Welcome to Gaia! ::

Shinobi Revolution

Back to Guilds

A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

Reply Profile Storage & Workboxes
BlackJack's Completed Profiles Goto Page: [] [<] 1 2 3 ... 4 5 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

BlackJack1995

PostPosted: Thu Dec 09, 2021 4:19 am
i. Hitoshi Hojo

ii. Kura Hari

iii. Alishia Miyamoto

iv. Salem Asano
 
PostPosted: Thu Dec 09, 2021 4:20 am
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Alishia Miyamoto
                        Nickname: None given to her yet
                        Age: 15
                        Birthdate: 2/15
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: B

                        Hair Color: Dark red
                        Eye Color: Orange
                        Height: 5'3''
                        Weight: 120 lbs

                        Bloodline: Miyamoto, Nagadera

                        Non-Combat Outfit: Piccy
                        Combat Outfit: Piccy, though she loses the jacket


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Villains shall be bathed in the glorious light of Zelel."
                        Personality: Alishia is a pious girl, obsessed with her god Zelel. For this reason, she can be rather difficult to get along with by those who are faithless due to how strongly she holds to her beliefs, and when it comes to facing against those she deems sinners or villains then she can turn from the kind and compassionate girl she normally is to something as terrifying as an accurate depiction of an angel. Most of the time, however, she is that kind girl described previously. One willing to go out of her way to help others at no benefit to herself. When not working to improve herself or fight evil Alisha tends to be a bit of an airhead, and is easily distracted because of this. That doesn't stop her from always trying her best however, out of reverence for her god.

                        Village: Arashigakure
                        Title: Genin
                        Local Reputation: 24 Fame
                        Global Reputation: 132 Fame

                        Biography: Due to their shared pacifistic tendencies, it should be no be surprise that the Nagadera and Miyamoto clans tend to get along quite well. It was inevitable, as such, that members from both clans would come together to create a child in order to form stronger bonds. The result of that union is Alishia, who was then forced to grow up with the burden of high expectations from both sides of her family. Expectations that were impossible to meet for the young girl. For you see, despite her compassionate nature, Alishia is not by any means the pacifist she was expected to be.

                        Everywhere the pious girl looked in her family's travels, she saw pain and suffering. Such suffering hurt her in a way that made even the good in the world seem small, and yet her parents would do nothing, decrying the violence they bore witness to as an abhorrent thing and yet doing nothing to stop it, because doing so would require yet more violence. Alishia did not understand and so, going against her family's wishes, joined the ninja academy of Arashigakure when they left on their yearly pilgrimage.

                        After all, if someone doesn't take action, then who will bring judgement upon those who dishonor the name of Zelel?


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual BloodlineDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class: Scholar
                        ▱▰▱ Peerless Summoner You are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon, including of a bloodline connection or a contract signature, you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.

                        ▱▰▱ Cross Class:Bloodline – Scholar: Able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross.
                        Technique Name: Curse of the Family
                        Technique Type: Sealing
                        Technique Rank: B
                        Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.


                        Chakra Pool: 1520
                        Stamina Pool: 1460
                        Chakra Element: Raiton, Katon
                        Chakra Color: Goldenrod
                        Chakra Materialization: Halo and angel wings

                        Stats:
                        • Strength ► 5
                        N/A
                        • Speed ► 6
                        Medical Emergency Branch,
                        • Agility ► 6
                        N/A
                        • Endurance ► 5
                        N/A

                        Strengths:
                        • Alishia is one of the best supports she knows. Able to buff her friends while blinding the opponent, her skills as a Scholar and ability to fly above the battlefield also make it possible to detect those enemies, meaning she's never truly lost.
                        • Loyal and stubborn, once Alishia declares she will do something she won't rest until it is done.
                        Weaknesses:
                        • Despite her abilities that may imply otherwise, Alishia tends to not be suited to a leadership role due to her airheadedness. If someone can keep her focused on the task at hand then she might do well, but if left to her own devices she is prone to becoming too focused on dispensing justice to heretics.
                        • Easily frustrated by heretics, shattering her otherwise calm and polite nature.
                        • Somewhat reliant on allies or summons when it comes to actually winning a fight, though her ability to blind does make her an annoying opponent if nothing else.
                        Fears:
                        • The dark
                        • Failing to save a lost soul, whether that be through conversion or holy cleansing, otherwise known as smiting.

                        Modifiers:
                        • Lightning and Fire release techniques of the user may apply blindness status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules).
                        • Casting light techniques now causes ambient light sources to form around or on you. These orbs of light start out as E rank but will grow one rank stronger for every technique cast up to S Rank. These techniques may be used at any time with the user's techniques, combining with a ranked technique for a single activation to be treated as Korabo. Creating and strengthening these orbs costs one rank less than the original light technique used.
                        • When additional chakra is applied to the light which radiates from your chakra network, it becomes blinding to sensors. Those with passive sensory or dojutsu which see chakra will suffer tiered jamming based on the rank of extra chakra applied; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. In addition, dojutsu users also suffer blindness tiered based on the body rank of the user; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. The same rank of chakra must be expended by the sensor or dojutsu user to avoid this penalty.
                        • Iryojutsu may be performed by one hand, and they may channel iryojutsu through established links.
                        • Miyamoto of the scholar class may know the exact location of someone they're linked to.
                        • Miyamoto may forgo one or both of their offensive activations to grant an ally that they have linked with those activations. These activations may both go to one individual or to separate ones. The person who receives this additional activation gains a 1 point increase to their stat cap for three posts for every activation they received from the user. This ability may not be stacked and may push a stat cap to a maximum of 10.
                        • The user is capable of forcibly creating a link without consent of the target without contact. When this is done the user must pay an upkeep cost of the target's body rank per post. During the time this bond is active, techniques home in on the target without losing their power for up to five posts, defending against a homing technique requires an additional activation. Alternatively, the user can connect with willing persons without contact for a D rank cost on the initial post.
                        • All sealing techniques are considered overwhelming when in collision with other techniques of the same rank.
                        • Able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature.
                        • The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu.
                        • Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.
                        • If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                        • C List Famous Hero: Your exploits globally are starting to earn praise from leaders all over the world. As a result, you are paid an additional 50% of ryo for international missions instead of 25%.

                        Personal Attributes:
                        ▱▰▱ Shining Shame | Lightning and Fire release techniques of the user may apply blindness status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules). Prayer. Prayer need not be spoken, for the lord hears the hearts of its subjects.
                        ▱▰▱ Light of Abandonment l Casting light techniques now causes ambient light sources to form around or on you. These orbs of light start out as E rank but will grow one rank stronger for every technique cast up to S Rank. These techniques may be used at any time with the user's techniques, combining with a ranked technique for a single activation to be treated as Korabo. Creating and strengthening these orbs costs one rank less than the original light technique used.
                        ▱▰▱ Illuminated Dishonor | When additional chakra is applied to the light which radiates from your chakra network, it becomes blinding to sensors. Those with passive sensory or dojutsu which see chakra will suffer tiered jamming based on the rank of extra chakra applied; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. In addition, dojutsu users also suffer blindness tiered based on the body rank of the user; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. The same rank of chakra must be expended by the sensor or dojutsu user to avoid this penalty.
                        ▱▰▱ Superior Support | Miyamoto may forgo one or both of their offensive activations to grant an ally that they have linked with those activations. These activations may both go to one individual or to separate ones. The person who receives this additional activation gains a 1 point increase to their stat cap for three posts for every activation they received from the user. This ability may not be stacked and may push a stat cap to a maximum of 10.
                        ▱▰▱ No Resistance | The user is capable of forcibly creating a link without consent of the target without contact. When this is done the user must pay an upkeep cost of the target's body rank per post. During the time this bond is active, techniques home in on the target without losing their power for up to five posts, defending against a homing technique requires an additional activation. Alternatively, the user can connect with willing persons without contact for a D rank cost on the initial post.
                        ▱▰▱ Medical Professional | Miyamoto can cast iryojutsu through their links without hand seals. Iryojutsu cast this way costs a rank less in resource. In addition, their healing jutsu acts as if applied twice, removing twice as many status effects if applicable.

                        ▱▰▱ Halloween 2021 PA | +10 Ninjutsu slots
                        ▱▰▱ Christmas 2021 PA | Alishia's bloodline techniques cost [1] rank less to cast.
                        ▱▰▱ Halloween 2022 PA |

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両7150
                        XP: 1,195
                        Passive XP: 5
                        Total XP: 1,200

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Scroll Crafting || → Veteran
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Religion || → Devotee of Zelel
                        • Medical || → Emergency Doctor

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]
                        Academy Rewards: Bloodline Jutsu has Overwhelming, +200 Stamina

                        Halloween 2021 Rewards: [ x ]
                        Christmas Gifts 2021: [ x ]
                        Halloween Event 2022: [ x ]


                        ▰ INVENTORY

                        • Infinite one sword case x1
                        • Master scroll
                        • Genin's scroll x10
                        • Chuunin's scroll x5

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 13 / 49
                        • Fuuinjutsu/Sensory | 13 / 30
                        • Iryojutsu | 00 / 03
                        • Genjutsu | 00 / 24
                        • Taijutsu Styles | 04 / 04
                        • Bukijutsu Styles | 05 / 05

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Fuuinjutsu:
                        • All E-rank techniques
                        • Seal Connection [ Fuuin Tsunagu ] | Rank D | Passive
                        • Unsealing: Rainwater Gate [ Kaifūjutsu: Usuimon ] | Rank D | Universal
                        • Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
                        • Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
                        • Nature Summoning [ Shizen no Kuchiyose ] | Rank C
                        • Thirty-Six Layer Self-Repairing Barrier [ Sanjūroku-jū no Saisei Kekkai ] | Rank C
                        • Disabling Touch | Rank X

                        Sensory:
                        • All E-rank techniques
                        • Hunting Dog [ Ryouken ] | Rank D
                        • Origins [ Kigen ] | Rank D
                        • Whispering Walls [ Mitsugo Heki ] | Rank C
                        • Preparedness [ Kakugo ] | Rank C
                        • Internal Mechanism [ Naibu mekanizumu ] | Rank C
                        • Emotional Sense [ Kanjō-tekina kankaku ] | Rank C

                        Raiton
                        • All E-rank techniques

                        Katon
                        • All E-rank techniques

                        Miyamoto
                        • Spiritual Connection [ Mukei Enko ] | Rank E
                        • Spiritual Connection: Spider Web [ Mukei Enko: Kumonosu ] | Rank D
                        • Spiritual Sight [ Mukei Joukei ] | Rank E
                        • Sharing Pain [ Bunpai Itami ] | Rank C
                        • Wound Passing [ Kizu Tsuukou ] | Rank C
                        • Soul Release: Brute Strength [ Konton: Wanryoku ] | Rank C
                        • Soul Release: Earth's Endurance [ Konton: Chikyuu no Gaman ] | Rank C-S+
                        • Soul Release: Water's Edge [ Konton: Mizube ] | Rank C-S+
                        • Soul Release: Layer of Muscle [ Konton: Sou no Suji ] | Rank B
                        • Soul Release: Elemental Amplification [ Konton: Butai Engi ] | Rank B
                        • Soul Release: Energy Path [ Konton: Konki Keiro ] | Rank A | Supplementary
                        • Energy Absorption [ Konki Sanmai ] | Rank Null | Training

                        Hikariton
                        • Altar Light [ Gandō ] | Rank E
                        • Coming to Light [ Hakkaku ] | Rank E
                        • Flicker of Light [ Kōei ] | Rank D
                        • Bright Wings [ Tsubasa Hikaru ] | Rank D-S+
                        • Glistening Dew [ Hakuro ] | Rank C
                        • Light Clone [ Hikari Bunshin ] | Rank C
                        • Rain from a Cloudless Sky [ Tenkyū ] | Rank C
                        • Evil-Banishing Arrow [ Hameya ] | Rank B
                        • Anger of the Sun God [ Taiyō no Ikari ] | Rank A
                        • Roar of the Cannon [ Hōsei ] | Rank A
                        • Wing Blade [ Tsubasa-Ken ] | Rank X
                        • The Sun [ Hanaton: Naosu ] | Rank A-S+

                        Genjutsu

                        Illusory
                        • All E-rank techniques

                        Enchantment
                        • All E-rank techniques

                        Instance
                        • All E-rank techniques

                        Chain
                        • All E-rank techniques

                        Taijutsu
                        Channeling Martial Skill
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered

                        Flowing Arts
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered

                        Fissure Kicking
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered

                        Freestyle Whirlwind
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered


                        Bukijutsu
                        Juurai Toorima
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered

                        Kakumei No Hono Ryu
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered

                        Makimono Style
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered

                        Infinite One Sword Style
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered

                        Honshi Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

BlackJack1995


BlackJack1995

PostPosted: Thu Dec 09, 2021 4:21 am
Bloodline:

Light Release ref

▰ Altar Light [ Gandō ] | Rank E
Creates a small ball of light that glows dimly to the naked eye. It is bright enough to light an area up to six feet in diameter. In addition, the user may channel any of their hikariton techniques through the light source by applying more of their own chakra channeled through the source of light. It will move wherever the user directs it. Lasts for two of the user’s posts.

