Dai Nii: Kakurenbō ] | Rank X | Genjutsu | Spiritual
                        Category: Illusory
                        Primary Sense: Sight
                        Additional Senses: Touch
                        Base Duration: 10 Posts
                        Upkeep: 20 Chakra
                        Trigger: Acknowledging Violet Light From Blade
                        Source: Holographic
                        Status Effect: Mental Stress
                        Description: The cutlass is covered in haunting and blaring violet light that when acknowledged begins the second act of the opera. All players including the user start with the first tier of mental stress. Expending 10 chakra allows violet light to consume any player including the user and opponent to cloak them in invisibility. Using combat actions causes the hider to be revealed. Invisibility does not consume an action so players can weave in and out of invisibility with ease. When a player makes physical contact with another it makes the other player "found" and raises their tier of mental stress by one. The player that reaches the fourth tier of mental stress first loses the game and is affected by genjutsu at [1] sense higher for the rest of the battle.
                        Act III. Make Believe [ Dai San: Itsuwari ] | Rank X | Genjutsu [ Poison ] | Spiritual
                        Category: Illusory
                        Primary Sense: Sight
                        Additional Senses: Sound, Touch
                        Base Duration: 10 Posts
                        Upkeep: 20 Chakra
                        Trigger: Acknowledging Illusory Fog
                        Source: Holographic
                        Status Effect: Insanity
                        Description: A purple fog (can be substituted for poison) originates from Kagekiken over the entire area (topix) and acknowledgment of the fog begins the game. Because of the illusionary nature of the fog, it can be blasted away but will cover the area immediately and seems to constantly replace itself. In the fog's denseness, there are passing phantoms of monstrous yokai. While in the fog, players can create [1] X-Ranked monster per post of their own imagination using their own chakra. The created monster can use basic combat attacks against another player's monster. When a player's monster dies a tiered amount of insanity based on the chakra rank of the monster inflicts the creator. If a monster harms a player's body they believe the injuries are real.


                        Poison Specs
                        Drug Name: Yorujozo (夜の醸造, Yoru no jōzō, Night Brew)
                        Drug Type: Poison
                        Drug Tier: Legendary | Tier 4
                        Drug Form: Liquid | Gas
                        Narcotic Description: Yorujozo is a violet alcoholic brew created by the Shadowfoot Tribe of oni who live in the black forest (Kuro Shinrin) of the Land of Fire. These oni are born with gray skin that turns violet from the amount of Yorujozo they consume. Regular consumption of Yorujozo can turn the lips violet while constant intake dyes the body's skin. Yorujozo is highly toxic and hallucinogenic. The Shadowfoot oni consider the liquid sacred because consumption of it gives them otherworldly visions which aid in deciphering prophecies, a central aspect of the tribe's culture. The brew is highly sedative as well and helps the consumer sleep while also delivering the typical effects of alcohol. The brew is made from the inky purple leaves of the black forest's trees. Newborn Shadowfoot oni are fed a single leaf to allow them to consume Yorujozo without harm. Those who ingest this rare leaf become immune to Yorujozo's toxicity while retaining the psychedelic and alcoholic effects. Yorujozo is a viscous liquid of violet coloring that flows like honey and creates illusory fumes. It tastes as foul as ink when it hits the tongue but has a sweet and pleasant taste when swallowed. It can easily be made into gas and applied to poison. Yorujozo when it poisons a target is highly sedative and reduces speed greatly. It causes insanity and intense hallucinations psychologically. Physically the poison turns the skin violet and necrotic while causing the eyes to shake and is intensely disorienting. The rare black forest leaves that are used to brew this poison can be used as an acutely efficacious antidote.

                        • Reduces speed by 8.
                        • Subtracts 160 chakra and stamina from reserves. (If cured immediately, this effect does not apply.)
                        • Continually Deducts 40 chakra and stamina until cured.
                        • Because it is an oni brew all status effects are one tier lower in effectiveness against oni:
                        • Insanity | Tier 4
                        ▱▰▱• Reduces agility by 8 until cured or the insanity-inducing genjutsu is dispelled.
                        ▱▰▱• The caster can add [4] phantasms (sensory hallucinations) to any additional genjutsu until cured or the insanity-inducing genjutsu is dispelled. Cannot go beyond the [5] sense limit.
                        • Disease | Tier 4
                        ▱▰▱• Bukijutsu and Taijutsu are 1-rank weaker.
                        ▱▰▱• Increase the cost of all techniques by [40].
                        • Vertigo | Tier 4
                        ▱▰▱• Evasive maneuvers cost [80] additional resource.
                        ▱▰▱• Shunshin can be used but are disoriented and cause the user to end up somewhere else, Shunshin and Kawarimi cause nausea reducing activation and additionally causes the user to fall on the ground.
 
PostPosted: Mon Nov 11, 2019 10:48 am
                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 125 / 215
                        • Genjutsu | 66 / 198
                        • Fuuinjutsu | 12 / 50
                        • Sensory | 10/10
                        • Taijutsu Styles | 07 / 07
                        • Bukijutsu Styles | 09 / 11

                        Maruton:
                        • Kai | Rank X
                        • Henge no Jutsu | Rank E
                        • Bunshin no Jutsu | Rank E
                        • Substitution Technique | Rank E
                        • Art of Walking on Water | D Rank
                        • Art of Walking on Walls | D Rank
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D
                        • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                        • Shuriken Shadow Clone Technique [ Shuriken Kage Bunshin no Jutsu ] | Rank A
                        • Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment
                        • Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A

                        Fuuinjutsu:
                        • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                        • Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
                        • Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal
                        • Tethered Blade [ Tezāburēdo ] | Rank E | Universal
                        • Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
                        • Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
                        • Scroll Communication Technique [ Sukurōru tsūshin no Jutsu ] | Rank C | Universal
                        • Finger Engraving Seal [ Shikoku Fuuin ] | Rank C
                        • Inverse Four Dark Mist Array [ Shikoku Mujin ] | Rank B
                        • Beast Sealing Technique [ Kemono Fuuin no Jutsu ] | Rank A
                        • Chakra Seals [ Chakra Fuuin ] | Rank A
                        • Evil Sealing Method [ Fuuja Houin ] | Rank A | Universal
                        • Five Elements Seal [ Gogyou Fuuin ] | Rank A
                        • Seal of Loss [ Funyu no Sonshitsu ] | Rank S+
                        • Seal of Adaption [ Funyu no Tekiō ] | Rank S+
                        • Seal of Growth [ Funyu no Seichō ] | Rank S+

                        Sensory:
                        • Signal Fire [ Noroshi ] | Rank E
                        • Echo [ Yamabiko ] | Rank E
                        • Animal Party [ Dōbutsu tō ] | Rank E
                        • Hunting Dog [ Ryouken ] | Rank D
                        • Sensor: Trickster [ Kenchiki: Torikkusutā ] | Rank D
                        • Origins [ Kigen ] | Rank D
                        • Whispering Walls [ Mitsugo Heki ] | Rank C
                        • Door Guard [ Monko no Keibou ] | Rank C
                        • Fingerprint [ Shimon ] | Rank C
                        • Total Sense [ Tōtarusensu ] | Rank X
                        • Sensor: Loud Blade [ Kenchiki: Raudoburēdo ] | Rank C
                        • Preparedness [ Kakugo ] | Rank C
                        • Poison Instinct [ Doku hon'nō ] | Rank C
                        • Sage Identity [ Sējiaidentiti ] | Rank C
                        • Astral Location [ Asutorarurokēshon ] | Rank C
                        • Internal Mechanism [ Naibu mekanizumu ] | Rank C
                        • Emotional Sense [ Kanjō-tekina kankaku ] | Rank C
                        • Creeping Silhouette [ Hofuku Kageboushi ] | Rank B
                        • Gray Fog [ Haiiro no Kiri ] | Rank B
                        • Kagura Mind's Eye [ Kagura Shingan ] | Rank X [ Learned as B ]
                        • Barrier: Dome Method Formation [ Kekkai: Tengai Houjin ] | Rank B
                        • Exposed Arts [ Roshutsu shita geijutsu ] | Rank B
                        • Sensor: Symphony [ Kenchiki: Shinfonī ] | Rank B
                        • Brawler's Instinct [ Burourā no hon'nō ] | Rank B
                        • Fragile Mask [ Koware yasui masuku ] | Rank B
                        • Sensor: Flat Wall [ Kenchiki: Furattou~ōru ] | Rank B
                        • Sensor: Complete Focus [ Kenchiki: Kanzen'na shōten ] | Rank B
                        • Leech [ Hiru ] | Rank X [ Learned as A ]
                        • Nature Lockdown [ Shizen fūsa ] | Rank A
                        • Brawler's Nature [ Buraurā no seishitsu ] | Rank A
                        • Sensor: Liar [ Kenchiki: Usotsuki ] | Rank A
                        • Weapon Meister [ Buki maisutā ] | Rank A
                        • Open Minded [ Kangaekata ga jūnan'na ] | Rank A
                        • Opaque Curtain [ Shakou Ichou ] | Rank S
                        • Mind Power [ Renriki ] | Rank S
                        • Seal Whisperer [ Shīru sasayaki ] | Rank S
                        • Rain Tiger at Will [ Jiyū ni ame tora ] | Rank S
                        • Clarity of the Beast [ Kemono no Tōmei-do ] | Rank S+
                        • Spider Web Area [ Kumonosu ] | Rank S+

                        Katon:
                        • Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
                        • Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
                        • Cinder Technique [ Tanebi no Jutsu ] | Rank E
                        • Veil Technique [ Fukumen no Jutsu ] | Rank E
                        • Flare Technique [ Shoumeidan no Jutsu ] | Rank E
                        • Mist Waltz Technique [ Kasumi Enbu no Jutsu ] | Rank D
                        • Fire Release Shuriken Technique [ Katon: Shuriken no Jutsu ] | Rank D
                        • Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
                        • Flaming Palm Technique [ Houka Hira no Jutsu ] | Rank D | Variable
                        • Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D
                        • Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
                        • Many Flowers in Bloom [ Hyakkaryouran ] | Rank X
                        • Fire Release: Instant Movement Technique [ Katon: Shunshin no Jutsu ] | Rank D
                        • Flash Fan Technique [ Hoteri Ougigata no Jutsu ] | Rank D
                        • Hot Hug Technique [ Hotto Houyo ] | Rank D
                        • Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
                        • Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
                        • Flame Whirlwind [ Kaen Senpuu ] | Rank C
                        • Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
                        • Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
                        • Incendiary Technique [ Shouidan no Jutsu ] | Rank X
                        • Bed of Fire Technique [ Hidoko no Jutsu ] | Rank C
                        • Aerial Explosion Technique [ Kita no Jutsu ] | Rank C
                        • Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        • Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X
                        • Burning Rush [ Nenshou Tosshin ] | Rank C
                        • Crimson Earth Spider [ Benjigumo ] | Rank B
                        • Cloud Style Flame Slash [ Kumoryuu Kaengiri ] | Rank B
                        • Pulse Blast Technique [ Myaku Hitofuki no Jutsu ] | Rank B
                        • Incinerating Hail Technique [ Kaen Hisame no Jutsu ] | Rank B | Variable
                        • Burning Long Sword Technique [ Nenshō Daitou no Jutsu ] | Rank B
                        • Burning Clone [ Nenshou Bunshin ] | Rank B
                        • Hellfire Whirlwind Skill [ Gouka Senpuu no Jutsu ] | Rank B
                        • Fire Prison Technique [ Horou no Jutsu ] | Rank B
                        • Pillar of Fire Technique [ Hibashira no Jutsu ] | Rank B
                        • Head Mincing Pain [ Zukokku ] | Rank B
                        • Pheasant Hunter [ Kijigari ] | Rank B
                        • Running Fire [ Hibashiri ] | Rank A
                        • Hellfire Clap [ Gouka Hataka no Jutsu ] | Rank A
                        • Flame Fist [ Kaseiken ] | Rank A
                        • Blaze Eruption [ Kasairyuu ] | Rank A
                        • Incineration [ Shoukyaku ] | Rank A
                        • Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
                        • Burnt Memories [ Yakeshinu Omoi ] | Rank A
                        • Hellfire Gale [ Jigoku no Hi Kyōfū ] | Rank S
                        • Extinguishing Curtain Field [ Keshimakuga Hara ] | Rank S
                        • Fire Release: Demon Lantern [ Katon: Onidōrō ] | Rank S
                        • True Hydra Technique [ Shinhidora no Jutsu ] | Rank S
                        • Blazing Clone Technique [ Homura Bunshin no Jutsu ] | Rank S
                        • Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S
                        • Fire Release: Great Flame Rasengan [ Katon: Gōen Rasengan ] | Rank S
                        • Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S+
                        • Pandemonium [ Daikonran ] | Rank S+

                        Katon Augment Lines:
                        Mythical Fire Flower Technique [ Housenka no Jutsu ]
                        • Mythical Fire Phoenix Nails Red Technique [ Housenka Tsumabeni no Jutsu ] | Rank B
                        • Piercing Hell Strike [ Ketatamashi Makai ] | Rank A
                        • Fire Lily Technique [ Yurika no Jutsu ] | Rank A
                        Flame Fist [ Kaseiken ]
                        • Fierce Flame Fist [ Moushou Kaseiken ] | Rank S
                        Burning Cinder: One [ Nenshou Ha: Ichi ]
                        • Burning Cinder: Two [ Nenshou Ha: Nii ] | Rank C
                        • Burning Cinder: Three [ Burning Cinder: Three ] | Rank A
                        • Burning Cinder: Four [ Nenshou Ha: Shi ] | Rank S
                        • Burning Ash Accumulation [ Haisekishou ] | Rank Null
                        • Fire Release: Hiding in Fire Technique [ Katon: Haijingakure no Jutsu ] | Rank S+
                        Dragon Fire Technique [ Ryuuka no Jutsu ]
                        • Great Dragon Fire Technique [ Gōryūka no Jutsu ] | Rank B
                        • Fire Dragon Flame Projectile [ Karyuu Endan ] | Rank B
                        • Hydra Technique [ Hidora no Jutsu ] | Rank B
                        • Dragon Flame Release Song Technique [ Ryūen Hōka no Jutsu ] | Rank A
                        Pulse Blast Technique [ Myaku Hitofuki no Jutsu ]
                        • Shatter Force Technique [ Kudakasei no Jutsu ] | Rank A
                        Great Fireball Technique [ Gōkakyū no Jutsu ]
                        • Grand Fireball [ Gurando Endan ] | Rank B
                        • Oil Fireball [ Abura Endan ] | Rank X
                        • Great Fireball Shower Technique [ Gōka Hitoame no Jutsu ] | Rank S

