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=>[EVENT] Bloodfest 2018 Main Events - PRIZES!!! pg 33 Goto Page: 1 2 3 ... 4 ... 31 32 33 34 [>] [>>] [»|]

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Hivestuck
Captain

Alien Datemate

PostPosted: Sat Aug 11, 2018 1:21 pm
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August 20 - August 26 = User-Run Booths
August 20 - August 26 = Week-Long Events
August 25 = Cross-Country Toboggan Run, Survive an Avalanche (teens/adults)
August 26 = Cold Climate Maulbeast Plunge, Survive an Avalanche (kids)

August 20 - September 23 = Booth Roleplay & Boardwalk Roleplay

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=>The Boardwalk (open 'til September 23)

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=> NPC - SQUOOB A DOOB!!!!1
=> Garden Club Stand
=> Bolts, Codes & Cases
=> Snowball Fun!!
=> Worst Cooks In Alternia
=> Shooty Shooty Bam Bam
=> Grub Scouts: Challenge Me Jamboree!
=> The Wild Hunt
=> Music Night Live
=> Psychological Help Stand
=> How it's Made!
=> ASSJACKED 2
=> Puzzle Quest
=> DANCE DANCE REFORMATION

redeem booth tickets
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Tickets won in the user-run booths can be turned in here! Each ticket can either be claimed or gifted to another user.

Users who have no shop trolls will be entered into a newbie raffle with one winner. Prize options for the newbie raffle are a premade troll from the premade pool or 5 ep. Runner-ups will receive 1 ep per 5 tickets claimed (gifted tickets do not count).

Users who already have shop trolls will be entered into a general raffle with one winner, which is drawn following the newbie raffle. Prize options for the general raffle are a premade from the premade pool (powers optional) or a custom physical mutant troll.

**If we only have one or two newbies, there will be no newbie only raffle. Instead, the total number of winners for the general raffle will be raised to two. Newbies can join in the general raffle, but can only win a premade from the premade pool or 5 ep, and still retain the ep/ticket exchange option if they do not win.**

As always, premade trolls will adhere to our rehoming policy. In addition, should the custom option be chosen, the troll should be completed in the same time-frame allotted to the premades. If any trolls are not completed in this time-frame, we will return the troll to the prize pool and draw a new winner from the raffle list. Users cannot gift tickets that they have claimed for themselves. Please claim all your tickets by the end of September 1, as the raffle will be drawn on the afternoon of September 2.

[quote="Hivestuck"][b]I WANT TO REDEEM TICKETS![/b]
[b]Tickets:[/b] please link to each individual post that explicitly gives you each ticket
[b]User:[/b] can simply write 'me' if it is not being gifted
[/quote]


Redeemed Ticket List

General Raffle

    Newbie Raffle
      Not enough Newbies for a Newbie Raffle this time!


    IC prizes for events will be announced at the end. Completing each event will earn you 1 ep per event, to a maximum of 6. Each user may only win one prize across all characters, though their trolls are eligible to win multiple trophies. If one user wins two gold trophies, the prize accompanying the second trophy will go to the silver or copper winner. Quest characters are only eligible for ep, and are ineligible for trophies/prizes.  
    PostPosted: Sat Aug 11, 2018 1:23 pm
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    CONFUSION RESOLUTION BOOTH

    Here you will find in-depth guides for all Bloodfest 2018 games. Additional information may be found in the main or daily posts for each game. If you have any questions, please PM the mule or use the new #questions channel on our Discord server. Answers will be posted here as a reference for other users who may have similar questions. Need an invite to Discord? Check this thread for more information.



    Downhill Talent Display
    How to Play

    This is a choice-based writing game: A CYOA! You will choose from a multitude of options each day as you plummet down a steep hill on skis, performing your talent for all of Alternia.


    First, choose one of the following four talent categories for your downhill plummet extraordinaire. You can only choose this once, and you can’t switch mid-CYOA.

      • Dance
      • Song
      • Weapons Handling
      • Mime

    Certain options during the CYOA will result in additional points depending on your act.

    Simply use the submission code each day to keep track of your talent, daily choice and score, and follow the daily instructions. Each day’s post must contain at least 200 words of your troll barrelling down the hill and performing at the same time to qualify for scoring/prizes. Good luck, and may the most fabulous perfathleteformer win!

    [quote="Hivestuck"]
    [b]My name is:[/b]
    [b]My team is:[/b] [blood color]
    [b]My talent category is:[/b]
    [b]My choice is:[/b]

    [b]Current Score:[/b]
    [/quote]


    Ice Hive Construction
    How to Play
    Trying to build a structurally sound ice hive in the bustling Bloodfest display area is tougher than it sounds. Every day, tourists will tramp through the grounds and cause destruction to the competitor’s ice hives. Try to repair and maintain your hive for the final judging!

    Rolling: On your first day, roll to build your ice hive by rolling 2D6. The sum of this roll determines the quality of your hive on day 1… And it only goes downhill from here. Write min 100 words describing your troll creating their starting ice hive, and what it looks like.

    Starting on your second day, roll 2D6.
    The first die is your “damage”, which determines how much damage your ice hive takes. You may not go below 0 quality. Write 50 words describing either the changes to your troll’s ice hive, their reactions/repairing, or both!