▰ Coming to Light [ Hakkaku ] | Rank E
Coats one touched object or person in a dim light, making the target more visible in poorly lit conditions. In addition, the user may channel any of their hikariton techniques through the light source, the user may channel any of their hikariton techniques through the light source by applying more of their own chakra channeled through the source of light.. Lasts for two of the target’s posts.

▰ Flicker of Light [ Kōei ] | Rank D
Causes the user to flicker once with a very bright light that will create spots in the vision of anyone who looks at them, stinging their eyes and reducing their agility by one point for two posts.

▰ Bright Wings [ Tsubasa Hikaru ] | Rank D-S+
The user creates a set of wings. These wings allow the user to fly in the air for two posts per the rank used. The rank of the technique determines the amount of wings you make. These wings can be used offensively in addition to their flight purpose via generic combat, treating them as hard light. The wings can either be physically attached or hovering inches away from your back. In addition, the user may channel any of their hikariton techniques through the light source by applying more of their own chakra channeled through the source of light. If the wings use their own chakra in order to fire off an attack, then the user does not pay an activation to use that technique, but this practice always lowers the rank of the wings by [1].

▰ Glistening Dew [ Hakuro ] | Rank C
The user presses their hand against the surface of whatever the user and the opponent are standing upon. Light chakra pulses through the area before fading. Should the opponent use a body flicker or similarly paced move during the duration, then the opponent suffers tiered 2 blindness as a consequence as the entire floor erupts into overwhelming light. This technique last on the field for six posts.

▰ Light Clone [ Hikari Bunshin ] | Rank C
The user composes a clone out of light. The clone may be of themselves or anyone they can think of, although the clone may not speak. The light surrounding and emulating from the clone can be manipulated using D-Rank chakra to change its appearance to someone else at any time once per post at no activation cost. Once the clone is destroyed it bursts into a tier [2] blinding light. The clone can last for four posts.

▰ Rain from a Cloudless Sky [ Tenkyū ] | Rank C
Thousands of senbon will appear in the sky over the user upon this technique’s completion. The user can launch these senbon toward any visible location and they will easily pierce and tear through undefended targets.

▰ Evil-Banishing Arrow [ Hameya ] | Rank B
A thin beam of light shot from the user’s hands. The beam will reach up to sixty-five feet and will pierce through weaker items it hits via hard light. This technique gains overwhelming against opponents using demonic cloaks, yokai, or techniques powered by demonic chakra.

▰ Anger of the Sun God [ Taiyō no Ikari ] | Rank A
The user amplifies the light from all light sources on the field. All light sources below B-ranked now apply blindness up to tier three. This technique last for three post.

▰ Roar of the Cannon [ Hōsei ] | Rank A
Causes a pillar of light to erupt from the ground upward from a point the user defines. This blast is incredibly powerful, capable of laying waste to all but the strongest defenses, to say nothing of the damage it will cause to anyone caught in the blast. The blast is thirty-two feet in radius and extends sixty-five feet upward. This technique gains overwhelming against opponents using demonic cloaks, yokai, or techniques powered by demonic chakra.

▰ Wing Blade [ Tsubasa-Ken ] | Rank X
The user fires off wings that they made through the use of the wing blade technique. The wings take the form of a bird of light ten feet long with a wingspan of thirty feet. This bird can act like a clone, and is alloted one activation. The amount of chakra the bird has is determined on the rank paid when creating the wings. This technique also provides the clone an additional A-ranked amount of chakra to the creature, in addition to whatever the wings themselves had prior to the use. In addition, the user may channel any of their hikariton techniques through the light source, the user may channel any of their hikariton techniques through the light source by applying more of their own chakra channeled through the source of light. If the wings use their own chakra in order to fire off an attack, then the user does not pay an activation to use that technique. Only one bird can exist at a time.

▰ The Sun [ Hanaton: Naosu ] | Rank A-S+
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 8 post
▰Upkeep: Half of initial cost
▰Trigger: Handseal
▰Source: Light
▰Status Effect: Mental Stress
▰Description: Causes the user to make it appear through illusionary genjutsu that a literal sun of light chakra manifest above them. The opponent feels the heat burn away at their skin as their blinded from the sheer luminosity of the sight. This technique forces the target onto their knees and bury their head into the ground at ranks S and above.

Miyamoto ref

▰ Spiritual Connection [ Mukei Enko ] | Rank E
The user makes physical contact with an established ally or willing individual, expending chakra to create a bond with that target. This bond is only broken by the target or user severing the bond with an E rank amount of chakra, although it be broken if the user runs out of chakra, becomes unconscious, or the connected party leaves the range. The user can have a maximum of two bonds at D rank body and an additional bond for every body rank after. Unless stated by a technique specifically, this bond can only be actively used within the topic.

▰ Spiritual Connection: Spider Web [ Mukei Enko: Kumonosu ] | Rank D
This technique can be used after spiritual connections are already made. This allows the user to link with their original peers as well as any ninja pets, clones, or summons the user or their constituents have brought to the battlefield (multiple shadow clones count as one, for this purpose). This technique only allows the web to last for two posts, but techniques that amplify strength based on the number of connections are powerful when this is in play.

▰ Spiritual Sight [ Mukei Joukei ] | Rank E
A passive ability that requires no chakra cost to use. While bonded to another player, each person connected is able to see the world from each bonded person's perspective. If one connected member has a dojutsu active, all connected persons have the ability to see from all perspectives with that dojutsu's prowess. Additionally, each person is able to see an illusory crimson thread that ties them to other members of the connection, allowing them to always track them.

▰ Sharing Pain [ Bunpai Itami ] | Rank C
This technique allows the Miyamoto to disperse pain they receive along the link at the same instance an attack is wrought out on them. This is a supplemental activation but allows each person linked to experience one rank below the original attack worth of pain. This can break genjutsu the linked people are under if the genjutsu can be broke through pain. This can also be used on enemies to discourage them from attacking directly. Any status effects or poisons are only brought on the Miyamoto, though due to the nature of this technique, it functions at one tier lesser at a minimum of one.

▰ Wound Passing [ Kizu Tsuukou ] | Rank C
The user forms a hand sign, lessening the effects of all statuses currently active upon them by one rank. Doing so costs only this activation but the resource cost must be paid per status removed. The user then targets any individual or several person with the status tier they removed from themselves and apply them to those they have bonded with.

▰ Soul Release: Brute Strength [ Konton: Wanryoku ] | Rank C
The user forms a hand sign, targeting one of those it has bonded with. That target's taijutsu, bukijutsu and basic combat strikes now treat armors as one tier lower, double knock-back effects, and treats their techniques as overwhelming during collisions.

▰ Soul Release: Earth's Endurance [ Konton: Chikyuu no Gaman ] | Rank C-S+
The user forms a hand sign, empowering all persons they are connected with, treating their flesh as medium armor during collisions for three posts and causing them to regenerate stamina at the user's body rank per post when used at C rank. Each additional rank regenerates stamina an additional post at the same value. Each person effected by this technique draws chakra from the user equal to two ranks below it's activation cost.

▰ Soul Release: Water's Edge [ Konton: Mizube ] | Rank C-S+
The user forms a hand sign, empowering all persons they are connected with, granting them a 1 point increase to agility at C rank and 2 point increase when used at higher ranks. Additionally, the target(s) gain an additional use of their shushin techniques per rank of this technique, starting at one use at C Rank. Each person effected by this technique draws chakra from the user equal to two ranks below it's activation cost.

▰ Soul Release: Layer of Muscle [ Konton: Sou no Suji ] | Rank B
The user expands their chakra into the bonds created, enhancing the strength and endurance of each person connected to the user with a D Rank upkeep cost per post, enduring even if the bond is severed for three posts. For each person beyond the first linked target effected by this for it's initial use, the user must pay a D rank amount of chakra.

▰ Soul Release: Elemental Amplification [ Konton: Butai Engi ] | Rank B
The user forms a hand sign, empowering the primary elemental affinities of all those it connects. Each person effected has all statuses their elements cause increased by one tier after the technique's strength is increased by one rank, additionally removing elemental weaknesses while this technique is maintained. This technique has a D rank upkeep cost.

▰ Soul Release: Energy Path [ Konton: Konki Keiro ] | Rank A | Supplementary
The clan member is capable of transferring chakra or stamina equal to their body rank to a single linked target in combat. This can be done a maximum of twice per combat round. The user cannot donate resources if the donation places them below 50 of that reserve.

▰ Energy Absorption [ Konki Sanmai ] | Rank Null | Training
This technique does not cost chakra. It requires the Miyamoto to be sitting or kneeling and relatively un-moving. This is a meditative state that severs all connections and instead sprouts hundreds of thin connections to nature around the Miyamoto. This is a primitive version of senjutsu, allowing the Miyamoto to take energy from the essence of nature. This restores their body rank in chakra every post and the Miyamoto cannot cast any other techniques that require physical movement in any fashion.  
PostPosted: Thu Dec 09, 2021 4:22 am
Ninjutsu

Fuuinjutsu

▰ Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
Using this technique, a wide variety of objects and even living things can be stored within scrolls, to be released when the scroll is opened or under a specific condition. Sealing an item into a scroll, does not require the user to be physically touching the item in question. A general vacuum at the site of the fuuin will attempt to pull matter into itself if left open. They do not take up limit slots on the profile. Fūnyū is an integral part of all the fuuin augments that are gained from other jutsu, meaning that the official description is simply a look ahead. This technique cannot be performed in battle. This technique can be used at up to two ranks of the user's body rank. The use of this technique at any rank only cost an E-ranked amount.

▰ Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu, Fūnyū no Jutsu, et cetera ( 1 item type per seal usage ). This technique is a standard ninjutsu which allows a shinobi to summon an assortment of items that have been stored in special seals, using fūinjutsu. Scrolls are the most commonly chosen for item storage. When needed, the owner activates the seals releasing their stored items or weapons of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. Further ranks require further, and separate, training. Weapons are the most commonly sealed objects. The act of unsealing does not cost an activation, and remains only five chakra, regardless of the quantity of items unsealed.

▰ Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal
Allows for a sealer and a designated ally to summon one other ally not in topic. The sealer creates an E-ranked seal which is given to the summoner target. The sealer then forms handseal with the ally in order to bring their summoned ally to their location. The cost of this technique is equal to the rank of the ally summoned, divided by the two castors.

▰ Time Sealing [ Tebanasu Fuuin ] | Rank E
A seal in the shape of a small clock face, the hands will depict the timer's countdown/up. Once set upon another Fuuinjutsu, it fades away from view, & only sensory techniques will be able to pick it up if specifically looked for. After the requisite handsigns are performed, the seal will flow from the hands to any Fuuinjutsu being touched. At the time of application the user is able to delay the activation of the touched fuuin or extend it's duration by putting in an E rank of chakra for each post desired up to three [3]. This technique cannot stack can only be applied to one fuuinjutsu at a time. For a practical rundown, this technique's activation and cost is paid with the initial release of the fuuinjutsu it is used in conjunction with. This technique either then extends that fuuin by three post, or has the technique then be fired off three post later, costing no activation upon when it is used.

▰ Tethered Blade [ Tezāburēdo ] | Rank E | Universal
The user creates a seal on a seal onto an item of their choice. The user may then call the item back to them as it will re-appear in their dominant hand within a puff of smoke. This technique can be used in battle and cost an activation to make. To use the seal to call back the item does not cost an activation. Cannot be used on anything living, or anything the user cannot physically lift.

▰ Detonation Technique [ Bakuhatsu no Jutsu] | Rank X | Universal
The user forms a handseal which activates an explosive tag. The explosive tag must be labeled on the user's inventory in order to use this technique. The explosion released from the tag causes a force of five feet per rank. This technique may be used up to S+ ranked. The manner of detonation is determined by the user. For example, the user may detonate one tag with a D-ranked explosion, or they may activate two E-ranked explosive tags for the same cost and amount of activations. After a C-ranked amount of chakra is applied to an explosive tag, the explosive force provides tier one burning to anyone within a five feet radius of the explosion. Through B-A the explosion applies a tier two burning to anyone within five feet of the explosion, and tier one burning to anyone within ten feet. From S-S+ for a single explosion causes tier three burning to anyone within five feet, tier two within ten feet, and tier one within twenty feet.

▰ Seal Connection [ Fuuin Tsunagu ] | Rank D | Passive
Allows for the korabo, or the dual activation, of two activated seals. The seals may be used as two separate attacks where only one requires an activation, or allows the user to unseal their seal and combine the two attacks together into one korabo strike. Standard korabo rules apply. The rank eligible for this technique is defined by the rank of korabo the user has.

▰ Winding Smoke Technique [ Maki Kemuri no Jutsu ] | Rank D
The user sacrifices one of their scrolls and places a special seal on top of it. This creates a smokescreen which provides everyone but the user in tier three blindness, as well as applies tier three jamming. Anything within that scroll is considered null for the duration of the battle. This smokescreen last for six post. Smoke may be whatever color the user desires.

▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly via blood. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed it is valid even after the contractor’s death as long as the contract itself remains intact. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. Each summoned animal has a defined rank, and that rank's cost is used when summoning the creature. It should be noted that anyone can summon a contracted animal as long as they have the blood from someone who has made a contract, the seal of the summoned creature, along with a source of sufficient chakra that the summon will accept. A creature is capable of determining who is attempting to summon it from the chakra used.

▰ Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
The user gifts someone with a scroll equal in rank to the ally. The ally must keep this scroll on their person at all times. Upon performing the summoning jutsu in the same manner as the summoning technique, the user may summon forth the ally which has the scroll. Technique's cost is equal to the body rank of the individual being summoned.

