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Posted: Thu Nov 16, 2006 10:22 pm
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Posted: Fri Nov 17, 2006 1:05 am
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Posted: Fri Nov 17, 2006 12:51 pm
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Posted: Sat Nov 18, 2006 10:30 am
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Miyavi San Icege Paul has always been solid with what we like to call the "brick" mixup, also known as train/ATL/BrianH style. The big thing with Paul is that you have to accept that pretty much whatever you do will lead to either you taking a lot of damage, or your opponent taking it. Your opponent will have to punish you though. He's very, very weak to sidewalk left, especially in 5.0. That's why he's strictly mid tier there and won't do anything in 5.0 tournaments. Brian H gets away with a lot because nobody knows to SWL on the EC. Unfortunately, if Brian H knows you're going to spam SWL, he'll still crush you. but due to his power, you be ending up getting your a** kicked in a few shots or so. I let my guard down for one seconds and he already finished all my health (I had almost 1/3 or somewhere around that)
That's with any character in the game. Just sidewalk around him to the left and the only thing he has that will hit you are:
1) d+1+2 (Iron Mountain a.k.a. shoulder). However, most characters can launch Paul if they block this move. So he's running a risk of doing 20+dmg to you while taking 60+dmg to himself.
2) d+4:2:1+2 (a.k.a. Demolition Man/Falling Leaf Dragon Thunderbolt Palm /sweepelbowJF). Only the sweep will hit. The elbow and JF will miss completely and get you a free wake up kick. He can just do the sweep though, and then d+2 you when you hit the ground, but that's impossible to do on reaction. You're risking just sweeping them if you happen to catch them on axis.
3) b+2. The only safe option. Unfortunately, it has no range so you've got to be DEEP in order to land this.
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Posted: Sat Nov 18, 2006 11:47 am
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Icege Miyavi San Icege Paul has always been solid with what we like to call the "brick" mixup, also known as train/ATL/BrianH style. The big thing with Paul is that you have to accept that pretty much whatever you do will lead to either you taking a lot of damage, or your opponent taking it. Your opponent will have to punish you though. He's very, very weak to sidewalk left, especially in 5.0. That's why he's strictly mid tier there and won't do anything in 5.0 tournaments. Brian H gets away with a lot because nobody knows to SWL on the EC. Unfortunately, if Brian H knows you're going to spam SWL, he'll still crush you. but due to his power, you be ending up getting your a** kicked in a few shots or so. I let my guard down for one seconds and he already finished all my health (I had almost 1/3 or somewhere around that) That's with any character in the game. Just sidewalk around him to the left and the only thing he has that will hit you are: 1) d+1+2 (Iron Mountain a.k.a. shoulder). However, most characters can launch Paul if they block this move. So he's running a risk of doing 20+dmg to you while taking 60+dmg to himself. 2) d+4:2:1+2 (a.k.a. Demolition Man/Falling Leaf Dragon Thunderbolt Palm /sweepelbowJF). Only the sweep will hit. The elbow and JF will miss completely and get you a free wake up kick. He can just do the sweep though, and then d+2 you when you hit the ground, but that's impossible to do on reaction. You're risking just sweeping them if you happen to catch them on axis. 3) b+2. The only safe option. Unfortunately, it has no range so you've got to be DEEP in order to land this.
d+1+2: not very hard to block actually.
D+4:2:1+2: appearently the D_4 is sometimes hard to block when it comes out of nowhere. When he does this, usually I either try to step back or block all 3 attacks
b+2: I barely seen any paul users use this o.O
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Posted: Sun Nov 19, 2006 8:45 am
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Posted: Sun Nov 19, 2006 9:57 am
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Posted: Mon Nov 20, 2006 12:21 pm
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Posted: Wed Nov 22, 2006 11:32 pm
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Posted: Wed Nov 22, 2006 11:57 pm
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Posted: Sat Dec 09, 2006 8:04 pm
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