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Kirra Yamata

Devoted Guildsman

9,325 Points
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PostPosted: Thu Feb 29, 2024 7:11 am
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                        ▰ PERSONAL DATA

                        Full Name: キラー Kira 龍首 Tatsugashira
                        Nickname: 竜骨収集家 Ryūkotsu shūshū-ka [The Dragon Bone Collector]

                        Age: 23
                        Birthdate: {March Tenth}
                        Gender: {Male}


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: {D-Rank}

                        Hair Color: {he has long jet black hair that when tied into a ponytail with a somewhat ornate hair piece, a bronizh piece of bronze, a long hair pin tht goes into the center circle the which align to make a hair hold, its finished off with a reddish gold or iron, Kira didnt careas long as t looked red wth blkood. Kira also has two long strands on opposite sides of his forehead that hang downwards}
                        Eye Color: {Piercing ice blue with black sclere Kira's eyes are always narrowed, symbolizing his seriousness and indifference to events that occur around him}
                        Height: {Six feet Four Inches}
                        Weight: {185 lbs}

                        Bloodline: {Seinaru Enjou/Kaguya Clan}

                        Non-Combat Outfit: {[Summer Outfit]A chain mesh shirt underneath a black t-shirt with a graphic image of a skeletal dragon flying with wings stretching to either corner of the shirt with black cargo pants with two chains connected from either side of the pants belt loops and then stitched downward onto a pockets located at the knees. unlike most who wear sandals kira wears slightly armored shoes, ankle high boots covered in articulated steel plates stained black.

                        [Winter Outfit] During winter Kira will often wear a thick furline cloak, dark black in color with few strands of grey here and their. A heavy long sleeved grey shirt with a dragons skull emblemed onto the front with the kanji for 'Kill" stitched in. has a tighter set of black jeans which has the same kind of chain décor like his summer outfit. Kira now wears a pair of fur lined above ankle boots with the same steel plating and color scheme as the summer boots}

                        Combat Outfit: {Stealth was never a option for Kira, being born into a family of fighters, a clan of bone users and chakra swordsmen it was no wonder Kira would father armor that came with better protection than the sparse armor that of shinobi.

                        To start Kira wheres a oni style kabuto that is all forged into a whole piece with the exception of the lower mouth, when a button is pressed a compression sound could be heardthat releases locking mechanics on the lower mouth and neck that can be removed to help take the rest of the helm off alongside it. the helmet has two eye slots for viewing which is covered by a thicken layer of glass to protect Kira's eyes.

                        Kira has a full platemail suit of armor that has a exaterated gorget that over impose on the pauldrons of the armor, a scratched out marking that signifies one is a member of zaishin's samurai forces lays in the cent of the gorget signalling he is a rogue from zaishin, done so on purpose. the chestplate portion is segmented into three for increase mobility. a long tabbard colored in a black so dark it seemingly is drinking in light has a grey boned dragon set in western countries style coat of arms known as a rampart pose

                        Kira has two gauntlets that are full plated steel with the armor plated fingers tipped off into short but fine tipped points sharpened into a edge along the top portion of said finger plate. Leg guards, spiked tip armor plated boots and steel tassest also help give an imposing pressence of steel to those encountering kira. A fur collar surrounds the back of kira's gorget and wraps around and is drilled onto two separate spots of the gorget. Boiled leather plates and a chainmail shirt underneath the armor provides a extra layer of protection that goes undetected most of the time.


                        As for Kira himself he sports a large linear scar across his left eye and two smaller scars on the right side of his face, one on his eyebrow and another on his chin. He wears his long hair in a messy ponytail. hair line and eyes have already been provided though a good note is that they a re slightly slanted to a aggressive and cold stare. he has pale skin do to being indoors more than being outdoors, he tends to color his fingernails black. A small design that most would find interesting though dismiss is that Kira carries the signature mark of all kaguya clan members are two scarlet dots above the eyebrows.}

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: { I am a bringer of death, the end to a story that is someones life.}

                        Personality: {Kira is revolutionary kind of person, one that felt Zaishin is cruel and punishing, one that doesn't deserve someone like him in their ranks. He has a fascination with kervantes, been wanting to tame one ever since he was a little boy. He's the kind of revolutionary also that would burn, destroy, and annihilate any officials of Zaishin's military. A man in his own set of civil war with Zaishin, even when he was serving them. A man that seemingly had nothing to lose, leading to his violent tenacities to slaughter, ravage any that get in his way, either up against a objective or taming a powerful creature. He's a monster tamer at heart, due to that he feels animals can relate to him much more then people. Its very advised to not tangle with him, specially when he's in a bad mood. Bad moods tend to be his worst times, a time that be like looking through a world of blood at any who dare trespass into his presence."}