▰ Scroll Communication Technique [ Sukurōru tsūshin no Jutsu ] | Rank C | Universal
The user will apply this Fuuin to a matching set of scrolls. The users of these scrolls need only pay chakra to utilize the communication, meaning they do not need to be trained in the Fuuin to use the Fuuin. To send messages via these scrolls requires a cost, but to receive does not. Distance extends beyond subforums.

▰ Nature Summoning [ Shizen no Kuchiyose ] | Rank C
By drawing this Fuuin, the users uses chakra to seal an ‘element.’ This can be fire from a fireplace or forge, fire from a character with that element chakra, or fire from a Katon [ Fire ] Ninjutsu. The sealed element cannot be the elemental release of a kekkei genkai. Once sealed, that element becomes a non-depletable source from the user's supplies.The amount of an element which can be sealed is determined by the quality of the scroll. Out of combat the user may use only five chakra to seal the maximum amount of an element into a scroll from a non-combat source. In combat the seal made must be equal to the elemental ninjutsu being sealed.

▰ Summoning: Body Sealing Technique [ Kuchiyose: Bodi Chouin no Jutsu ] | Rank C
Seals a living body into a scroll. The target must be unconscious in order for this to be usable. The user must maneuver the body to be on top of the written seal for this technique. While sealed, the body is in a state of suspended animation. While normally good for dealing with rowdy subjects, this can be a med-nin's life saving jutsu, for when they need additional help but cannot move the patient. Requires Medical Class or Scholar Class. If of the Medical class this jutsu is treated as if it were a universal technique.

▰ Thirty-Six Layer Self-Repairing Barrier [ Sanjūroku-jū no Saisei Kekkai ] | Rank C
This technique requires four activations, spread across any number of posts the ninja chooses. Activations may be given by summons or clones. The barrier is thirty-six layers thick and prevents those outside of it from sensing anything inside it. The user of this technique can only maintain the layers; one layer may be repaired every post by expending an activation. An E Rank attack will break one barrier. D Rank will break two, C Rank four, B Rank six, A Rank eight, and S Rank for ten. After the initial C-ranked cost, the chakra upkeep is only D-ranked.

▰ Disabling Touch | Rank X
Touching a seal and utilizing the same amount of chakra within the technique will disable it. This is typically used on physical seals at the rank of the technique, but may also be utilized on seals that store chakra on a ninja's body if the user pays a cost equal to the chakra stored as well as the rank of the technique itself. With few exceptions, seals are usually disabled until reactivated by the original scholar by repaying the seal cost.

▰ Exploding Dragon Strike [ Bakuryuugeki ] | Rank B
Requires to be set up outside of combat. The user seals their chakra into the form of an elemental dragon of their choice. The user pays a B-ranked amount of chakra with the seal. Then, when the user needs it, they release the dragon based projectile at the target by unsealing the technique. The unseal of this technique only cost five chakra. Can only seal four dragons at a time.

▰ Expansion [ Kakuchō ] | Rank B | Universal
Also known as, 'Lightning Blade Creation' this technique creates a seal on the user's clothing. This effectively turns the clothing of their choice into a B-ranked scroll, which may be used for sealing and scroll related techniques. This seal can only be made outside of combat and cost five chakra to make. Only one seal can be made on the user's clothing, and it must be labeled on the user's profile.

▰ Summoning: Rashōmon [ Kuchiyose: Rashōmon ] | Rank B | Universal
By performing the summoning technique, the user manifest fifty feet concrete gates of Rashomon. The two massive doors in the doorway are able to withstand techniques equal rank and below. This technique gains overwhelming when blocking oncoming attacks equal rank and below. In addition, by opening the doors, the gates become a vortex which attempt to swallow everything into their sealed gates. Any opponent sealed must pay an A-ranked amount of chakra to break out. This technique has an upkeep cost of twenty chakra per post they are open.

▰ Summoning: Food Cart Destroyer Technique [ Kuchiyose: Yatai Kuzushi no Jutsu ] | Rank B | Augment
Used in conjunction with the sealing technique. Allows the summoner to dictate a location for which their summon to appear. This allows them to use the weight of their summon as a tactical advantage. Cost to dodge is dependent on the rank of the creature summoned.

▰ Element Sealing Method [ Godai Houin no Michi ] | Rank X | Universal |
Allows the user to use elemental chakra sealed by Nature Summoning [ Shizen no Kuchiyose ] to make techniques. The techniques may be in free form from a stream of fire to a barrage of boulders. Size manipulation equates to ten feet per rank of the chakra unsealed. Cannot use this technique to make sentient apparitions of elements, or any technique which last more than a single post.

▰ Seal: Good Ward [ Fuin: Guddowādo ] | Rank B
This seal is placed on the body of the scholar or an ally. It prevents the recipient from suffering from lowered stats unless the effect is caused by a technique two ranks higher than this one or is the effect of a scholar specialist's work.

▰ Summoning: Iron Maiden [ Kuchiyose: Aian Meiden ] | Rank A | Universal
The user releases an object which manifest directly underneath the opponent. Iron trappings arise around the opponent in an attempt to capture them. As soon as the iron cat has closed, and full descended back into the ground, it will seal itself, and its contents, back into the scroll of its origin. Living entities are kept in stasis until released. Cost an S-ranked amount of chakra to break free from if captured.

▰ Triple Summoning: Rashōmon [ Kuchiyose: Sanjuu Rashōmon ] | Rank A
By performing the summoning technique, the user manifest three, fifty feet concrete gates of Rashomon. The two massive doors in the doorway are able to withstand techniques equal rank and below. This technique gains overwhelming when blocking oncoming attacks equal rank and below. In addition, by opening the doors, the gates become a vortex which attempt to swallow everything into their sealed gates. Any opponent sealed must pay an S-ranked amount of chakra to break out. This technique has an upkeep cost of forty chakra per post they are open.

▰ Protective Tag Barrier [ Omamori no Kekkai ] | Rank A
Must be set up before combat and labeled on the profile. The user creates a seal which will protect their body. If attacked, then the seal activates, manifesting a sheet of chakra barrier to protect that location. The activation of the barrier will automatically drain the user of an A-ranked amount of chakra, but will not cost an activation. Upon protecting the user, the seal will break. Can have two seals on the user's rpc at a time. To create the seal cost five chakra.

▰ Clone Sealing [ Bunshin Houin ] | Rank A
A glowing purple seal which is drawn upon the user's skin, encompassing all limbs. After performing several hand signs, a purple seal will spread across the skin of the user and will send out a pulse of chakra. This bubble of chakra will expand outwards to a distance of half a mile, uncaring of any physical objects in its way. It will latch onto any and all clones within its range, transferring the control to the user, while keeping their upkeep cost to their original owner. Duration is until the clones die, but any chakra drain continues from the one stolen from. Can only be used twice per fight.

▰ Kiss of Death [ Shi no kisu ] | Rank A
In addition to the hex status, this seal reduces all of the target's stats by two points each. This seal needs to be placed directly on the target, but is uniquely able to be cast by making contact with the target via the scholar's lips (but it can be cast normally instead).

▰ Weakness [ Jakuten ] | Rank A
In addition to the hex status, this seal reduces one of the target's stats to zero. This seal must be placed directly on the target's skin. No more than one may be placed on a target a time; these hexes are powerful but fragile, and break on their own after three posts until the user is scholar spec; in that case, the seal does not break on its own and must be cleansed properly.

▰ Hidden Dagger [ Kakusareta tanken ] | Rank A
This seal is unique in that it is paid for at the same time as any barrier technique - though it does not cost any activations in of itself. When the barrier is interacted with by taijutsu/bukijutsu technique or otherwise by direct contact from someone who wishes to break the barrier, they are inflicted with tier two poison. This seal will continue to reapply on any attempt to break the barrier until the barrier is broken; this seal cannot be broken on its own but breaks automatically once the barrier has. As such, this seal does not strengthen a barrier and bares no weight in collisions against the barrier.

▰ Good Omens [ Guddo ōmenzu ] | Rank A
Placed on the ground, this seal offers a buff whenever the scholar or an ally comes in contact with it. It can only benefit one person per post but is able to benefit multiple people and does not require constant contact. The person who interacts with this seal receives a +2 to two stats of their choice until someone else steps onto the seal or the seal is broken.

▰ Barrier Sealing [ Kekkai Houin ] | Rank A
Creates a seal which manifest as a two dimensional shield. The shield will block one attack equal rank or below. The shield's dimensions may be as large as one hundred feet, although any size below is tolerable as well.

▰ Beast Sealing Technique [ Kemono Fuuin no Jutsu ] | Rank A
After creating the necessary seals, the seal formula which manifests as a hundred-foot wide seal rises up like chains and binds the target. If used on a summoning A-ranked and below then it disappears. If used on a Bijuu or a Summon S-ranked or above, it remains bound for up to five [5] posts before breaking free. In addition, the spending of an S+-ranked amount of chakra will break the chains.

▰ Normality Sealing [ Seijou Houin ] | Rank A
A seal which negates the activation--in the local area (i.e. thread)--of normal items such as: explosives, mechanical devices, Seven Swordsman Swords, inventions, custom weapons, etc... Last for five post.

Maruton ref

Learned:
• Kai | Rank X |
The user forms a hand sign, flooding their chakra network with a sudden burst of chakra that negates any foreign chakra affecting the user. This is commonly used to release genjutsu but has other purposes. Requires expending chakra in equal rank and potency to the technique being broken. Flooding the brain with chakra completely dispells the hallucinations from enchantment, instance, and chain category genjutsu immediately. The chakra in the brain also mentally focuses the user and reveals the images of illusory category genjutsu as obviously fake but does not completely dispell them because they are outside of the brain but the user is still released from the illusory technique's effects. Multiple genjutsu can be released at once using Kai as long as the appropriate amount of chakra is applied but genjutsu can also be selectively released.

• Henge no Jutsu | Rank E |
The user forms a hand sign, changing their physical appearance in the blink of an eye. Using this technique the user is able to transform into smaller objects or persons up to their own relative size. This allows the user to guise themselves in plain sight or masquerade as another person entirely. Alternatively, the user may cast this on inanimate objects within eyesight. This technique remains active for three posts before it must be repaid.

• Bunshin no Jutsu | Rank E |
The user forms a hand sign, creating an intangible clone of themselves. These clones are not capable of following commands further than the direction to move from one place to another. Furthermore, they are incapable of affecting physical objects or the world around them. The user can create a single at E Rank body and an additional one for each body rank following for no additional cost. Clones created in this manner remain visible until stricken or until the user's third post.

• Substitution Technique | Rank E |
When in danger the Shinobi will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the Shinobi to quickly flee and hide while the object takes the brunt of their opponents attack. The substitution technique can only be performed four [4] times per battle and you must be near an object at least roughly the same size as your character's torso, capping out at your character's full-length size. Other roleplayers' characters (unless willing) cannot be used as a substitute. Spawning random, faceless characters to use as substitutes is not permitted. All clones, with the exception of the standard clone, may be used in substitution.

▰ Hidden Doorway Technique [ Kakusareta Deiriguchi no Jutsu ] | Rank X
The user extends their hand, placing it on any surface or wall. If this surface is unaffected by chakra, the user is able to create a ripple that expands from beneath their hand, opening a doorway that is large enough for the user to pass though for an E Rank amount of chakra. If the technique is effected by chakra, the user must use this technique at the rank and potency of the wall, barrier or other chakra related surface to create a doorway.

▰ Mayfly [ Kagerou ] | Rank X
The user channels chakra throughout their entire body, allowing them to meld into the ground beneath them. Doing so completely removes their presence from being picked up by dojutsu or sensory techniques of the rank of the technique and lower. In addition, the user may only use sensory techniques while this technique is active, requiring an upkeep cost of two ranks below the rank of this technique per post.

▰ Aerial Shift [ Kūchū Shifuto ] | Rank X
While mid-air, the user expels chakra from their feet that allows them enough friction to perform a single movement in any direction five feet per rank of the technique. This is primarily used for evasion, advancing or retreating.

▰ Collaboration [ Korabo ] | Rank X | Passive
technique allows the user to combine two techniques together in order to create a single, stronger technique. Both activations of the lesser techniques must be paid along with their original cost from the person casting the technique. If the techniques combining originate from separate individuals, both individuals must have this technique and be able to use techniques equal to their partner's body rank. Two techniques of equal rank fused will become a technique of power one rank higher. So two B-ranked techniques fuse to make one A-ranked technique. Furthermore, two techniques separated by one rank in power will take the rank power of the higher rank, but will eliminate any potential weaknesses of the two techniques, and give the fusion the property of overwhelming. So if a B-ranked an a C-ranked technique were fused through the use of Korabo, then the technique would be B-ranked power with the property of overwhelming to techniques of the same rank. Finally, the rules for what techniques can be fused are as followed. The first rule is that the two techniques need to fulfill the same general purpose. For example, two projectile techniques can be fused together through the use of Korabo. However, an elemental shield and projectile technique cannot be fused together. Second of all, if two techniques of the same elemental property, or the same technique performed twice, are fused then the two techniques maintain their elemental strength and weaknesses. If two techniques with differing elements are fused, then the fusion loses all elemental strength and weaknesses. Finally, techniques can only be fused of different elements so long as they are complimentary elements, aka elements which have no elemental strength or weakness against each other. The only exception is if you fuse a technique with one of one rank higher, and the technique of one rank higher is of a weaker elemental property than the element which is stronger. An example is if you wanted to fuse a C-ranked water ninjutsu with a fire ninjutsu, then the fire ninjutsu would have to be B-ranked. In this example, the jutsu would treat the B-ranked fireball as C-ranked, and thus two fused would act as a B-ranked technique. Techniques fused either have to be of the same rank, or one rank difference. Finally, despite the leaning toward ninjutsu, this technique allows one to fuse complex and spiritual tai and bukijutsu as well. For complex techniques, treat it's fusion with ninjutsu as the example with two opposing elements fusing, (aka, if you want to fuse a B-ranked complex punch with a ninjutsu, then the ninjutsu would have to be C-ranked). Medical ninjutsu can also be korabo'd, but only with other medical techniques.

