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Dice Battle Arena: Front Desk(Under Construction)

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Oblivious Mischief
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Tricky Lunatic

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PostPosted: Wed Mar 28, 2007 3:15 am
PLEASE DO NOT POST HERE YET!

Registrations will be held here for our in-guild tournament. Here will be A short intro to the game together with a guide on how to register. Class and Race will be presented in this thread.

Link to the Battle Central and Dice Battle subForum here soon


-- This post for intro --
 
PostPosted: Wed Mar 28, 2007 3:18 am
-- This post for registration guide --

Guide for the registration process posted here.
 

Oblivious Mischief
Crew

Tricky Lunatic

12,250 Points
  • Invisibility 100
  • Friendly 100
  • Jack-pot 100

Oblivious Mischief
Crew

Tricky Lunatic

12,250 Points
  • Invisibility 100
  • Friendly 100
  • Jack-pot 100
PostPosted: Wed Mar 28, 2007 3:23 am
-- This post for Presentation of Race --


In a Registered Battle Arena Combat, Races affect the Dice Roll Bonus. Hereunder is a list of the available races and their bonuses:

Human
Balanced Warriors
1 Next attack is a critical hit. (double damage)
2 Add 10 HP on next post
3 Cannot purchase item on next post
4 Add 10 Sta on next post
5 Cannot use skill on next post
6 Add 10 Gold on next post
7 Cannot attack on next post
8 Add 10 MP on next post
9 Cannot use item on next post
0 Add 5 to HP, MP, and Sta

Catfolk
Keen eyed Warriors
1 Next attack is a critical hit. (double damage)
2 Add 10 to armor on next post (duration: 1 post)
3 Cannot purchase item on next post
4 Add 10 to armor on next post (duration: 1 post)
5 Cannot use skill on next post
6 Add 10 Gold on next post
7 Cannot attack on next post
8 Add 10 to armor on next post (duration: 1 post)
9 Cannot use item on next post
0 Add 5 to HP, MP, and Sta

Infernal
Ruthless Warriors
1 Next attack is a critical hit. (double damage)
2 Add 10 damage on next post (duration: 1 post)
3 Cannot purchase item on next post
4 Add 10 damage on next post (duration: 1 post)
5 Cannot use skill on next post
6 Add 10 Gold on next post
7 Cannot attack on next post
8 Add 10 damage on next post (duration: 1 post)
9 Cannot use item on next post
0 Add 5 to HP, MP, and Sta

Tauren
Hardy Gentle Warriors
1 Next attack is a critical hit. (double damage)
2 Add 5 armor and 5 damage on next post (duration: 1 post)
3 Cannot purchase item on next post
4 Add 5 armor and 5 damage on next post (duration: 1 post)
5 Cannot use skill on next post
6 Add 10 Gold on next post
7 Cannot attack on next post
8 Add 5 armor and 5 damage on next post (duration: 1 post)
9 Cannot use item on next post
0 Add 5 to HP, MP, and Sta

Dogfolk
Wild Warriors
1 Next attack is a critical hit. (double damage)
2 Add 5 HP on the next post
3 Cannot purchase item on next post
4 Add 5 Sta on the next post
5 Cannot use skill on next post
6 Add 10 Gold on next post
7 Cannot attack on next post
8 Add 5 MP on the next post
9 Cannot use item on next post
0 Next attack is a critical hit. (double damage)

Hamsterfolk
Crafty Warriors
1 Next attack is a critical hit. (double damage)
2 Add 5 Hp on next post
3 Cannot purchase item on next post
4 Add 5 Sta on next post
5 Cannot use skill on next post
6 Add 10 Gold on next post
7 Cannot attack on next post
8 Add 5 MP on next post
9 Cannot use item on next post
0 Add 10 Gold on next post

Elf
Magical Warriors
1 Next attack is a critical hit. (double damage)
2 Add 5 HP on next post
3 Cannot purchase item on next post
4 Add 5 Sta on next post
5 Cannot use skill on next post
6 Add 10 Gold on next post
7 Cannot attack on next post
8 Add 10 MP on next post
9 Cannot use item on next post
0 Add 10 MP on next post  
PostPosted: Wed Mar 28, 2007 3:35 am
--This post for Presentation of Class --


Berserker
HP 250/800
MP 0/20
Sta 50/250
Passive
- Deal +5 to Physical Damage
- Receive +5 Magical Damage

Mystic
HP 100/400
MP 250/800
Sta 30/150
Passive
- Deal +5 to Magical Damage
- Receive +5 Physical Damage

Knight
HP 200/700
MP 40/100
Sta 40/200
Passive
- Receive -5 Physical Damage, and -3 Magical Damage
- Deal -5 Damage

Druid
HP 150/500
MP 200/700
Sta 35/150
Passive
- Receive -5 Magical Damage, and -3 Physical Damage
- Deal -5 Damage

Archer
HP 200/600
MP 20/50
Sta 40/200
Passive
- Deal Additional Damage depending on last digit of the dice roll of opponent. Additional Damage is dealt on the opponent's next post.
Archer Damage
1 +4 Damage
2 +7Damage
3 +9 Damage
4 +6 Damage
5 No Damage
6 +5 Damage
7 +10 Damage
8 +3 Damage
9 +8 Damage
0 No Damage

Tinker
HP 150/450
MP 0/20
Sta 30/150
Passive
- Add +5 Gold every turn
- May buy 1 more item from shop and use 1 more item in combat
- Deal -5 Damage on attack
- Deal +5 Damage from attack items

Puppet Master
HP 100/200
MP 250/800
Sta 40/200
Passive
-- Divide Damage Received to Puppet and self rounded down
Puppet
Marrionette
HP 100/200
MP 1/1
Sta 1/1
Passive
-- Divide Damage Received to Master and self rounded up
-- Attacks Every Turn
 

Oblivious Mischief
Crew

Tricky Lunatic

12,250 Points
  • Invisibility 100
  • Friendly 100
  • Jack-pot 100
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