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Guardian Kusa

Fashionable Businessman

7,250 Points
  • Millionaire 200
  • Lavishing Romantic 250
  • Ultimate Player 200
PostPosted: Thu Jan 28, 2021 9:21 am
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                        ▰ PERSONAL DATA

                        Full Name: Kusa Onari
                        Nickname: Ku-Kun
                        Age: (Unknown to the general public) 25
                        Birthdate: April 17th
                        Gender: Male (Will go by any pronouns, however)


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Changes on a whim, most often a pale white
                        Eye Color: Changes on a whim
                        Height: 5 foot 5 inches
                        Weight: 150

                        Bloodline: N/A

                        Non-Combat Outfit: Various feminine clothes, usually flowing dresses or kimono, although will also wear yukata. Often adorned in many jewelery items or ornaments.
                        Combat Outfit: Very skin-tight garb covered with flowing garments to conceal many, many items they bring along for various purposes. They like to be prepared.



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Be prepared for those who are not."

                        Personality: Arrogant, narcissistic, and rude to those who don't know him, an eager merchant first, ninja second. Kusa is extremely eager to take any kind of potentially lucrative mission on, given he can share in the riches. He often disguises himself to seem useless to those not in the know, and is very quick to take any advantage that presents itself, granted it benefits himself personally.

                        To his friends, they see a different side in the flamboyant man. Although he seems like a greedy miser, he often secretly and stealthily distributes any excess wealth he obtains amongst the poor and needy, only rewarding himself with a single luxurious item per windfall, regardless of how much he obtained.

                        His intelligence and charisma are his greatest gifts, and he is always as prepared as possible when it comes to missions. His garb may seem flashy and unwieldy, but he uses it to make sure his mission succeeds by carrying as many tools as he can into the fray.

                        Village: Zaishin City
                        Title: Wandering Merchant
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Born to a terribly poor family, Kusa was the son no one wanted. With an extra mouth to feed, his family's poverty only increased as he grew. Loans paid loans, and his family was perpetually in debt. As he came of age, Kusa began "acquiring" powerful tools, valuable baubles, and mysterious relics he would sell to keep his family afloat. To this day he wishes to pay back the kindness and generosity his parents displayed by eventually earning enough money to pay off their debt.


                        ▰ CLASSES AND STATS

                        First Class: Medical
                        ▱▰▱ Support Specialist: The user is capable of conferring a 1 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.

                        Second Class: Bukijutsu
                        Signature Style: Kyoukan Ya
                        ▱▰▱ Expert:The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.

                        ▱▰▱ Cross Class or Specialization:Medical – Bukijutsu: The user is able to slash their weapon at a target, applying a healing technique to it and casting it upon the target. Every three posts the user is able to combine offensive medical ninjutsu with a bukijutsu technique for one action, paying only the resource cost every three posts. Medical techniques cast in this manner cost five chakra less per rank of the technique.

                        Chakra Pool: 325 (300 Base + 25 Support Specialist)
                        Stamina Pool: 300 (300 Base)
                        Chakra Element: Water and Earth
                        Chakra Color: White
                        Chakra Materialization: Sparkles dot the air around Kusa, shining and glittering.

                        Stats:

                        • Strength ► 0
                        → N/A
                        • Speed ► 3
                        → Expert, Flexible by Design, Medical (Emergency)
                        • Agility ► 2
                        → Expert, Flexible by Design
                        • Endurance ► 2
                        → Hard Knock Life

                        Strengths:
                        • Charisma, often used to swindle those he feels are undeserving of their wealth and to diplomatically resolve conflicts. Is considered extremely conventionally attractive.
                        • Foresight, can often figure out exactly what he potentially needs on each mission.

                        Weaknesses:
                        • Vain, focuses on looks to a fault, will often become annoyed or even angered if insulted.
                        • Overconfident, all that natural Charisma comes at a cost, and that's he takes his failures extremely personally, and will often feel he's at a greater advantage in situations than he actually is.

                        Fears:
                        • Absolute Failure - Every attempt he makes to remedy a situation results in complete and total failure, all his contributions cause things to get worse, and all of his efforts to fix his errors results in further detriment to the situation.
                        • Servitude/Capture - He is extremely prideful and can't bear to imagine serving anyone against his will, and will often make every attempt to escape possible. Unless his friends/family/comrades are also at stake, he would prefer starvation and even death to serving under someone against his will.

                        Modifiers:
                        • Expert - Bow. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
                        •The user is capable of conferring a 1 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.

                        Personal Attributes:
                        {Each RPC gets two personal attributes by default, with options for more depending on their choice of classes and bloodlines. Read carefully and consult the Personal Attributes System for more information.}
                        ▱▰▱ Flexible By Design | Increases Speed by +1 and Agility by +1
                        ▱▰▱ Hard Knock Life | Increases Endurance by +2
                        ▱▰▱ Natural Charm | Increase Ryo rewards by 1.5x, if possible.
                        ▱▰▱ Fiery Rage | Access to Fire Element, but only while either focused or angry.
                        ▱▰▱ Alluring | Nearly everyone finds this character attractive, regardless of gender or sexual preference.