▰ Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E
The user coats their body in chakra while pursuing someone covertly. The chakra surrounding their body causes anyone who looks directly at them to find their eyes wandering elsewhere. Due to its low cost in chakra, this seldom arouses suspicion to those feeling the prying eyes of the user. This technique must be repaid every three posts.

▰ Magic Cloak of Invisibility Technique [ Kakuremino no Jutsu ] | Rank E
The user takes a piece of cloth or material large enough to cover their entire body. Channeling chakra into this item allows it to relay a visual display of whatever would be naturally seen if the cloth and the user hiding beneath it were not present. This allows the user to hide, although it is easily seen though by the user's physical movements beneath the cloth. This technique remains active for three posts before needing to be repaid.

▰ Mechanical Eight Trigrams Formation [ Karakuri Hakke no Jin ] | Rank E
The user, having begun their journey in the crafting of mechanical and technological advances applies their knowledge to the defenses of the village. By planning and utilizing blueprints to construct a wall system that rises from the ground to defend a topic or village. In order to activate this defense system, a person must have access to this technique and utilize it with the switch of a lever or button which can be made remotely and carried on a person. It is common for villages to have an alarm of drums or other loud noise to que those who have access to this technique to raise the defenses. This technique requires the user have the title of [ Veteran Technology Crafter ] in order to utilize this technique. These walls measure five feet in height per crafting title in technology, starting with veteran. In addition, these walls are able to defend against attacks equal to the body rank of the person activating the technique. Creating the walls require five posts

▰ Escaping Skill [ Nawanuke no Jutsu ] | E Rank
Allows the user to escape from being tied up, or otherwise trapped, as long as doing so is possible without requiring significant altering of the human body to escape and as long as movement is still possible. Using chakra, ropes and other ties can be nudged in ways to loosen them and allow the user's escape.

▰ Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
The user forms a handsign, projecting chakra outward to pass through barriers composed of chakra of its own rank/potency and lower, destroying the chakra barrier. If the user has an ally to perform this with the cost may be paid between the two, but the ally does not require an activation to use this technique. Opponent's who have their barriers broken in this manner cannot reform barrier techniques for one post per rank of this technique.

▰ Feigning Sleep Technique [ Tanukineiri no Jutsu ] | Rank E
Allows for the user or willing shinobi to be put instantly to sleep, thus gaining any regeneration benefits associated with sleep. A firm shake is enough to wake them, or they will wake up naturally after a full sleep cycle, totaling in three posts.

• Art of Walking on Water | D Rank |
Allows the user to stand upon water as though it were a solid surface. When standing upon water that is unaffected by chakra the user must pay an E rank cost per post. When standing upon affected waters, the user must pay chakra the same rank and potency as the technique that is affecting the water. This technique requires no activation after it's inital post, only it's upkeep cost.

• Art of Walking on Walls | D Rank |.
The user can utilize the technique to effectively anchor themselves to a surface to prevent losing footing and falling, even at completely opposite angles. Using this trees and other surfaces not effected by chakra requires an E rank cost. When standing upon surfaces manipulated by chakra, the user must pay the same rank and potency in chakra to stand upon that surface.

▰ Wave Transmission Technique | Rank C-A
The user channels chakra into their palm, touching the ground. An invisible wave of chakra pulsates over a large distance, increasing its range for every additional rank applied. The user is able to communicate one way telepathically with allies within the topic at C Rank, Sub-Forum at B Rank, and joint Sub-Forum at A-Rank. This technique lasts for three posts per rank of the technique.

▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
Creates a solid clone which is able to interact with the environment and perform any technique the user knows. The strength of each clone is dependent on the amount of chakra put into each clone. A clone can have anywhere from [1] chakra to all but [1] chakra of the user's pool. The same goes for stamina. The user must retain at least [1] of each pool or they will lose consciousness. Each clone takes [15] chakra to create, and up to three [3] clones can be made per activation. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user. Shadow clones may be used to travel to various places while the user's real body remains in a separate location. There is no limit to the distance the clones may travel apart.

▰ Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A
The user may pay for the cost of this technique with no additional activation when using a shadow clone technique to apply it's effects to a total of three or fewer shadow clones. Each clone is capable of exploding with a concussive force that would throw the target up to thirty feet, causing deafness from the sound of the explosion and causing deep bruising on the target when successful.

▰ Shuriken Shadow Clone Technique [ Shuriken Kage Bunshin no Jutsu ] | Rank A
The user launches a projectile weapon at the target, forming a hand sign as it flies toward them. Upon the act of the hand sign, the weapon splits into one hundred copies of the projectile used that have the same properties as a shadow clone, making them just as damaging as the real weapon. When combating this technique, the opponent's agility stat points are halved.

▰ Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment
Requires knowing the Shadow Clone Technique. Unlike the normal Kage Bunshin, the user's chakra and stamina is divided equally among every clone, including the original. This technique start off at a maximum of one hundred [100] clones produced, and they can be produced until each has only one [1] chakra/stamina. The user must retain at least [1] of each pool or they will lose consciousness. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user.

▰ Spiral Sphere [ Rasengan ] | Rank A | Variable
The Rasengan is the perfect shape manipulation of chakra. The user gathers chakra within the palm of their hand, creating an orb of chakra that rotates rapidly beneath the surface of the orb which is roughly the size of a baseball at A-Rank usage. The user is able to pay a C ranked upkeep in order to maintain this technique as long as needed to make physical contact. Upon contact, the orb rotates rapidly, applying a drill-like effect to the target, allowing it to shred through techniques, treating spiritual and ninjutsu techniques as one rank lower. Alternatively, this technique is used to cause a target to go flying upon contact, spinning in the direction of the orb's current, destroying the landscape in an area twenty feet wide and fifty feet in length. Additionally, the user is able to pay an S+ Ranked amount of chakra that increases the size of the Rasengan to twenty feet in size, retaining it's upkeep cost and properties of the original Rasengan and doubling the damage radius of it's alternate use. This variant is known as the Oodama Rasengan [ Big Ball Spiral Sphere ].

Sensory

▰ Signal Fire [ Noroshi ] | Rank E
After imbuing a small item (such as a pebble) with Chakra, the user will be able to discern its relative distance for up to three [3] posts. The object infused can be seen via other sensory techniques, assuming it is in range of the used technique. After three [3] posts, the original cost may be paid again to keep the technique going for another three [3] posts. Likewise, an amount equal to the original cost may be removed from the chakra pool to keep the signal active permanently, or until deactivated by the user.

▰ Echo [ Yamabiko ] | Rank E
Activation of this Jutsu lets the user locate the relative location of anything in the vicinity by listening to the echoes of a sharp sound, such as blades clashing, a rock skipping, etc. The technique is activated by some form of sound caused by the user. Louder sounds travel farther. It effectively works like echolocation, giving the user a display of the path in which the sound travels for one [1] full post. The visual can be maintained at an upkeep of the original cost per post, as well as a constant sound, such as music. Only the user can see the visual path.

▰ Animal Party [ Dōbutsu tō ] | Rank E
This technique is utilized when a tamer animal or summon is on the field. It grants the user information about the animal's name and species. It grants the user the ability to understand the animal's language for three posts.

▰ Hunting Dog [ Ryouken ] | Rank D
After inscribing a personal rune on something, the user can track the affected object over great distances so long as the rune remains. Each activation gives the user a general direction in which to travel, becoming less useful the farther away the rune is. Being in the same thread will point directly toward the rune, ignoring any obstacles such as walls; being in the same subforum points toward the general location; being in an adjacent subforum (such as in the lands surrounding a Village, or the Village Crossroads) gives the user a vague sense of where to go; and beyond that it points you in which cardinal direction to go. While the rune is permanent, the technique can be maintained by dedicating ten [10] chakra of their pool to keeping it active.

▰ Origins [ Kigen ] | Rank D
This technique is utilized when a summon is on the battlefield. This technique grants the user information about the summon's name, resource pools, abilities, original home, and the same for the other summonable creatures of the contract. It also grants the user the name of the contract holder, but not their location.

▰ Whispering Walls [ Mitsugo Heki ] | Rank C
By touching the walls of a building, they will passively collect information for the user. Every time someone or something comes in contact with the walls, this technique will alert the user regardless of distance or time that has passed. However, the information gathered will be limited to 'weapon contact' or 'human contact' or 'other contact'.

▰ Preparedness [ Kakugo ] | Rank C
This technique requires the user to have witnessed the opponent use taijutsu, bukijutsu, or basic combat. Once seen, the user is able to form a hand seal that allows the user to get attuned with the opponent. When the opponent attacks next, the user is able to react as if they had the same stats as the opponent. This technique can only be used every three posts.

▰ Poison Instinct [ Doku hon'nō ] | Rank C
This technique scans the user's body, or a target's. It checks for natural poison or crafted poison. It lasts for three posts with constant updates as to whether or not the target is poisoned. After three posts, it must be recast to continue detecting poison.

▰ Sage Identity [ Sējiaidentiti ] | Rank C
This technique reveals any information about contracts signed or sage arts learned. This will simply give the name of the lands the summons reside in that the target has access to, and their status as a sage on that contract if applicable. Human sages are also revealed through this jutsu. Finally, this reveals how much natural chakra the target has.

▰ Internal Mechanism [ Naibu mekanizumu ] | Rank C
This jutsu allows the sensor to sense the mechanisms within the puppet. It determines regular mechanisms as well as chakra-based mechanisms. This jutsu may not determine seals within the puppet if any happen to be there. This jutsu reveals the strength of each mechanism.

▰ Emotional Sense [ Kanjō-tekina kankaku ] | Rank C
This technique exudes a fifty foot sphere of sensory around the user. Any strong emotions are detected immediately. This is especially useful during interrogations or diplomatic meetings. This jutsu can sense lies. It lasts for four posts per cast.

▰ Kagura Mind's Eye [ Kagura Shingan ] | Rank X [ Learned as B ]
User covers one eye. For each rank, the user can examine an additional thread. This reveals anything a naked human eye could witness, but with the benefit of being able to move into aerial positions and through building restrictions. If the user has doujutsu, they are able to perceive through their doujutsu's special abilities passively if they have any. At S+ rank, this can be used to view an entire subforum.

▰ Barrier: Dome Method Formation [ Kekkai: Tengai Houjin ] | Rank B
The user can extend a sensory barrier to detect the movements of a hidden foe within twenty feet. Should the field touch his opponent, the user will know their position immediately. In addition, the user receives a one rank reduction in dodge cost (does not stack with other reductions) to one attack per post this dome is active.

▰ Exposed Arts [ Roshutsu shita geijutsu ] | Rank B
This technique is used on a specific target. It reveals all of their known jutsu, including bloodline jutsu and custom jutsu, to the user. They may not be entirely familiar with the technique, but this gives them basic information about the rank and affinity if any.

▰ Leech [ Hiru ] | Rank X [ Learned as A ]
Allows the user to hijack an opponent’s sensory technique. The user can relay and gather any information from the sensory, as well as take for themselves any benefits they received from it. The duration last as long as the initial technique.

▰ Brawler's Nature [ Buraurā no seishitsu ] | Rank A
The user is able to determine precisely what the opponent's stats are. In addition, they may ignore all of the opponent's stats for four posts.

▰ Weapon Meister [ Buki maisutā ] | Rank A
This technique is cast to determine the amount and type of weapons on a battlefield. This is cast over an entire thread. This jutsu gives out information on custom weapons and special ones like the seven swords of the mist. It also gives out the location, including hidden pocket weapons. The only weapons not determined are ones sealed away or not at all present in the thread.

Raiton ref

▰ Telegram Flash [ Denpō Sekka ] | Rank E
The user and any allied shinobi they have trained in Korabo with and alternatively shadow clones will form a hand sign, linking themselves as the user slams their hand unto the earth. A bolt of lighting shoots between each of the allied shinobi as they each donate an E Rank amount of chakra before this technique is directed toward a target. For each participating shinobi, the lightning bolt gains a rank in power during collisions and is equal to half it's rank when impacting a target directly.

▰ Flickering Light [ Touei no Jutsu ] | Rank E
The user manipulates their chakra within their body to cause their body to glow brightly, illuminating a ten foot area and causing tier one blindness to those looking directly at the user. This technique may be sustained for three posts.

▰ Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E
Forming the required hand signs, the user forms a clone of themselves composed of lightning chakra. This clone remains active up to three posts and is destroyed by technique of it's rank and potency or higher. Upon destruction, the clone releases a bolt of lighting that targets the person who destroyed it, reaching ten feet maximally. This causes tier one paralysis on the point of contact's limb.

