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Ever heard of Farkle? |
Yeah! It's AWESOME! |
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12% |
[ 9 ] |
WTH?! O_o |
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40% |
[ 28 ] |
Isn't that... oh wait, I'm thinking Fraggle Rock ^^; |
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18% |
[ 13 ] |
Sounds like candy! <3 |
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28% |
[ 20 ] |
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Total Votes : 70 |
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Posted: Mon Feb 26, 2007 11:12 am
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Posted: Mon Feb 26, 2007 11:13 am
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<< Rules of Play >>
>> Farkle Rules <<
Requires: 6 - 6 sided dice ( and a method of keeping score )
How to Play:
Each player must score 750 points in one turn to 'get on the board'. If a player 'farkles' before reaching 750 their turn is over and they pass the dice to the next player. Once a player has gotten on the board they can quit at any time during their turn, regardless of how many points they score during that turn. Play to 10,000. Once someone scores 10,000 (or more) the remaining players have one last turn. There are ways you can vary the game at this point. If someone beats the original player who reached 10,000, they can be declared the winner, or if you want to continue playing, let each player have one more turn, each time anyone beats the high scorer.
How to Score:
Players begin by rolling all 6 ( 6 sided ) dice. In order not to 'farkle' each roll in a turn must come up with something that 'counts'. Scoring dice are set aside and contribute their score for that turn. If a player decides to continue rolling during their turn they use the remaining dice. If at any time 'all' the dice produce points the player has the option to begin again with all six dice. This still counts as one turn and should they 'farkle' (roll and come up with nothing that scores) they will lose any points accumulated during that turn. Once points are recorded they cannot be lost.
What counts: All six dice the same......................1,500* A straight (1 through 6)..................1,500* Three 1s..........................................1,000* (One) 1................................................100 (Five) 5..................................................50 * These must be rolled together... not in separate rolls.
3 of any number in one roll equals that number times 100 (except ones - they equal 1,000) i.e. Three 2s.........................................200 Three 3s.........................................300 Three 4s.........................................400 Three 5s........................................500 Three 6s.......................................600
Have fun, play fair and take a risk now and then!
(Rules of play)
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Posted: Mon Feb 26, 2007 11:14 am
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Posted: Mon Feb 26, 2007 11:15 am
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Posted: Mon Feb 26, 2007 11:16 am
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Posted: Mon Feb 26, 2007 11:17 am
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Posted: Mon Feb 26, 2007 11:18 am
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Posted: Mon Feb 26, 2007 11:19 am
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Posted: Mon Feb 26, 2007 11:19 am
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Posted: Mon Feb 26, 2007 11:21 am
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MalfoyKoibito rolled 6 6-sided dice:
5, 2, 2, 2, 5, 4
Total: 20 (6-36)
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Posted: Mon Feb 26, 2007 11:22 am
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<< Sample Turn >>
I'm going to use a color code for this explanation: Green = What I rolled Indigo = Explaining Orange = What dice I keep
On this first roll, you can see that I rolled: 5, 2, 2, 2, 5, 4. When you roll three-of-a-kind in one roll, it gives you x00 points, meaning since I rolled three 2s, I get 200 points for those dice. Now I get to decide between keeping the other two 'scoring' dice and rolling my remaining one die, or just keeping my three 2s and rolling my remaining three dice. **I use number words to explain how many dice, and numerals to explain the value rolled on them.**
I will just keep my three 2s and roll my remaining three dice. **In order to keep this explanation to one post, I will be rolling my remaining turns with dice at home. The actual game here will be played with post dice rolls only!**
Keeping 2, 2, 2.
Rolled: 1, 5, 4
Well, this isn't much better than what I had before, but I must keep atleast one die with a value that 'counts' to continue rolling. I will keep my 1 and roll my remaining two dice.
Keeping 1.
Rolled: 1, 5.
Well, lucky for me, both of these dice 'count' so now I get to roll all six dice again! Since my cumulative score so far is only 450 (200 + 100 + 150) I must continue rolling until I get 750 this turn, or else my next turn starts from 0. This is probably the hardest part of the game, called "getting on the board."
Keeping 1, 5.
Rolled: 4, 4, 2, 2, 4, 6.
This roll got me 400 more points because of the three 4s, so now my total is 850! This means I am now on the board and can stop rolling at anytime, and keep whatever points I have rolled so far. If I continue rolling this turn, I run the risk of a "Farkle." That is, rolling the dice and not getting anything that "counts." Rolling a Farkle means I lose all the points I rolled that turn.
So I stop my first turn here, and get on the board with 850 points. domokun
Stopping once you reach 750 points on your first turn is recommended, because if you lose those points, you will need to get them again to get on the board.
(Sample Turn)
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Posted: Mon Feb 26, 2007 11:23 am
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Posted: Mon Feb 26, 2007 11:56 am
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Winteriny rolled 6 6-sided dice:
1, 2, 3, 3, 6, 4
Total: 19 (6-36)
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Posted: Mon Feb 26, 2007 4:55 pm
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Posted: Mon Feb 26, 2007 4:57 pm
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