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Posted: Wed Mar 21, 2007 4:54 am
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Posted: Tue Mar 27, 2007 6:16 pm
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Posted: Tue Mar 27, 2007 6:19 pm
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Posted: Tue Mar 27, 2007 6:20 pm
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Posted: Sat Apr 07, 2007 8:16 pm
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Trainer: Insect Lord Dexis Age: 15
Pokemon:
Chivon Level: 46 Hp: 105/105 Gender: Male Attacks: Slash, 59 dmg Poison-powder, 52 dmg (poisons enemy) Spore, (Always causes sleep) Giga Drain, 67 dmg (heals user by half of the dmg dealt)
Ninjitsu Lv. 46 Hp. 104/104 Gender: Male Attacks: Scratch, 57 dmg Leech Life, 54 dmg (heals user by half of the dmg dealt) Fury Swipes, 18 dmg (Random Number from 2-5 to determine no’ of attacks) Agility, 64 dmg (Unavoidable)
Shedinja lv. 46 Hp. 1/1 Gender: N/A Attacks: Scratch, 59 dmg Leech Life, 54 dmg (heals user by half of the dmg dealt) Fury Swipes, 20 dmg (Random Number from 2-5 to determine no’ of attacks) Shadow Punch, 64 dmg (Unavoidable) Ability: Wonder Guard, All attacks that are not super effective do 0 damage.
Dalwrath Lv. 46 Hp. 107/107 Gender: Male Attacks: Blade Test, 68 dmg (Random no. 1-100, if under 30, Attack str is doubled) Slash, 68 dmg Detect, (evades attack, can't be used twice in a row) Ancient Power, 66 dmg
Kragark lv. 46 Hp. 104/104 Gender: Female Attacks: Ambush, 60 dmg Leech Life, 50 dmg (Half dmg user gains) Fury Swipes, 20 dmg (hits 2-5 times) Shadow Strike, 66 dmg (100% accuracy. Hits first.)
Smasher!!! Lv: 55 Hp: 115/115 Attacks Horn Attack, 45 dmg Horn Drill, 60 dmg Rock Smash, 55 dmg Earthquake, 75 dmg
SIGN MEH UP!
BTW, these stats are set to change, I'm training my pokemon.
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Posted: Fri Nov 28, 2008 6:20 pm
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Hodges - 18
[M]Venusaur Lv.56 Hp.105 Overgrow When this Poke'mon's HP is 1/3 of it's max it's grass moves do 30% more dmg. Attacks Solarbeam, 66 dmg Sleep Powder, Random# 2-5, target is asleep for that many turns Razor Leaf, 76 dmg Synthesis, Heals the user by half its max HP during the day, or 1/4 otherwise.
[M]Huntail Lv.53 Hp.90 Swift Swim When rainy the Poke'mon Speed doubles. However, Speed will not double on the turn weather becomes Heavey Rain. Attacks: Ice Fang, 61 Has a chance of Flinching and freezing the enemy Aqua Tail, 69 Crunch, 66 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. Brine, 62 Power Doubles if the foe's HP is less than half.
I'm game!!!!!
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Posted: Sun Jan 11, 2009 1:31 pm
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"Sign me up mrgreen "
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.56 Hp. 120/120 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 64 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 65 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 63 dmg Slam, 66 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.56 Hp.111/111 Attacks Hydro Pump, 68 dmg. Twister 62 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 65 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 62 dmg
Steel
Lv.54 Hp.115/115 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 64 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 66 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.51 hp. 107/107 Attacks Flamethrower, 61 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 55 dmg. (Goes first.) Payback, 53 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.50 Hp.107/107 Attacks Air Cutter, 56 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 56 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 53 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 57 Dmg (Never misses.)
Gym Badges:
Items Pokeballs: 126 (4/5) Greatballs: 56 (5/12) Ultraballs: 27 (6/25) Masterballs 13 (31/50) Potions: 131 (4/5)
PP: 5,000
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