    Damage Table:
    1: You seemed to have lucked out, as your clean up tonight will only really involve picking up some stray trash and a lost mitten. -1 quality.
    2: A pair of trolls, hand in hand, pause at your display and mumble to themselves. They must have said something funny. As they both burst into uncontrollable laughter, one spills their brimming cup all over the side of your ice hive. It’s melting- and stained with hot cocoa. -2 quality.
    3: Someone thought it was a brilliant idea to bring their gargantuan lusus into the ice hive town for a little sightseeing. While overly apologetic, the carnage they wreak before quickly taking leave is undeniable. -3 quality.
    4: A group of highblooded teens wander through the rows of ice hives, loudly cracking insults and occasionally stomping at one of the displays. You were not spared from either. -4 quality.
    5: It seems that in your absence, a pack of rowdy kids had not only kicked down a sizable portion of your ice hive, but also built several snowman positioned to look like they were in the middle of a war zone. Insult to injury. -5 quality.
    6: Your ice hive has been so smashed, so utterly stamped flat by the careless masses, that it takes you a moment to locate your allocated space simply because you don’t recognize it. -6 quality.


    The second die is your “repair” amount, which determines how much of the hive you are able to repair.

    Repair Table:
    1: The tide of tourists is never ending, the stomping of feet both wearing on your hive and patience. You eventually give up trying altogether. +0 quality.
    2: It seems like every single time you’ve repaired one section of your hive and looked up to drink in the nectar of your efforts, there’s another freshly crumbled wall. It’s a vicious cycle. Your sanity is crumbling, too. +1 quality.
    3: You manage to pace yourself and work at a decent rate all night, and can at least say you feel like you made it out better than you started off that night. +2 quality.
    4: You’re getting the hang of repairing ice walls with slush-mortar, but you really hit a stroke of genius when you build an icicle fence to keep touchy-feely tourists away from your hard work. +3 quality.
    5: You are an artist, and snow is your medium. You’ve mastered the fine art of balancing various snow types and moisture for the optimal wall. You show off by adding more windows. +3 quality.
    6: Is professional ice hive repair a real thing? Probably not, but if it were, you’d be dominating the field with the skills you’re showcasing tonight. +4 quality.


    Building Materials: In addition to your vim and vigor, you can use different building materials to reinforce your ice hive. These materials will change the amount of points you get from your daily die rolls. You must declare which material you are using the day prior to your roll, so think ahead and choose wisely!
      Plain Ol’ Ice Chunks: What everyone else and their lusus is using. Does not affect your rolls.
      Nasty Parking Lot Ice: Some kind of gross looking ice. It’s sturdy, but it ain’t pretty. Decreases damage on a 4, 5, or 6 by 2. Lowers your quality roll by 1.
      Sparkly Snow: A nice looking, snow-peaked hive attracts more tourists, which means more damage. Is it worth it? On a 1, 2, or 3 danger roll: +2 extra damage. On a 4, 5, or 6 building roll: +2 extra quality.
      Frigid Water: If you’re lucky, it’ll freeze over and make your hive stable and your display difficult to traipse in. If you’re not, you may have a slush hive on your hands. On a danger roll of 5 or 6, take 0 damage to your quality. On a danger roll of 1, take 8 damage to your quality.

    Use the following code to keep track of your progress. When you are finished, please submit your score using the linked Submission Form!

    [quote="Hivestuck"]
    [b]My name is:[/b]
    [b]My team is:[/b] [blood color]
    [b]Yesterday's Total:[/b]
    [b]Damage:[/b]
    [b]Repair:[/b]
    [b]New Total:[/b]

    [b]Building Material for Tomorrow:[/b]
    [/quote]



    Catch a Snowflake
    How to Play

    Part athletics, part art, and all low-body-temp, this game has it all. Try to catch the fattest snowflakes on your tongue and get the judges to measure them before they melt.

    Rolling: The game takes place in 3 simple steps, to be repeated each day!

      Step 1: Stick your tongue out out as long as you can to acclimate to the cold and get the biggest snowflake possible. Roll 3D100 and add the results together.
      Step 2: Catch a snowflake! Roll 2D100. If you get a sum higher than your first roll’s total, the snowflake melts instantly. Keep rolling until you get a result lower than your first roll. Minus your first roll from this result - that is your snowflake size!
      Step 3: Run to the judges!! Rush as fast as you can as the snowflake melts on your tongue. Roll 1D100 and subtract the result from your snowflake size. This is your final snowflake size.

      Note: Snowflake sizes can’t go into the negatives, but a 0 score is possible.

    Scoring: Your total score from all the dailies is your final snowflake size. At the end of the week, the troll who caught the largest snowflake during the week wins. Submit your score each day using the linked Submission Form!


    Cross-Country Toboggan Run
    How to Play

    In this game, each pair of trolls is tasked with running around a cross-country course, dragging behind a toboggan with a woofbeast sitting in it. During the game, trolls try to get as far as they can and also try to fight off their opponents. If a team’s woofbeast is knocked out of the sled, that team is out of the race! This game will last four hours, or until there is only one team left standing.

    Rolling: Every team is assigned a number from 1 to however many teams are registered (Known as X). This number is assigned based upon pre-registration. The assigned numbers are as follows:

    *[LIST O NUMBERS/TEAMS]*

    In a sled team, the troll in front is the “lead”, who primarily steers. The troll behind is the power-house of the sled and is in charge of attacking other sleds. Attacking will be done by swinging your sled around to smash against your opponents. Choose your positions first, before the game starts. You won’t be able to switch during the game.

    Every team gets 8 rolls (4 per teammate, alternating) per hour.

      Steering Troll: Generate a number between 1 and X. You gain the number of points that you roll. If you roll your own number, you get an additional 10 points!