                        Suiton:
                        • Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E
                        • Water Manipulation [ Mizu Soujuu ] | Rank E-X
                        • Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
                        • Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                        • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        • Water Demon’s Appetite [ Mizu Oni Kuike ] | Rank C
                        • Water Encampment Wall [ Suijinheki ] | Rank B
                        • Water Blade Barrage [ Mizu no Yaiba Rendan ] | Rank B
                        • Raging River Force [ Gekiryuu Chikara ] | Rank A
                        • Grudge Rain [ Uramiame ] | Rank S
                        • Water Collision Destruction [ Suishouha ] | Rank S
                        • Tidal Wave Technique [ Tsunami no Jutsu ] | Rank S+
                        • Mist Rain [ Kirisame ] | Rank S+

                        Fuuton:
                        • Vacuum Sword [ Shinkūken ] | Rank E
                        • Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
                        • Wind Riding [ Kaze Nori ] | Rank C
                        • Jade Severe Gale Wind [ Suiranreppuu ] | Rank X (learned as B)
                        • Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B
                        • Wind Stream [ Kaze no nagare ] | Rank A
                        • Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
                        • Vacuum Style: Erasure [ Shinkū sutairu: Shōkyo ] | Rank S+
                        • Heavenly Breath from the Mountains [ Yama kara no ten no iki ] | Rank S+

                        Uchiha:
                        • Uchiha Art: Lightning Seal | E
                        • Uchiha Art: Manipulated Shuriken Technique | Rank D | Complex | Bukijutsu
                        • Uchiha Art: Shield of the Storm God | C-S Rank
                        • Incineration Style: Magatama | C-S Rank
                        • Incineration Style: Amaterasu's Blessed Breath | C-A Rank
                        • Uchiha Art: Hidden Projectile | Rank B | Complex | Bukijutsu
                        • Uchiha Art: The Storm God's Bayonetta | B-S
                        • Uchiha Art: Hidden Strike | B-A Rank
                        • Incineration Style: Incinerating Magatama Dance | C-S Rank | Augment
                        • Demonic Illusion: Mirror Heaven and Earth Change [ Magen: Kyō Tenchi-ten ] | Rank X
                        • Demonic Illusion: Shackling Stakes Technique [ Magen: Kasegui no Jutsu ] | Rank A
                        • Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S
                        • Fire Release: Great Flame Destruction [ Katon: Gōka Messhitsu ] | Rank S
                        • Fire Release: Blast Wave Wild Dance [ Katon: Bakufū Ranbu ] | Rank S
                        • Uchiha Return [ Uchihagaeshi ] | Rank X
                        • Moon Reader [ Tsukuyomi ] | Rank S
                        • Amaterasu [ Heavenly Illumination ] | Rank S
                        • Blaze Release: Added Tool Earth Lord [ Enton: Kagutsuchi ] | Rank S | Training
                        • Heavenly Illumination: Flame Wrapping Fire [ Amaterasu: Entenka ] | Rank S
                        • Blaze Release: Impetuous Man Added Tool Earth Lord [ Enton: Susanoo Kagutsuchi ] | Rank S
                        • Blaze Release: Eight Slopes Curved Jewel [ Enton: Yasaka no Magatama ] | Rank S
                        • Susanoo [ Impetuous Man ]
                        • Izanagi | Rank S
                        • Susanoo: Kamui Shuriken | Rank S+
                        • Eight Slopes Curved Jewel [ Yasaka no Magatama ] | Rank S
                        • Kamui [ Authority of the Gods ] | Rank S
                        • Distinguished Heavenly Gods [ Kotoamatsukami ] | Rank S+

                        Seinaru Enjo:
                        • Flame Shift | Rank D
                        • Cloak of Divinity | Rank X
                        • Majestic Spark | Rank X
                        • Ascendant Flames | Rank C | Variable Rank
                        • Sacred Prayer | Rank X
                        • Hand of Judgement | Rank B
                        • Pillar of Incandescence | Rank A
                        • Temple of the Flame Priest | Rank S

                        Uzumaki:
                        • Demonic Seal [ Akuma Fuuin ] | Rank E l Passive
                        • Seal Hijack [ Fuuin Haijakku ] | Rank E l Variable
                        • Chakra Chains: Armed [ Kemono Fuuin: Shitai ] | Rank D l Variable
                        • Chakra Chains: Uprising [ Kemono Fuuin: Hōki ] | Rank C l Variable
                        • Grasp of the Vortex [ Uzu no Haaku ] | Rank B
                        • Defense of the Vortex [ Uzu no Mamoru ] | Rank A
                        • Chakra Chains: Contain [ Kemono Fuuin: Fukumu ] | Rank S
                        • Secret Mark Seal: Enhance [ Fuuin: Kyōka ] | Rank S l Passive

                        Genjutsu:

                        Illusory
                        • Spooky Ghost [ Bukimina Yūrei ] | Rank E
                        • Mirage Minora [ Mirājuminora ] | Rank D
                        • Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] | Rank C
                        • Continuous Fog Technique [ Keizokuteki Enmu no Jutsu ] | Rank C
                        • Shadowmeld [ Kagemazeru ] | Rank C
                        • World of the Dead Fissure Technique [ Anoyo Kiretsu no Jutsu ] | Rank B
                        • Nightmare Shadow [ Akumu Kage ] | Rank B
                        • Whispers from the Dead [ Shi kara no Sasayaki ] | Rank B
                        • Demonic Illusion: Decaying Earth Technique [ Haitai Chihyou no Jutsu ] | Rank A
                        • Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ] | Rank A
                        • Shroud of Darkness [ Kurayami no Oii ] | Rank A
                        • Bleeding Earth Technique [ Gaishuukketsu Tsuchi no Jutsu ] | Rank S
                        • Lava Fissure Technique [ Yougan Kiretsu no Jutsu ] | Rank S
                        • Infinite Stone Technique [ Muhen Ishi no Jutsu ] | Rank S+
                        • Illusory World of Madness [ Gensō Kyōki no Sekai ] | Rank S+

                        Enchantment
                        • Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ] | Rank D
                        • Demonic Illusion: False Surrounding Technique [ Magen: Kokuni Arazu no Jutsu ] | Rank X
                        • Voice of Compromise [ Jouho no Koe ] | Rank C
                        • Charming Technique [ Yukashii no Jutsu ] | Rank C
                        • Journey into Black Darkness Technique [ Kokuangyou no Jutsu ] | Rank C
                        • False Strike Technique [ Mougo Shibaku no Jutsu ] | Rank C
                        • Melting Flesh Technique [ Nikuyouyuu no Jutsu ] | Rank C
                        • False Flame Technique [ Nise Honō no Jutsu ] | Rank C
                        • Demon Flute: Phantom Sound Chains [ Mateki: Mugen Onsa ] | Rank B
                        • Poison Cloud Technique [ Doku Kumo no Jutsu ] | Rank B
                        • Voice of Persuasion [ Tokitsukeru no Koe ] | Rank B
                        • Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] | Rank B
                        • Tree Binding Death [ Jubaku Satsu ] | Rank B
                        • Voice of Influence [ Eikyou no Koe ] | Rank A
                        • Mental Barricades [ Mentarubarikēdo ] | Rank A
                        • Sight of Darkness [ Mugen Yami ] | Rank A
                        • Fake Rush [ Gansaku Sattou ] | Rank A
                        • Mask of Cruelty [ Reikoku no Fukumen ] | Rank S
                        • Voice of Terror [ Kyoufu no Koe ] | Rank S
                        • Voice of Command [ Kamei no Koe ] | Rank S
                        • Binding Kiss [ Shibari Seppun ] | Rank S
                        • Prophet’s Mirage [ Shinkirou no Yogensha ] | Rank S
                        • Soul Destruction [ Kon Inmetsu ] | Rank S
                        • Demonic Illusion: Avatar of Wrath [ Magen: Gekijou no Gongen ] | Rank S+
                        • Demonic Illusion: Avatar of Pride [ Magen: Jifu no Gongen ] | Rank S+
                        • Avatar of Thirst [ Magen: Katsu no Gongen ] | Rank S+
                        • Demonic Illusion: Avatar of Sloth [ Magen: Tentan no Gongen ] | Rank S+
                        • Weighted Words [ Kotoba no Omomi ] | Rank S+
                        • Voice of Domination [ Seiha no Koe ] | Rank S+

                        Instance
                        • Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ] | Rank C
                        • Beating of the Body [ Karada no Rinchi ] | Rank C
                        • Phantom Illusion: Betrayal [ Maboroshigen: Uragiri ] | Rank B
                        • Rock Torture Technique [ Iwa Semeku no Jutsu ] | Rank B
                        • Disorientation Motion Illusion [ Shitsukentou Genkaku ] | Rank B
                        • Recklessness [ Chototsu ] | Rank B
                        • Art of Fake Death [ Niseshi no Gijutsu ] | Rank B
                        • Vision of Doom [ Sakkaku no Meiun ] | Rank A
                        • Illusion Technique Binding [ Genjutsu Shibari ] | Rank S
                        • Hell [ Yami ] | Rank S
                        • Eternal Embers Technique [ Fuhen no Moegara no Jutsu ] | Rank S
                        • False Suicide Technique [ Kyougenjisatsu ] | Rank S
                        • Ephemeral [ Utakata ] | Rank S+

                        Chain
                        • Escape Room [ Dasshutsu Heya ] | Rank D
                        • Sensational [ Senjō ] | Rank C
                        • Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ] | Rank C
                        • False Dodge Technique [ Mougo Hagurakasu no Jutsu ] | Rank B
                        • Cower [ Sukumu ] | Rank A
                        • Lasting Consequences | Rank A
                        • Dangerous Game [ Kiken'na Gēmu ] | Rank S
                        • Endgame [ Shūban ] | Rank S+


                        Taijutsu:

                        Mirror Image Art

                        Stage One
                        • Sidestep | Rank X | Complex
                        • Ghost Strike | Rank X | Spiritual
                        Stage Two
                        • Radial Split | Rank X | Complex
                        • False Strike | Rank X | Complex
                        Stage Three
                        • Multistrike | Rank X | Complex
                        • Projected Strike | Rank X | Complex
                        • Multiple Arms | Rank C-A | Spiritual
                        Stage Four
                        • Rising Barrage | Rank X | Complex
                        • Cicada Shell | Rank B | Training
                        Stage Five
                        • False Cyclone | Rank X | Complex
                        • Multi-Mirror Image Training | Rank A | Training
                        Stage Six
                        • Perfect Mirror Image Circle | Rank X | Spiritual
                        • Spider's Fury | Rank X | Spiritual


                        Flowing Arts

                        Stage One
                        • Fluid Stance | Rank X | Stance
                        • Shifting Tide | Rank X | Complex
                        • Crashing Wave | Rank X | Simple
                        Stage Two
                        • Undertow | Rank D | Training
                        • Riptide Movement | Rank X | Complex
                        Stage Three
                        • Crashing Tide | Rank X | Complex
                        • Swelling Tide | Rank X | Simple
                        Stage Four
                        • Repeating Wave | Rank B | Training
                        • Tsunami Counter | Rank X | Complex
                        • Eroding Brine | Rank X | Complex
                        Stage Five
                        • Tsunami Striking | Rank X | Complex
                        • Downpour | Rank X | Simple
                        Stage Six
                        • Tsunami Barrage | Rank S | Complex


                        Oblivion FIst

                        Stage One
                        • Judgement Chop | Rank X | Simple
                        • Signature Stance | Rank X | Complex
                        • Dynamic Ending | Rank X | Spiritual
                        Stage Two
                        • Floating Knee | Rank X | Simple
                        • First Blood | Rank D | Simple
                        Stage Three
                        • Origin Kick | Rank X | Simple
                        • Striking Parry | Rank X | Simple
                        • Backfist | Rank X | Complex
                        Stage Four
                        • Spinning Backfist | Rank X | Simple
                        • Cross Tackle | Rank X | Simple
                        • Comrardery | Rank B | Training
                        Stage Five
                        • Kiai! | Rank X | Spiritual
                        • Power Chop | Rank X | Complex
                        • Form of Destruction | Rank A-S+ | Spiritual
                        Stage Six
                        • Oblivion Fist | Rank S | Complex
                        • Oblivion Fist: Havoc | Rank S+ | Complex


                        Harmonic Death Arts

                        Stage One
                        • Toxicity Training | Rank E | Training
                        • Serpent Striking | Rank X | Simple
                        • Palm Strike | Rank X | Simple
                        • Lethal Thrust | Rank X | Simple
                        Stage Two
                        • Venomous Chakra | Rank X | Spiritual
                        • Scorpion's Needle | Rank X | Simple
                        • Demon's Claw | Rank D | Spiritual
                        Stage Three
                        • Form of the Serpent | Rank C | Training
                        • Anaconda's Grip | Rank X | Simple
                        • Serpents Den | Rank X | Simple
                        Stage Four
                        • Paralytic Training | Rank B | Simple
                        • Venom Spraying | Rank B | Simple
                        • Toxic Atmosphere | Rank B | Spiritual
                        Stage Five
                        • Shatter Touch | Rank C-S | Simple
                        • Twin Pythons | Rank X | Simple
                        Stage Six
                        • Toxicologist | Rank S | Training
                        • Death Touch | Rank S | Spiritual


