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Byako, City of Everything

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Byako, the city of everything. A city hundreds of miles in size where anything can and does happy on a daily basis Join the random sillyness 

Tags: plushie, city, random, silly, Byako 

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Jasae Bushae
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PostPosted: Mon Sep 04, 2006 1:39 pm
the games under development



Byako the RPG
working on the kanareshii chapter


Byako Monopoly
this one is uber easy we could get it done in a pair of days if we wanted to


Byako Brawler
(on hold)


Byako Racers
(on hold)  
PostPosted: Tue Sep 05, 2006 1:32 pm
Kanareshii


Brainstorm

Reminiscent of the Byako plot in which Cadwallander leaves guard duty, finds himself in the Plushie Palace where a summary of the plot is explained, and he leaves to find Tryvan only to discover Kanareshii's ruined building

Unite attacks?
eventualy they will be added

So once Cad enters the building for the first time, he looks around and comments on what a dump it is

alright, all that beginning stuff and aquire two characters after you make it to the Kanareshii building
Adiemus and Leigh

explore the clan base and battle some vermin or something that moved in.....
Then after that, Caly randomly appears

and the next number of characters who join will come along every time your base is either exploring a new section or repairs a section?

after which the plot will stop but you can go about the city recruiting who you wish and such in a sort of new game+

we could have updates that add more
kanareshii plot. part 1 ends shortly before the clan attack?

minor monsters and bosses will be simple considering what might have moved in after the years

one trick will be getting that sort of back view of each chars drawn for that Suikoden look
fortunatly Kenton Alkemi will be able to draw that

well for now we're holding off on animations though later we may have an animator who can pull it off  

Jasae Bushae
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deathstar175

PostPosted: Tue Sep 05, 2006 11:24 pm
Programmer Update: Okay might be side view rather than suikoden view for now, make it easier that way, can be changed in the future simply.  
PostPosted: Mon Sep 25, 2006 10:30 pm
Programmer Update:
Battle System : 10%

Its going with Suikoden Style with a full on screen hud for battle menus.  

deathstar175


Anakoni

PostPosted: Sun Dec 10, 2006 8:30 pm
If you guys are still working on this...can you put up some screen caps?  
PostPosted: Sun Apr 08, 2007 7:35 pm
is there any way I may help you assemble the monopoly? mew. It would be fun.  

justice_prime


HasmatX

PostPosted: Mon May 21, 2007 5:18 pm
Project: Byako Brawl

Style: 2D fighting game (think street fighter)

Control: 6 buttons for attacks + directional + taunt

Total Fighter Limit: 10,000 (I kid you not)

Total Stage Limit: none

2 player or computer

Byako Fighters: 0

Byako Fighter W.I.P.s: 8 (I want 15)

Byako Stages: 0

Byako Stage W.I.P.s: 11

Demo Avalible  
PostPosted: Sat Jul 14, 2007 2:32 am
Something that hopefully wont get side-tracked,

Byako City - City Defense

Featuring the Jarian Clan, the Main Gate area, and The Market Place
- As with most defense games you start out by choosing a character and fighting off enemies using those characters.
- 7 Jarian members to choose from as initial starters.
- 4 Players can start the game.
- If any player should leave the game another can join in during the market place scenes between rounds.
- Several types of npc's that can be stategically placed to fight off the enemy invasion.
- RPG style stat system for all characters, friend and foe. (This means enemies get stronger by killing you as much as you get stronger by killing them.)

Current Completion:
|---------------------0----------------------------------------------| 35%

Want to help? Contact me at byondstar@yahoo.com or pm me on Gaia.
Requires the BYOND suite package found at http://byond.com/download  

deathstar175

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