      Power-House Troll: Generate a number between 1 and X. Gain the number of points that you roll. If you roll your own number, you can attack an opponent whose number is one above or below you. Their toboggan takes a strike! Quote them to let them know. Note: If the opponent directly above or below you is knocked out, the number you can strike is the next available number. Note that Team 1 will wrap around to Team X.

    Ex: Team 3 is out of the race. Team 2 rolls a 2 (their own number), and can attack either Team 1 or Team 4 because Team 3 is no longer able to participate.

    If a team takes two strikes to their toboggan, their woofbeast is KO’d and they are out of the race!

    Scoring: Add up the total points you gained throughout the game. Use the following code to keep track of your progress. When you are finished, please submit your score using the linked Submission Form!

    [quote="Hivestuck"]
    [b]STEERING[/b]
    [b]My name is:[/b]
    [b]My partner is:[/b]
    [b]Our team is:[/b] [blood color]

    [b]Team HP:[/b]
    [b]Points gained:[/b]
    [b]Total points:[/b]
    [/quote]


    [quote="Hivestuck"]
    [b]POWER-HOUSE[/b]
    [b]My name is:[/b]
    [b]My partner is:[/b]
    [b]Our team is:[/b] [blood color]

    [b]Team HP:[/b]
    [b]Attacking (if anyone):[/b]
    [b]Points gained:[/b]
    [b]Total points:[/b]
    [/quote]



    Cold Climate Maulbeast Plunge
    How to Play

    The goal of this game is simply to try to stay in the freezing water for as long as you can! Over time, your tolerance will dwindle until you are forced to quit. However, you can choose to try and cheat to improve your score - but watch out, you might get caught!

    Scoring: Each troll starts the game with 30 tolerance, and their choice of cheats. Trolls can choose as many cheats as they want (only one cheat of each kind), or no cheats at all. You may not change, add or remove cheats during the game, so choose wisely!

    Each round consists of a dice roll. A roll represents 1 minute in the water. Subtract the result of the roll from your tolerance. You may roll until you run out of tolerance, or until you are caught cheating. The troll who lasts the longest wins!

    Rolling:

      No cheats: Roll 1D10, and subtract the result from your tolerance.

      Weights: Roll 1D10, and subtract 3 additional tolerance per roll. Every roll is worth 2 minutes instead of 1. You are caught cheating on a roll of 5.

      Insulation: Roll 1D10, and reduce your tolerance lost by 3 per roll. You are caught cheating on a roll of 1 or 2.

      Sedatives: Roll 2D10 (counts as 1 roll), and choose which number to subtract from your tolerance. You are caught cheating on a 7, 8, 9 or 10 (does not include the number you don’t choose).

      Weights + Insulation: Roll 1D10, and subtract the result from your tolerance. Every roll is worth 2 minutes instead of 1. You are caught cheating on a roll of 1, 2, or 5.

      Weights + Sedatives: Roll 2D10 (counts as 1 roll), and choose which number to subtract from your tolerance. Subtract an additional 3 tolerance per roll. Every roll is worth 2 minutes instead of 1. You are caught cheating on a 5, 7, 8, 9, or 10 (does not include the number you don’t choose).

      Insulation + Sedatives: Roll 2D10 (counts as 1 roll), and choose which number to subtract from your tolerance. Reduce your tolerance lost by 3 per roll. You are caught cheating on a roll of 1, 2, 7, 8, 9, or 10 (does not include the number you don’t choose).

      Weights + Insulation + Sedatives: Roll 2D10 (counts as 1 roll), and choose which number to subtract from your tolerance. Every roll is worth 2 minutes instead of 1. You are caught cheating on a roll of 1, 2, 5, 7, 8, 9, or 10 (does not include the number you don’t choose).

    Use the following code to keep track of your progress. When you are finished, please submit your score using the linked Submission Form!

    [quote="Hivestuck"]
    [b]My name is:[/b]
    [b]My team is:[/b] [blood color]

    [b]Tolerance:[/b] ?/30
    [b]Cheats (if any):[/b][/quote]



    Survive an Avalanche (+ Speed Shoveling)
    How to Play

    In this “game”, teens and adult trolls must test their mettle by proving themselves the strongest of the competition. They must try to get the highest score by being as far down the mountain and as deep in the snow as possible - and survive. It’s like a race, but worse!

    Of course, they will need to be rescued, which is where the fun competition for kids comes in. Kids will track and unearth the older participants for points - the kid with the most trolls rescued wins in their category!

    TEENS & ADULTS:

    Time Limit: You have one hour, starting from your first roll in round one, to complete this stage.

    Rolling: The teens & adults category takes place in six rounds of rolling. Take care to follow each round carefully!

      ROUND 1: MOMENTUM!
      Roll D4 up to 4 times. If you get a 4, you can skip the composure round and choose your composure (1 to 4).

      ROUND 2: COMPOSURE!
      Roll D4 once to determine avalanche-hitting preparedness. Your dice roll = how you roll in the next round (max: 4).
      1: CATASTROPHE
      2: FULL PANIC
      3: FLUSTERED
      4: DETERMINED

      ROUND 3: DISTANCE!
      Roll as many times as you want (unless you pass out!) Dice roll results are added to your DISTANCE score.

      1: CATASTROPHE (roll 3d6, rolling a 1 or 2 = pass out for the rest of the round. If you pass out, the points you rolled count towards your score for the round.)
      2: FULL PANIC (roll 2d6, rolling a 1 = pass out for the rest of the round)
      3: FLUSTERED (roll 1d6+2)
      4: DETERMINED (roll 1d6, rolling a 6 = 2x distance)

      ROUND 4: FORTIFY!
      Roll D4 up to 4 times. If you get a 4, you can skip the bearings round and choose your bearings (1 to 4).