                        Channeling Martial Skill

                        Stage One
                        • Elemental Fury | Rank X | Spiritual
                        • Elemental Personification | Rank X | Spiritual
                        Stage Two
                        • Forceful Wave | Rank X | Spiritual
                        • Sweeping Force | Rank X | Spiritual
                        • Dual Forces | Rank X | Spiritual
                        Stage Three
                        • Counter Force | Rank X | Spiritual
                        • Elemental Doubling | Rank C | Training
                        • Snaring Forces | Rank X | Complex
                        Stage Four
                        • Hidden Force | Rank X | Complex
                        • Elemental Body Flickering | Rank B | Training
                        • Harmonizing Elements | Rank X | Spiritual
                        Stage Five
                        • Combining Elemental Training | Rank A | Training
                        • Streamline Force | Rank A | Spiritual
                        • Invigorating Forces | Rank X | Simple
                        Stage Six
                        • Elemental Tripling | Rank S | Simple
                        • Primordial Armor | Rank S | Spiritual


                        Kyotoryuu

                        Stage One
                        • First Stance: Lilly of the Valley | Rank X | Simple
                        • Orchid | Rank X | Complex
                        Stage Two
                        • Magnolia | Rank X | Simple
                        • Bell-Flower | Rank X | Simple
                        • Peony | Rank X | Complex
                        Stage Three
                        • Second Stance - Daffodil | Rank X | Simple
                        • Poppy | Rank X | Simple
                        • Patrinia | Rank X | Simple
                        Stage Four
                        • Third Stance- Iris | Rank X | Simple
                        • Violet | Rank B | Simple
                        • Scattered Blossoms | Rank X | Simple
                        Stage Five
                        • Dandelion | Rank A | Simple
                        • Falling Blossoms, Scattered Leaves | Rank X | Complex
                        • Cherry Blossom | Rank X | Simple
                        Stage Six
                        • Kyotoryuu Conditioning: Sunflower | Rank S | Training
                        • Red Blossoms with Green Willows | Rank X | Simple
                        • Hachiretsu Kai | Rank S+ | Simple


                        Mach Fist Style

                        Stage One
                        • Quick Jab | Rank X | Simple
                        • Repeating Quick Jab | Rank X | Simple
                        • Evasion Hook Shot | Rank X | Simple
                        • Warning Shot | Rank X | Simple
                        Stage Two
                        • Chakra Slug | Rank X | Spiritual
                        • Double Tap | Rank D | Complex
                        • Firing Pattern | Rank X | Simple
                        • Combatant Stance | Rank X | Simple
                        Stage Three
                        • Remarkable Shot | Rank X | Complex
                        • Artillery Round | Rank X | Simple
                        Stage Four
                        • Lock and Load | Rank X | Simple
                        • Six Round Bursts | Rank B | Complex
                        • Live Fire Exercise | Rank B | Training
                        • Dragon Round | Rank B | Spiritual
                        Stage Five
                        • Tactical Cover | Rank X | Spiritual
                        Stage Six
                        • One Shot, One Kill | Rank S | Simple
                        • Gunslinger | Rank S | Training


                        Bukijutsu:

                        Phantom Slayer

                        Stage One
                        • Flowing Stance [ Nagareru Shisei ] | Rank X | Simple
                        • Phantom Rush [ Yūrei no Zenshin ] | Rank X | Complex
                        • Phantom Blade [ Yūrei no Ha ] | Rank X | Complex
                        Stage Two
                        • Spirit's Rising [ Seishin no Jōshō ] | Rank D | Simple
                        • Spirit Assault [ Senshin no Totsugeki ] | Rank C | Complex
                        • Reaper Death Slash [ Shinigami no Shi Kiri ] | Rank X | Complex
                        Stage Three
                        • Haunting Attack: Triple Slash [ Wasurerarenai Kōgeki: San no Kiri ] | Rank X | Spiritual
                        • Haunting Attack: Crashing Oni [ Wasurerarenai Kōgeki: Hakai Oni ] | Rank X | Complex
                        • Tengu Assault [ Tengu Kogeki ] | Rank X | Complex
                        Stage Four
                        • Oni's Rampage [ Oni no Dai Abare ] | Rank B | Complex
                        • Possessed Strength [ Motte Iru Chikara ] | Rank B | Complex
                        • Haunting Attack: Demonic Ambush [ Wasurerarenai Kōgeki: Akuma Machibuse ] | Rank X | Spiritual
                        Stage Five
                        • Spectral Movement [ Yūrei Idō ] | Rank A | Training
                        • Gate of Hell [ Jigoku no Mon ] | Rank A | Spiritual
                        • Haunting Attack: Reaper's Crest [ Wasurerarenai Kōgeki: Shinigami no Monshō ] | Rank A | Spiritual
                        Stage Six
                        • Ultimate Slayer Skill: Sōjōbō's Tengu Army [ Kyūkyoku no Kirā Nōryoku: Sōjōbō's Tengu Gun ] | Rank S | Spiritual
                        • Ultimate Slayer Skill: Ōtakemaru's Rampage [ Kyūkyoku no Kirā Nōryoku: Ōtakemaru no Dai Abare ] | Rank S+ | Spiritual


                        Cursed Cutlass
                        Personal Style
                        Stage One
                        • Captain's Dance | Rank X | Complex
                        • Broadside | Rank X | Simple
                        Stage Two
                        • Crow's Nest | Rank X | Simple
                        • Man-O-War | Rank X | Complex
                        Stage Three
                        • Yellow Jack | Rank X | Spiritual
                        • Cursed Corsairs | Rank X | Complex
                        Stage Four
                        • Scuttle Slash | Rank B | Simple
                        • Mirage of the Sea | Rank B | Training
                        Stage Five
                        • Sensory Mastery Training | Rank A | Training
                        • Leviathan Lunge | Rank X | Complex
                        • Hook, Line | Rank A | Simple
                        • Sinker | Rank X | Complex
                        Stage Six
                        • Fabled Blade | Rank S | Complex
                        • Dead Men Tell No Tales | Rank S+ | Spiritual


                        Kakumei no Hono Ryu

                        Stage One
                        • Flame Wheel [ Honō no Wa ] | Rank X | Complex
                        • Imposing Flame [ Kyōretsuna Honō ] | Rank D | Complex
                        • Flame Waltz [ Enbu ] | Rank X | Complex
                        Stage Two
                        • Blue Heaven [ Heki-ra no Ten ] | Rank X | Complex
                        • Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
                        • Flame Waltz: Flash [ Enbu: Sen ] | Rank X | Complex
                        Stage Three
                        • Blazing Crimson Mirror [ Moeru Shinku no Kagami ] | Rank X | Complex
                        • Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
                        • Flames of Deception [ Kyogi no Hi ] | Rank C | Training
                        Stage Four
                        • Blazing Rush [ Moeru Zenshin ]| Rank X | Complex
                        • Incarceration Ambush [ Shōkyaku Machibuse ] | Rank X | Complex
                        • Blazing Soul [ Homura Dama ] | Rank B | Complex
                        Stage Five
                        • Crimson Lotus Upper Arm [ Guren Kaina ] | Rank A | Complex
                        • Dance of the Fire God [ Hinokami Kagura ] | Rank A | Complex
                        • Fire Bearing Spirit God [ Kaguzuchi ] | Rank A | Complex
                        Stage Six
                        • Parhelion Rainbow [ Gen'nichi Kō ] | Rank S | Complex
                        • Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training


                        Juurai Toorima

                        Stage One
                        • Tabi Shift | Rank E-C | Simple
                        • Glove Launch | Rank X | Simple
                        Stage Two
                        • Smoke Bomb Technique | Rank D | Simple
                        • To Fade | Rank D | Complex
                        Stage Three
                        • Sight through Smoke | Rank C | Training
                        • Hidden Line | Rank C | Simple
                        • Takoage no Waza [ Art of Kite Flying ] | Rank C | Complex
                        Stage Four
                        • Art of Camouflage | Rank X | Complex
                        • Hostage of Ten Steel Wires | Rank X | Complex
                        Stage Five
                        • Tornado of the Night Fog | Rank X | Simple
                        • Fountain Multiply Illusion | Rank A | Complex
                        Stage Six
                        • Blade After Blade | Rank S | Complex
                        • Keep Silent | Rank S | Training


                        Honshi Art

                        Stage One
                        • Straight Shot | Rank X | Simple
                        • Mirror Throwing | Rank X | Simple
                        Stage Two
                        • Snare Toss | Rank D | Simple
                        • Shadow Sling | Rank X | Complex
                        • Retrieval | Rank X | Spiritual
                        Stage Three
                        • Bang Shot | Rank X | Complex
                        • Orbital Projectiles | Rank C | Spiritual
                        Stage Four
                        • Manipulating Line | Rank B | Training
                        • Hidden Trap | Rank B | Simple
                        • Winding Scroll Release | Rank B | Complex
                        Stage Five
                        • Bent Arsenal | Rank X | Spiritual
                        • Meteor Shadow Clone Shot | Rank A | Complex
                        Stage Six
                        • Shuriken Hunter | Rank S | Training
                        • Massive Multi Part Shuriken Cyclone Technique | Rank S | Complex


                        Tetsuishi no Ryu

                        Stage One
                        • Deflecting Stance | Rank X | Simple
                        • Blocking Stance | Rank X | Simple
                        • Crashing Wave | Rank X | Simple
                        • Fluid Movement | Rank E | Training
                        Stage Two
                        • Twin Crests | Rank X | Simple
                        • Crashing Wake | Rank X | Simple
                        • Rising Tide | Rank X | Complex
                        Stage Three
                        • Fluid Transition | Rank X | Spiritual
                        • Flowing Circle Stance | Rank X | Simple
                        • Whirlpool Walking | Rank C | Training
                        • Crashing Tide | Rank X | Spiritual
                        Stage Four
                        • Repeating Wave | Rank B | Simple
                        • Disarming Wave | Rank X | Simple
                        • Breaking Wave | Rank X | Complex
                        Stage Five
                        • Rip Tide | Rank X | Complex
                        • Move As Water | Rank A | Training
                        • Tsunami Crash | Rank A | Simple
                        Stage Six
                        • Riptide | Rank S | Training
                        • Disaster Wave | Rank S | Complex
                        • Maelstrom | Rank S | Spiritual


                        Sumi-Efude Masenko

                        Stage One
                        • Wafting Stroke | Rank X | Simple
                        • Elemental Inkwell | Rank X | Spiritual
                        Stage Two
                        • Wayward Stroke | Rank X | Complex
                        • Emboldened Brush | Rank X | Spiritual
                        Stage Three
                        • Black Burden | Rank X | Complex
                        • Punishing Stroke | Rank X | Complex
                        • Inkwell of Spirit | Rank X | Spiritual
                        Stage Four
                        • Soul Seeking Bristles | Rank X | Complex
                        • Brush Away | Rank X | Complex
                        • Effulgent Mind and Body | Rank X | Simple
                        Stage Five
                        • Ink Blade Edge : Dividing Strokes | Rank X | Spiritual
                        • True Concentration | Rank Null | Concentration
                        Stage Six
                        • Stroke of Genius | Null Rank | Training
                        • Stroke of Enlightenment | Rank X | Complex


                        Sobagai Deba Sentou

                        Stage One
                        • Upward Repel | Rank X | Simple
                        • Assisted Jab | Rank X | Complex
                        • Knife Flow | Rank E | Training
                        Stage Two
                        • Knife Trick | Rank C | Complex
                        • Sleight of Hand | Rank D | Simple
                        • Swift Shot | Rank X | Complex
                        Stage Three
                        • Dirty Reflection | Rank C | Training
                        • Knife Hand | Rank C | Spiritual
                        • Two-fer-One | Rank C | Training
                        Stage Four
                        • Triple Assault | Rank B | Simple
                        • Severing Nerve | Rank B | Complex
                        • Blade’s Edge | Rank B | Training
                        • Spectral Cloak | Rank B | Spiritual
                        Stage Five
                        • Hidden Kick Blade | Rank B | Complex
                        • Submissive Lethal Strike | Rank X | Simple
                        • Shiva Assault | Rank B | Complex
                        Stage Six
                        • Standing Triangle Choke | Rank A | Simple
                        • Shadow Clone Arms Barrage | Rank A | Complex
                        • Planetary Blade Barrage | Rank S | Spiritual


                        Tetsuishi no Ryu

                        Stage One
                        • Swift Deflection | Rank X | Simple
                        • Soaring Flight | Rank D | Complex
                        Stage Two
                        • Falling Star | Rank D | Simple
                        • Turning Swallow Cut | Rank D | Complex
                        • Blade Attunement | Rank D | Complex
                        • Double Lightning | Rank D | Complex
                        Stage Three
                        • Form Manipulation | Rank C | Complex
                        • Drawing Cut | Rank C | Simple
                        • Thunder Strike | Rank C | Simple
                        • Pressure Wave | Rank C | Complex
                        Stage Four
                        • Helmet Splitter | Rank B | Complex
                        • Two As One | Rank B | Complex
                        Stage Five
                        • Drying Pole | Rank X | Complex
                        • Many as One | Rank A | Complex
                        Stage Six
                        • Divine Wind Cutter | Rank S | Complex
                        • Void Wind Cutter | Rank S+ | Complex