▰ Static Strings [ Seidenki Ito no Jutsu ] | Rank E
The user channels their chakra to a single hands fingertips, creating thin strings of lightning that are nearly impossible to see with normal eyes. These strings can be used to latch to objects and detect movement of those passing through them and grasp objects.

▰ Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
This is a passive technique that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Raiton must learn this technique or take E Ranked shock damage when utilizing raiton techniques.

▰ Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E
The user creates up to five sparks of light surrounding their body that can be launched up to ten feet from their mid-air position. These sparks each transform into a standard sized Senbon. For each additional body rank of the user beyond D Rank, five additional needles may be summoned. Each needle requires an E Rank amount of resources to defend.

▰ Lightning Transformation [ Raikou Henge no Jutsu ] | Rank D
The user manipulates their chakra to turn their bodies into pure lightning chakra. The user explodes forward as bolt of lightning measuring the same length as their height and is capable of moving [1] point faster in Speed per body rank. However, the user is only able to move in a single linear direction until contacting a physical object or striking a target. The user may choose to continue this attack and change directions each post for an upkeep cost of five chakra. The user is unable to perform other attacks in this form. Contact with the user in this form causes tier one paralysis.

▰ Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C
The user forms a single hand sign, causing all lightning based clones and creations to explode, creating a concussive blast of lightning chakra five feet per rank of the parent technique. Each explosion causes tiered paralysis and burns one rank lower.

▰ Control Loss [ Seishuu Sonshitsu ] | Rank C
After forming electricity into the desored hand, the user extends their hand toward a target within five feet, releasing an electrical charge. The voltage of this particular technique is high enough that the target loses control of the bowels and bladder, causing a rather distracting mess in the undergarments, this distraction reduces the target's agility by [1] point for three posts.

▰ Lightning Release Bullet: Powerful Breath [ Raiton Dan: Ibuki ] | Rank B
The user focuses their chakra into their desired hand, creating an aura that engulfs the hand and wrist. The user may thrust this hand forward at a target at any time to deliver a powerful lightning blast that reaches up to forty feet in a single direction that is five feet in width. This blast has the ability to cause concussive blast burns, dealing tier one burns with tier three paralysis and throwing targets an additional forty feet per range if unblocked.

▰ Chain Lightning [ Rensa Raikou ] | Rank A
The user molds their chakra around both hands, extending them towards a single target. This technique is considered S Rank for evasive purposes. This stream of lightning extends up to fifty feet. The lightning then seeks out the next nearest target within forty feet and attempts to strike them. If successful this continues, reducing range with each successful strike. Those stricken by this attack suffer full body tier three paralysis and tier one burns on the point of contact.

▰ Static Disruption [ Seidenki no Chacha ] | Rank A
Using a small connection of threads from the opponent's body to the user's body, the user may send pulses of electricity into the opponent to disrupt various bodily functions. This ranges from loss of control or numbness, to even loss of consciousness or inability to hold one's fluids. The thread must be attached to the part of the body being disrupted, and requires physical contact to attach the thread. The threads are not visible by any means other than sensory Jutsu.

▰ Thunderous Applause [ Ikadzuchi ] | Rank A
The user claps, generating a thunderous sound which sends a powerful shock wave through a fifty foot radius around the user, having adverse effects on the target's body. The electrical current that follows the concussive blast that knocks foes up to fifty feet away causes the body to confuse their right and left, up and down, forward and reverse for five posts. This cannot be disrupted once the target has been successfully effected by it.

▰ Vanishing Spiral Sphere [ Kieru Rasengan ] | Rank A | Augment
An augment of the Maruton Rasengan. The user brings both hands together and forms a small marble sized rasengan that causes a faint breeze to flow around the user. The user then hurls this miniature Rasengan at their foe up to fifty feet away. As the orb travels wihtin the first ten feet, the lightning element activates abruptly which causes it to vanish from sight. Only those with dojutsu with body ranks S Rank or higher or sensory techniques S Rank or higher can detect the Rasengan once it vanishes, seeming to have fizzled out. The target will be stricken by the invisible Rasengan to their surprise as it manifests upon contact. Upon contact, the orb rotates rapidly, applying a drill-like effect to the target, allowing it to shred through techniques, treating spiritual and ninjutsu techniques as one rank lower. Alternatively, this technique is used to cause a target to go flying upon contact, spinning in the direction of the orb's current. This technique causes tier two paralysis on the impact area.

Katon ref

▰ Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
The user forms a single two handed seal, forming a two golf sized fire ball per rank of the technique. Before launching, these fireballs form a circular pattern before the user and are launched and manipulated by somatic gestures within a ten foot radius around the user per rank. Upon impact, these fireballs inflict tier one burns on a target. For each successful contact made with a fireball, the target's burned status increases one tier. This technique requires an upkeep post of five chakra per fireball active.

▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
This is a passive Jutsu that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Katon must learn this technique or take E Ranked fire damage when utilizing katon techniques.

▰ Cinder Technique [ Tanebi no Jutsu ] | Rank E
This technique allows a person to snap their fingers and ignite a spark anywhere they so wish within ten feet of themselves. This can ignite flammable substances and spark explosive tags when contact is made.

▰ Veil Technique [ Fukumen no Jutsu ] | Rank E
The user claps their hands together, creating a white hot flash of fire chakra as they open their palms towards their target. Opponents who are looking at the user suffer tier one blindness during their first activation spent their following post.

▰ Flare Technique[ Shoumeidan no Jutsu ] | Rank E
The user molds chakra in their lungs, exhaling a burst of flame that extends up to ten feet forward and vanishes almost instantly and does not continuously burn targets. The area effected suffers tier one burn on the point of contact.

▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
After forming the necessary handsigns the user inhales, holding their handsign at their lips before releasing a fireball measuring ten feet in size. This fireball travels up to thirty feet or until impacting a target. Upon impact, the fireball explodes, causing tier two burning and burns to those within a thirty foot radius.

▰ Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
The user performs the necessary hand seals and then releases a small two foot fireball. This technique may have the cost replicated up to four times for a total of five fireballs by paying a second activation and the total required chakra cost for the total number of fireballs. Projectile weapons thrown through the Basic Combat System or a Bukijutsu Style may be Korabo'd with this technique for no additional cost, using the fireball to mask the projectiles presence to others, including sensory techniques used by opponents below the user's body rank. Upon impact, the fireballs cause tier two burns and if projectiles are used with this they remain ablaze for the duration of tier two burning.

▰ Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
The user slaps the earth, expelling chakra and releasing four motes of fire that are approximately the size of a baseball. These motes seek out targets for up to three posts and once they attach wrap around the target before detonating. Each flame causes a ten foot concussive explosion of flames that causes tier one burns to those it is attached to as well as those within the explosions range. This technique may be executed at Ranks B and A as well, increasing the mote numbers to eight and sixteen. All motes of fire move at C Rank equivalent.

▰ Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
A technique with two variants. The first of which requires it to be used in combination with a Basic Combat Art or other technique that snares the target with steel wire. This variant allows the user to expel flames that use the wire as a guide, traveling along it and engulfing the target snared, causing tier two burning and burns on contact. The alternative variant allows the user to expel a stream of fire up to thirty feet in length at a target, causing tier two burns and burning. The user is able to hold a hand sign and continue to breath fire out in this manner for an upkeep cost of ten chakra per post, requiring no activation past it's first post for both variants. Additionally, if a target has the technique continuously burning them for two posts or more, the burn and burning status are elevated to tier three.

▰ Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
After learning the Fire Resistance Technique, the user's mastery over self protection from their own element has become more refined. By passively circulating chakra over their skin, they are able to negate burns upon their own body. Additionally, the user is able to increase the chakra circulating their body to match the rank and potency of a fire based technique directly impacting them in order to nullify that technique. This can be done for no activation cost once every three posts.

▰ Burning Clone [ Nenshou Bunshin ] | Rank B
Forming the required hand signs, the user creates a cyclone of flames that quickly molds itself into a copy of the user. This Burning Clone mimics the user's current stats and has access to the Basic Combat System and can withstand damage accumulating it's rank in power and potency. Additionally, upon destruction, the clone erupts and releases an explosion of flame that covers a forty foot area. This action causes tier three burning.

▰ Hellfire Whirlwind Skill [ Gouka Senpuu no Jutsu ] | Rank B
The user forms the required hand signs, creating a cyclone of flames around them that expands ten feet and reaches forty feet in height. These flames ensnare and throw targets that make impact up to forty feet. Those who forcibly enter the whirlwind acquire tier one burns and burning, increasing the tier for every post remaining within the flame.

▰ Fire Prison Technique [ Horou no Jutsu ] | Rank B
The user forms the required hand signs, creating a floor, roof and prison like bars of flames around the target with a maximum size of forty feet in any direction. The flames intensity causes tier one dehydration within the prison and prevents water from being created below it's rank and potency. The prison burns away anything touching it, causing tier three burns on bare skinned contact.

▰ Pillar of Fire Technique [ Hibashira no Jutsu ] | Rank B
The user forms the required string of hand signs, causing a ten foot wide and forty foot tall pillar of flame to emerge from the ground and engulf the target. The target is mercilessly burned, causing tier three burning and burns while degrading armors and weapons within by an additional rank. Targets who avoid the flame directly are still given tier one burns within ten feet of the pillar.

▰ Head Mincing Pain [ Zukokku ] | Rank B
The user forms the required hand signs, creating a blanket of flames that canvas a forty foot area in all directions. Those standing within the area affected are ignited, suffering tier three burning and burned status.

▰ Pheasant Hunter [ Kijigari ] | Rank B
The user forms a hand sign, utilizing the flames from an existing technique that inflicted burning upon the area within forty feet of the user. From these flames a bird that measures twenty feet in size emerges and seeks out targets for three posts. Upon contact with a surface, the pheasant explodes and creates an explosive burst of flames that measures forty feet in width.

▰ Flame Fist [ Kaseiken ] | Rank A
The user channels chakra into the desired fist. The user's fist is coated in a powerful flame that augments Basic Combat Skills and Taijutsu techniques. Impacts made while this technique is active cause a burst of flames that explode forth, causing a thirty foot wave of concussive flames and inflict tier two burns. This technique can remain active for an upkeep cost of twenty chakra.

▰ Blaze Eruption [ Kasairyuu ] | Rank A
The user creates an orb of fire from their hand launching it at the target. The orb appears weak in nature, as though it struggles to maintain it's existance. Upon impact with a surface, the flame expands into a massive fifty foot wave of flames that immediately applies tier three burn to all caught within it. The flames remain active on the field for three posts following the release of the technique.  

BlackJack1995


BlackJack1995

PostPosted: Thu Dec 09, 2021 4:23 am
Genjutsu ref

Illusory

E-Rank Techniques


▰ Cloud Cover Technique [ Kumo Monokage no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Phantasm
▰Status Effect: None
▰Description: This Jutsu involves the simple creation of a small illusionary cloud, about 1 foot in diameter, that has to stay on the ground. Its true purpose is to conceal something that might be hidden in a particular spot, such as a sharp rock, or a small hole.

▰ Mark of the Unfamiliar [ Etainoshirenai no Fugou ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: Until deactivated by touch.
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Hologram
▰Status Effect: None
▰Description: Another fundamental Jutsu, this one changes a person’s writing, mark, or even an inscription to that of another. By doing this, simple directions can be misread or pathways can be changed. It is all up to the discretion of the person reading the sign, though, since merely touching the word or mark in question can easily break the spell.

▰ Scent of the Peculiar [ Dokuji no Kaori ]
▰Rank: E
▰Primary Sense: Scent
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Scent Phantasm
▰Status Effect: Mental Stress
▰Description: This Jutsu makes use of the sense of smell. It has been known for ages past that there are certain scents that excite different emotions. Scents in the area can make something as simple as dust smell endearing, or make crushed leaves give off a toxic aroma. By this, both traps and warnings can be made of simple objects, not to mention the handy note of covering up one's tracks. Overwhelmingly unpleasant scents have the ability to cause mental stress.

▰ Shadow Glare [ Nirami no Kage ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual phantasm
▰Status Effect: None
▰Description: Manipulating what a shadow looks like is no large feat for most shinobi. But at this most basic level, they are only able to increase the depth by which a person might perceive a shadow. For example, a shadow can either be lengthened or shortened, giving off the impression that a person is closer or further. When used in large expanses, with abundant shade, this jutsu can prove quite effective.

▰ Chameleon Skin [ Hada no Kamereon ]
▰Rank: E
▰Primary Sense: Sight
▰Addtional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: Forming chakra in the area around them, the user creates a basic Genjutsu with the purpose of helping blend their body in with whatever surroundings are available. The illusion is not perfect however and higher ranked Shinobi are far more adept in seeing through the genjutsu. The illusionist will be invisible to shinobi of C-Rank body and below but will be easily found by shinobi of B-Rank body and above. This genjutsu is a favorite among academy pranksters.

▰ Comfort Song [ Kaiteki Uta ]
▰Rank: X
▰Primary Sense: Sound
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sound
▰Status Effect: None
▰Source: Requires a musical instrument.
▰Description: By playing an instrument, a calming aura fills the space and calms the emotions of all within except the user. This song does not differentiate between friend and foe. This technique will lower mental stress by one level if the rank of this technique matches the rank of the technique inflicting the stress.

