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Adds in Games?
  Sure, why not?
  As long as it's controlled.
  It's gonna get outa control.
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Dathu

Newbie Noob

PostPosted: Mon Apr 11, 2005 6:31 am
Edit!
Read recent post please.
(It's the 9th post) sweatdrop


For those of you who don't feel like reading the article, it basically says that video game makers are considering placing adds in their games such as billboards, logos on the background, and maybe even logo'd T-shirts.

New York Times
In video game vernacular, which of these commands seems out of place: throw punch, slay dragon or view Sprite billboard?

It's a trick question; they all belong.

At least they do to Mitchell Davis, who says he believes that advertisements and product placements will soon become as integral to video games as story lines and action.

Until now, ads have appeared occasionally and haphazardly in video games. But Mr. Davis, chief executive of Massive, a new advertising agency with headquarters in New York, hopes to bring a more aggressive marketing approach to interactive media - he wants to put up billboards and make product placements for mainstream advertisers in the cyberworlds of sports, shooting and strategy games.

For now, the Massive ads will appear only in games played on personal computers connected to the Internet. But eventually Massive's technology will work in games played on consoles like the Sony PlayStation 2 and the Xbox, if they have an Internet connection. The Internet link allows Massive's software to modify the ads as players progress through a game.

"As you move through levels and zones you'll see fresh advertising," said Mr. Davis, 43. "You might see an ad for M?y Cr? minute and for T-Mobile the next."

Mr. Davis, a former executive at Britannica.com, has signed deals with 10 major game publishers, including Take-Two Interactive and Vivendi Universal Games, which together will include Massive's software in 40 games by the end of this year . He has also signed agreements with advertisers like Dunkin' Donuts, Intel, Paramount Pictures, Coca-Cola, Honda and Universal Music Group to place their ads with the game publishers.

Industry analysts and executives said that Mr. Davis was not the first entrepreneur trying to jump-start the video game advertising business, but that he was probably the farthest along in building an advertising agency around the idea.

There are, however, plenty of skeptics. Some game players worry that such ads will be distracting, while some game developers are concerned about having to modify their designs to satisfy advertisers.

"I don't want to pick up a sword and have it read Nike on the side," said Jeff Evertt, a video game player and programmer. But less intrusive product ads would not necessarily bother him, he said. Brian Fisher, another gamer and programmer, agreed.

"If the character drinks a Pepsi to get health points, it doesn't bug me," Mr. Fisher said.

Both Mr. Fisher and Mr. Evertt, who work at different video game studios, said they would be concerned if advertisers tried to dictate how and when the ads appeared.

"I don't want to have to go to Nike and get approval," said Mr. Evertt, speaking hypothetically.

Electronic Arts, the world's largest independent game publisher, has not signed a deal with Massive because its executives said the Massive technology had not been proved. They are also wary of possibly compromising the quality of their games for ad revenues that are still quite small.

"We're skeptical the promise meets the resource commitment," said Julie Shumaker, director of in-game advertising for Electronic Arts. The company currently sells ads in a variety of ways in games that are not played online. For example, some sports games have billboards for Burger King.

So far, those ad revenues have been limited. Electronic Arts, which had $4 billion in sales last year, for example, took in only about $10 million in revenue from placing commercial images.

That may change as game publishers seek new sources of revenue to offset the growing cost of producing games, which can reach $10 million to $20 million, excluding marketing expenses. At the same time, advertisers are looking for new ways to reach 18- to 34-year-old males, a sought-after audience that is increasingly abandoning television (and TV commercials) and spending more time playing video games.

The confluence of these trends is likely to make product placement in games more appealing.

"This is the next big way publishers are talking about growing their revenue," said Evan Wilson, an industry analyst with Pacific Crest Securities. Mr. Wilson added that the use of commercials was "almost inevitable in mass-market games."

A big challenge has been convincing advertisers that they can measure the effectiveness of their in-game advertising. To address this problem, Mr. Davis signed a deal in December with Nielsen, the company that tracks TV viewership, to use Massive's software to measure whether video game players are viewing the in-game commercial messages.

The software allows game publishers set aside locations inside a game to post ads. In one popular action game called Splinter Cell, for example, boxes on cargo ships are stamped with the names of advertisers.

The technology makes it possible to track how often a player comes across those boxes inside the game and reports back to the company over the Internet.

"Measurement is the key part of the proposition," Mr. Davis said. "Advertisers are looking for accountability."