                        Soko Sento

                        Stage One
                        • Concussive Clash | Rank X | Simple
                        • Tank and Return | Rank X | Simple
                        • Scoop and Toss | Rank X | Simple
                        Stage Two
                        • Small Shield | Rank X | Spiritual
                        • Reflective Defense | Rank X | Spiritual
                        Stage Three
                        • Beating the Horse | Rank X | Simple
                        • Megaton Landing | Rank C | Spiritual
                        Stage Four
                        • Explosive Tackle | Rank X | Complex
                        • Serrated Defenses | Rank B | Spiritual
                        Stage Five
                        • Blockade | Rank C-A | Spiritual
                        • Living Armor | Rank A | Spiritual
                        Stage Six
                        • Armored Shinobi | Rank S | Training
                        • Armored Champion | Rank S | Training


                        ▰ ACADEMY STUDENT

                        Academy Rewards
                        • Mission Coupons x8


                        ▰ CUSTOMS → 15 / 41

                        Phantom Slayer
                        • Omen of the Murder Phantom [ Satsujin Fantomu no Zenchō ] | Rank X
                        • Haunting Attack: Rain Women [ Wasurerarenai Kōgeki: Ameonna ] | Rank X
                        • Falling Sword: Dread Phoenix [ Rakka Ken: Kyōfu Fenikkusu ] | Rank X
                        • Maddening Chains of the Phantasm [ Kyōki Kusari no Fantazumu ] | Rank X
                        • Corrupting Shroud of Rain [ Ame no Shuraudo no Hason ] | Rank X
                        • Ultimate Slayer Skill: Yatagarasu's Flight from Death [ Kyūkyoku no Kirā Nōryoku: Yatagarasu Shi Kara no Tōhi ] | Rank S+

                        Katon
                        • Heavenly Illumination: Infernal Crow Flame [ Amaterasu: Jigoku Karasu Kaen ] | Rank S+
                        • Heavenly Illumination: Fate of the Pyromancer [ Amaterasu: Unmei no Pairomansā ] | Rank S+

                        Genjutsu
                        • Myth Illusion: The Peony Lantern [ Shinwa no Sakkaku: Botan Dōrō ] | Rank S
                        • Myth Illusion: Rain Woman [ Shinwa no Sakkaku: Ameonna ] | Rank A
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Wed Jul 08, 2020 9:16 pm
▰ Satoshi Genburyuichirousuke | Customs

Custom Techniques

Omen of the Murder Phantom [ Satsujin Fantomu no Zenchō ] | Rank X | Bukijutsu-Instance Genjutsu | Complex | Phantom Slayer Signature Style Technique
The user swings the sword at the opponent(s) with a haunting violet aura emanating from the blade. If the glowing blade is seen then illusory images of a murder of crows with the senses of touch and sound added to them swirl around the user and then attack the opponent. The two dozen crows will then rip into the flesh of the target(s) for [1] post until the genjutsu is released. This causes a tier of mental stress that matches the applied rank of the technique.

Haunting Attack: Rain Women [ Wasurerarenai Kōgeki: Ameonna ] | Rank X | Bukijutsu-Instance Genjutsu | Complex | Phantom Slayer Signature Style Technique
After performing a flurry of upward slashes the haunting blade glows purple and appears to call forth rain. Three rain clouds appear twenty feet above the battle area along with three screaming hags who descend on the target(s) from the clouds. The yokai will use their clawed hands to attack the target(s) body and inflict an appropriate to the rank tier of mental stress.

Falling Sword: Dread Phoenix [ Rakka Ken: Kyōfu Fenikkusu ] | Rank X | Bukijutsu-Instance Genjutsu | Complex | Phantom Slayer Signature Style Technique
Satoshi appears to summon Yatagarasu, the three-legged crow king, but instead, an illusion of him appears as a giant crow made of black flames. When Satoshi swings his sword downward Yatagarasu breathes down a massive column of black fire to incinerate the target. This causes the appropriate tier of mental stress.

Maddening Chains of the Phantasm [ Kyōki Kusari no Fantazumu ] | Rank X | Bukijutsu-Instance Genjutsu | Complex | Phantom Slayer Signature Style Technique
Satoshi ambushes the target and swings his blade horizontally while it glows with haunting purple energy. Once the target views the sword they see illusory chains made of the same energy wrap around their whole body. While bound in the chains for one post they are inflicted with a tier of insanity that reflects the rank of the technique.

Corrupting Shroud of Rain [ Ame no Shuraudo no Hason ] | Rank X | Bukijutsu-Illusory Genjutsu | Spiritual | Phantom Slayer Signature Style Technique
When Satoshi's demonic shroud (PA) is active he is able to grow its radius by 10 feet per rank of the technique. The shroud then takes the form of rain clouds with multiple Ameonna swirling within them. The shroud will increase Satoshi's speed and strength by 1 stat point if the technique is E-C rank and by 2 stat points while he is cloaked within it. Enemies within the shroud will be attacked by the yokai hags, primarily by their claws whenever Satoshi swings his blade and will suffer from the appropriate tier of insanity as a result. This technique has a 5 post duration and has an upkeep of half of the technique's cost.

Ultimate Slayer Skill: Yatagarasu's Flight from Death [ Kyūkyoku no Kirā Nōryoku: Yatagarasu Shi Kara no Tōhi ] | Rank S+ | Bukijutsu-Instance Genjutsu | Spiritual | Phantom Slayer Signature Style Technique
Upon mastery of the sixth stage of Phantom Slayer, Satoshi can perform this technique by forming a single handseal and allowing his violet chakra to swirl around the area before forming as a fifty-foot black flaming illusion of Yatagarasu flying above him. Those who see him are inflicted by T3 paralysis and T4 insanity out of pure terror. Satoshi is then given a two-point boost to speed and agility while the technique is active. Yatagarasu then attempts to burn and eviscerate the foe with his flaming talons.


Heavenly Illumination: Infernal Crow Flame [ Amaterasu: Jigoku Karasu Kaen ] | Rank S+ | Uchiha/Seinaru Enjo [ Katon ] | Spiritual
Satoshi applies chakra to his eyes before releasing an up to 200 ft blast of hellish amaterasu flame that is further strengthened by the secrets of fire that he learned from his implanted Seinaru Enjo DNA. The Amaterasu blast forms the shape of a crow, particularly Yamiho the dread phoenix. This giant fiery crow will follow and home in on the target until destroyed. Just like standard Amaterasu, these flames cause Tier Four Burns and Burning, remaining ablaze an additional five posts without losing their potency. Requires Insight lens. This technique lasts for 12 posts before the crow dissipates. Applies Tier 1 blindness after 3 uses. If tier 1 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post. This technique carries the attributes of one of the three Seinaru Enjo flame types:
Flames of Strength: On contact, the amaterasu crow creates a concussive explosion that inflicts tier 3 burning on enemies within a 30 foot radius.
Flames of Entropy: On contact, the crow explodes outward and disintegrates all objects that do not have a sufficient amount of chakra strength to resist the flames.
Flames of Conductivity: When impact with the crow is made, the crow separates into two duplicates of itself at one lower rank, seeking new targets and then explodes on impact.

Heavenly Illumination: Fate of the Pyromancer [ Amaterasu: Unmei no Pairomansā ] | Rank S+ | Uchiha/Seinaru Enjo [ Katon ] | Spiritual
Satoshi applies chakra to his eyes before releasing a two-hundred-foot wide blanket of Amaterasu flame over the area (topic). This technique is a weaponized version of the fire rituals of the Prophets of Yatagarasu and thus if Satoshi pays an extra [10] chakra for no extra action eye contact with the flames can be used as a trigger for genjutsu as if it were making contact with his crow eye. Just like standard Amaterasu, these hellish flames cause Tier Four Burns and Burning, remaining ablaze an additional five posts without losing their potency. Requires Insight lens. This technique lasts for 12 posts before the crow dissipates. Applies Tier 1 blindness after 3 uses. If tier 1 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post. This technique carries the attributes of one of the three Seinaru Enjo flame types:
• Flames of Strength: The user's flame that coats the ground over the area creates a concussive flaming explosion two ranks below the rank of this technique. These explosions are triggered by contact with the flaming area.
• Flames of Entropy: If an enemy makes contact with the blanket of flames then the fire wraps around their body and applies the burn and burning status effect for [1] additional post.
• Flames of Conductivity: If a technique strikes the blanket of flame that is too weak to overpower it then a fireball is released toward the attacker from the blanket of flame that is one rank lower than the original technique.

Myth Illusion: The Peony Lantern [ Shinwa no Sakkaku: Botan Dōrō ]
Category: Enchantment
Rank: S
Primary Sense: Sight
Additional Senses: Sound, Touch
Base Duration: 5 Posts
Upkeep: 80 Chakra
Trigger: Sharingan
Source: Sensory Phantasm
Status Effect: Insanity
Description: One of Satoshi's myth illusions, this is the height of madness-inducing genjutsu that uses ancient lore as a basis and causes the victim to be susceptible to even more genjutsu. Satoshi uses his haunting crow eye to capture a target in this enchantment where the victim forgets their own identity. The genjutsu victim imagines themselves as a lone samurai seeing an elegant woman or man, the most beautiful person they had ever seen carrying a floral lantern on a dark night. The victim falls in love with this person until they melt away in their arms to reveal a laughing skeleton. The genjutsu victim then visits a grave of the person they fell in love with and realizes that they died long before they had even met. The genjutsu target them hallucinates that the person appears at the grave as a ghostly specter and offers their hand. The victim then accepts the hand and finds themselves walking into the night. They then imagine themselves as the grade beside their beloved, together forever. This haunting tale causes intense fourth-tier insanity.

Myth Illusion: Rain Woman [ Shinwa no Sakkaku: Ameonna ]
Category: Chain
Rank: A
Primary Sense: Touch
Additional Senses: Sight, Sound
Base Duration: 2 Posts
Upkeep: 40 Chakra
Trigger: Sharingan
Source: Sensory Phantasm
Status Effect: Mental Stress
Description: Using his crow eye, Satoshi ensnares a target in a chain genjutsu. This genjutsu augments the tale of the Peony Lantern technique and is cast at the same time using the same trigger for the main genjutsu. When the victim releases themselves from the Peony Lantern myth, this genjutsu activates. The beautiful person they fell in love with in the myth transforms into a terrifying rain woman yokai. The Ameonna screeches and lunges at them before consuming their flesh and inflicting third-tier mental stress.

Custom Weapon

Weapon Name: Kagekiken no Gensō [ 歌劇剣 の 幻想, Illusory Opera Sword ]
Weapon Type: Cutlass
Weapon Size: 27 inches long/1 inch wide
Bukijutsu Classification: Medium Blade
Weapon Weight: 3 lbs
Stats Increase: +2 Agility, +2 Speed
Elemental Affinity: Fire
Description: Kagekiken no Gensō is a haunted legendary blade that is infamous for "making fictions real" with a three-act drama that is based on illusory genjutsu and manifests as simple games. The first act represents a great hero who embarks on his journey but is forced to confront the darkness of his own psyche and that of his traitorous companions. The second act represents when the hero overcomes the betrayal and hides from the beast he was sent to kill. The third and final act details how the hero slays the beast, defeats the dark forces, and saves the kingdom. All genjutsu manifested by Kagekiken itself are holographic in nature meaning that everyone in its presence who detects the trigger including the wielder is subject to the rules of the play unless they release themselves. All performances are choreographed games meaning that there is a determined fate behind what occurs and it is not a gamble.Kagekiken has a dark blue katana hilt and bronze tsuba that deceptively indicates that it is a katana when sheathed but when unsheathed the blade is revealed to be a cutlass.
Ability Summary:
Act I: The Shadow Game [ Dai Ichi: Kage Gēmu ] | Rank X | Genjutsu [ Poison ] | Cost [ Spritual ]
Category: Illusory
Primary Sense: Sight
Additional Senses: Touch, Sound
Base Duration: 10 Posts
Upkeep: 20 Chakra
Trigger: Acknowledging Poison From Blade
Source: Holograms
Status Effect: Insanity
Description: The wielder creates a thick "curtain" of purple poison generated through the blade. If the poison is viewed, inhaled, or acknowledged in any other way then they are placed under the rules of Kagekiken's shadow game including the wielder, allies, and enemies alike. The shadow game is that anyone whose shadow is stepped on by another player becomes insane. One tier higher insanity compared to the rank of the genjutsu is applied to those whose shadow was stepped on. Players can hide in their shadow and shrink it down to half its size or grow it to double its size. The shadow of Kagekiken can cut the shadow of another to seemingly cause the same injury on their actual body. Those who lose the shadow game become more insane and susceptible to additional fictions.
Act II. Hide and Seek [ Dai Nii: Kakurenbō ] | Rank X | Genjutsu | Spiritual
Category: Illusory
Primary Sense: Sight
Additional Senses: Touch
Base Duration: 10 Posts
Upkeep: 20 Chakra
Trigger: Acknowledging Violet Light From Blade
Source: Holographic
Status Effect: Mental Stress
Description: The cutlass is covered in haunting and blaring violet light that when acknowledged begins the second act of the opera. All players including the user start with the first tier of mental stress. Expending 10 chakra allows violet light to consume any player including the user and opponent to cloak them in invisibility. Using combat actions causes the hider to be revealed. Invisibility does not consume an action so players can weave in and out of invisibility with ease. When a player makes physical contact with another it makes the other player "found" and raises their tier of mental stress by one. The player that reaches the fourth tier of mental stress first loses the game and is affected by genjutsu at [1] sense higher for the rest of the battle.
Act III. Make Believe [ Dai San: Itsuwari ] | Rank X | Genjutsu [ Poison ] | Spiritual
Category: Illusory
Primary Sense: Sight
Additional Senses: Sound, Touch
Base Duration: 10 Posts
Upkeep: 20 Chakra
Trigger: Acknowledging Illusory Fog
Source: Holographic
Status Effect: Insanity
Description: A purple fog (can be substituted for poison) originates from Kagekiken over the entire area (topix) and acknowledgment of the fog begins the game. Because of the illusionary nature of the fog, it can be blasted away but will cover the area immediately and seems to constantly replace itself. In the fog's denseness, there are passing phantoms of monstrous yokai. While in the fog, players can create [1] X-Ranked monster per post of their own imagination using their own chakra. The created monster can use basic combat attacks against another player's monster. When a player's monster dies a tiered amount of insanity based on the chakra rank of the monster inflicts the creator. If a monster harms a player's body they believe the injuries are real.