      ROUND 5: BEARINGS!
      Roll D4 once to determine sense of direction. Your dice roll = how you roll in the next round (max: 4).
      1: DEATHLY
      2: DISORIENTED
      3: ENDURING
      4: SINGLE-MINDED

      ROUND 6: DEPTH!
      Roll as many times as you want (unless you pass out!) Dice roll results are added to your DEPTH score.
      1: DEATHLY (roll 3d6, rolling a 1 or 2 = pass out for the rest of the round. If you pass out, the points you rolled count towards your score for the round.)
      2: DISORIENTED (roll 2d6, with the first roll going towards distance and the second towards depth)
      3: ENDURING (roll 1d6+2)
      4: SINGLE-MINDED (roll 1d6, rolling a 6 = 2x distance)

    Scoring: To determine your final score, simply calculate the hypotenuse of your trajectory based off of your distance and depth. Or, in other words, plug your distance score into the “b” field, and your depth into the “a” field on this web page and hit “Calculate Hypotenuse”:

    Your final post should have a min 200 words describing your troll’s experience.

    When you are finished and have your final score, please submit it using the linked Submission Form!


    KIDS:

    Time Limit: You have 30 minutes, starting from your first tracking roll.

    Rolling: The kids category takes place in two rounds of rolling and roleplay. Take care to follow each round carefully!

      ROUND 1: TRACKING!

      Generate a number between 1-30.
      Generate a number between 1 and your last result.
      Repeat until you have generated a 1.

      ROUND 2: DIGGING!

      Write 50 words of your troll digging up another troll! Once this is completed, you may start tracking a new troll to rescue. Repeat until your time is up.

    Scoring: Count up the number of trolls you rescued during the time limit. The total number of trolls rescued is your final score.

    When you are finished and have your final score, please submit it using the linked Submission Form!


    User Image - Blocked by "Display Image" Settings. Click to show.
    These rules apply to every part of this event unless explicitly stated otherwise.
    1] Only one troll and one art edit may be won per person per event.
    2] Users cannot compete in events for others, or give away their prize.
    3] Staff reserves the right to withhold event ep, it is a reward and a bonus, not an obligation.
    4] Premade events will always favour newbies (0-1 trolls owned).
    5] Premades will be rehomed if users take over the time allotted to get them approved.
    6] Users are never able to gift in-character prizes between their own trolls.  

    Hivestuck
    Captain

    Alien Datemate


    Hivestuck
    Captain

    Alien Datemate

    PostPosted: Sat Aug 11, 2018 1:30 pm
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    DAILY GAMES RESET ONLY WHEN THE MULE HAS POSTED WITH THE NEW DAILY CHOICES. WE WILL TRY AND ENSURE EACH GAME'S DAY IS 24H.
    WHEN YOU SUBMIT YOUR FINAL SCORES FOR ANY GAME ASSUME THAT WE WILL BE CHECKING FOR COMPLETED RP COUNTS AS SOON AS IT IS IN.
    SCORES WITHOUT THE REQUIRED RP WILL BE DISQUALIFIED AND WE WILL NOT BE GIVING REMINDERS. PLS FILL OUT YOUR RP!

    User Image - Blocked by "Display Image" Settings. Click to show.

    Quote:
    =>IC GAME RULES
    Crisp air bites at your sniffnode. At the fringes of Bloodfest, a giant ski slope has been erected to the west of Civisect's theme park. The mountain of snow seems more daunting the closer you get to it.

    A sleepy looking greenblood sits in a little wooden information shack near the entrance to the slopes. Just behind that, you can make out a questionably contructed chairlift rotating at a painfully slow rate. "Hellooo," they greet you with a tired drawl, perking up ever so slightly. "Are you here for the downhill talent display...?" They go on to explain this event is half skiing, half performance. "You can sing, dance, uh, show us some impressive weapon skills or... mime, yeah. Mime." They nod, mostly to themselves. They lift a hand, although it takes you a moment to realize they're pointing at a map plastered to the side of their booth. It depicts the slope itself, and colour coded lines leading to the bottom.

    "Those are the different trails you should take... there's flags to guide you. It isn't too safe outside them... snow isn't as good....." They peter off for a moment, then snap back upright as their own snore startles them. "Helloooo, are you here for the downhill talent displa- aah. Oops. Yes, uhm... this isn't no hopbeast hill... there's ramps and steep drops so... be prepared... I mean, it's perfectly safe... but......" They trail off once more, and begin audibly snoring.


    =>OOC GAME RULES
    How to Play

    This is a choice-based writing game: A CYOA! You will choose from a multitude of options each day as you plummet down a steep hill on skis, performing your talent for all of Alternia.


    First, choose one of the following four talent categories for your downhill plummet extraordinaire. You can only choose this once, and you can’t switch mid-CYOA.

      • Dance
      • Song
      • Weapons Handling
      • Mime

    Certain options during the CYOA will result in additional points depending on your act.

    Simply use the submission code each day to keep track of your talent, daily choice and score, and follow the daily instructions. Each day’s post must contain at least 200 words of your troll barrelling down the hill and performing at the same time to qualify for scoring/prizes. Good luck, and may the most fabulous perfathleteformer win!

    [quote="Hivestuck"]
    [b]My name is:[/b]
    [b]My team is:[/b] [blood color]
    [b]My talent category is:[/b]
    [b]My choice is:[/b]

    [b]Current Score:[/b]
    [/quote]


    Final Score Submission Form


    =>CURRENT DAY


    User Image - Blocked by "Display Image" Settings. Click to show.

