The village of Sunagakure, reclaimed and rebuilt by Theodin Poe, son of the last kazekage Ayame Hatake and now the self -proclaimed kazekage himself.

At the core of the village is Theodin’s personal estate. A large manor house of approximately 6000 square feet with a half dozen bedrooms, each with its own bath, a large kitchen and livingroom, all exquisitely designed and decorated and lavishly furnished.

Beyond the house itself there is a dojo and academy to train in, forges and workshops to make anything one could want, a bank to keep residents money safe, and the prison for punishing criminals. There’s also a large hot spring for Theo, other residents, and visitors to relax in.

Near the gates of the village, is a watch tower, manned by a pair of guards, as well as another guard manning the large siege weapon over the gate. A couple dozen other guards patrol the walls and streets and watch at the gate.

Residence Details:


Owner: Theodin Poe

Total ryo spent: 394,000


* Castle | 55000
* A castle is a massive and fortified home, generally only offered to those with exorbitant amounts of wealth. Castles are often accompanied by castle towns and other dependent settlements, with the owner of the castle being referred to as a Shukun, or master of the town surrounding it. Any amount of RPCs may be present here, and all upgrades are unlocked without restrictions
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* Tatami Room | 5000 Ryo
* The tatami room acts as a dojo. It additionally expands the owner's amount of Buki/Tai styles they can learn by [1] {Does not stack with multiple Tatami Rooms}
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* •Study Hall | 5000
* The study hall acts as an academy and learning space in the home. It additionally expands the owner's amount of Nin/Gen/Etc they can learn by [10] {Does not stack with Multiple Study Halls}
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* •Clan Chamber | 15000
* The clan chamber acts as a space for clan memorabilia and ceremonies. The Clan Chamber seals all jutsu use inside that is not relevant to the clan. Proves useful for putting lower clansmen in their place.
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* •Deluxe Kitchen | 7500
* Lowers the time it takes for cooking missions and to produce food by [2] posts
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* •Personal Forge | 8000
* Lowers the time it takes for weapon and armor smithing Crafting missions by [2] paragraphs.
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* •Personal Workshop | 8000
* Lowers the time it takes for scroll crafting, enchantment, mechanism, technology, pharmacology, and toxicology Crafting missions by [2] paragraphs.
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* •Lewditorum/Torture Chamber | 10000
* There is absolutely no reason to buy this expansion. Filled with expected amenities. Those who do are often degenerates. The rank of techniques executed on bound or helpless targets in this room is increased by [1]-rank additionally binds and grapples in this room increased by [1]-rank. It only costs your dignity...and theirs.
*
* higher.
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* •Health Room | 5000
* A health room is one operated by a nurse or even live-in doctor, with medical equipment, antibiotics and other medicines. These rooms can be used to perform transplant surgeries, and any home with one such room can give your character 100 chakra and 100 stamina as a permanent addition to their resource pools. This bonus is given only once and cannot exceed the 5,000 resource limit.
*
* •Private Hot Spring | 8000
* Accompanied by pure relaxation and the opportunity for meditation, without the interference of unwanted individuals, the hot spring allows for the relaxed shinobi to expand their mind and acquire [two] additional custom slots. {This benefit does not stack with visits to other private hotsprings}
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* •Barracks | 10000 (+ 30 C rank guards: 60,000)
* Barracks House the Guards for an estate. To begin purchasing guards one must first purchase a Barracks. Per every [1000] Ryo spent a guardsman is stationed of a Rank equal to [X] per every [1000] Ryo spent up to [C]. These guardsmen do not leave the location they are assigned but have no limitations to their designs or skill sets. They also cannot use these skill sets to influence anything outside of their place of residence as it is a breach in contract. Even when forced or compelled to do so these guardsmen die of mysterious causes in such events.
*
* •Watchtower | 12500
* The Watchtower confers full sensory knowledge of anything and everything occurring in the Residence. The owner of the residence when in his residence may know all detailed information about his or her guests in regards to their bloodlines, chakra, and stamina totals and anything statistically. However, abilities that would evade sensory detection naturally are still effective. It is manned by Guardsmen of the appropriate paid Rank. Should these guardsmen die or become disabled this benefit is lost.
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* •Armory | 12500
* The Armory allows the user to make 1 additional custom item that does not count against their custom item total. The armory also increases the rank of present Guardsmen by [1] and gives them access to weapons with elemental affinities.
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* •Treasury | 20000
* The Treasury creates interest as you leave your money in the hands of intelligible market men. Every IRL [Week] the total amount of Ryo in a Treasury increase by [1.25x] the current amount inside. However, one should be careful as a Treasury is subject to being robbed and the owner losing all their assets inside.
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* •Siege Weapon | 7500 (32500) S+ rank
* After Purchasing A Siege Weapon a Weapon on the residence is made. Starting at Rank [D] For every 5000 ryo spent thereafter the Siege Weapon gains [1]-rank in durability and Damage. The Weapon does not take any Chakra or Stamina to Utilize unless it produces effects with a Chakra Affinity or Attribute. They however, are limited to only 1 activation and then subject to a [1] post cooldown period to reload. Their attacks are always treated as [Simple] aside from when using Chakra. Every Siege weapon must be manned by a Guardsmen or RPC to be of use.
*
* •Mining Rights | 25000
* The rights to mine on plot of land made exclusively yours. Lowers the time for weapon and armorsmithing crafting missions by [2]. Every [1] IRL Week the user can claim 1,000 Ryo from the mine. Someone may steal buyout your rights by paying 35000 Ryo thus claiming all accrued profit since if it has yet to be claimed. Often a cause for disputes.
*
* •Plantation Rights | 25000
* The rights to cultivate on plot of land made exclusively yours. Lowers the time for pharmacology and toxicology crafting missions by [2] paragraphs. Every [1] IRL Week the user can claim 1,000 ryo. Someone may steal buyout your rights by paying 35000 Ryo thus claiming all accrued profit since if it has yet to be claimed. Often a cause for disputes.
*
* •Prison | 10000-X (60,000) S+ rank
* What should be purchased instead of its lesser counterparts. Those that find themselves in the residencies prison will have all their techniques sealed and their stats reduced to 0. Complex and Spiritual attacks cannot be used. The sturdiness of these prison bars and walls is equal to [1] per every 10000 Ryo spent in its making Capping at S+ Overwhelming. A technique superior to its durability must be used to break out. These special cells, however, will always have a fault somewhere however, that fault when found treats the prison as being [1]-weaker than usual.