Custom Poison

Drug Name: Yorujozo (夜の醸造, Yoru no jōzō, Night Brew)
Drug Type: Poison
Drug Tier: Legendary | Tier 4
Drug Form: Liquid | Gas
Narcotic Description: Yorujozo is a violet alcoholic brew created by the Shadowfoot Tribe of oni who live in the black forest (Kuro Shinrin) of the Land of Fire. These oni are born with gray skin that turns violet from the amount of Yorujozo they consume. Regular consumption of Yorujozo can turn the lips violet while constant intake dyes the body's skin. Yorujozo is highly toxic and hallucinogenic. The Shadowfoot oni consider the liquid sacred because consumption of it gives them otherworldly visions which aid in deciphering prophecies, a central aspect of the tribe's culture. The brew is highly sedative as well and helps the consumer sleep while also delivering the typical effects of alcohol. The brew is made from the inky purple leaves of the black forest's trees. Newborn Shadowfoot oni are fed a single leaf to allow them to consume Yorujozo without harm. Those who ingest this rare leaf become immune to Yorujozo's toxicity while retaining the psychedelic and alcoholic effects. Yorujozo is a viscous liquid of violet coloring that flows like honey and creates illusory fumes. It tastes as foul as ink when it hits the tongue but has a sweet and pleasant taste when swallowed. It can easily be made into gas and applied to poison techniques. Yorujozo when it poisons a target is highly sedative and reduces speed greatly. It causes insanity and intense hallucinations psychologically. Physically the poison turns the skin violet and necrotic while causing the eyes to shake and is intensely disorienting. The rare black forest leaves that are used to brew this poison can be used as an acutely efficacious antidote.

▱▰▱Insanity | Tier 4
▱▰▱Reduces agility by 8 until cured or the insanity-inducing genjutsu is dispelled.
▱▰▱The caster can add [4] phantasms (sensory hallucinations) to any additional genjutsu until cured or the insanity-inducing genjutsu is dispelled. Cannot go beyond the [5] sense limit.


Custom Cult

▰ Prophets of Yatagarasu
Description:
The Prophets of Yatagarasu is the cult that worships Yatagarasu, the king of the red-eyed crows of the Midnight Dreary Realm and follow the beliefs of fatalism and prophecy. Followers of Yatagarasu are known as prophets and are charged to spread the belief that fate is inescapable and that the future is completely predetermined. Prophecies and lore are of great importance to Yatagarasu's faith as followers read apocryphal texts to decipher the future. Holy texts are contained within ancient crow-language scripts such as the crow contract scroll. The highest members of the cult are crow sages because sages are naturally capable of reading in the crow language. While the language can be taught, reading the texts to decipher prophecy is much more opaque to non-sages. Additionally, black flames such as Amaterasu are considered sacred and can also reveal messages of prophecy to sages that apply nature chakra to the fire. Crows and ravens are deeply respected and used as iconography in the cult. Yatagarasu is highly revered in this cult as the fallen messenger of the gods who now shares his knowledge with humanity. The prophets believe that Yatagarasu is a keeper of esoteric knowledge and a greater understanding of fate that even the gods themselves cannot obtain. Yatagarasu is not considered a god in this faith but is worshipped as a divine and clever emissary. It is common for followers to not respect the gods Evergreen, Zelel, O-Inari, and Jashin and instead believe in Yatagarasu's word. Prophets such as Satoshi Genburyuichirousuke have asserted that in a universe where gods interfere in mortal affairs and also fall victim to fate themselves prove that free will is an illusion. No gods may be worshipped by prophets and as fatalism is the central philosophy no other sectarian beliefs are permitted (including Ninshu, Buddhism, and Daoism). The prophets have a priesthood, order of templars, and an inquisition. The cult has pockets of followers in the Uchiha clan and the Sharingan is viewed as a great power. Sacred items are lore texts in the crow language, black flames, crows, ravens, and jewelry adorned with crow feathers. Priests are expected to wear black robes during ritualistic crow lore reading ceremonies.

    Tenets:
▱▰▱• There is no escaping fate among mortals or gods.
▱▰▱• Free will does not exist.
▱▰▱• Prophecies from Yatagarasu are absolute. Prophecies from others are flawed but can have elements of truth.
▱▰▱• Seek to understand the future in the crow lore and the black flames. Perform such rituals on a weekly basis.
▱▰▱• Keep natural energy and sage chakra pure. Forbidden seals and corrupted nature chakra are an abomination.
▱▰▱• Respect the crows and guard the Midnight Dreary Realm.

    Penitence:
▱▰▱• Minor violations of the tenets such as faltering in prophecy reading rituals require [3] paragraphs of reading the crow lore.
▱▰▱• Severe infractions such as using forbidden seals, corrupting natural energy, betraying the crows, and violating the sanctity of the Midnight Dreary Realm require a baptism by black fire ritual to be performed. The baptism consists of immersing the body in black flame created by Yatagarasu, crow sage, or Uchiha. This causes immense, torturous pain with natural energy being used to preserve the body. The skin feels the searing heat that causes the muscles to shrivel from the heat causing the body to curve so severely that the bones fracture.

Passive Benefits:
▱▰▱Crow Pact | Prophets are automatically signed in a pact with the crows and can summon them freely upon induction.
▱▰▱Ebony Flames of Fate | The Prophet's fire-based techniques turn black in color, mimicking their sacred Amaterasu flames as closely as possible. Instead of Amaterasu's majestic fire capabilities, these flames cause one tier higher burning and burn statuses.
▱▰▱Prophetic Visions | Illusions created by prophets incur one tier higher mental stress or insanity.

Custom Style
User Image


                        ▰ Description:
                        Cursed Cutlass is a cutlass, sabre, and scimitar-based bukijutsu style created by Satoshi Genburyuichirousuke. The style is based on the mythology and tales of the sea by mixing illusory genjutsu with violent cutlass slashes. All manner of curved swords complement the Cursed Cutlass style. Visions of horrifying sea creatures out of myth invoke insanity while the enemy is being bombarded by a barrage of slashes. This swashbuckling style requires and promotes high speed and agility with its constant fast-paced techniques.

                        ▰ Notes:
                        • All techniques in this style have a duration of one post unless otherwise stated.


                        ▰ Style Creation Credits:
                        • Ephemeral Ozymandias
                        • Tenshuyami


Stage One

                        Captain's Dance | Rank X | Complex | Stance
                        The primary foot is placed ahead and pointed toward the enemy while the secondary foot is placed back horizontally. This is a stance similar to what one would expect of a rapier duelist although it is much wider. When this stance is taken the area (topic) fills with fog matching the rank of this technique and increases the user's speed by [2]. The fog is as salty as the sea with passing illusory images of sea monsters. The fog remains up for five posts and reduces the agility of the enemy by [2]. Restoring the fog during the [5] post duration if it has been blown away during the duration only costs [1] rank lower than the fog itself to be rolled back in. The mist can act as a trigger for more genjutsu.

                        Broadside | Rank X | Simple
                        The user jumps forward and attempts to slam their body into the side of their opponent. The cutlass is held horizontally in front of the user's chest. The blade can be used to disarm an opponent while being broadsided if the opponent is holding a weapon. If this attack lands then the enemy's ability to dodge is reduced by one rank for the following two posts. If this technique is performed with the captain's dance fog active then the user appears as a cursed skeletal pirate and inflicts tiered instanity while the broadside is being performed at the same tier as the technique's rank.


Stage Two

                        Crow's Nest | Rank X | Simple
                        The wielder jumps above their opponent before bringing down a single powerful slash. This technique increases the user's speed by [2]. The swashbuckler slashes the blade in such a way as to sever an artery and inflict [1] tier higher trauma on contact. If this technique is performed with the captain's dance fog active then an image of a sea dragon's maw appears behind the falling sword and inflicts mental stress equal to the rank of the technique.

                        Man-O-War | Rank X | Complex
                        The user lunges toward the target and unleashes a series of slashes. Two of the slashes can be performed as a basic combat slash at [1] rank lower than the rank of this technique for no action cost. If the captain's dance was performed earlier then this technique applies trauma at [1] tier above the rank of the technique.


Stage Three

                        Yellow Jack | Rank X | Spiritual
                        The wielder coats their saber in flowing yellow chakra with a bilious appearance. When the blade makes contact with the target it inflicts tiered disease based on the rank of the technique. Additionally, the chakra can be further enhanced with a poison that the wielder possesses.

                        Cursed Corsairs | Rank X | Complex
                        The pirate begins by slashing his blade upward at a 45 degree angle before conjuring illusory images of a dozen skeletal pirates around him. These pirates invoke terror and tiered insanity in the target. Additionally, the images have charka applied to them that allow up to three of them to make one basic combat slash at one rank lower than the rank of this technique at the cost of the user.


Stage Four

                        Scuttle Slash | Rank B | Simple
                        Stepping forward with their dominant foot, the user slashes their sword to slice at a broad angle from either the left or right. The user gains a 2 point increase to strength and agility. When used from the Captain's Dance the opponent suffers a 2 point decrease to agility or endurance dependent upon their reaction.

                        Mirage of the Sea | Rank B | Training
                        The swordsman is able to train to improve their abilities in the fusion of genjutsu and bukijutsu skills. After mastering this training the user is able to perform all genjutsu with one handseal and mental stress or insanity may be applied to illusory images created by this style at the same tier as the rank of the technique.


Stage Five

                        Sensory Mastery Training | Rank A | Training
                        The cutlass swordsman begins mastering the realism of their illusions. As a result, they are able to add an additional sense to all illusory images generated by techniques of this style. Now all illusions are treated as illusory-based instance genjutsu.

                        Leviathan Lunge | Rank X | Complex
                        The user leans forward on their dominant foot before stabbing the cutlass forward. The blade is followed by the image of a massive sea serpent with haunting glowing red eyes. The serpent's stare inflicts second tier paralysis in the legs if the image is not released from.

                        Hook, Line | Rank A | Simple
                        The wielder steps forwards, slashing out with their cutlass, and performing a quick Z-shaped cut. The cut counts as three separate attacks in one motion, diving the rank for the collision. The user's speed increases by [2] for the attack and increases the duration of Captain's Dance by [2] if currently active.

                        Sinker | Rank X | Complex
                        When used on its own, this technique acts as a powerful, chakra-enhanced downwards cleaving strike with the cutlass, increasing strength by [2] for the attack and cleaving the mist from Captain's Dance in half, allowing two illusions to be cast for the cost/activations of one so long as they're half the rank of what Captain's Dance was activated at.
                        • If used after [Hook, line] made contact in a collision and wasn't dodged, it instead pulls the mist in towards the wielder following the slice in a strong suction-like motion, giving the victim the illusion that they're being pulled in by a mass of large tentacles. It interrupts the opponent, making them lose concentration on one of their actions.


Stage Six

                        Fabled Blade | Rank S | Complex
                        The user channels haunting foggy blue chakra into their curved blade. With a slash the chakra travels and slices through all in its path. The water element can be applied if the wielder possesses suiton. If this technique is performed after the Captain's Dance then the fog creates a brief illusion where the target believes that carnivorous sirens are surrounding and attacking them.

                        Dead Men Tell No Tales | Rank S+ | Spiritual
                        The wielder performs a handseal before conjuring an illusion of a massive kraken behind them. This eldritch sea monster of writhing tentacles inflicts fourth-tier mental stress in the victim. Additionally, the user's speed and agility are each increased by [2]. The tentacles attempt to grasp and choke the life from the enemy inflicting suffocation because the target believes that they are being strangled. This illusion lasts for five posts.
 
PostPosted: Wed Jul 08, 2020 9:17 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Akaran Kaguya
                        Famous Name: The Morning Dragon (Asaryū, 朝竜)
                        Age: 26
                        Birthdate: July 19th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Hair Color: Red
                        Eye Color: Fiery orange
                        Height: 6'1"
                        Weight: 182 lbs

                        Bloodline: Seinaru Enjo
                        Implants: Kaguya | Oni | Shakuton [ Elemental Mastery ]
                        Golden Dragon Seal: Onajimi no Māku | Mark of the Familiar [ Bukijutsu & Katon Overwhelming ]
                        Soul of the Golden Dragon
                        The most powerful tenryu maku, this mythical sixth celestial mark can only exist on one living person at a time. Whoever slays the owner of the mark becomes the new bearer, though there are other lesser-known methods of passing the mark. The mark is said to be bestowed by the Legendary Familiar to the mightiest samurai of their generation. The owner of the mark is able to completely control the Legendary Familiar also known as the Great Golden Dragon as well as give any of the Tenryu marks to anyone they wish. This golden dragon is the size of a bijuu and can screech to mind-control yokai and can breath fire/golden celestial chakra. The mark alone has 1,000 celestial chakra but the golden dragon may be permanently sealed inside of the bearer to give them a reserve of 5,000 stamina and 5,000 celestial chakra. While this sixth mark is not required to summon the Kohryu, if the Mark of the Familiar joins the other five then the Kohryu's attacks are considered overwhelming all the way to S+. The bearer of this mark is able to instantly control all non-RPC yokai with an X-Rank chakra-imbued screech. However, the bearer of this mark ties their soul to the golden dragon and cannot become a jinchuuriki.
                        Basic Effects:
                        • When the mark is awoken, a cloak of golden celestial chakra covers the body for no chakra or activation cost that is the same spiritual rank as the body rank of the bearer. This cloak has a [5] post cooldown.
                        • The user is able to choose two sources of overwhelming such as lightning ninjutsu, bukijutsu, taijutsu, etc up to S+. This choice must be made prior to combat. The overwhelming is given when half of a technique's chakra cost is paid using the celestial chakra.
                        • The bearer is given [5] custom technique slots that can be used on techniques for this awoken form only.
                        • The awoken form lasts for [10] posts once per battle and the bearer can only access the golden dragon's reserves when in the awoken form.