▰ Scary Face Technique [ Kowaikao no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Viewing of the face.
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: The user covers their face by some means for a few moments, and when they reveal themselves their face turns into a grotesque being.

▰ Psychedelic [ Saikederikku ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Mental Stress
▰Description: The colors of the world around the opponent appear to change randomly. Patterns and pallet are decided by the user at the time of casting. The constantly changing colors can be mildly distracting and stressful.

▰ Foul Taste [ Kitanai Aji ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Inhaling
▰Source: Taste Phantasm
▰Status Effect: Mental Stress
▰Description: A smoke is created over the area that when inhaled causes a gross taste stimulation of the tongue. This disgusting sensation is highly distracting and will be acutely stressful for the mind. This technique is simply tongue stimulation and is limited without the use of the scent sense.

▰ Spooky Ghost [ Bukimina Yūrei ]
▰Rank: E
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sight
▰Source: Visual Phantasm
▰Status Effect: Insanity
▰Description: An image of a ghost is manifested and upon looking at the ghost the target feels a skin-crawling and goose bump inducing fear. This visual disturbance can cause a minor sense of madness.

D-Rank Techniques


C-Rank Techniques


Enchantment

E-Rank Techniques


▰ Sounding the Unfamiliar [ Etainoshirenai no Oto ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: Sight
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sound
▰Source: Audio Phantasm
▰Status Effect: None
▰Description: This technique causes the target to believe they are in a dark, poorly illuminated setting. Within this setting the user manipulates their voice to replicate natural animal sounds one would hear in a wooded area such as animal cries.

▰ Thunder Voice Technique [ Hekireki Koe no Jutsu ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: Touch
▰Base Duration: 2 Posts
▰Upkeep: 5 chakra
▰Trigger: Voice
▰Source: Audio Phantasm
▰Status Effect: Mental Stress
▰Description: Acknowledgement of the user's voice triggers this technique. The user's voice is amplified to deafening levels, causing even what sounds like a whisper to those unaffected to make the target believe the ground quakes with their words.

▰ Discharge Technique [ Hibanahouden no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses:
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Touch
▰Source: Touch
▰Status Effect:
▰Description: The target feels as though the air is electrically charged. Upon physical contact with any surface the target feels a sharp jolt of electrical shock. The technique is not necessarily painful, but is distracting to the target, keeping their minds from being focused.

▰ Poison Ivy Technique [ Tsutaurushi no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 2 Posts
▰Upkeep: 5 Chakra
▰Trigger: Touch
▰Source: Touch
▰Status Effect: Insanity
▰Description: A technique triggered by the target brushing exposed skin upon another object. The spot where physical contact was made begins to itch and appears to the target as though the target has gotten a severe case of poison ivy or poison oak. The target has a strong desire to scratch at their skin, unable to remove the itchy sensation.

▰ Static [ Kuuden ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sound
▰Source: Sound
▰Status Effect: Mental Stress
▰Description: The user activates the genjutsu's effect by using a specific sound's acknowledgement to trigger the victim into hearing a static type interference that prevents the target from hearing those outside a five foot radius from communicating clearly with them.

▰ Depth Distortion [ Okuyuki Katawa ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 Post
▰Upkeep: 5 Chakra
▰Trigger: Eye Contact
▰Source: Vision
▰Status Effect: Mental Stress
▰Description: The target's sense of depth perception becomes affected in such a way they are unable to judge the distance between themselves and any other physical object. This is especially dangerous when interacting with techniques and hindering when using techniques with specific ranges.

▰ All Directions [ Shihouhapou ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses:
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Voice
▰Source: Sound
▰Status Effect:
▰Description: Upon hearing the user's voice, the target begins to hear varying parts of their speech coming from various locations surrounding them or whole sentences from other locations should the user choose. This technique causes the target to believe the user has surrounded them and distorts the target's perception of the user's location if not visible to the target during the genjutsu.

▰ Closed Sight [ Shimaru Shikaku ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Sight
▰Status Effect: Mental Stress
▰Description: This technique is triggered once the target sets sights on the user's body. Once acknowledged, the target's peripheral vision is blacked out, only allowing the target to see what their eyes are directly focused upon.

▰ Tree Leaf-Style Willow [ Konoha-Ryū Yanagi ]
▰Rank: E
▰Primary Sense: Vision
▰Additional Senses:
▰Base Duration: 2
▰Upkeep: 5 chakra
▰Trigger: Vision
▰Source: Phantasm
▰Status Effect: Mental Stress
▰Description: The target is caught in this genjutsu after seeing the physical action of the user moving their arm(s). Upon activation, this genjutsu causes the target to hallucinate the user as having several waving arms, making it difficult for the enemy to focus on the user's true arm movements.

▰ Demonic Illusion: Descending Hell Technique [ _Jigoku Kōka no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Phantasm
▰Status Effect: Mental Stress
▰Description: The user forms a hand sign that is must be seen by the target. Upon acknowledgement of the hand sign, the target views a massive fireball that darkens the sky as it descends upon the area, causing the target to feel the ambient heat that is partnered with such an intense flame.Unable to prevent the fireball's destruction, the target believes themselves consumed in flames and often flee to safety.

▰ Mist Technique [ Kiri no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Phantasm
▰Status Effect:
▰Description: When the target loses sight of the user, this technique is triggered. The target hallucinates the user charging towards the enemy, then leaping towards them with a weapon drawn. Just before making physical contact, the hallucination disperses into a plume of smoke, mist, flower petals or some other distracting particles.

▰ Hunger Technique [ Kiga no Jutsu ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses:
▰Base Duration: 2
▰Upkeep: 5 chakra
▰Trigger: Scent
▰Source: Taste
▰Status Effect: Mental Stress
▰Description: The user creates a strong delicious aroma of the target's favorite food. Upon smelling the scent, the target is overwhelmed with an insatiable appetite and feels as though they're starving. If left unbroken, this technique causes the target to become lethargic by the second post, reducing their desire to do anything but lay about.

▰ Thirst Technique [ Nodono Kawaki no Jutsu ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses: Touch | Sound
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Humidity
▰Source: Humidity
▰Status Effect:
▰Description: The user creates a humid atmosphere with their chakra around the target. Upon acknowledgement of the humidity, the target becomes overwhelmed with a sense of thirst, causing them to be consumed with the search of water. While active, this genjutsu causes the target's lips to feel chapped and their throat to be hoarse.

D-Rank Techniques


C-Rank Techniques


Instance

E-Rank Techniques


▰ Thunder Trap Seal [ Raimei Wana Fuu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sound
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Trap
▰Source: Trap
▰Status Effect: None
▰Description: A basic Genjutsu in the sense that what it does is very simple, however it is an illusion that is set up for the target, but also an illusion that the user himself notices. Flashing a series of signs the user "primes" an area or object with a conditional Genjutsu. Whenever someone crosses the said area or tampers with said object loud thunder is sounded and can be heard well from everywhere. While partially unsettling for most people who were just walking around or touching something the Genjutsu does nothing more then alert the setter of this Genjutsu that someone set off one of his signals. This jutsu affects all living beings in the area. This jutsu is stackable with more instance genjutsus. Other Instance Genjutsu may be primed, to a maximum of one [1] additional Instance per rank of the Genjutsu user.

▰ Trickster’s Sand Storm [ Suna Arashi no Odokemono ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal or Other
▰Source: Visual Phantasm
▰Status Effect: Blindness
▰Description: This Jutsu causes the opponent to believe that a sandstorm is kicking up, blinding his vision, irritating his eyes, getting into his nose and mouth. Simply rubbing their eyes will usually end the Genjutsu, though it is still quite useful if one can take use of the temporary blindness the target may suffer.

▰ Through the Unfamiliar [ Etainoshirenai no Tsuujite ]
▰Rank: E
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Memory Manipulation
▰Status Effect: None
▰Description: Strange in its uses, this Genjutsu is fairly harmless. What it does is it makes any opponent who falls into its area of effect imagine that they have just undergone a certain sense of déjà vu. That is to say, they begin to question whether they are following the right path or direction since the one in front of them seems too familiar to be the right way. Area of effect includes all within ten [10] yards per rank.

▰ Mud Slip Technique [ Doro Shissaku no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Trap
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: A Genjutsu in which the victim feels slippery “mud” right beneath his or her feet, causing them to slip and fall. Can only be placed within an environment as a seal, and activates when anyone nears it.

▰ Annoying Dust Technique [ Okkuu Chiri no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: This simple Genjutsu makes a person feel as if there was a speck of dust in their eye, irritating it. Although not damaging, it can cause the victim to lose concentration and also make them continually rub their eyes in an attempt to get the nonexistent dust speck out.

▰ Rock Technique [ Iwa no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: A simple Genjutsu that makes the victim see a very sharp rock protruding out of the ground, causing the victim to trip over the “rock” and fall in avoidance. This effect requires a set location, and triggers by someone stepping on it. The next step taken will have the rock.

▰ Touch of the Unfamiliar [ Etainoshirenai no Tacchi ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Enchanted Object
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: This Jutsu, by its name alone, obviously takes into account a person’s sense of touch. Much unlike the rest of these Jutsu, this one is activated once a person touches a particular object that the user has placed the seal upon. It can be as obvious as a Kunai being sent at an opponent from any distance, or even the leaves of a tree. In short, what it does is it makes the user question whether or not the particular item existed or not. So if a person were to be stabbed with a Kunai, they would seem to not feel the pain of the Kunai, but would realize it much later since the effect of the Jutsu is quite short. In the example of leaves, a person could pass through a veil of leaves and only have their other four senses to rely on as to whether or not those leaves even truly existed, causing a very distinct sense of confusion. Applies only to the object that is sealed, & sets off when anyone touches it.

▰ Sound Technique [ Onkyou no Jutsu ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Sound
▰Source: Audial Phantasm
▰Status Effect: None
▰Description: A distraction Genjutsu that causes the target to hear random sounds of the user's discretion. Can be instanced. This jutsu is stackable with more instance genjutsus.

D-Rank Techniques


C-Rank Techniques


Chain

E-Rank Techniques


▰ Shadow Sign [ Kage no Sain ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Sensory Phantasm
▰Status Effect: None
▰Description: This technique is chained during the casting of an initial genjutsu. This technique hides the handseals of the initial genjutsu it is chained to. The opponent only sees the one handseal which is required for this technique.

D-Rank Techniques


C-Rank Techniques
 
PostPosted: Thu Dec 09, 2021 4:23 am
Taijutsu:


Channeling Martial Skill

Stage One

▰ Elemental Fury | Rank X | Spiritual
The user surrounds their hands with their elemental chakra, granting their taijutsu and basic combat taijutsu their elemental affinity. For each rank of the technique, this effect lasts one post.

▰ Elemental Personification | Rank X | Spiritual
The user floods their system with chakra while choosing one of the primary elements they have access to. This attunes the user to that element, giving their element of choice the following effects. This technique requires no activation but always requires it's chakra cost paid equal to the technique it is paired with.
Water: Reduces speed of the target by a [1] point amount per rank when contacting an opponent for the following post.
Earth: Stuns an opponent, losing an activation if unblocked.
Fire: Reduces strength of the target by a [1] point amount per rank when contacting an opponent for the following post.
Wind: blows the target back an additional five feet per rank.
Lightning:Reduces agility of the target by a [1] point per rank when contacting an opponent for the following post.


Stage Two

▰ Forceful Wave | Rank X | Spiritual
The user delivers a palm thrust in the direction of their target. The chakra released from the palm thrust creates a wave of chakra that expands five feet per rank of the technique and travels twenty-five feet total. This wave of force has the ability to knock away techniques of its own rank and potency and lower in the opposite direction as well as send those who are impacted by it away if their body rank is lower than the technique's cost. Opponents may pay chakra equal to the technique's rank in order to break from the forceful blast of this technique. In addition, this technique carries the chosen elemental affinity of the user to add it's damage type to the attack. If the palm strikes the target directly, the user pays the cost of this technique in stamina in addition to its original cost to deal damage.

▰ Sweeping Force | Rank X | Spiritual
The user squats, delivering a sweeping kick that runs along the ground. A thing veil of chakra rushes along the ground and travels toward the target five feet per rank of the technique, knocking foes down. When the user's chosen element is added to the technique, it affects the earth along it's path. Fire ignites the ground, Water saturates it, earth shatters the ground to make unstable footing, wind causes updraft, sending things flying, and lightning leaps along the surface of the earth.If the kick strikes the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.

▰ Dual Forces | Rank X | Spiritual
The user throws their hands to either side of their body, punching or delivering an open palmed strike. The user projects chakra outward from either side that creates a concussive blast five feet per rank, allowing them to launch any chosen element they posses from their hands, even allowing separate elements from both hands. If the palms strike the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.


Stage Three

▰ Counter Force | Rank X | Spiritual
The user opens their hips by rotating their front foot out. Then sinking, pivoting, twisting the user throws their hands outward as they rotate a full circle while expelling chakra five feet in every direction that carries the single element of their choosing they posses. This technique is used to duck below target attacks while countering with their own attack. This technique must be executed at the rank of the technique being evaded.

▰ Elemental Doubling | Rank C | Training
The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry two elemental properties. This does not allow for Elemental Bloodlines to be used in this manner.


▰ Snaring Forces | Rank X | Complex
The user reaches out, grasping the target's limb. Once secured they expel chakra from their hands and surround the target's body in their chakra. This chakra carries the elemental properties applicable by the user. The elemental chakra dissipates after consuming the target in that property.