    Quote:
    =>IC GAME RULES
    A winter tradition beloved by many, ice hives are both fun to make and practical skill for those harsh Alternian winters. Or at least- that's what the pamphlet in your hand says. A tealblood in a puffy parka shoves a second in your hand for good measure, then continues on.

    "Okay so, a huge portion of the beach has been reserved for this event! Each participant gets the same amount of space to build in. The sections are marked off, because there's pathways in between for spectators to wander through! It'll be like a little ice neighborhood!" The tealblood wiggles excitedly in their parka. Sure enough, you can see a grid work of ropes off in the distance.

    "As long as your structure is completely made of snow, you're good. Any kind of ice or water is fair game! Go wild! As long as you stay in your area. Skyscrapers are sure to be big this year!" The tealblood claps, overjoyed. Stars shine in their eyes. "Iceternia will be amazing!"


    =>OOC GAME RULES
    How to Play
    Trying to build a structurally sound ice hive in the bustling Bloodfest display area is tougher than it sounds. Every day, tourists will tramp through the grounds and cause destruction to the competitor’s ice hives. Try to repair and maintain your hive for the final judging!

    Rolling: On your first day, roll to build your ice hive by rolling 2D6. The sum of this roll determines the quality of your hive on day 1… And it only goes downhill from here. Write min 100 words describing your troll creating their starting ice hive, and what it looks like.

    Starting on your second day, roll 2D6.
    The first die is your “damage”, which determines how much damage your ice hive takes. You may not go below 0 quality. Write 50 words describing either the changes to your troll’s ice hive, their reactions/repairing, or both!

    Damage Table:
    1: You seemed to have lucked out, as your clean up tonight will only really involve picking up some stray trash and a lost mitten. -1 quality.
    2: A pair of trolls, hand in hand, pause at your display and mumble to themselves. They must have said something funny. As they both burst into uncontrollable laughter, one spills their brimming cup all over the side of your ice hive. It’s melting- and stained with hot cocoa. -2 quality.
    3: Someone thought it was a brilliant idea to bring their gargantuan lusus into the ice hive town for a little sightseeing. While overly apologetic, the carnage they wreak before quickly taking leave is undeniable. -3 quality.
    4: A group of highblooded teens wander through the rows of ice hives, loudly cracking insults and occasionally stomping at one of the displays. You were not spared from either. -4 quality.
    5: It seems that in your absence, a pack of rowdy kids had not only kicked down a sizable portion of your ice hive, but also built several snowman positioned to look like they were in the middle of a war zone. Insult to injury. -5 quality.


    The second die is your “repair” amount, which determines how much of the hive you are able to repair.

    Repair Table:
    1: The tide of tourists is never ending, the stomping of feet both wearing on your hive and patience. You eventually give up trying altogether. +0 quality.
    2: It seems like every single time you’ve repaired one section of your hive and looked up to drink in the nectar of your efforts, there’s another freshly crumbled wall. It’s a vicious cycle. Your sanity is crumbling, too. +1 quality.
    3: You manage to pace yourself and work at a decent rate all night, and can at least say you feel like you made it out better than you started off that night. +2 quality.
    4: You’re getting the hang of repairing ice walls with slush-mortar, but you really hit a stroke of genius when you build an icicle fence to keep touchy-feely tourists away from your hard work. +3 quality.
    5: You are an artist, and snow is your medium. You’ve mastered the fine art of balancing various snow types and moisture for the optimal wall. You show off by adding more windows. +3 quality.
    6: Is professional ice hive repair a real thing? Probably not, but if it were, you’d be dominating the field with the skills you’re showcasing tonight. +4 quality.


    Building Materials: In addition to your vim and vigor, you can use different building materials to reinforce your ice hive. These materials will change the amount of points you get from your daily die rolls. You must declare which material you are using the day prior to your roll, so think ahead and choose wisely!
      Plain Ol’ Ice Chunks: What everyone else and their lusus is using. Does not affect your rolls.
      Nasty Parking Lot Ice: Some kind of gross looking ice. It’s sturdy, but it ain’t pretty. Decreases damage on a 4, 5, or 6 by 2. Lowers your quality roll by 1.
      Sparkly Snow: A nice looking, snow-peaked hive attracts more tourists, which means more damage. Is it worth it? On a 1, 2, or 3 danger roll: +2 extra damage. On a 4, 5, or 6 building roll: +2 extra quality.
      Frigid Water: If you’re lucky, it’ll freeze over and make your hive stable and your display difficult to traipse in. If you’re not, you may have a slush hive on your hands. On a danger roll of 5 or 6, take 0 damage to your quality. On a danger roll of 1, take 8 damage to your quality.

    Use the following code to keep track of your progress. When you are finished, please submit your score using the linked Submission Form!

    [quote="Hivestuck"]
    [b]My name is:[/b]
    [b]My team is:[/b] [blood color]
    [b]Yesterday's Total:[/b]
    [b]Damage:[/b]
    [b]Repair:[/b]
    [b]New Total:[/b]

    [b]Building Material for Tomorrow:[/b]
    [/quote]


    Final Score Submission Form


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    Quote:
    Catch a Snowflake

    =>IC GAME RULES
    Twinkling fairy lights, in the shapes of snowflakes, were strung up around a portion of the beach roped off for the 'Catch A Snowflake' event. And did it glow! The entire area was decked out with all sorts of comically oversized snowflakes. Arranged just so to pull your lookstubs to the back wall of luminescent decorations, you see a podium. Three judges, each more stuffy looking than the last, sit behind the towering desk overlooking the event grounds. They look like they'd be more comfortable at an art gallery. Sipping on hot cocoa, all three seem extremely disinterested in anything around them.