                        Non-Combat Outfit: Seinaru Enjo Sage Robes
                        Combat Outfit: Shogun Armor


                        ▰ SOCIAL AND PERSONALITY

                        Bushido: Compassion
                        Personality: Akaran is, above all, a kind and heroic person. He loves helping those in need and protecting the vulnerable. He was once extremely naive and dim-witted but once the Mark of the Familiar was placed on him it seemed to awaken a deeper wisdom. Though he is far from book-smart he is highly practical and understanding of his own intellectual limitations. He traveled for some time as a ronin when he was exiled by his father, Kobayashi Kaguya. During this time he was lost but still held hope. When his husband Akihiko helped him through that time he became extremely close to him. Now that he is in his homeland he is extremely loyal to Zaishin and the samurai way. He is also deeply concerned about the integration of yokai into Zaishin society. Akaran is half oni himself and wants to better the Hiyama clan. He takes his responsibility as shogun and is trying to live up to the legend of the Morning Dragon. He was once a lousy swordsman and elemental technique user because his innate Morning Dragon spirit had yet to be awoken by the Golden Dragon. Now that his purpose has finally been revealed, he seeks to live up to the legend.

                        Village: Zaishin
                        Title: Shogun of the Iron Country
                        Local Reputation: 500 Fame
                        Global Reputation: 500 Fame
                        A List Famous Hero: You're an internationally renown hero. It seems like every soul across the shinobi world knows your name and you will be remembered fondly in history. You maintain the benefits from your B List status and since you are so well known, you are forever able to hire a squadron for 5,000 less ryo. You may also add a famous name to your profile (under the full name section) befitting of your mighty deeds. Naruto canon examples are Jiraiya the toad sage, Kakashi the copy cat ninja, etc. For reaching this impressive status you obtain the following Personal Attribute:

                        ▱▰▱ Blessings of Valor | As a world-famous hero, you are forever bestowed with an extra reward in arc, timeskip, and guildwide events.


                        Biography: Kobayashi Kaguya, a central figure of the Zaishin City Kaguya Clan, was descended from the Kaguya in his paternal line and the Seinaru Enjo in his maternal line. He journeyed on a pilgrimage through the treacherous Three Wolves mountain range. For one year, he lived in the wilderness as he passed through the mountains from the snowy Three Wolves in the Land of Iron to the warmer mountain border of the Land of Fire. He embarked on this journey in order to learn Reiken no Michi and bring honor to his clan for learning to manifest his spirit sword. He meditated on the seven virtues in the harsh elements and mastered each one. Toward the end of his arduous adventure, after he manifested his full spirit warrior, he collapsed and fainted on the Hiyama (Fire Mountain) bordering the Land of Iron and the Land of Fire. He awoke in the tribe of the Hiyama oni clan being nursed back to health by a red-skinned oni. At first, Kobayashi was shocked and fearful of the fire mountain oni clan members due to his upbringing in Zaishin. However, over time, their kindness caused him to feel conflicted over the many months of living among them and learning their customs. Eventually, he married the oni woman who saved his life and was fully integrated into their clan. Akaran Kaguya (かぐや Kaguya, 赤蘭 Akaran, red orchid) was born in the Hiyama tribe nine months later. Akaran was named after the unique red orchids of the fire mountain and the curse of the blood orchid from the Kaguya clan as a uniting of his two cultures.

                        When samurai patrols suddenly began visiting the tribe. Kobayashi would hide himself and his family from them. A misunderstanding eventually caused one of the fire mountain clan's warriors to kill the samurai. Out of fear of retaliation from his own society, Kobayashi suddenly fled the tribe with his infant son. When he returned to Zaishin with Akaran, he said that he was his son but kept the secret of his son's lineage close to his chest out of fear for his safety as a half-oni in Zaishin. Akaran was raised in the clan and was told that his oni horns were bones from his kekkei genkai. Kobayashi would become greatly enraged when asked by Akaran who his mother was and refused to speak of it out of shame for abandoning her.

                        Akaran was raised predominantly by his aunts, uncles, and grandparents as his father grew distant from him. Akaran served as a painful reminder to him of his abandoned love. When Akaran was of age, Kobayashi began teaching him the ways of the samurai and he was expected to follow in his footsteps. With his powerful bone armor techniques and mastery of Reiken no Michi, Kobayashi was highly respected as a samurai and expected Akaran to do the same. However, no matter how hard Akaran tried, he could not master the ways of the sword, armor, calligraphy, or any skill required to be a proper samurai for reasons that would become clear to him later. Akaran would practice with a sword until his hands were calloused but to no avail. His lack of intelligence also caused him to fail in his academic pursuits.

                        At the age of eighteen, Akaran was deemed a failure by Kobayashi and exiled from the clan by his father. For years he traveled the world as a ronin and hoped to become a great warrior in his own right, be accepted by the Kaguya clan, and discover his lost lineage. During his travels he met and fell in love with a mercenary named Akihiko, who he would later marry. When Akaran returned to his father, Kobayashi revealed the truth to him and the clan before committing ritual suicide. Traumatized by this event and finally learning the truth, Akaran traveled to Hiyama to reunite with his mother. After that, he returned to Zaishin when it was in turmoil because of Shogun Seizo's invasion of the shinobi world. Akaran saved the nobility from Seizo's golden dragon and supported Seizo's son Musunde as the new Shogun by acting as the ambassador to the yokai. Akaran would later help resolve the Zaishin Civil War.

                        Akaran was elevated to the position of shogun as the first partial yokai to lead the country. This occurred when Musunde formally abdicated as Shogun. The legendary Onajimi no Māku (Mark of the Familiar) disappeared from Musunde's skin and appeared on Akaran for reasons that were unknown. It was believed that the mark would only transfer upon one samurai slaying the other. Because having this mark made Akaran the mightiest samurai in Zaishin, he was elevated to the shogunate by the five clans despite general unrest because of his oni heritage.

                        When Akaran received the Mark of the Familiar his dormant Seinaru Enjo blood was made apparent and his skills with bukijutsu and ninjutsu increased dramatically. Wisdom of ages flowed into Akaran's mind when the golden dragon's soul awakened within him. It is now rumored that Akaran is a hero of Zaishin's folklore called "Asaryū" or "The Morning Dragon." Children learn the Tale of Asaryū at a young age in Zaishin. The tale says that a half samurai and half yokai man wields the lost Eien Hono Ken (Eternal Flame Sword) in his soul and bears the mark of the golden dragon. The Eien Hono Ken is the fiery blade that helped light the first fires of Eien Hono Temple thousands of years ago but disappeared. It is said that the sword will one day reappear from the soul of Asaryū. This hero would lead Zaishin out of darkness and into a new dawn as the morning dragon. This hero never appeared and was thought to be a myth. Akaran and the rest of the samurai of Zaishin must discover if he truly is the Asaryū of legend.


                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ Juggernaut → The user suffers no restrictions of movement or drawbacks from any armor tier they wear. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a [+1] stats boost to strength and endurance. Once every three posts, the user is able to defend an attack without paying an action for the technique, instead spending it upon an offensive action if the user chooses.
                        Second Class: Bukijutsu
                        ▱▰▱ Mystic Hero → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3
                        Third Class: Ninjutsu
                        ▱▰▱ Elemental Mastery → The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.
                        Primary Elements: Katon | Fuuton
                        ▱▰▱ Dedicated Disciple → If this class is taken as the first and second class, then the user takes 2 disciplines from this class and an additional bukijutsu style. These masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9. In addition, they gain one of the following Specialization options. Only 1 can be chosen.

                        A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.
                        ► Kakumei no Hono Ryu [ Signature Style ] | Tetsuishi no Ryu | Reiken no Michi

                        Chakra Pool: 2,890
                        Golden Dragon Chakra: 5,000
                        Stamina Pool: 5,000
                        Golden Dragon Stamina: 5,000
                        Saketon Chakra: 1,000
                        Chakra Element: Fire, Wind
                        Chakra Color: Carmine
                        Chakra Materialization: His chakra flickers like flames over his body.

                        Stats:
                        • Strength ► 09
                        • Speed ► 09
                        • Agility ► 09
                        • Endurance ► 09

                        Strengths:
                        • Fire
                        • Katanas
                        • Armor
                        • Mark of the Familiar
                        • Fire Sage
                        Weaknesses:
                        • Extremely Specialized
                        • Knows no Genjutsu
                        Fears:
                        • Never finding family and belonging.
                        • Never becoming a great warrior.

                        Modifiers:
                        Flames of Strength | This flame burns hotter than other traditional flames. The user's flames have the ability to create concussive blasts that either throw targets five feet per rank of the technique or can propel the user five feet per rank of the technique.
                        Flames of Entropy | This flame has the ability to deteriorate certain objects and materials it interacts with, causing them to crumble away while not actually burning targets. Ninjutsu lesser in rank and chakra composition than the user's effected technique are disintegrated and allow for the flames to continue by paying an additional difference between techniques to retain strength. Objects which include weapons and armor not containing chakra may be disintegrated by flames equal to that weapon's rank.
                        Flames of Conductivity | The user's flame techniques gain the ability to 'conduct' through one successfully stricken target and strike at another target for no extra cost by lowering the technique's strength by one rank. Alternatively, the flame can be enhanced with an activation and paying the difference in ranks for the technique to remain the same strength.
                        • Shakuton users cannot be dehydrated by their own techniques, but can still be burnt.
                        • Katon and fuuton techniques cast by the user cost 10 chakra less per body rank of the user, (maximum of 60 at S+) at a minimum of 5 chakra cost.
                        • Shakuton users receive 100 chakra added to their pools.
                        • Shakuton techniques from the user will not harm the user's ninja pets, summons, clones, or allies.
                        • Shakuton users that take the teacher career may teach the water repelling technique.
                        • Shakuton users automatically receive the first title of the teaching career
                        • Shakuton users may take three branches in the teaching career.
                        • Dehydration tier four from the user forces active doujutsu to become dormant as the dehydration strains the eyes. Iryojutsu techniques that treat dehydration or blindness may treat this if used at the same rank as the dehydration technique. Otherwise, attempting to maintain doujutsu costs the user twice as much resource to use doujutsu techniques.

                        Personal Attributes:
                        ▱▰▱ Blessings of Valor | As a world-famous hero, you are forever bestowed with an extra reward in arc, timeskip, and guildwide events.
                        ▱▰▱ Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
                        ▱▰▱ Flames of Salvation | The user's effected fire based techniques effected by the active flame are reduced by 5 chakra for every other rank of the technique. ( D, B and S Rank ). In addition, fire based techniques are considered one rank lower against the user.
                        ▱▰▱ Inferno Mastery | The user gains four additional ninjutsu slots to be used specifically for katon techniques per body rank. Additionally, hand signs may be executed with one hand. The user's fire techniques all cause an additional post of burning while adding an additional tier of burning/burns to fire based techniques.
                        ▱▰▱ Fanning Flames | The user's fire based techniques may be doubled in size for no additional cost. This does not effect the strength of the user's fire based techniques. In addition, should the user's fire ninjutsu or clan techniques interact with another fire based technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally.
                        ▱▰▱ Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu and, as a result, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques.
                        ▱▰▱ Ogrelord | The Oni's saketon pool is increased by 200. Sake used by the Oni remove or restore chakra from the target two ranks below the rank brewed for poisonous or medicinal brews respectively. The Oni restores an additional 50 saketon per post passively. The Oni's stamina is increased by 200 and taijutsu techniques cost 10 stamina less at a minimum of 5.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 31,900
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Narrative Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 38
                        S Rank | 47

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: Two Year Anniversary: +2 PAs, +1 Buki Style [x]
                        200 Members Benchmark: +200 Chakra, +200 Stamina, +25 Training Coupons [x]
                        Halloween 2020: +100 Stamina [x]
                        Christmas 2020: +400 Stamina
                        [x]
                        Land of Iron Finale: 400 Global Fame [x]
                        SR Three Year Anniversary: 300 Stamina
                        [x]
                        Halloween 2021: 200 Stamina [x]
                        Christmas 2021: 600 Stamina
                        [x]
                        Ozy Birthday Celebration: 200 Stamina
                        [x]
                        Halloween 2022: 200 Stamina
                        [x]
                        Thanksgiving 2022: 100 Stamina, 200 Chakra
                        [x]
                        Replenishment Claim: 1,700 XP from Kagami Hari
                        Endgame Claim: Third Class (20,000 XP)


                        ▰ INVENTORY

                        • Large sake gourd (back)
                        • Taijutsu training scrolls
                        • Bukijutsu training scrolls

                        Weapon Specs
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Wed Jul 08, 2020 9:18 pm
                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 131 / 131
                        • Genjutsu | 00 / 86
                        • Taijutsu Styles | 04 / 04
                        • Bukijutsu Styles | 04 / 05