Stage Four

▰ Hidden Force | Rank X | Complex
The user strikes the opponent with any basic combat classified action. The user releases chakra from the limb upon impact, creating a sudden and unforeseen explosion of elemental chakra that impacts the target and carries them five feet per rank of the technique, consuming them in the element during travel.

▰ Elemental Body Flickering | Rank B | Training
The user, having utilized this taijutsu to encompass all known elements is able to treat shunshin techniques of the elemental releases as this taijutsu, allowing them not to consume a ninjutsu slot.

▰ Harmonizing Elements | Rank X | Spiritual
The user throws their hands forward, projecting chakra to halt an incoming projectile ninjutsu. The chakra exerted forms around the target ninjutsu and consumes it. The user must pay the cost of the countered technique in addition to it's cost a second time to throw the technique along with their desired element back at the opponent, treating the two ninjutsu as a Korabo'd technique.


Stage Five

▰ Combining Elemental Training | Rank A | Training
The user does a single post of training where they practice combining their techniques with their elemental bloodline affinity, allowing them to combine the techniques of this style with their bloodline properties, including statuses inflicted by said bloodlines.

▰ Streamline Force | Rank A | Spiritual
The user clasps their hands together before them near the writs so their fingers are pointed towards both the sky and ground. Releasing tremendous concentrated chakra, the user launches a beam that measures five feet in width and travels up to fifty feet. This beam of chakra carries those stricken by it the entire length of the technique's range while crushing their bones in transit. The user is able to apply any elemental affinity their training has allowed for this style.

▰ Invigorating Forces | Rank X | Simple
The user has learned to expend physical energy in order to regenerate chakra at a higher rate. The user is able to expend stamina to regain the same rank of chakra.


Stage Six

▰ Elemental Tripling | Rank S | Simple
The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry three elemental properties. The user must have access to all three elemental natures in order to use this training.

▰ Primordial Armor | Rank S | Spiritual
The user coats themselves in a veil of chakra that glows with their chakra color for three posts. This armor offers no stat increases, however, when the user is stricken by ninjutsu that one of their known elements has the superior nature to, that ninjutsu is treated as an additional rank lower in terms of damage. In addition, the user is able to absorb incoming ninjutsu that share an element with themselves by paying it's cost in stamina.


Light Touch Style

Stage One

▰ Soft Touch: Strike | Rank X | Complex
The user will lightly tap an opponent, typically with their hand or finger. After they lightly tap their opponent a wave of chakra explodes forwards from the contacted area that feels as if they were just punched and pushing the target up to 10 feet away per rank of the technique.

▰ Soft Touch: Swipe | Rank X | Complex
The user will lightly run their finger or hand along a targeted area of an opponent's body. Afterwards the area has a chakra colored glow for a moment before the chakra sort of ruptures, and causes the afflicted area to feel as if it was scratched and even experience physical cuts as if it was scratched. This technique applies bleeding in the trauma status tiered by the rank of the technique.


Stage Two

▰ Soft Touch: Deflect | Rank X | Complex
The user will use this on a physical attack coming towards them. Often times used on small projectiles. The user will flick the incoming attack, and as they make contact with it the weapon rebounds back towards them as the weapon is pushed back by a wave of chakra. Projectiles will return to their origin if hit with equal potency.

▰ Wave Touch: Force | Rank X | Spiritual
The user will hold their palm out towards their opponent. Then they will exert a wave of chakra that extends from their hand for 5 feet, and is 10 feet in radius. The rank of this technique does not change the size.


Stage Three

▰ Wave Touch: Augment | Rank X | Spiritual
This can be used to augment any simple taijutsu technique from other styles. The user applies chakra immediately after impact with a simple taijutsu technique, the technique then releases a wave of chakra that functions as a second attack of similar nature to the initial attack. This does not cost an activation.
-Does not benefit from Hyuuga or Kenzen'na Kokei clauses of this style.
-Can not be used with Combo/Multi-Hit techniques.

▰ Rupture Touch: Contraction | Rank X | Complex
This technique requires direct contact with a person's skin or contact with a person through a thin layer of clothing. The user will lightly tap an opponent, and upon connecting them releases a wave of chakra into the contacted area, the wave of chakra cause the muscles in the contacted area to painfully contract. This technique ignores an enemy's endurance stat when successfully executed. (Unblocked, Not Dodged)


Stage Four

▰ Delaying Touch | Rank B | Training
The user of this style may choose to delay the effects of techniques that have been successfully executed. Doing this leaves visible chakra marks on an opponent where they will be affected when the techniques do affect them. Does no cost an activation to make the effects of jutsu activate.

▰ Rupture Touch: Penetrator | Rank X | Complex
For use specifically on chakra construct based techniques. The user will tap the technique that is in use lightly and release a wave of chakra that effortlessly rips through the technique. This treats defensive techniques as if they were 1 rank lower for collision.



Stage Five

▰ Wave Touch: Updraft | Rank X | Spiritual
The user of this technique will channel their chakra and project it to a certain area within 50 feet of them by pointing two fingers at the location. They will then flick their fingers upwards causing a wave of chakra with a 10 foot radius to project from the ground upwards. This can knock an enemy caught by this up into the air by 10 feet per rank of the technique used. If the user had the wind element then vertigo can be applied tiered to the rank of the technique.

▰ Rupture Touch: Cripple | Rank X | Complex
This technique requires direct contact with a person's skin or contact with a person through a thin layer of clothing. The user will lightly tap an opponent, and upon connecting them releases a wave of chakra into the contacted area, the chakra directly targets the bones of the enemy, causing an effect similar to tiered paralysis if used on the arms, legs, or spine. The paralysis effect can be eliminated by healing the bones affected by his technique.
Tier 1 Paralysis: E-D, Tier 2 Paralysis: C, Tier 3 Paralysis: B-A, Tier 4 Paralysis: S-S+

▰ Efficient Touch | Rank S | Training | Augment
You have learned to make the most efficient movements possible when utilizing the techniques. You may use 2 techniques of this style with a single activation by paying the cost of the second technique immediately after using the first. This can be done once every 3 posts.


Stage Six

▰ Rupturing Soft Wave Touch: | Rank S-S+ | Complex
The user of this technique will tap the enemy, usually with their fingers or hand in some way, and send a wave of chakra coursing through he enemy's entire body that causes all of their muscles to painfully contract. This technique ignores endurance when unblocked or dodged. Applies tier four full-body paralysis status.

▰ Rupturing Soft Wave Touch: Spirit Bullets | Rank S-S+ | Complex
The user of this technique will place their palm upon a part of the enemy's body. They take a breath, enhance their muscles through a unique way of breath control, then lightly press forwards with their palm. Chakra is expelled from their palm and directly into and through the body of the target. The only way to avoid damage from this technique is by dodging it; as this technique bypasses all defenses by never interacting with the defensive ability or armor. This technique ignores endurance.



Flowing Arts

Stage One

▰ Fluid Stance | Rank X | Stance
The user stands with their dominant side facing forward, their front leg extended with their weight on their back leg with the knee bent. The user's arms are raised up, covering their upper torso and face from blows. Techniques and basic combat attacks executed from this stance gain a [1] point increase to agility per rank of the stance applied. This technique requires an activation to enter the stance, but once entered it can be returned to for no activation after the user of an attack.

▰ Shifting Tide | Rank X | Complex
A simple maneuver involving a quick step infused with chakra to avoid an attack by shifting one's weight at an incredibly fast pace. For each rank of the technique, the user gains a [1] point increase in agility as well as a [1] point increase to speed for the next offensive action taken.

▰ Crashing Wave | Rank X | Simple
A fluid, single jab or hook punch that is drawn back immediately. If this skill is used as the next action after avoiding an attack, the opponent loses a [1] point amount in agility when trying to avoid the attack per rank of the technique.


Stage Two

▰ Undertow | Rank D | Training
This training focuses on using movement when you attack, carrying that much more force. After this skill is trained, any attack that follows a dodge or evasive technique is treated as a counterattack, and the user's total bonus to agility can be attributed to the strength of the next attack. When this ability is performed it cannot be used the following post.

▰ Riptide Movement | Rank X | Complex
The user channels chakra into their feet, allowing them to perform a single movement at a rapid speed by releasing the compressed chakra from their soles. This skill provides a [1] point boost to speed per rank of the technique as well as covering or retreating a distance of five feet per rank.


Stage Three

▰ Crashing Tide | Rank X | Complex
The user strikes at the foe from a defensive posture, targeting their face. A burst of chakra surges through the user and enhances their strike to give it concussive results. Should the attack go undefended, the opponent is stunned their next post and loses a single activation for that post. Even if defended against, the target is blown back five feet per rank due to it's concussive nature. Each rank that the technique is executed at ignores a [1] point bonus to the opponent's agility for this attack.

▰ Swelling Tide | Rank X | Simple
A technique that allows the user to pay the equivalent of a technique used to avoid an opponent's attack this post. By doing so, the user is able to add the agility bonuses of the action to the speed of the next offensive counter strike.


Stage Four

▰ Repeating Wave | Rank B | Training
The user's training has focused on their agility ability to strike while avoiding harm. Once every three posts, the user may utilize an offensive technique that targets a specific part of the target's body that would disrupt their attack. This offensive attack deals damage regularly but allows the user to use their remaining activations as offensive as well.

▰ Tsunami Counter | Rank X | Complex
A supplementary technique that infuses the user's arm with chakra as it spirals down their arm and into their hand while they perform an offensive technique. This spiraling chakra is released on impact of the parent technique, giving it the ability to disperse any chakra based technique equal to the cost paid for this technique.

▰ Eroding Brine | Rank X | Complex
By charging chakra into the coiled muscles before a strike, somewhat like A Strong Current, the user can deliver a more powerful blow. The concussive force is focused more on the impact zone instead of being more general, and is generally geared towards breaking bones or delivering final attacks. Counts as a supplementary action, best used just before a strike is released. This skill is not limited to the arms, and can be focused in the legs as well.


Stage Five

▰ Tsunami Striking | Rank X | Complex
An advanced, alternate form of Tsunami Counter The user applies their swirling chakra to their entire body which causes a rotating aura of chakra around the entire body of the user. This chakra rotates and deflects both physical and chakra based attacks away from the user. Should the user strike an incoming chakra based attack, the effects of whatever technique was launched at the user are drawn in and absorbed by the Tsunami Strike, allowing the user to strike the target with a physical strike augmented with their own technique.

▰ Downpour | Rank X | Simple
An offensive series of rapid and seemingly random set of five strikes that use both punches and kicks. During the execution of this technique, the user's agility are added to the user's speed modifiers. If the user's speed is higher than the opponent's agility, these attack appear as little more than a blur of motions.


Stage Six

▰ Tsunami Barrage | Rank S | Complex
The user's ultimate counter to physical attacks. While the opponent launches a physical attack to include basic combat methods, the user catches the attacking force and uses a retreating action to pull the target off balance. Should the user successfully grasp the target, the remainder of this counter is assured to strike. The user loads their free hand with an intense amount of chakra, aiming to strike through a target with all their might, giving their agility bonuses to their strength modifiers for this single technique. Following this attack, the user is unable to utilize the ability in techniques that add agility modifiers to other attributes for three posts due to the fatigue that follows.


Fissure Kicking

Stage One

▰ Round Fissure | Rank X | Simple
The user controls their core, twisting their body as they deliver a round house kick to their opponent. If landing a strike on the target's head unblocked, the opponent is drained 5 stamina per rank of the technique. Gains a [1] point bonus to speed per rank of the technique.

▰ Side Fissure | Rank X | Simple
The user coils their body while placing most of their weight onto their supporting leg. Aiming the heel and knee in alignment, the user springs outward unleashing a powerful side kick aimed for the leg, torso or head. Gains a [1] point increase to strength per rank.


Stage Two


▰ White Fissure | Rank X | Simple
The user executes a round house kick that propels them toward the target five feet per rank. Using this motion to gain momentum, the user may deliver a striking technique at or below the rank of this technique for no additional activation.

▰ Hooking Fissure | Rank X | Simple
The user delivers a hook kick, using the back of their heel to target the opponent's body. Opponents stricken by this technique are knocked back five feet per rank of the technique regardless of being blocked.


Stage Three


▰ Upper Fissure | Rank C | Simple
The user has learned to perfectly balance their upper body in a manner that does not compromise their punching and melee attacks using the arms. Once every three posts, the user can combine a taijutsu or bukijutsu technique using their upper body with a kick. The user must pay both activations for these skills but the cost of the secondary attack is reduced by half.

▰ Double Fissure | Rank C | Training
The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first.

▰ Straight Fissure | Rank X | Simple
The user draws their knee to their chest, extending their leg outward with the intent of ramming their heel through an opponent's body. If stricken by this technique the opponent's endurance increases are negated for one post per rank of this technique.


Stage Four


▰ Nerve Strike | Rank B | Complex
The user delivers a swift roundhouse kick to the opponent. The kick is executed at D Rank strength but recieves A rank speed. This kick, while lacking power strikes nerve clusters of the target, causing the stricken limb to cease functioning for the next post.

▰ Flying Fissure | Rank X | Complex
Utilizing their powerful lower body, the user takes off into the air, launching their entire body towards the opponent. The impact of this strike is able to treat barrier techniques as though they were one rank lower in potency. The user is able to clear five feet per rank of the technique.