Mr. Davis also said that ads could actually make a scene in a game feel more real. Not all game publishers and industry analysts agree, particularly if the ads interfere with the action.

Ms. Shumaker, from Electronic Arts, said full creative control was crucial for game developers. She added that if Massive proved its advertising approach to be profitable, Electronic Arts might well get more aggressive in its ad placements, though it would not hire an outside ad agency.

Smaller publishers, however, do not have the resources to go it alone, said Monika Madrid, who oversees product placement at Ubisoft, the publisher that makes Splinter Cell. She said Ubisoft had been very happy with its relationship with Massive.

Massive says it will pay a portion of the money it earns from advertisers to the game publishers. Mr. Davis said the publishers could eventually get ad revenue of $1 to $2 on each game sold. Ms. Madrid, however, said it was far too soon to know whether the partnership would lead to significant revenues.


I was gonna post the link, but you need a subscription to veiw. sweatdrop Well anyways, how do you feel about it? I don't really care as long as I don't end up playing "Prince of Pizza Hut" or "Final Fantasy XII: The Temple of The Gap".  
PostPosted: Mon Apr 11, 2005 3:03 pm
I don't really care about ads in games. That's something where they could be mixed in, like a billboard in the background or something. I don't think it should get as stupid as the 'drink a pepsi to get healthpoints' idea.
I would be more upset if new books came with ad inserts. Or maybe at the end of each chapter there's a different company logo. *shudders*  

caustic 0_0

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Caffienated

PostPosted: Sat Apr 16, 2005 2:02 pm
I couldn't care less. I mean, we see ads everywhere else. I've given up on my mission to rid of all of them. Even school has ads.  
PostPosted: Sat Apr 16, 2005 3:20 pm
Caffienated
I couldn't care less. I mean, we see ads everywhere else. I've given up on my mission to rid of all of them. Even school has ads.

You have ads in your school? Whoa. I never thought of that. eek  

Dathu

Newbie Noob


caustic 0_0

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PostPosted: Sat Apr 16, 2005 3:43 pm
The only advertising in school I can think of are when they get a contract with a specific company. Such as getting only coke drink machines and only compaq computers. And sometimes they get contracts with a fast food company. A friend and I came up with a cute little song/poem/thing to describe our schools lunch specials: "Subway Monday, Chik-fil-a Tuesday, Whatever Wednesday, Little Ceasar's Pizza Thursday, and ******** Friday"  
PostPosted: Sat Apr 16, 2005 4:15 pm
Valdae
The only advertising in school I can think of are when they get a contract with a specific company. Such as getting only coke drink machines and only compaq computers. And sometimes they get contracts with a fast food company. A friend and I came up with a cute little song/poem/thing to describe our schools lunch specials: "Subway Monday, Chik-fil-a Tuesday, Whatever Wednesday, Little Ceasar's Pizza Thursday, and ******** Friday"

I like the "******** if I know friday." blaugh  

Dathu

Newbie Noob


Foetus In Fetu

PostPosted: Sun Apr 17, 2005 3:33 am
I don't mind, as the article said, having a character drink a Pepsi to regain health or something. If it's fairly subtle product placement then I don't have an issue with it; I deal with some of the fairly blatant product placement in a few of the films I like.

On a tangent, did anyone ever play Robocod (James Pond II) as a kid? It was a really fun game, but the product placement in it was obscene. They would have giant penguin bars as bits of scenery.  
PostPosted: Tue Apr 19, 2005 2:55 pm
lol. They should have the 'good guy' be associated with one brand, and the bad guy/monster/etc with a competing brand. Pepsi v Coke, that kind of thing. It'd be sad. But in a funny way.  

caustic 0_0

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Quaru

PostPosted: Wed Apr 20, 2005 7:59 am
Valdae
The only advertising in school I can think of are when they get a contract with a specific company. Such as getting only coke drink machines and only compaq computers. And sometimes they get contracts with a fast food company. A friend and I came up with a cute little song/poem/thing to describe our schools lunch specials: "Subway Monday, Chik-fil-a Tuesday, Whatever Wednesday, Little Ceasar's Pizza Thursday, and ******** Friday"


In my high school Coca-cola ( spl? I don't really drink soda ) had a big advertising agreement in the school. So almost anything that could feature an advertisement did. Like the scoreboard in the new football thing ( I don't watch sports either. field? ) had almost half of it exclaiming how great Coca-Cola was.