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Katon:
                        • Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
                        • Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
                        • Cinder Technique [ Tanebi no Jutsu ] | Rank E
                        • Veil Technique [ Fukumen no Jutsu ] | Rank E
                        • Flare Technique [ Shoumeidan no Jutsu ] | Rank E
                        • Mist Waltz Technique [ Kasumi Enbu no Jutsu ] | Rank D
                        • Fire Release Shuriken Technique [ Katon: Shuriken no Jutsu ] | Rank D
                        • Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
                        • Flaming Palm Technique [ Houka Hira no Jutsu ] | Rank D | Variable
                        • Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D
                        • Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
                        • Many Flowers in Bloom [ Hyakkaryouran ] | Rank X
                        • Fire Release: Instant Movement Technique [ Katon: Shunshin no Jutsu ] | Rank D
                        • Flash Fan Technique [ Hoteri Ougigata no Jutsu ] | Rank D
                        • Hot Hug Technique [ Hotto Houyo ] | Rank D
                        • Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
                        • Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
                        • Flame Whirlwind [ Kaen Senpuu ] | Rank C
                        • Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
                        • Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
                        • Incendiary Technique [ Shouidan no Jutsu ] | Rank X
                        • Bed of Fire Technique [ Hidoko no Jutsu ] | Rank C
                        • Aerial Explosion Technique [ Kita no Jutsu ] | Rank C
                        • Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        • Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X
                        • Burning Rush [ Nenshou Tosshin ] | Rank C
                        • Crimson Earth Spider [ Benjigumo ] | Rank B
                        • Cloud Style Flame Slash [ Kumoryuu Kaengiri ] | Rank B
                        • Pulse Blast Technique [ Myaku Hitofuki no Jutsu ] | Rank B
                        • Incinerating Hail Technique [ Kaen Hisame no Jutsu ] | Rank B | Variable
                        • Burning Long Sword Technique [ Nenshō Daitou no Jutsu ] | Rank B
                        • Burning Clone [ Nenshou Bunshin ] | Rank B
                        • Hellfire Whirlwind Skill [ Gouka Senpuu no Jutsu ] | Rank B
                        • Fire Prison Technique [ Horou no Jutsu ] | Rank B
                        • Pillar of Fire Technique [ Hibashira no Jutsu ] | Rank B
                        • Head Mincing Pain [ Zukokku ] | Rank B
                        • Pheasant Hunter [ Kijigari ] | Rank B
                        • Running Fire [ Hibashiri ] | Rank A
                        • Hellfire Clap [ Gouka Hataka no Jutsu ] | Rank A
                        • Flame Fist [ Kaseiken ] | Rank A
                        • Blaze Eruption [ Kasairyuu ] | Rank A
                        • Incineration [ Shoukyaku ] | Rank A
                        • Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
                        • Burnt Memories [ Yakeshinu Omoi ] | Rank A
                        • Hellfire Gale [ Jigoku no Hi Kyōfū ] | Rank S
                        • Extinguishing Curtain Field [ Keshimakuga Hara ] | Rank S
                        • Fire Release: Demon Lantern [ Katon: Onidōrō ] | Rank S
                        • True Hydra Technique [ Shinhidora no Jutsu ] | Rank S
                        • Blazing Clone Technique [ Homura Bunshin no Jutsu ] | Rank S
                        • Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S
                        • Fire Release: Great Flame Rasengan [ Katon: Gōen Rasengan ] | Rank S
                        • Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S+
                        • Pandemonium [ Daikonran ] | Rank S+

                        Augment Lines
                        Mythical Fire Flower Technique [ Housenka no Jutsu ]
                        • Mythical Fire Phoenix Nails Red Technique [ Housenka Tsumabeni no Jutsu ] | Rank B
                        • Piercing Hell Strike [ Ketatamashi Makai ] | Rank A
                        • Fire Lily Technique [ Yurika no Jutsu ] | Rank A
                        Flame Fist [ Kaseiken ]
                        • Fierce Flame Fist [ Moushou Kaseiken ] | Rank S
                        Burning Cinder: One [ Nenshou Ha: Ichi ]
                        • Burning Cinder: Two [ Nenshou Ha: Nii ] | Rank C
                        • Burning Cinder: Three [ Burning Cinder: Three ] | Rank A
                        • Burning Cinder: Four [ Nenshou Ha: Shi ] | Rank S
                        • Burning Ash Accumulation [ Haisekishou ] | Rank Null
                        • Fire Release: Hiding in Fire Technique [ Katon: Haijingakure no Jutsu ] | Rank S+
                        Dragon Fire Technique [ Ryuuka no Jutsu ]
                        • Great Dragon Fire Technique [ Gōryūka no Jutsu ] | Rank B
                        • Fire Dragon Flame Projectile [ Karyuu Endan ] | Rank B
                        • Hydra Technique [ Hidora no Jutsu ] | Rank B
                        • Dragon Flame Release Song Technique [ Ryūen Hōka no Jutsu ] | Rank A
                        Pulse Blast Technique [ Myaku Hitofuki no Jutsu ]
                        • Shatter Force Technique [ Kudakasei no Jutsu ] | Rank A
                        Great Fireball Technique [ Gōkakyū no Jutsu ]
                        • Grand Fireball [ Gurando Endan ] | Rank B
                        • Oil Fireball [ Abura Endan ] | Rank X
                        • Great Fireball Shower Technique [ Gōka Hitoame no Jutsu ] | Rank S


                        Fuuton:
                        • Wind Clone [ Kaze Bunshin ] | Rank E
                        • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Vacuum Sword [ Shinkūken ] | Rank E
                        • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
                        • Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
                        • Wind Explosion [ Kaze ] | Rank D
                        • Gale Surge [ Boufuu Kyuuzou ] | Rank D
                        • Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
                        • Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
                        • Bursting Air Pockets [ Happa Shinkuutai ] | Rank D
                        • Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
                        • Wind Release Stream [ Kouryuu ] | Rank D
                        • Propelling Winds [ Suiyaku Kaze ] | Rank D
                        • Decapitating Air Waves [ Zankuuha ] | Rank D
                        • Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
                        • Great Breakthrough [ Daitoppa ] | Rank C
                        • Cutting Whirlwind [ Kamaitachi ] | Rank C
                        • Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
                        • Wind Riding [ Kaze Nori ] | Rank C
                        • Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C
                        • High Air Pressure Technique [ Koukiatsu no Jutsu ] | Rank C
                        • Explosion [ Bakuhatsu ] | Rank C
                        • Tornado Trap [ Tatsumaki Wana ] | Rank C
                        • Gale Wind Palm [ Reppuushou ] | Rank C
                        • Pressure Damage [ Atsugai ] | Rank B
                        • Jade Severe Gale Wind [ Suiranreppuu ] | Rank X (learned as B)
                        • Flower Scattering Dance [ Hana Chirimai ] | Rank X (Learned as B)
                        • Flowing Wind Fist [ Furyuuchou Ken ] | Rank B
                        • Wind Creature Explosion [ Kaze Ikimono Bakuha ] | Rank B
                        • Summoning: Execution Whirl [ Kuchiyose: Kirikiri no Mai ] | Rank B
                        • Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B
                        • Tornado Barrage [ Tatsumaki Rendan ] | Rank B
                        • Wind Return [ Kazegaeshi ] | Rank X (learned as B)
                        • Violent Whirlwind [ Ressenpū ] | Rank B
                        • Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
                        • Air Current Sense [ Kiryū kenchi ] | Rank A
                        • Cast Net [ Kakeami ] | Rank A
                        • Wind Stream [ Kaze no nagare ] | Rank A
                        • Solo Flight [ Tandokuhikou ] | Rank A
                        • Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A
                        • Chaos Theory [ Ranmyaku Setsu ] | Rank A
                        • Turbulence [ Fuon ] | Rank A
                        • Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
                        • Crack of the Storm Clouds [ Sutoromu kumo no kiretsu ] | Rank S
                        • Twin Dragon of the Storm [ Arashi no tsuindoragon ] | Rank S
                        • Windfury [ Kaze no ikari ] | Rank S
                        • Drilling Air Projectile [ Renkuudan ] | Rank S
                        • Giant Falcon Blast [ Kyojin Taka Bakuha ] | Rank S
                        • Spreading Air Disaster [ Hirogari Tei Ihen ] | Rank S
                        • Orb of the Storm [ Arashi no Kyuutai ] | Rank S
                        • Technique of the Three Calamities of Fire, Flood and Storm [ Sansai no Jutsu ] | Rank S

                        Fuuton Augment Lines:
                        Wind Clone [ Kaze Bunshin ] | Rank E
                        • Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B
                        Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Wind Levitation: Current Control [ Kaze Bunshin: Denryū seigyo ] | Rank X (Learned as C)
                        • Wind Levitation: Advanced Art [ Kaze Bunshin: Kōdona geijutsu ] | Passive
                        Vacuum Sword [ Shinkūken ] | Rank E
                        • Vacuum Sword [ Shinkūken ] | X
                        Projectile Control Technique [ Tobidougu Soujuu no Jutsu ]
                        • Greater Projectile Control Technique [ Ōkī Tobidougu Soujuu no Jutsu ] | X
                        Retrieving Wind Technique [ Toridashi Kaze no Jutsu ]
                        • Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X
                        Wind Release: Vacuum Blade [ Fūton: Shinkūjin ]
                        • Wind Release: Maximum Cutting [ Fūton: Saidai katto ] | Rank B
                        • Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A
                        Spinning Shield of Winds [ Kaze no Bouseki Tate ]
                        • Consuming Winds [ Kaze o shōhi suru ] | Rank B
                        Decapitating Air Waves [ Zankuuha ]
                        • Extreme Decapitating Air Waves [ Zankyokukuuha ] | Rank C
                        • Executioner's Air Waves [ Shikei shikkō hito no kūki no nami ] | Rank B
                        Wind Dragon Technique [ Furyuu no Jutsu ]
                        • Furious Wind Serpent [ Mōretsuna kaze no hebi ] | Rank B
                        • Twin Furious Wind Serpent [ Tsuin mōretsuna hebi ] | Rank B (Passive)
                        Low Air Pressure Technique [ Teikiatsu no Jutsu ]
                        • Low Air Pressure: Sudden Drop [ Teikiatsu: Totsuzen no rakka ] | Rank A
                        High Air Pressure Technique [ Koukiatsu no Jutsu ]
                        • High Air Pressure: Sudden Rise [ Takai kūkiatsu: Totsuzen no jōshō ] | Rank A
                        Pressure Damage [ Atsugai ]
                        • Pressure Damage: Explosion [ Atsuryoku sonshō: Bakuhatsu ] | Rank B (Passive)
                        Beast Wave: Gale Wind Palm [ Juha: Reppushou ]
                        • Beast Wave: Vacuum Wind Palm [ Bīsutou~ēbu: Bakyūmuu~indopāmu ] | Rank A
                        • Beast Wave: Palm [ Juha: Shou ] | Rank A
                        Solo Flight [ Tandokuhikou ]
                        • Supporting Flight [ Sapōto-bin ] | Rank A (Passive)
                        • Solo Flight: Gale Skating [ Tandokuhikou: Geirusukēto ] | Rank A (Passive)
                        Dragon’s Big Job [ Tatsu no Ooshigoto ]
                        • Dragon’s Final Breath [ Doragon no saigo no iki ] | Rank S
                        Chaos Theory [ Ranmyaku Setsu ]
                        • Chaos Theory: Multiple Advancing Blades [ Ranmyaku Setsu: Fukusū no zenshin burēdo ] | Rank A
                        Vacuum Great Sphere [ Shinkuu Taigyoku ]
                        • Vacuum Spheres [ Shinkuu Gyoku ] | Rank S
                        • Vacuum Wave [ Shinkuuha ] | Rank S
                        • Vacuum Style: Clear As Wind [ Shinkū sutairu: Kazenoyōni kuria ] | Rank S ( Passive)
                        Twin Dragon of the Storm [ Arashi no tsuindoragon ]
                        • Brothers Great Destruction [ Kyōdai dai hakai ] | Rank S
                        Windfury [ Kaze no ikari ]
                        • Greater Windfury [ Ōkaze no ikari ] | Rank S (Passive)
                        Giant Falcon Blast [ Kyojin Taka Bakuha ]
                        • Giant Falcon: Bond of the Spirit [ Kyojin Taka: Rei no kizuna ] | Rank S (Passive)
                        Spiral Sphere [ Rasengan ]
                        • Spiral Shuriken [ Rasen Shuriken ] | Rank S


                        Seinaru Enjo
                        • Flame Shift | Rank D
                        • Cloak of Divinity | Rank X
                        • Majestic Spark | Rank X
                        • Ascendant Flames | Rank C | Variable Rank
                        • Sacred Prayer | Rank X
                        • Hand of Judgement | Rank B
                        • Pillar of Incandescence | Rank A
                        • Temple of the Flame Priest | Rank S
                        • Blazing Six Heavenly Forms | Rank S+


                        Kaguya
                        Dance of the Meadow
                        Stage One
                        • Dance of the Willow: Exertion | Rank X | Complex
                        • Dance of the Willow: Spin | Rank X | Simple
                        • Dance of the Willow: Expand | Rank X | Complex
                        Stage Two
                        • Dance of the Camilla: Sword Creation | Rank X | Spiritual
                        • Dance of the Camilla: Slash | Rank X | Simple
                        • Dance of the Camilla: Pierce | Rank X | Simple
                        • Dance of the Camilla: Stance | Rank D | Simple
                        Stage Three
                        • Dance of the Larch: Absolute Defense | Rank X | Complex
                        • Dance of the Larch: Ten Finger Drilling Bullets | Rank X | Complex
                        • Dance of the Larch: Devil’s Top | Rank X | Complex
                        Stage Four
                        • Dance of the Clematis: Bone Whip | Rank X | Spiritual
                        • Dance of the Clematis: Bear Trap | Rank B | Simple
                        • Dance of the Clematis: Drill | Rank B-S | Spiritual
                        • Dance of the Clematis: Vine | Rank X | Spiritual
                        Stage Five
                        • Dance of the Young Fern: Arena | Rank X | Spiritual
                        • Dance of the Young Fern: Mobility | Rank X | Spiritual
                        • Dance of the Young Fern: Skeleton's Robes | Rank A-S | Spiritual
                        Stage Six
                        • Dance of the Blood Orchid: Skeletal Clone | Rank S | Spiritual
                        • Dance of the Blood Orchid: Festival of the Dead | Rank S | Complex
                        • Dance of the Blood Orchid: Regeneration | Rank S | Spiritual