                        Non-Bloodline Personal Attributes:

                        ▱▰▱ Duty | The user acquires +2 PAs. They are able to claim S+ Ranked Techniques without Village or Faction leader permission. The user can also become a sage of a summoning contract even if the normal alloted sages are full, additionally the user gains +100 senjutsu to their natural energy pool, curse or sage mode applicable. Human Sage cannot be acquired in this manner.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Pharmaceutical || → No Title
                        • Toxicology || → No Title
                        • Weaponsmithing || → No Title
                        • Mechanism & Technology || → No Title

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Medical (Emergency) || → No Title
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        A bow-weapon designed as a staff, can quickly be assembled and allows for large amounts of overdraw with minimal strength.

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 08 / 15
                        • Genjutsu | 03 / 06
                        • Iryojutsu | 04 / 10
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 01 / 02

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Water
                        •Breathing Underwater Technique [ Suimenka no Kisoku ] D
                        •Mist Vision Technique [ Kiri Shikaku no Jutsu ] D
                        •Hidden Mist Technique [ Kirigakure no Jutsu ] D

                        Earth
                        • Dust Clone Technique [ Koujin Bunshin no Jutsu ] D
                        • Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] D
                        • Rock Shield [ Doroku Gaeshi ] | Rank X

                        Fire
                        •Hot Hug Technique [ Hotto Houyo ] | Rank D
                        •Many Flowers in Bloom [ Hyakkaryouran ] | Rank X

                        Iryojutsu
                        • Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
                        • Diagnosis [ Shindan ] | Rank E
                        • Poison Removal [ Jokyo Dokubutsu ] | Rank D
                        • Blood Coagulation [ Keksuki Gyouko ] | Rank D

                        Genjutsu

                        Instance
                        • Flower Petal Escape [ Hanabira Esukēpu ]

                        Enchantment
                        • Mist Technique [ Kiri no Jutsu ]
                        • Demonic Illusion: Heated Soul

                        Bukijutsu {Remove if none}
                        Kyoukan Ya
                        • Stage One
                        ▰ Quick Draw | Rank X | Simple
                        The user draws their bow quickly, suffering a [1] point decrease in strength per rank applied for a [1] point increase in speed per rank applied.

                        ▰ Wrapped Shot | Rank E | Complex
                        Channeling chakra into the arrow before launching the projectile, the user is able to change it's trajectory up to 45 degrees mid flight, allowing it to bend around surfaces and strike opponents at strange angles.

                        ▰ Full Draw | Rank X | Complex
                        The user reinforces his or her arm and back muscles with Chakra, allowing bows with much greater draw weights to be fully drawn. For each rank of the technique the user's strength is increased by [1] but suffers a [1] point decrease in speed.


                        ▰ ACADEMY STUDENT
                        ▰[size=10]
                        [/size=10]
                        Learned E Rank Technique


 
PostPosted: Thu Jan 28, 2021 1:41 pm

Character: Kusa
Link to profile: [x]
Ku-Kun Style, Forced Donation | Rank X | Bukijutsu | Cost [ Complex ]
Kusa fires an arrow that, if it hits, drains all of his opponent's stats by 1, increased by 1 for every 2 additional ranks this technique is performed at for 3 posts. Upon success, Kusa can give his supported ally ninja (of his choice, if Soulmates is active) the same stats that were drained for the duration of the skill, otherwise he gains those stats.
 

Guardian Kusa

Fashionable Businessman

7,250 Points
  • Millionaire 200
  • Lavishing Romantic 250
  • Ultimate Player 200

Guardian Kusa

Fashionable Businessman

7,250 Points
  • Millionaire 200
  • Lavishing Romantic 250
  • Ultimate Player 200
PostPosted: Thu Jan 28, 2021 1:49 pm

Character: Kusa Onari
Link to profile: [x]
Ku-Kun Style, Forbidden Romance
Category: Enchantment
Rank: X
Primary Sense: Sight
Additional Senses: N/A
Base Duration: 5 Posts
Upkeep: X*5 Chakra
Trigger: Viewing Kusa's face
Source: Vision
Status Effect: None
Description:Kusa pretends to be a weak and useless maiden in need of help, calling out to X target(s) to ask them for aid. If he succeeds in distracting the target, he will attempt to keep them in a genjutsu in which they see Kusa as supernaturally attractive, approach Kusa if possible, and will attempt to aid him in any way they reasonably can without harming themselves or their allies. Any trauma or surgical afflictions done to any target will break the genjutsu for all targets. Targets are immune to the effects of most psychological afflictions other than mental illness while affected.

This technique is not reliable in combat without proper staging. Asexual characters may break this genjutsu at 1 rank lower cost than normal, while all others must break it at 1 level higher cost. If performed successfully and not broken prematurely, targets will be unaware they were under a genjutsu.
 
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