    Before you could get anywhere near the gap in the ropes marking the entrance, a brownblood slides over to stop you. "Hey, hey!!!" They greet you cheerily, throwing their mittens up into the air. "Welcome to 'Catch a Snowflake'!!! It's so easy, anyone can play!!! Even if you're real dumb!!!" They gesture to a cartoon on a large board behind them, depicting three simple images.

    The first is one of a hemoanonymous troll sticking their tongue out, looking up at the sky at falling snow. "Catch a flake on your tongue!!! Easy right!?! We've all done it before!!!" They slap the second picture, where the caricatured troll is in a running pose, snowflake on tongue. "Then run to the judges!!! Or walk!!! I mean whatever is your jam!!!" They point toward the deadpan judges, then back to the final picture. It depicts three beaming judges holding up scorecards of '10' in front of the hemoanonymous competitor. "Then they score you!!! SO!!! EASY!!!"


    =>OOC GAME RULES
    How to Play

    Part athletics, part art, and all low-body-temp, this game has it all. Try to catch the fattest snowflakes on your tongue and get the judges to measure them before they melt.

    Rolling: The game takes place in 3 simple steps, to be repeated each day!

      Step 1: Stick your tongue out out as long as you can to acclimate to the cold and get the biggest snowflake possible. Roll 3D100 and add the results together.
      Step 2: Catch a snowflake! Roll 2D100. If you get a sum higher than your first roll’s total, the snowflake melts instantly. Keep rolling until you get a result lower than your first roll. Minus your first roll from this result - that is your snowflake size!
      Step 3: Run to the judges!! Rush as fast as you can as the snowflake melts on your tongue. Roll 1D100 and subtract the result from your snowflake size. This is your final snowflake size.

      Note: Snowflake sizes can’t go into the negatives, but a 0 score is possible.

    Scoring: Your total score from all the dailies is your final snowflake size. At the end of the week, the troll who caught the largest snowflake during the week wins. Submit your score each day using the linked Submission Form!

    Daily Score Submission Form


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    Quote:


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    PostPosted: Mon Aug 20, 2018 3:47 am
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    DAY 1 - Slaloms

    You start off strong, a powerful troll behind you giving you a shove down the hill. After a steep drop, the first leg of the downhill talent display gauntlet comes into view: slaloms!

    Sets of flags, placed in a zig-zagging pattern down the hill, beckon for you to gracefully slide through them like an elegant honkbeast. It appears that there are a few color coded routes you can take: the red flags allow for long, lazy sweeps downhill. The blue flag trail looks to be a series of tight turns requiring finesse. And the green flag trail is a very sporadic mixture of the two. Which path do you take?

    A) Take the red trail
    B) Take the blue trail
    C) Take the green trail
    D) Try to go through ALL of the trails  

    Hivestuck
    Captain

    Alien Datemate

    Gl!tch~ rolled 2 6-sided dice: 6, 2 Total: 8 (2-12)

    Gl!tch~

    Fashionable Genius

    4,475 Points
    • Full closet 200
    • Signature Look 250
    • Hygienic 200
    PostPosted: Mon Aug 20, 2018 3:05 pm
    Snow architecture! Hemera loved the idea. A real challenge, plus a good survival skill to teach. Especially for those visiting Busthind at a bad time. She wasn't sure what to think about snow skyscrapers...it didn't sound sturdy. Mera herself decided to start small. Maybe a cute little hut or something? Though she wasn't sure if windows were an option. She would just have to pack the snow real well and see what she could do.

    Now, this was a competition. Everyone started out with the same sort of snow. She would need an edge if she wanted to, perhaps, win. Hemera considered. There was basic snow, and there was clean snow. Stellar snow. Presentation factored a whole lot; she could make it useful easily enough, but that would only go so far.

    So, she absolutely had to make the thatched-ish-looking roof sparkle.


    Hivestuck

    My name is: Hemera Moachm
    My team is: Teal
    Yesterday's Total: N/A
    Damage: N/A
    Repair: N/A
    New Total: 8

    Building Material for Tomorrow: Sparkly Snow
     
    Gl!tch~ rolled 2 6-sided dice: 2, 6 Total: 8 (2-12)
    PostPosted: Mon Aug 20, 2018 3:34 pm
    Reemus worked best either doing construction, demolition, or punches. And he shouldn't be punching right now. So he could build or destroy. But he'd seen people's snowtrolls be kicked over and it made them cry, so...maybe just building, for now.

    And he'd make something good! Or, well, he'd try. He didn't really work with snow much... He ate plenty of it, and made snowballs, but not hives. Never too late to try, though! It was nice to be in the cold, and feel it, after all that time in the swamp. A nice change of pace.

    Thing was, Reemus had no idea what he was doing. He looked around at his competitors, but that only did so much for him. Obviously he couldn't copy them...

    It was hard.

    But he was supposed to make it sturdy, right? He looked at the parking lot ice. That stuff would never melt. Perfect!

    His snow hive might not be best in show, but it wouldn't be threatened by the sun or tramples.