                        Oni
                        • Liquid Sake Creation [ Sake Souken ] | Rank X
                        • Sake Cloud [ Sake kumo ] | Rank X
                        • Sake Weaponization [ Shuki-ka ] | Rank X
                        • Sake Sphere [ Sake-kyū ] | Rank C
                        • Sake Storm [ Sake no arashi ] | Rank S
                        • Rejuvenation [ Wakagaeri ] | Rank B
                        • Extra Effort [ Yobun'na rōryoku ] | Rank A
                        • Roid Up [ Roidoappu ] | Rank A
                        • Not Done Yet [ Mada yatte inai ] | Rank X

                        Sake Creation Augments
                        • Life of the Party [ Tō no seikatsu ] | Rank X
                        • Always High [ Tsuneni takai ] | Rank X
                        • Loopy Mix [ Rūpīmikkusu ] | Rank A
                        • Guard Down [ Daungādo ] | Rank X
                        • Take it Easy [ Ochitsuite ] | Rank X


                        Shakuton
                        • Scorch Manipulation [ Shaku Soujuu ] | Rank X
                        • Water Repelling [ Mizu Shirizoke ] | Rank X
                        • To Heat [ Atatameru ] | Rank C-S
                        • Fire Needle [ Kabari ] | Rank C
                        • Ten Fiery Eyes Technique [ Hijuugan no Jutsu ] | Rank C
                        • Extreme Steam Prison [ Kyoujouki no Hitoya ] | Rank C
                        • Desert Sun [ Sabakuhi ] | Rank B
                        • Desert Armor | Rank B
                        • Scorch Release: Heatwave [ Shakuton: Neppa ] | Rank A
                        • Desert Climate | Rank S
                        • People in Hell want Ice Water | Rank S+


                        Taijutsu

                        Channeling Martial Skill
                        Stage One
                        • Elemental Fury | Rank X | Spiritual
                        • Elemental Personification | Rank X | Spiritual
                        Stage Two
                        • Forceful Wave | Rank X | Spiritual
                        • Sweeping Force | Rank X | Spiritual
                        • Dual Forces | Rank X | Spiritual
                        Stage Three
                        • Counter Force | Rank X | Spiritual
                        • Elemental Doubling | Rank C | Training
                        • Snaring Forces | Rank X | Complex
                        Stage Four
                        • Hidden Force | Rank X | Complex
                        • Elemental Body Flickering | Rank B | Training
                        • Harmonizing Elements | Rank X | Spiritual
                        Stage Five
                        • Combining Elemental Training | Rank A | Training
                        • Streamline Force | Rank A | Spiritual
                        • Invigorating Forces | Rank X | Simple
                        Stage Six
                        • Elemental Tripling | Rank S | Simple
                        • Primordial Armor | Rank S | Spiritual


                        Kyotoryuu
                        Stage One
                        • First Stance: Lilly of the Valley | Rank X | Simple
                        • Orchid | Rank X | Complex
                        Stage Two
                        • Magnolia | Rank X | Simple
                        • Bell-Flower | Rank X | Simple
                        • Peony | Rank X | Complex
                        Stage Three
                        • Second Stance - Daffodil | Rank X | Simple
                        • Poppy | Rank X | Simple
                        • Patrinia | Rank X | Simple
                        Stage Four
                        • Third Stance- Iris | Rank X | Simple
                        • Violet | Rank B | Simple
                        • Scattered Blossoms | Rank X | Simple
                        Stage Five
                        • Dandelion | Rank A | Simple
                        • Falling Blossoms, Scattered Leaves | Rank X | Complex
                        • Cherry Blossom | Rank X | Simple
                        Stage Six
                        • Kyotoryuu Conditioning: Sunflower | Rank S | Training
                        • Red Blossoms with Green Willows | Rank X | Simple
                        • Hachiretsu Kai | Rank S+ | Simple


                        Kote Art
                        Stage One
                        • Impact Deflection | Rank X | Simple
                        • Reverse Striking | Rank E | Simple
                        Stage Two
                        • Floating Smash | Rank X | Simple
                        • Swift Smash | Rank D | Simple
                        Stage Three
                        • Smashing Return | Rank X | Complex
                        • Rapid Smash | Rank X | Complex
                        Stage Four
                        • Fissure Smash | Rank A | Simple
                        • Soul Smash | Rank X | Spiritual
                        Stage Five
                        • Soul Striking | Rank X | Complex
                        • Buster Smash | Rank X | Complex
                        Stage Six
                        • Void Smash | Rank X | Complex
                        • Spirit of the Warrior | Rank S+ | Spiritual


                        Drunken Fist
                        Stage One
                        • Ever Thirsting Stance | Training | Stance
                        • Double Tapping | Rank X | Simple
                        • Empty Glass | Rank X | Simple
                        • Kegging | Training | Spiritual
                        Stage Two
                        • Sudden Waist Stance | Training | Stance
                        • Hard Spirits | Rank X | Complex
                        • Onslaught of Flailing Kicks | Rank X | Complex
                        • Stumbling | Rank X | Simple
                        Stage Three
                        • Drying Throat Stance | Training | Stance
                        • Onslaught of Flailing Wrist | Rank X | Simple
                        • Absentmindedness | Rank X | Spiritual
                        • Tripping | Rank X | Simple
                        Stage Four
                        • Crippled Leg & Double Kick Stance | Training | Stance
                        • Alcoholic Exhale | Rank B | Complex
                        • Shinobi Bon Dance | Rank B | Simple
                        Stage Five
                        • Piping Flute Stance | Training | Stance
                        • Ms.Ho's Stance | Training | Stance
                        • Wa-TAH! | Rank X | Simple
                        Stage Six
                        • Happy Hour | Rank S | Spiritual
                        • Drunken Frenzy | Rank S+ | Simple | Stance
                        • Mastery of the Six Drunken Gods | Training


                        Heavy Body Grappling
                        Stage One
                        • Grappling Stance | Rank X | Simple
                        • Champion Stance | Rank X | Simple
                        Stage Two
                        • Strangulation Hold | Rank X | Simple
                        • Dominating Mount | Rank X | Simple
                        Stage Three
                        • Dropping Spear Charge | Rank X | Simple
                        • Guillotine Choke | Rank X | Simple
                        • Elbow Drop | Rank X | Simple
                        Stage Four
                        • Cross Arm Snapping | Rank X | Simple
                        • Rear Sacrificing Throw | Rank B | Simple
                        • Elbow Joint Lock | Rank X | Simple/Lock
                        Stage Five
                        • Ground and Pound | Rank A | Simple
                        • Dividing Slam | Rank A | Simple
                        • Damning Throw | Rank A | Simple
                        Stage Six
                        • Champion's Blood | Rank S | Spiritual
                        • Victorious Charge | Rank S+ | Simple


                        Bukijutsu

                        Kakumei no Hono Ryu
                        Stage One
                        • Flame Wheel [ Honō no Wa ]| Rank X | Complex
                        • Imposing Flame [ Kyōretsuna Honō ]| Rank D | Complex
                        • Flame Waltz [ Enbu ] | Rank X | Complex
                        Stage Two
                        • Blue Heaven [ Heki-ra no Ten ] | Rank X | Complex
                        • Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
                        • Flame Waltz: Flash [ Enbu: Sen ] | Rank X | Complex
                        Stage Three
                        • Blazing Crimson Mirror [ Moeru Shinku no Kagami ] | Rank X | Complex
                        • Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
                        • Flames of Deception [ Kyogi no Hi ] | Rank C | Training
                        Stage Four
                        • Blazing Rush [ Moeru Zenshin ]| Rank X | Complex
                        • Incarceration Ambush [ Shōkyaku Machibuse ] | Rank X | Complex
                        • Blazing Soul [ Homura Dama ] | Rank B | Complex
                        Stage Five
                        • Crimson Lotus Upper Arm [ Guren Kaina ] | Rank A | Complex
                        • Dance of the Fire God [ Hinokami Kagura ] | Rank A | Complex
                        • Fire Bearing Spirit God [ Kaguzuchi ] | Rank A | Complex
                        Stage Six
                        • Parhelion Rainbow [ Gen'nichi Kō ] | Rank S | Complex
                        • Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training


                        Tetsuishi no Ryu
                        Stage One
                        • Swift Deflection | Rank X | Simple
                        • Soaring Flight | Rank D | Complex
                        Stage Two
                        • Falling Star | Rank D | Simple
                        • Turning Swallow Cut | Rank D | Complex
                        • Blade Attunement | Rank D | Complex
                        • Double Lightning | Rank D | Complex
                        Stage Three
                        • Form Manipulation | Rank C | Complex
                        • Drawing Cut | Rank C | Simple
                        • Thunder Strike | Rank C | Simple
                        • Pressure Wave | Rank C | Complex
                        Stage Four
                        • Helmet Splitter | Rank B | Complex
                        • Two As One | Rank B | Complex
                        Stage Five
                        • Drying Pole | Rank X | Complex
                        • Many as One | Rank A | Complex
                        Stage Six
                        • Divine Wind Cutter | Rank S | Complex
                        • Void Wind Cutter | Rank S+ | Complex


                        Reiken no Michi

                        Soko Sento
                        Stage One
                        • Concussive Clash | Rank X | Simple
                        • Tank and Return | Rank X | Simple
                        • Scoop and Toss | Rank X | Simple
                        Stage Two
                        • Small Shield | Rank X | Spiritual
                        • Reflective Defense | Rank X | Spiritual
                        Stage Three
                        • Beating the Horse | Rank X | Simple
                        • Megaton Landing | Rank C | Spiritual
                        Stage Four
                        • Explosive Tackle | Rank X | Complex
                        • Serrated Defenses | Rank B | Spiritual
                        Stage Five
                        • Blockade | Rank C-A | Spiritual
                        • Living Armor | Rank A | Spiritual
                        Stage Six
                        • Armored Shinobi | Rank S | Training
                        • Armored Champion | Rank S | Training


                        ▰ CUSTOM TECHNIQUES:
 
PostPosted: Wed Jul 08, 2020 9:19 pm
▰ Akaran Kaguya | Customs

Custom Techniques

Morning Dragon, East: Rising Sun Armor [ Asaryū, Azuma: Asahi Yoroi ] | Rank X | Bukijutsu [ Katon, Shakuton ] | Spiritual | Reiken no Michi
While Akaran is using a Reiken no Michi virtue state, he applies his chakra to his spiritual essence. Doing so causes an orb of fiery red chakra to form above his head before rising over the battlefield. The orb resembles the Sun and is ten feet in diameter per rank applied to this technique. Once the orb reaches its highest point, Akaran's spiritual essence has katon and shakuton chakra applied to it all over his body to form katon armor. Fire coats his skin from the rising sun above before it takes the shape of fiery red samurai armor made from chakra. While the Sun is active, fire can spread up to ten feet across the battlefield at Akaran's discretion. The sun and Akaran's chakra armor are extremely hot and apply tiered dehydration across a ten foot radius based on the rank applied to this technique. Physical contact with the armor or the Sun applies tiered burns based on the rank applied to the technique. The armor and Sun last for two posts per rank. Finally, Akaran can decide to use either the armor, Sun, or both with this technique at his discretion when activated.

Morning Dragon, West: Remnant Sun Blade [ Asaryū, Nishi: Nokosa Reta Taiyō no Ha ] | Rank S+ | Bukijutsu [ Katon ] | Spiritual | Reiken no Michi
Akaran applies an S+ amount of katon chakra to his legendary Reiken katana, Eien Hono Ken regardless of whether or not he is in a virtue state. A massive blast of fire emanates from the Reiken weapon before all of the intense heat and power from the flame is finely focused on the sword's edge. The katana looks burned, cracked, and ancient when this technique is used. When Akaran swings the blade, it incinerates any weaker target it comes into contact with out of existence. This technique enhances the Reiken blade for 12 posts.

Morning Dragon, North: Peak Sun Dragon Breath [ Asaryū, Kita: Pīku Taiyō Ryū Kokyū ] | Rank S+ | Bukijutsu [ Katon ] | Spiritual | Reiken no Michi
A katon-based dragon skull forms over Akaran's Reiken weapon regardless of whether he is in a virtue state or not. When Akaran swings his blade a massive blast of fire travels outward from the sword's edge while the dragon head opens its mouth and breathes out the flame. Doing this causes a blast of fire that will destroy all that surrounds it. The fire blast from the swing can travel up to 200 feet at Akaran's discretion and applies tier-four burns on contact.

Morning Dragon, South: Distant Sun Spirit Warriors [ Asaryū, Minami: Tōi Taiyō Seishin Senshi ] | Rank X | Bukijutsu [ Katon ] | Spiritual | Reiken no Michi
Akaran raises his Reiken sword, Eien Hono Ken, above his head while giving a battle cry before five of his warrior spirits per rank applied to this technique appear. The warriors are made from red spirit energy and katon chakra. They appear to be red oni covered in fiery samurai armor with flame katanas. The warriors then charge an enemy and swing their blades at them. The power of each warrior spirit is divided evenly by the total chakra used in this technique to create them. The warrior spirits will last for two posts per rank applied to this technique. Finally, the warrior spirits can be detonated into a fiery explosion with a radius of ten feet per rank of the technique. If all of the warriors are detonated by Akaran at once then they will apply tiered burns based on the rank of the technique. Akaran must be in a Reiken virtue state to use this technique.
 

Ephemeral Ozymandias
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Obsessive Prophet

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