But back on topic. I don't see a real problem with it. There are plenty of product placements so subdued as to not be a big deal in movies. And then there's "I, Robot" which I still refuse to watch, by the way. So it's all a matter of balance, and I don't think it's something to be "controlled" per say, but I think the market will help limit the amount of advertisements in games. ( How annoying would GTA be if you had to constantly do the "Find the coke(soda) dealer" quest? )  
PostPosted: Wed Mar 08, 2006 11:26 pm
I am resurecting this thread from the dead (Zombie Thread) because just the other day I was playing a boxing game for the X-Box 360, and I couldn't help but notice all the advertisements placed all over the game. However, strangely enough, I liked it. I liked it alot. In a real boximg match there are ads everywhere, and seeing them in the game that same way you see them on TV made it feel more........real. I dunno if this will give the same feeling with other games, but I think in this case it was a plus.  

Dathu

Newbie Noob


Orichalcon

PostPosted: Thu Mar 09, 2006 10:09 am
Product placement doesn't bother me. I'm intelligent enough to ignore it.

Actually, I've advocated advertising in video games more than once. Mostly in conversations about MMOs (massivly multiplayer online games, for those of you who are unfamiliar with the term). You see, I've always had a thing against shelling out subscription fees every month for a games I already spent $50 on. I always thought that adversiting during load screens was a good way to eliminate this problem. As long as the game is not about the product, then it's cool.

I just hope that it doesn't lead to more of this:
Quote:
 
PostPosted: Thu Mar 09, 2006 10:13 am
Orichalcon
Product placement doesn't bother me. I'm intelligent enough to ignore it.

Actually, I've advocated advertising in video games more than once. Mostly in conversations about MMOs (massivly multiplayer online games, for those of you who are unfamiliar with the term). You see, I've always had a thing against shelling out subscription fees every month for a games I already spent $50 on. I always thought that adversiting during load screens was a good way to eliminate this problem. As long as the game is not about the product, then it's cool.

I just hope that it doesn't lead to more of this:
Quote:
Ya know, advertisements durring loading screens is a very good idea. If you were into marketing, that's the kind of idea that get's you paid $$.  

Dathu

Newbie Noob


Orichalcon

PostPosted: Thu Mar 09, 2006 10:19 am
Dathu
Orichalcon
Product placement doesn't bother me. I'm intelligent enough to ignore it.

Actually, I've advocated advertising in video games more than once. Mostly in conversations about MMOs (massivly multiplayer online games, for those of you who are unfamiliar with the term). You see, I've always had a thing against shelling out subscription fees every month for a games I already spent $50 on. I always thought that adversiting during load screens was a good way to eliminate this problem. As long as the game is not about the product, then it's cool.

I just hope that it doesn't lead to more of this:
Quote:
Ya know, advertisements durring loading screens is a very good idea. If you were into marketing, that's the kind of idea that get's you paid $$.

So I've been told. Too bad I'm not into marketing... That and no company in thier right mind would listen to a 19 year old college student.  
PostPosted: Thu Mar 09, 2006 3:35 pm
Speaking of advertising in games, there are a lot of McDonalds billboards in Need for Speed: Underground. I love that game... but yeah, lots of subtle "Eat more fries or you'll lose the race!" and so in the middle of the game you find yourself wanting to go drive a real car to the nearest McDonalds. But driving real cars at an average thiry mph is no where near as cool as driving nondamagable virtual ones at a hundred and fifty miles per hour.

But really, the whole thing with advertising in games is cool. As long as its not like BAM in your FACE every ten nanoseconds.  

PickleBoy


Sanguvixen

PostPosted: Thu Mar 09, 2006 3:44 pm
PickleBoy
Speaking of advertising in games, there are a lot of McDonalds billboards in Need for Speed: Underground. I love that game... but yeah, lots of subtle "Eat more fries or you'll lose the race!" and so in the middle of the game you find yourself wanting to go drive a real car to the nearest McDonalds. But driving real cars at an average thiry mph is no where near as cool as driving nondamagable virtual ones at a hundred and fifty miles per hour.

But really, the whole thing with advertising in games is cool. As long as its not like BAM in your FACE every ten nanoseconds.


Yeah...I agree...and as long as it is appropriate to the game, and not too many...I'm alright with the idea.

I don't want to see an advertisment for I-Pods while wandering around Elicoor II, playing Star Ocean Till The End Of Time. That place has the technological equivalent of a slightly more advanced 17th Century Earth.

As long as they keep that in mind...I'm cool with it.
 
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