                        Village: {, Zaishin, }
                        Title: {Ronin}
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: { Kira was initially raised by his mothers clan, the Senairu Enjou, in the honorable samurai village of Zaishin. Even back then Kira would show to have a sadistic curiosity. most kids would look at a bird and wonder what it was, Kira was the demented one it seems to want to know what its insides looked like and how they worked. This disturbed his siblings who more or less came from the same father but not the same mothers. One day while walking around town Kira would meet a slightly older girl than himself that would change his life forever. This girl, Hisami ichinomiya, did not find his acts 'disturbing' or 'disgusting' but she shared the same macabe trait as him to a extent. at the time she seemed to kira's eyes be training as a student in one of Zaishin's many dojo's and schools to become a great swordswoman.

                        from that day on the two where near inseparable with only the occasional cough or lesson gettng in the way. Good things never last though and Kira knew something bad was going to happen to them, turns out it was sooner than he expected it to be. The first started with a 'game' that Kira and Hisami played almost all the time, 'trial by cutting' seeing as Kira didnt tell most about how his skin to heal rapidly and white hardened stuff as strong as stone would pinch out of his skin, he would remove the white object and layed it bloodied on the ground, a sign that his kekkai genkai was growing, more on that later. With this small healing factor from the bone removal Hisami would come at him with the knife and started slashing and stabbing the air. You got a point if you drew blood but you lost a point someone felt the tip but got noo blood.

                        The last time they played the game was the final stroke from Kira's mother. Disgusted and worried at the warping of the mind the older girl had on him the mother felt she had no other choice but send him to Kira's father, A man named Makoto Makishima-Kaguya. Makoto was not a likable at all to the point even the women he would court would only end up being with him long enough to realize to late they where with his child. It was a genjutsu tactic he used all to well on all those unsuspecting victims of his. It is rumored he has well over 100 children to ensure that the 'Kaguya Clan will never go into extinction!" Needless to say, he belonged in a asylum but due to not having commit any major law or at least caught while doing so he remained on his estate of 50 acres of land to receive the one lone boy, his proclaimed 'eldest son, the first born' Kira Kaguya. Things where not at all pleasant for Kira with the rigours training regimes where he was given a sword at the age of nine and through that training Kira began to work on honing his skill set with both the sword under the 'sweet guidance' of his father. Every good turn would be met with 'do better' and every wrong turn would be met with a beating after the fight was done. When private tutors came to teach Kira they would always praise his father saying how 'lucky' kira should have been that his father took any interest in even one of his kids. Most the time when he heard that he would swing and try and kill them only for the curse marks that had been placed upon him to act up making him sieze out of nowhere.

                        Years would pass ad the training would become more vicious and tedious for Kira. It was clear they where trying to make him forget the girl of his childhood but the only thing they accomplished on that part was her name something so simple yet also the biggest obstacle when wanting to finding a persons files graduating from the academy was a great day for him and a excuse for him to try out for other career options rather than the simple missions. It wasnt that the simple missions the village would give wouldtnt work but he didnt want to spend the rest of his life defending a place he didnt believe peace would last. He tried once you know, tried to tell the upper brass of his case when he was older, only for them to laugh and ridicule in his face 'Slavery isnt a thing anymore!" "You're no more than a lucky b*****d! what rights do you believe you have other than acting in your families stead!" with friends like this who needs enemies right? From then on Kira's emotions became a shell of his baser instincts. all that remained was to kill, whether they be friend or foe alike he would be ordered to kill and make sure Zaishin's secrets where safe. Late one night though he was called in for an unusual request and well... the rest from their is Kira's story to play out isnt it?}


                        ▰ CLASSES AND STATS

                        First Class: {BloodLine}
                        ▱▰▱ {Dual Ancestry}{ Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        }


                        Second Class: {.}
                        ▱▰▱ {Bukijutsu}{.Expert: The user has achieved a sense of mastery and focus unlike others and is known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
                        }


                        ▱▰▱ Cross Class or Specialization:{Bloodline – .Bukijutsu: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts}

                        Chakra Pool: {400 }

                        Stamina Pool: {500}

                        Chakra Element: {[Katon]-[Raiton]}

                        Chakra Color: {Deep Pitch Dark Black with deep blood red 'highlights'}

                        Chakra Materialization: {A black bone dragons skull/skeleton}

                        Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • {Calligraphy is a hobby he picked up figuring he would need it to falsify letters and royal pardons on himself incase he where caught somehow}
                        • {Sword antiquity eye- can judge from the shape, lines, and maker signature of who made the sword in what era of what specific month and year but not day or hour}
                        Weaknesses:
                        • {He cant take a joke at any expense. sarcasm is out the door, yo momma so fat routines? execution block in his minds eye and why in all eternity do people keep asking why a F****ing chicken crossed the damn F***ing road}
                        • { HE has a weakness for stray cats out on the street. Whenever he finds himself at a permanent hideout for more than two move he often adopts two or more feline friends }
                        Fears:
                        • Losing Hisami ichinomiya in battle or abandonment


                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }

                        Personal Attributes:

                        ▱▰▱ Unyielding Willow | Grants [2] stat points rather than [1] for the mastery of stages three and six of the Dance of the Meadow style for a total of [4] stat points. The Endurance stat cap of the Kaguya increases by [1] to a maximum of [9]. Finally, if half the resource cost of a bone armor technique is spent then it gains the attributes of armor and this does not cost a combat action. If the bone armor technique is E-Rank then it is considered very light armor, D-C rank for light armor, B-A rank for medium armor, and S-S+ rank for heavy armor.

                        ▱▰▱ Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu and, as a result, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques.

                        ▱▰▱ Curse Born | Forbidden Seals, including Curse of the Blood Orchid, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. This increases their cap from 400 to 500. Also, the Kaguya is able to recover faster from the drawbacks of forbidden seals following the deactivation of the seal making the stat reductions last for three posts rather than five.



                        ▱▰▱ Inferno Mastery | The user gains four additional ninjutsu slots to be used specifically for katon techniques per body rank. Additionally, hand signs may be executed with one hand. The user's fire techniques all cause an additional post of burning while adding an additional tier of burning/burns to fire based techniques.
                        ▱▰▱ Flames of Salvation | The user's effected fire based techniques effected by the active flame are reduced by 5 chakra for every other rank of the technique. ( D, B and S Rank ). In addition, fire based techniques are considered one rank lower against the user.


                        Non-Bloodline Personal Attributes : tbd pa



                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {Blacksmithing} || → {Novice}
                        • {Armorsmithing} || → {Novice}
                        • {Scroll Crafting} || → {Novice}
                        • {Fourth Tree Here} || → {-}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank |
                        C Rank |
                        B Rank |
                        A Rank |
                        S Rank |

                        Career Profession Titles
                        • {Monster Hunter} || [Monster Tamer]→ {none} 0�0
                        • {Ninja Hunter} || [Mercenary]→ 0�0

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Wakizashi
                        • Katana
                        • Hunting Knife
                        • Projectile pack small x3
                        • Projectile pack medium x2
                        • Smoke balls x15
                        • Painkillers x6
                        • smelling salts x4
                        • Explosive Notes x60
                        • First Aid Kit x1
                        • Flak Jacket: Light

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 08
                        • Genjutsu | 00 / 06
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 02

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Fire}
                        • ▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
                        This is a passive Jutsu that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Katon must learn this technique or take E Ranked fire damage when utilizing katon techniques.
                        ▰ Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        After learning the Fire Resistance Technique, the user's mastery over self protection from their own element has become more refined. By passively circulating chakra over their skin, they are able to negate burns upon their own body. Additionally, the user is able to increase the chakra circulating their body to match the rank and potency of a fire based technique directly impacting them in order to nullify that technique. This can be done for no activation cost once every three posts.
                        ▰ Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
                        A technique with two variants. The first of which requires it to be used in combination with a Basic Combat Art or other technique that snares the target with steel wire. This variant allows the user to expel flames that use the wire as a guide, traveling along it and engulfing the target snared, causing tier two burning and burns on contact. The alternative variant allows the user to expel a stream of fire up to thirty feet in length at a target, causing tier two burns and burning. The user is able to hold a hand sign and continue to breath fire out in this manner for an upkeep cost of ten chakra per post, requiring no activation past it's first post for both variants. Additionally, if a target has the technique continuously burning them for two posts or more, the burn and burning status are elevated to tier three.
                        ▰ Fire Release Shuriken Technique [ Katon: Shuriken no Jutsu ] | Rank D
                        The user launches their shuriken with a Basic Combat Throw or a Bukijutsu Technique before initiating this technique. The user then breathes fire upon the projectile just as it is launched. Doing so coats the weapon in a flame that inflicts T1 burning and burned status upon targets it contacts. This technique requires no activation and may be applied to three separate projectiles in one post.
                        ▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
                        After forming the necessary handsigns the user inhales, holding their handsign at their lips before releasing a fireball measuring ten feet in size. This fireball travels up to thirty feet or until impacting a target. Upon impact, the fireball explodes, causing tier two burning and burns to those within a thirty foot radius.


                        {Lightning}


                        Bloodline
                        Senairu Enjou

                        • ▰ Flame Shift | Rank D
                        The clansmen has the ability to shift their flame's properties between the given flame attributes by paying a D Rank amount of chakra. This chakra cost requires no activation to preform, merely it's cost each time the flame type is changed. Flame types may be changed up to two times per post. Users may naturally have only one flame property active at once unless stated otherwise.

                        ▰ Cloak of Divinity | Rank X
                        The user channels charka around their body, creating a silhouette of fire that encases them. This flame offers it's own rank in protection against attacks while enhancing their speed and strength by [1] per rank of the cloak. This technique has an upkeep cost two ranks below it's execution with a minimum cost of 5 chakra. This technique inflicts tiered burns upon those who make physical contact with them.
                        • Flames of Strength: Allow the user to access both paths of the flames ability, propelling themselves as well as throwing those who make physical contact with them the full range of the flame's ability.
                        • Flames of Entropy: All matter making physical contact with the user is disintegrated that is not effected by chakra. Complex melee attacks of the user are augmented by their flame during this technique's duration.
                        • Flames of Conductivity: The user's cloak fires a fireball at the target upon casting the technique. Should the fireball hit, the target is engulfed in fire and has tiered burning.

                        ▰ Majestic Spark | Rank X
                        Much like the Cinder Technique available to all using ninjutsu, this technique is activated with the simple snapping of the fingers. Instead of a small spark, this technique creates a fireball measuring ten feet in width within ten feet of the user per rank of the technique. This fireball travels ten feet before dissipating unless it strikes a target, exploding on impact and coating a ten foot radius in flames per rank of the technique, causing tiered burning.
                        • Flames of Strength: The user's flame that coats the ground after making impact creates concussive flaming explosion two ranks below the rank of this technique. These explosions are triggered by contact with the flaming area.
                        • Flames of Entropy: Instead of coating an area, when impact is made, the user's flames engulf the target and applies burning for an additional post.
                        • Flames of Conductivity: When impact with the fireball is made, the fireball does not explode but separates into two duplicates of itself at one lower rank, seeking new targets and then explodes on impact.

                        ▰ Ascendant Flames | Rank C | Variable Rank
                        Preforming required hand signs, the user will expel flames from their hands or feet to launch and propel them self through the air. These flames cover a one foot area around the hands and create a trail of flames in their path that lingers the following post. The flames can only be sustained for four posts before the technique cuts off and must be paid again. The user's speed is considered 1 point faster during flight. For an S Ranked amount of chakra, the user's flames surrounding their hands or feet explode violently in a five foot width and their flame trails linger for six posts. Flames left in this manner will become normal flames after the end of the technique and spread rampantly, causing tier two burning within thirty feet of the user's traveled path.
                        • Flames of Strength: The user's speed acceleration is increased by [2] during this technique's use.
                        • Flames of Entropy: The user's propulsion flames are doubled in size, allowing them to effect a sixty foot area. In addition, their flame trails linger for two additional posts, carrying the full disintegration property of that rank for the duration.
                        • Flames of Conductivity: The user's flame trails are doubled, allowing the user to manipulate the flame trail's path once laid the following post by thirty feet at D Rank potency.

                        ▰ Sacred Prayer | Rank X
                        The user claps their hands together to imitate a prayer as an incoming attack approaches to reflect the attack back at it's source. Channeling chakra outward from their hands, the user projects their flame outward in a sphere surrounding them measuring ten feet in width. Upon contact this engulfs the attack in their flame and treating it as a Korabo attack. This attack has a three post cool down and the returned attack causes tiered burns.
                        • Flames of Strength: The reflected attack carries the concussive knock back effect of the flame.
                        • Flames of Entropy: The reflected attack carries the disintegration property of the flame, applying it to the technique's entire radius, including secondary effects.
                        • Flames of Conductivity: The opponents attack becomes the conducted technique along with the user's flame, lowering it's rank each time it bounces to a new target.


                        Genjutsu


                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        { ▰▰▰ Dance of the Meadow Style }
                        • {}
                        ▰▰▰ Dance of the Meadow Style:
                        The Dance of the Meadow is the unique taijutsu and bukijutsu hybrid style of the Kaguya. It consists of six flower dances representing the six stages which are Dances of the Willow, Camilla, Larch, Clematis, Young Fern, and Blood Orchid. It fully utilizes the Shikotsumyaku kekkei genkai and is revered by martial artists globally.

                        Stage One

                        ▰ Dance of the Willow: Exertion | Rank X | Complex
                        The first of the five dances. Allows the user to have their bones extend from their body in the form of long blades. These blades can be formed instinctively in order to parry and deflect incoming attacks. The blades can last for three post, or they can return the same post that they are used. When the bones either separate from the user or return into them, the skin which was penetrated as a result of the technique is automatically restored. This technique boosts the Kaguya's endurance by [1]. This technique also allows basic combat techniques to be classified as Dance of the Meadow and receive its associated buffs.

                        ▰ Dance of the Willow: Spin | Rank X | Simple
                        The user leans their body so that they’re at an angle while they have blades out from the Dance of the Willow: Exertion technique. They then push off of the ground and spin toward the direction opposite of which they leaned. This propels them forward, and their spin with the blades out allows them to slice through whoever they feel. Treated as complex when used at or below the rank which Dance of the Willow: Exertion was used to create the bone blades. This technique causes one tier higher trauma on contact than the usual rank.

                        ▰ Dance of the Willow: Expand | Rank X | Complex
                        The user performs a single hand seal. All of the bone blades created from Dance of the Willow: Exertion, fly from the opponent’s body in the direction the blades were pointed toward. If used at or below the rank which the user performed the Dance of the Willow: Exertion in order to create the bone blades, then the projectiles fly at one rank higher than the rank of the technique.

                        Stage Two

                        ▰ Dance of the Camilla: Sword Creation | Rank X | Spiritual
                        The user creates a sword out of bone out of the palm of the hand of their choice. The sword can either be one-handed or two based on the user’s preference. The bone sword is able to slice through lower ranked spiritual techniques in collisions.

                        ▰ Dance of the Camilla: Slash | Rank X | Simple
                        The user performs a volley of slashes with their blade in hand. The user can also stop this technique after a single slash if they so choose. Confers a [1] point increase to speed at E-C rank and a [2] point increase to speed at B-S+ rank.

                        ▰ Dance of the Camilla: Pierce | Rank X | Simple
                        The user performs a volley of thrusts with their blade in hand. The user can also stop this technique after a single thrust if they so choose. Confers a [1] point increase to strength at E-C rank and a [2] point increase to strength at B-S+ rank.

                        ▰ Dance of the Camilla: Stance | Rank D | Simple
                        The user readies themselves to strike at the opponent with their bone sword. On their next turn, any one attack they perform with the sword is allowed to negate the opponent’s agility stat by [2].

                        Stage Three

                        ▰ Dance of the Larch: Absolute Defense | Rank X | Complex
                        This is a supplemental technique. The user first prepares themselves by channeling chakra throughout all of their bones. Then, when the user is struck with a tai or bukijutsu technique, the user is able to have a plate of bones first protect the area which was struck equal rank to the strike provided. Then, the user launches a counter attack, which converts the opponent’s strength stat which they used the technique into the speed of which the bone blades rise out of the user to impale the target. Can only be used up to the rank the user has access to. Cost one activation to block the strike, and another to launch the counter strike. If the user only has one activation left, then the block will occur, but not the counter attack. If the user has no activations left, then this ability does not work. At E-C rank the technique increases endurance by [1] and at B-S+ rank the technique increases endurance by [2]. This stance lasts for 6 posts.

                        ▰ Dance of the Larch: Ten Finger Drilling Bullets | Rank X | Complex
                        Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless. These bullets bypass any physical armor the opponent wears.

                        ▰ Dance of the Larch: Devil’s Top | Rank X | Complex
                        The user must be using, Dance of the Larch: Absolute Defense. The user twirls on one foot as bone blades extrude from their body. The user becomes a spinning top of bone spikes as they fire toward the opponent. If this technique is blocked, then the user’s defense kicks in, and the technique stops in order for bone blades to extrude from the user at the speed of the opponent’s strength stat. This ability is treated as X-ranked, as it reacts equal to the strength of the technique which blocked or parried this attack.

                        Stage Four

                        ▰ Dance of the Clematis: Bone Whip | Rank X | Spiritual
                        The user reaches within themselves and pulls out their spinal column. This weapon starts at the length of their actual spinal column but can extend up to twenty feet. The user may use either their chain scythe, rope dart, or whip styles in conjunction with this weapon. The spinal column will destroy other same-rank spiritual techniques in collisions.


                        ▰ Dance of the Clematis: Vine | Rank X | Spiritual
                        The user slams one of their feet into the ground. A thin tendril of bone appears from under the opponent as it attempts to bind the opponent in place. The vine will withstand against same-rank spiritual techniques.

                        Stage Five

                        ▰ Dance of the Young Fern: Arena | Rank X | Spiritual
                        The user quickly grows a multitude of tall spikes from their body to create a large forest of bone. This technique increases the range it can manifest by fifteen yards per rank use. At E-ranked the user can only make one bone pillar, while at D-ranked the user may make two. At C-ranked the user may make eight, and then at B-ranked the user can create up to twenty five bone spikes. At A-ranked the user may make a hundred, and at S-ranked the user can make two hundred. Alternatively, the bone spikes can be focused to fewer at the higher ranks to concentrate their chakra power more.

                        ▰ Dance of the Young Fern: Mobility | Rank X | Spiritual
                        Allows the user to merge with their bone pillars. This allows the user to merge with one bone pillar and appear out of another instantly. This technique consumes a shunshin usage.



                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique

 
PostPosted: Sat Mar 09, 2024 5:00 pm
Kira Jutsu Library

Ninjutsu: [08//08] + [Inferno Mastery slot | [10//10]

Maruton [Non Elemental] [03//03]

Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

▰ Manipulate Advancing Blades [ Soushuuha ] | Rank E-B
The user expels a ranked amount of chakra from their body into the area surrounding them. The user's chakra is able to give any small or medium weapons the user has in their inventory the ability to hover freely around them. This technique can be used again to launch weapons at an opponent. Basic combat and bukijutsu techniques gain an additional [1] stat point increase to speed. Furthermore, the user is able to use these weapons to block incoming physical attacks by paying the rank of the technique in chakra to manipulate the weapon.

▰ Toad Oil Projectile [ Gamayudan ] | Rank C
The user consumes oil that is listed in a bottle or other container within their profile unless oil is present within the topic. The user spits this oil on a thirty-foot area upon the earth, creating a slick and flammable oil that carries two effects. Its slick property allows those who are using speed stat enhancements to fall about uncontrollably when moving in a linear direction without the user of the Surface Walking Technique used at C Rank. The flammable properties of this technique allow Katon techniques for the next three posts that make contact with this oil to be doubled in the size of their flames.

▰ Long Strangling Hairs Technique [ Touhatsu Kubikirikorosu ] | Rank D
The user channels chakra into their hair, regardless of its attachment to the body. The user's hair is able to restrict an opponent's limb or even full body if enough hair is supplied. The target may break this technique by applying stamina equal in rank and potency to this technique in unison with two activations.


Katon [Fire Style]
E-Ranked all knowable

▰ Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
The user forms a single two handed seal, forming a two golf sized fire ball per rank of the technique. Before launching, these fireballs form a circular pattern before the user and are launched and manipulated by somatic gestures within a ten foot radius around the user per rank. Upon impact, these fireballs inflict tier one burns on a target. For each successful contact made with a fireball, the target's burned status increases one tier. This technique requires an upkeep post of five chakra per fireball active.

▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
This is a passive Jutsu that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Katon must learn this technique or take E Ranked fire damage when utilizing katon techniques.

▰ Cinder Technique [ Tanebi no Jutsu ] | Rank E
This technique allows a person to snap their fingers and ignite a spark anywhere they so wish within ten feet of themselves. This can ignite flammable substances and spark explosive tags when contact is made.

▰ Veil Technique [ Fukumen no Jutsu ] | Rank E
The user claps their hands together, creating a white hot flash of fire chakra as they open their palms towards their target. Opponents who are looking at the user suffer tier one blindness during their first activation spent their following post.

▰ Flare Technique[ Shoumeidan no Jutsu ] | Rank E
The user molds chakra in their lungs, exhaling a burst of flame that extends up to ten feet forward and vanishes almost instantly and does not continuously burn targets. The area effected suffers tier one burn on the point of contact.


D-Rank and Over. Slots used [10//10]

▰ Mist Waltz Technique [ Kasumi Enbu no Jutsu ] | Rank D
The user performs the required hand signs, blowing a large combustible cloud of mist at their target within twenty feet. When this technique connects with any fire based technique, it will ignite in an explosion canvasing ten feet per rank of the technique it is combined with. Targets within range of this technique suffer tier one burning status.

▰ Fire Release: Instant Movement Technique [ Katon: Shunshin no Jutsu ] | Rank D
A variation of the standard Instant Movement Technique. The user moves in an instantaneous action, leaving a burst of flames spreading ten feet in width, masking their movement up to twenty feet away during combat when not fleeing. If used to flee a combat situation, the technique releases a twenty foot wave of flames and allows the user to escape to the next topic.

▰ Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
Forming the required hand signs, the user forms a clone of themselves composed of fire chakra. This clone remains active up to three posts and is destroyed by technique of it's rank and potency or higher. Upon destruction, the clone releases a wave of fire in all directions spanning twenty feet wide, inflicting tier one burning on objects within it's reach.

▰ Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
After learning the Fire Resistance Technique, the user's mastery over self protection from their own element has become more refined. By passively circulating chakra over their skin, they are able to negate burns upon their own body. Additionally, the user is able to increase the chakra circulating their body to match the rank and potency of a fire based technique directly impacting them in order to nullify that technique. This can be done for no activation cost once every three posts.
▰ Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
A technique with two variants. The first of which requires it to be used in combination with a Basic Combat Art or other technique that snares the target with steel wire. This variant allows the user to expel flames that use the wire as a guide, traveling along it and engulfing the target snared, causing tier two burning and burns on contact. The alternative variant allows the user to expel a stream of fire up to thirty feet in length at a target, causing tier two burns and burning. The user is able to hold a hand sign and continue to breath fire out in this manner for an upkeep cost of ten chakra per post, requiring no activation past it's first post for both variants. Additionally, if a target has the technique continuously burning them for two posts or more, the burn and burning status are elevated to tier three.
▰ Fire Release Shuriken Technique [ Katon: Shuriken no Jutsu ] | Rank D
The user launches their shuriken with a Basic Combat Throw or a Bukijutsu Technique before initiating this technique. The user then breathes fire upon the projectile just as it is launched. Doing so coats the weapon in a flame that inflicts T1 burning and burned status upon targets it contacts. This technique requires no activation and may be applied to three separate projectiles in one post.
▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
After forming the necessary handsigns the user inhales, holding their handsign at their lips before releasing a fireball measuring ten feet in size. This fireball travels up to thirty feet or until impacting a target. Upon impact, the fireball explodes, causing tier two burning and burns to those within a thirty foot radius.
▰ Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X
The user forms the required hand signs and releases a sphere of flames that surround the user's body. After the user completes the sphere, they may release their hand signs and allows them to continue combat. Any object physically contacting the sphere is ignited and suffers tiered burning equal to the rank of the technique. This technique requires an upkeep cost two ranks below the technique's execution and requires no activation beyond it's initial use.

▰ Burning Rush [ Nenshou Tosshin ] | Rank C
The user forms the required hand signs as flames wreath their body and create burning gauntlets which deliver tier two burns and increase two of the user's stats by [1]. This requires an upkeep cost of twenty chakra per post and does not consume an activation after its initial use.

▰ Aerial Explosion Technique [ Kita no Jutsu ] | Rank C
Releases the same combustible composition in the [Bed of Fire] technique, this Jutsu releases is as a gas into the air. This is an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The outer gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this Jutsu will be seriously injured and probably suffer at least a first degree burn. {Evaporates all ambient water with no chakra bearings in sixty-foot radius} {Gas cannot be seen without sensory or doujutsu}


Raiton [Lightning Style]- E-rank Level
▰ Telegram Flash [ Denpō Sekka ] | Rank E
The user and any allied shinobi they have trained in Korabo with and alternatively shadow clones will form a hand sign, linking themselves as the user slams their hand unto the earth. A bolt of lighting shoots between each of the allied shinobi as they each donate an E Rank amount of chakra before this technique is directed toward a target. For each participating shinobi, the lightning bolt gains a rank in power during collisions and is equal to half it's rank when impacting a target directly.

▰ Flickering Light [ Touei no Jutsu ] | Rank E
The user manipulates their chakra within their body to cause their body to glow brightly, illuminating a ten foot area and causing tier one blindness to those looking directly at the user. This technique may be sustained for three posts.

▰ Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E
Forming the required hand signs, the user forms a clone of themselves composed of lightning chakra. This clone remains active up to three posts and is destroyed by technique of it's rank and potency or higher. Upon destruction, the clone releases a bolt of lighting that targets the person who destroyed it, reaching ten feet maximally. This causes tier one paralysis on the point of contact's limb.

▰ Static Strings [ Seidenki Ito no Jutsu ] | Rank E
The user channels their chakra to a single hands fingertips, creating thin strings of lightning that are nearly impossible to see with normal eyes. These strings can be used to latch to objects and detect movement of those passing through them and grasp objects.

▰ Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
This is a passive technique that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Raiton must learn this technique or take E Ranked shock damage when utilizing raiton techniques.


▰ Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E
The user creates up to five sparks of light surrounding their body that can be launched up to ten feet from their mid-air position. These sparks each transform into a standard sized Senbon. For each additional body rank of the user beyond D Rank, five additional needles may be summoned. Each needle requires an E Rank amount of resources to defend.


D-rank and higher- [05//05]

▰ Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D
The user creates an electrical current in his or her hand; this current can then be transferred onto any weapon he or she happens to be holding at that moment, be it a Kunai, Senbon, Shuriken, or even a sword. The next physical attack he or she performs is charged with this electrical current; if he or she blocks a weapon attack with a weapon, the current transfers over shocking the attacker. If by chance the user is not carrying a weapon, he or she can transfer the current into the opponent's weapon or can directly hit him with this current to shock the target. This technique may be ended at any time during the user's post.

▰ Lightning Bolt [ Rakurai no Jutsu ] | Rank D
The user perform the needed hand signs, then directs their hand or points their finger toward the target and emits a bolt of lighting that travels up to twenty feet and measures five feet in length. On impact, the target suffers tier one burns and paralysis on the point of contact's limb.

▰ Electric Overdose [ Dendou Karyou ] | Rank C
The user coats their arm with chakra that sparks with electircal power. The user is able to sustain this charge for a single post originally and may keep it active for a five chakra per post. Physical contact with the limb causes the target to feel as though their weight has increased drastically and gives the target tier two paralysis with an additional [1] point decrease in agility for three posts.

▰ Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C
The user forms a single hand sign, causing all lightning based clones and creations to explode, creating a concussive blast of lightning chakra five feet per rank of the parent technique. Each explosion causes tiered paralysis and burns one rank lower.

▰ Blade Technique [ Yaiba no Jutsu ] | Rank C
The user charges chakra in the palm of their hand, creating a blade that is up to three feet in length originating from the user's fingertips. This blade allows bukijutsu and basic combat techniques to be treated as complex and adds tier paralysis equal to the rank of the technique this one is paired with. This technique requires an upkeep cost of five chakra.



Genjutsu: [06//06]


▰ Sounding the Unfamiliar [ Etainoshirenai no Oto ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: Sight
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sound
▰Source: Audio Phantasm
▰Status Effect: None
▰Description: This technique causes the target to believe they are in a dark, poorly illuminated setting. Within this setting the user manipulates their voice to replicate natural animal sounds one would hear in a wooded area such as animal cries.

▰ Static [ Kuuden ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sound
▰Source: Sound
▰Status Effect: Mental Stress
▰Description: The user activates the genjutsu's effect by using a specific sound's acknowledgement to trigger the victim into hearing a static type interference that prevents the target from hearing those outside a five foot radius from communicating clearly with them.


▰ Approaching Allies Technique [ Sekkin Kyoushoukoku no Jutsu ]
▰Rank: D
▰Primary Sense: Chakra
▰Additional Senses: Sound, Scent
▰Base Duration: 2 Posts
▰Upkeep: None
▰Trigger: Acknowledging chakra cloud
▰Source: Cloud of chakra
▰Status Effect: None
▰Description: By releasing a cloud of chakra at the opponent this genjutsu can trigger the following visions. This is a simple Genjutsu in which the opponent hears the sound and feels the Chakra of approaching Shinobi, presumably allies of the user. This Jutsu can be used for stalling if necessary. A Sensor attempting to overcome this must pay double the amount of chakra of the original casting of this technique.

▰ Voice of Compromise [ Jouho no Koe ]
▰Rank: C
▰Primary Sense: Chakra
▰Additional Senses: Sound
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Voice
▰Source: Emotion Manipulation
▰Status Effect: None
▰Description: The user focuses a small amount of Chakra into his vocal chords as he speaks, allowing it to escape with his voice. This technique does not affect the sound of the user’s voice directly, but rather affects how any listeners hear the message. While using this technique, anything the user says will be perceived by listeners as a positive message. It can have numerous effects, such as endearing the speaker to his audience. The power of this Jutsu is quite limited, however. It tends to have very little effect on established enemies, or people in a high state of emotion, although it has been known to calm down agitated people.

▰ False Strike Technique [ Mougo Shibaku no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Physical Contact
▰Source: Visual and Touch Phantasms
▰Status Effect: None
▰Description: This technique is a fairly simple one, but it is very useful in a tight spot. When an attack is nearing, the user of this technique forms a single seal to activate the technique, and then immediately moves to dodge the technique. The attacker instead of seeing the user dodging, will instead see and feel the attack strike their target with the appropriate effect (blood gushing out for example), and with their eyes drawn to the illusion instead of the real user, the user is afforded a short moment in which they are as good as invisible to their opponent in which they can use to either seek better cover, or even quickly counter-attack.

▰ Echo of Defiance [ Chousen no Hibiki ]
▰Rank: C
▰Primary Sense: Any One Sense
▰Additional Senses: None
▰Base Duration: 2 Posts
▰Upkeep: 10 Chakra
▰Trigger: Enchanted Object
▰Source: Chained Sensory Phantasm
▰Status Effect: None
▰Description: With this technique, the user wears down an opponent’s resistance to Genjutsu by attacking one of the five senses. Using an item of their choice, or even a set of items, they imbue their Chakra into them and use them to release specific reactions. The reactions are psychologically inhibited and occur in the span of a few seconds, activated by both sight and touch. An opponent merely imagines themselves going through one of these reactions in quick spurts: blurred vision, delayed motor reaction, dulled sense of hearing, and trouble breathing. When used over and over again, they wear an opponent down and make other Genjutsu more invasive. The next Genjutsu, up to B-rank, is increased in effects by 1 rank on the chosen Sense.



Taijutsu: [01//01] Kaiser Fist

Bukijutsu; [02//02] Signature Style Kakumei no Hono Ryu
Tetsuishi no Ryu  

Kirra Yamata

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