    Hivestuck

    My name is: Canine Eninac (Reemus Grroou)
    My team is: Yellow
    Yesterday's Total: N/A
    Damage: N/A
    Repair: N/A
    New Total: 8

    Building Material for Tomorrow: Parking Lot Ice
     

    Gl!tch~

    Fashionable Genius

    4,475 Points
    • Full closet 200
    • Signature Look 250
    • Hygienic 200
    Gl!tch~ rolled 2 6-sided dice: 2, 2 Total: 4 (2-12)

    Gl!tch~

    Fashionable Genius

    4,475 Points
    • Full closet 200
    • Signature Look 250
    • Hygienic 200
    PostPosted: Mon Aug 20, 2018 3:48 pm
    The game looked really cute! The tealblood who told her about it seemed nice and really into it! Wander could appreciate that. She wanted to make a cute little snow house... She rarely got to see snow, after all. Only on Busthind before, the few times she was up there. Snow, she learned over and over again, was cold to the touch. Freezing, even. And gloves only did so much. A child of the swamp, with fire in her fingers... That made it difficult.

    Wander pushed forward, though haphazardly. Her first built snow-thing, and the best she could do was make it look like a cave.
    Hmm.... Maybe she could do better tomorrow.....


    Hivestuck

    My name is: Pennie Teller (Wander Oudini)
    My team is: Orange
    Yesterday's Total: N/A
    Damage: N/A
    Repair: N/A
    New Total: 4

    Building Material for Tomorrow: Plain Ol' Ice Chunks
     
    PostPosted: Mon Aug 20, 2018 4:12 pm
    Hemera just wanted...to ski. Why couldn't that be enough? She thought the gimmicks were for summer Bloodfests or Superstar Authority. She huffed. Oh well. She already made it all the way up. Mera would go with...uh...dancing? And be done with it.

    Mera knew she wasn't much of a dancer. It didn't go well when she tried at Chiara's booth way back when, and she only had actual fun with it with Leeroi... But she wanted to be good at it. That said, it was hard to imagine doing a good job while going down the slopes. Maybe it would all bleed together?

    As she waited in line, she considered possible dance moves. Before she knew it, she was at the front. Okay. She could make this work. Hopefully? At least she wasn't completely unprepared.

    With a push, she raced down, wind in her face, making her squint behind her prescription goggles. She leaned into the green trail.

    Mera's first selection of dances mimicked ballet; it seemed fitting for the sort of trail she went down. Attempts at twirls, momentary arm poses, and the like. It would probably look better if her sleek metal legs were bare, but oh well. She held onto the speedy rush.

    And, then...it was over. She hobbled off on her skis. Now if only she could figure out what to do every night, if she stuck with this gig.


    Hivestuck

    My name is: Hemera Moachm
    My team is: Teal
    My talent category is: Dance
    My choice is: C

    Current Score: N/A
     

    Gl!tch~

    Fashionable Genius

    4,475 Points
    • Full closet 200
    • Signature Look 250
    • Hygienic 200

    purplerosesbeauty

    Springtime Spirit

    PostPosted: Mon Aug 20, 2018 5:03 pm
    Hivestuck

    My name is: Acteon Lyalle
    My team is: Blue
    My talent category is: Song
    My choice is: B

    Current Score: --


    Sure, Acteon liked to dance but everyone knew their talent came from their beautiful, perfect mimic of a voice. They could sing as beautifully as the seraphic Odette, as soulful as the super dead Erilyn, and as peppy as the fresh Fross☆ and anyone in between! Now, it was a bit difficult they found, going down the hill in skis as well as singing, but they could do anything. Including this. Steppy would be so proud!

    So as they slid down, careful as could be, they came to the flags determining paths. The blue path called out to them, same as their blood color. How impressive would that look! Bundled tight and cozy in their winter clothes, scarf and goggles too, they sped down the hill to the blue flags, singing a song at the top of their lungs.

    "I wanna cut to the feeling, oh yeah~" they sung, voice sweet and girly as could be. Everyone loved that song. Or maybe they needed a different song? A different voice? Maybe even their own voice, a classic. The turns were tight but if they wiped out, like, they wouldn't die or anything so whatever. Might cost them some points...
     
    PostPosted: Mon Aug 20, 2018 5:45 pm
    Holy s**t. Holy s**t. Performing, while skiing? It sounded atrocious. Guouli had to do it, now. Especially with the whole "weapons handling" option. A terrible idea he was all too happy to take up.

    Guo slid down, knives out at the side of his poles. He was all too excited to do maneuvers with them. Sliding on down to the blue trail, it was absolutely certain he was going to go through a lot of sharp turns. Guo took those moments to whip his knives out at things, like the snow or flags, to show how much finesse he had. Sharp, deadly, and cool. Guouli didn't worry about beefing it. Either he would, or he wouldn't, and he would get to have a thrill no matter what. He'd get to be chilled, almost frozen, by the wind, and feel his pumpbiscuit. If he fell, he'd get some sweet skinned knees, really get to feel the cold clawing at him. And if people laughed at him...he would still have his knives.

    As he rounded to the end, he turned his final move into a spin, losing the poles and only wielding his blades. If that wasn't cool, he didn't know what was.

    Guouli stayed still for a moment, so no one would see how dizzy he'd gotten.


    Hivestuck

    My name is: Guouli Pyrero
    My team is: Blue
    My talent category is: Weapons Handling
    My choice is: B

    Current Score: N/A
     

    Gl!tch~

    Fashionable Genius

    4,475 Points
    • Full closet 200
    • Signature Look 250
    • Hygienic 200

    ImaginationsParadise

    Alien Garbage

    21,050 Points
    • Devoted Fortune Seeker 400
    • Magical Gems 500
    • Are You Jelly? 500
    PostPosted: Mon Aug 20, 2018 6:18 pm
    Hivestuck

    My name is: Polair Rision
    My team is: PURPLE
    My talent category is: Dance!
    My choice is: C!

    Current Score: TBD


    Superstar Authority Astra was prepared for this challenge. Her blindness was not going to be an obstacle for the actual obstacle and winning the whole thing would be satisfying. Not because of the title but the fact that she accomplished this on her own. Plus, the publicity this would bring would be good to distract the paparazzi. Really, Polair wanted them to stop bringing out P.R.O.M. Not that it was entirely an annoyance.

    The cold weather on the other hand? That was annoying. Really, winter was her least favorite season since she couldn't wear her usual two piece swimsuit. At least her snowboarding outfit made her look nice. If not, weirdly clothed. Seriously, she wasn't used to wear many layers of fabrics.

    Putting her head back in the game, Polair tightened her grip on her ski poles, echolocation bracelets identifying what was near before being pushed down hill. How fast she could decode the information sent over by the braces? She would find out sooner or later. She was doing pretty good, actually, this seemed logical by calculating angles and distances as well as her acceleration down hill. But the urge to challenge herself further, not only by showing off her dance moves, but by taking a much challenging route made itself present and, after considering it a few seconds, Polair decided to take the third route: the green route.  
    PostPosted: Mon Aug 20, 2018 6:24 pm
    Hivestuck

    My name is: Selune
    My team is: Green
    My talent category is: Weapons Handling
    My choice is: Blue

    Current Score: 0


    Selune was pretty sure there could be no bad outcomes here. I mean, worst thing that would happen is that she would need to just fly up to avoid crashing/falling/dying. Perfect! Wings sure are nice! As she looked over the categories and suggestions she cocked her head to the side. Dancing? Hum, not so much. Song? Oof, not something she wanted to do going downhill. Weapons? Well, sure. Quella had taught her enough about those things.

    Selune was on the slopes, and it was time to choose a path. The greenblood smiled as she chose the blue path, her weapons in hand ready to preform. Since she went with weapons, she might as well continue with the theme, and go blue path too!  

    Micillia

    Dapper Duck


    Micillia

    Dapper Duck

    PostPosted: Mon Aug 20, 2018 6:38 pm
    Hivestuck

    My name is: Punkie
    My team is: Orange
    My talent category is: Song
    My choice is: D, all the trails

    Current Score: 0


    Punkie's singing was more like yodeling, or yelling, or, better yet, hollering. It was beautiful, if not loud. And what better place to really belt out some whooping than down a steep, snowy path. The flow of wind in her hair, the crisp wind biting her smiling cheeks, yes. The epitome of plumpbiscuit beats and joyous glee. The juggalo took a deep breath in, and held it, filling the silence with mirth, that would soon be let out loud and long. "WHOOP! WHOOOOOP!" One more breath, one more good luck call as she decided to do all the paths. Yes, all of them. "WHOOOOOOOP MOOOTHERFUUUCKERSSSS!!!"  
    PostPosted: Mon Aug 20, 2018 6:41 pm
    Hivestuck

    My name is: Rutaca Spuode
    My team is: Orange
    My talent category is: Weapon Handling
    My choice is: C: Green Trail

    Current Score:


    Keionx, dressed in her Rutaca garb, felt warm, elegant, and completely in her element as she went up the mountain. Of course, this was no mountain, not in truth. Busthind was much higher and far colder, but this would do. After the heat of Chittentown and the Swamp, this would do.

    Her sword and sheath was seated elegantly in her hands as she rose up the... hill, all right, she could not truly call it a mountain. She'd gone down slopes, and she'd done weapon displays, but never both at once -- it sounded... fun. So very fun. She disembarked and accepted the push with more annoyance than gratitude... but fair enough.

    She drew her sword and, keeping her balance, made a flourish, looking out at the flags beyond. Red -- no, too sedate for her tastes. Blue -- too predictable. Briefly, the orangeblood considered trying to forge her own route, but as she attempted an opening flourish, she felt that that was excessive.

    The green path would be enough for her -- it would be a test of true skill and stamina. And Keionx, in true form, intended to go big. Going home was not an option.

    She made the first turn, then the next, twisting her body to demonstrate her full abilities. Already her body began to ache -- so early on? Hmm.  

    DraconicFeline

    Hilarious Genius

    9,175 Points
    • Autobiographer 200
    • Brandisher 100
    • Timid 100

    DraconicFeline

    Hilarious Genius

    9,175 Points
    • Autobiographer 200
    • Brandisher 100
    • Timid 100
    PostPosted: Mon Aug 20, 2018 6:47 pm
    Hivestuck

    My name is: Psykgi Mentha
    My team is: Red
    My talent category is: Mime
    My choice is: A: Red Flags

    Current Score:


    Really? Really? Was this really what they were doing? Psykgi's second thoughts flowed freely as the lift brought her, ponderously, up the mountain. It was so bad that her discomfort was actually evident on her face, taking the form of a lack of smile.

    Psykgi loved a little bit of danger -- normally, this was great, because life was danger and loving life was a very good and healthy trait to have. But careening down a snowy mountain while doing something completely different... Yeah, she wasn't sure what to do about it.

    But she was giving it a try, and she couldn't back down now. She'd picked an activity least likely to go horribly wrong (hey, she could just... flail around in some sort of silent interpretive dance thing, and it would totally be miming, right?) and she had her sightstalks set on the easiest looking slope -- marked with lovely red flags.

    Perfect. Color-coded just for her.

    She took a deep breath at the top of the lift... only to exhale sharply as she was pushed. She just barely managed to pull in some semblance of control, slap that familiar public affairs smile on her face, and hold back a scream as she wobbled out some vague gestures with her hands.

    This was miming, right?  
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