Stage Five

▰ Moving Fissure | Rank A | Training
By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability may only be used once every three posts.

▰ Absorb and Redirect | Rank A | Simple
A tactic created for times when the opponent is too fast to dodge and to agile to strike back at. The user allows themselves to be stricken by a technique of the opponents. In unison, the user launches their own basic combat strike ( via this technique ) at A Rank. This A ranked strike harbors all the stat increases of the user's as well as the total stat increases the opponent's strike carried during its execution.

▰ Triple Fissure | Rank A | Simple
The user delivers three basic combat kicks. Each of these kicks must be executed at the rank of this technique and the cost of each paid separately. Each of the kicks are treated as their own attack while only consuming two of the user's activations. Each of these kicks receives a [1] point increase to speed per rank of the technique.


Stage Six

▰ Quaking Armor | Rank S+ | Spiritual
The user coats their body in chakra, maximizing either their offensive and defensive capabilities. The chakra that coats the user's body takes the form of a heavy looking armor. However, due to it's chakra nature this armor is weightless. While active, this armor defends against damage equal in chakra and potency to it's rank. All 'Fissure' techniques utilized while this armor is active create shockwaves that span in 5 feet per rank of the technique it is used in conjunction with in the direction of their execution. In addition, strength of kicking techniques is increased by [2] points for the five post duration of this technique.

▰ Fissure Cannon | Rank S | Spiritual
The user prepares a lethal kick as they manifest an orb of chakra that is approximately one foot in width just before their foot. The kick launches the orb of chakra as it plows through objects up to one hundred feet away. This technique gains a [2] point increase in speed. In addition, this orb is able to ricochet off the first physical object it touches, smashing it to pieces while redirecting itself at another target for no additional cost.


Freestyle Whirlwind  

BlackJack1995


BlackJack1995

PostPosted: Thu Dec 09, 2021 4:24 am
Bukijutsu:

Juurai Toorima


Kakumei No Hono Ryu


Makimono


Infinite One Sword  
PostPosted: Thu Dec 09, 2021 4:27 am
Custom Jutsus

Base 0/8

Inventory

Weapons

Body

Arms

Legs

Consumables

Crafting  

BlackJack1995


BlackJack1995

PostPosted: Thu Dec 09, 2021 4:28 am
Class Growth

Scholar

▰▰▰ D-Rank
▰Base Resource Pools:
▱▰▱200 chakra.
▱▰▱100 stamina.
▰Base Jutsu Limits:
▱▰▱+10 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.
▱▰▱+1 Taijutsu styles.
▱▰▱OR
▱▰▱+1 Bukijutsu style.

▰▰▰ C-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+10 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.
▱▰▱+1 Taijutsu styles.
▱▰▱OR
▱▰▱+1 Bukijutsu style.


▰▰▰ B-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+10 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.
▱▰▱+1 Taijutsu styles.
▱▰▱OR
▱▰▱+1 Bukijutsu style.

▰▰▰ A-Rank
▰Resource Pool Increases:
▱▰▱+40 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+10 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S-Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S+ Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

Bloodline

▰▰▰ D-Rank
▰Base Resource Pools:
▱▰▱150 chakra.
▱▰▱150 stamina.
▰Base Jutsu Limits:
▱▰▱3 Ninjutsu slots.
▱▰▱3 Genjutsu slots.
▱▰▱1 Taijutsu style.
▱▰▱OR
▱▰▱1 Bukijutsu style.

▰▰▰ C-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Jutsu Limit Increases:
▱▰▱+3 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Taijutsu style.
▱▰▱OR
▱▰▱+1 Bukijutsu style.


▰▰▰ B-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Jutsu Limit Increases:
▱▰▱+3 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Taijutsu style.
▱▰▱OR
▱▰▱+1 Bukijutsu style.

▰▰▰ A-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S-Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+50 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S+ Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+50 stamina.
▰Jutsu Limit Increases:
▱▰▱+6 Ninjutsu slots.
▱▰▱+6 Genjutsu slots.  
PostPosted: Thu Dec 09, 2021 4:28 am
Mission Log

Shinobi Missions


Narrative Missions


Crafting Missions


Career Missions
 

BlackJack1995


BlackJack1995

PostPosted: Thu Dec 09, 2021 4:29 am
Loading...  
PostPosted: Thu Dec 09, 2021 4:30 am
Loading...  

BlackJack1995


BlackJack1995

PostPosted: Thu Dec 09, 2021 4:32 am
Loading...  
PostPosted: Thu Dec 09, 2021 4:45 am
Loading...  

BlackJack1995


BlackJack1995

PostPosted: Thu Dec 09, 2021 4:17 pm
[Alishia Miyamoto]

User Image
Arasghigakure ✦ Genin ✦ C Rank Body ✦ Bloodline/Scholar
"Villains shall be bathed in the glorious light of Zelel!"


Alishia; Chakra: 1,395/1,395Stamina: 1460/1460


Text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text



OOC:
Bonded with:
Actions:


Stats
┌───────────────────────────────────────┐
+5 Strength || +6 Speed || +6 Agility || +5 Endurance
└───────────────────────────────────────┘


Inventory
• Steel lance
• Master scroll
• Genin's scroll x10
• Chuunin's scroll x5

Cooldowns




Status Effects
- None

Modifiers
• Lightning and Fire release techniques of the user may apply blindness status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules).
• Casting light techniques now causes ambient light sources to form around or on you. These orbs of light start out as E rank but will grow one rank stronger for every technique cast up to S Rank. These techniques may be used at any time with the user's techniques, combining with a ranked technique for a single activation to be treated as Korabo. Creating and strengthening these orbs costs one rank less than the original light technique used.
• When additional chakra is applied to the light which radiates from your chakra network, it becomes blinding to sensors. Those with passive sensory or dojutsu which see chakra will suffer tiered jamming based on the rank of extra chakra applied; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. In addition, dojutsu users also suffer blindness tiered based on the body rank of the user; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. The same rank of chakra must be expended by the sensor or dojutsu user to avoid this penalty.
• Iryojutsu may be performed by one hand, and they may channel iryojutsu through established links.
• Miyamoto of the scholar class may know the exact location of someone they're linked to.
• Miyamoto may forgo one or both of their offensive activations to grant an ally that they have linked with those activations. These activations may both go to one individual or to separate ones. The person who receives this additional activation gains a 1 point increase to their stat cap for three posts for every activation they received from the user. This ability may not be stacked and may push a stat cap to a maximum of 10.
• The user is capable of forcibly creating a link without consent of the target without contact. When this is done the user must pay an upkeep cost of the target's body rank per post. During the time this bond is active, techniques home in on the target without losing their power for up to five posts, defending against a homing technique requires an additional activation. Alternatively, the user can connect with willing persons without contact for a D rank cost on the initial post.
• All sealing techniques are considered overwhelming when in collision with other techniques of the same rank.
• Able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature.
• The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu.
• Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.
• If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
• C List Famous Hero: Your exploits globally are starting to earn praise from leaders all over the world. As a result, you are paid an additional 50% of ryo for international missions instead of 25%.

Quote:

Quote:

Quote:




[align=center][color=black][size=20][b][strike][[/strike][/b][/size][size=18][color=yellow]A[/color]lishia [color=crimson]M[/color]iyamoto[/size][size=20][b][strike]][/strike][/b][/size][/align]
[align=center][img]https://i.imgur.com/VPqPQ02.jpeg[/img]
[size=10]Arasghigakure ✦ Genin ✦ C Rank Body ✦ Bloodline/Scholar[/size]
[size=10]"Villains shall be bathed in the glorious [/color][/size][size=10][color=crimson][u]light[/u][/color][/size][size=10] [color=black]of[/color] [color=#D4AF37][i]Zelel!"[/i][/size][/color][/align]

[strike][color=#b2d8dd]█[/color][color=#b6d5de]█[/color][color=#b9d2df]█[/color][color=#bdcfe0]█[/color][color=#c1cce1]█[/color][color=#c5c9e2]█[/color][color=#c8c6e3]█[/color][color=#ccc3e4]█[/color][color=#d0c0e5]█[/color][color=#d4bde6]█[/color][color=#d7bbe6]█[/color][color=#dbb8e7]█[/color][color=#dfb5e8]█[/color][color=#e3b2e9]█[/color][color=#e6afea]█[/color][color=#eaaceb]█[/color][color=#eea9ec]█[/color][color=#f2a6ed]█[/color][color=#f5a3ee]█[/color][color=#f9a0ef]█[/color][color=#f5a3ee]█[/color][color=#f2a6ed]█[/color][color=#eea9ec]█[/color][color=#eaaceb]█[/color][color=#e6afea]█[/color][color=#e3b2e9]█[/color][color=#dfb5e8]█[/color][color=#dbb8e7]█[/color][color=#d7bbe6]█[/color][color=#d4bde6]█[/color][color=#d0c0e5]█[/color][color=#ccc3e4]█[/color][color=#c8c6e3]█[/color][color=#c5c9e2]█[/color][color=#c1cce1]█[/color][color=#bdcfe0]█[/color][color=#b9d2df]█[/color][color=#b6d5de]█[/color] [/strike][align=right][size=9][color=goldenrod][b]Alishia[/b][/color]; [b]Chakra[/b]: 1,225/1,225[b]Stamina[/b]: 960/960[/size][/align]

[align=left]Text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text[/align]

[align=right][strike][color=#b2d8dd]█[/color][color=#b6d5de]█[/color][color=#b9d2df]█[/color][color=#bdcfe0]█[/color][color=#c1cce1]█[/color][color=#c5c9e2]█[/color][color=#c8c6e3]█[/color][color=#ccc3e4]█[/color][color=#d0c0e5]█[/color][color=#d4bde6]█[/color][color=#d7bbe6]█[/color][color=#dbb8e7]█[/color][color=#dfb5e8]█[/color][color=#e3b2e9]█[/color][color=#e6afea]█[/color][color=#eaaceb]█[/color][color=#eea9ec]█[/color][color=#f2a6ed]█[/color][color=#f5a3ee]█[/color][color=#f9a0ef]█[/color][color=#f5a3ee]█[/color][color=#f2a6ed]█[/color][color=#eea9ec]█[/color][color=#eaaceb]█[/color][color=#e6afea]█[/color][color=#e3b2e9]█[/color][color=#dfb5e8]█[/color][color=#dbb8e7]█[/color][color=#d7bbe6]█[/color][color=#d4bde6]█[/color][color=#d0c0e5]█[/color][color=#ccc3e4]█[/color][color=#c8c6e3]█[/color][color=#c5c9e2]█[/color][color=#c1cce1]█[/color][color=#bdcfe0]█[/color][color=#b9d2df]█[/color][color=#b6d5de]█[/color] [/strike][/align]
[size=9][b]OOC:[/b]
[b]Bonded with:[/b]
[b]Actions:[/b]

[spoiler][align=center][size=10]
Stats
┌───────────────────────────────────────┐
+2 Strength || +5 Speed || +4 Agility || +0 Endurance
└───────────────────────────────────────┘
[/color][/size][/align]

[b]Inventory[/b]
• Steel lance
• Master scroll
• Genin's scroll x10
• Chuunin's scroll x5

[b]Cooldowns[/b]




[b]Status Effects[/b]
- None

[b]Modifiers[/b]
• Lightning and Fire release techniques of the user may apply blindness status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules).
• Casting light techniques now causes ambient light sources to form around or on you. These orbs of light start out as E rank but will grow one rank stronger for every technique cast up to S Rank. These techniques may be used at any time with the user's techniques, combining with a ranked technique for a single activation to be treated as Korabo. Creating and strengthening these orbs costs one rank less than the original light technique used.
• When additional chakra is applied to the light which radiates from your chakra network, it becomes blinding to sensors. Those with passive sensory or dojutsu which see chakra will suffer tiered jamming based on the rank of extra chakra applied; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. In addition, dojutsu users also suffer blindness tiered based on the body rank of the user; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. The same rank of chakra must be expended by the sensor or dojutsu user to avoid this penalty.
• Iryojutsu may be performed by one hand, and they may channel iryojutsu through established links.
• Miyamoto of the scholar class may know the exact location of someone they're linked to.
• Miyamoto may forgo one or both of their offensive activations to grant an ally that they have linked with those activations. These activations may both go to one individual or to separate ones. The person who receives this additional activation gains a 1 point increase to their stat cap for three posts for every activation they received from the user. This ability may not be stacked and may push a stat cap to a maximum of 10.
• The user is capable of forcibly creating a link without consent of the target without contact. When this is done the user must pay an upkeep cost of the target's body rank per post. During the time this bond is active, techniques home in on the target without losing their power for up to five posts, defending against a homing technique requires an additional activation. Alternatively, the user can connect with willing persons without contact for a D rank cost on the initial post.
• All sealing techniques are considered overwhelming when in collision with other techniques of the same rank.
• Able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature.
• The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu.
• Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.
• If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
• C List Famous Hero: Your exploits globally are starting to earn praise from leaders all over the world. As a result, you are paid an additional 50% of ryo for international missions instead of 25%.

[quote=""][/quote]
[quote=""][/quote]
[quote=""][/quote]
[/spoiler]
 
Reply
Profile Storage & Workboxes

Goto Page: [] [<] 1 2 3 ... 4 5 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum