I apologize for any awkward phrasing in the poll... I just can't think today. smile
Here is the discussion so far.
ningyou-kun says:
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everyone with a stolen copy of photoshop nowadays is apparently a designer. icon_confused.gif
Koiyuki says:
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Psh. I think you can only call yourself a designer, when people start payin', for your stuff, and your time.
ningyou-kun says:
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I disagree. People don't know much about design at all, and they will hire people who don't know a clue about design, like how a logo is supposed to actually work at small sizes with legible text, and it should be a vector and reduce simply to black and white so it can be faxed and photocopied.
Or, even worse, they'll hire a chop-shop online and buy a stolen logo.
Are those people designers? they have people paying for it, but the work is ugly and it doesn't actually work in application.
clients are usually kind of clueless.
Or, even worse, they'll hire a chop-shop online and buy a stolen logo.
Are those people designers? they have people paying for it, but the work is ugly and it doesn't actually work in application.
clients are usually kind of clueless.
Koiyuki says:
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Many people are out there passing themselves off as designers, and preying on the naivety of their clients. I must ask, though. In your eyes, when is it justified to call a designer, a designer?
ningyou-kun says:
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Well, on the rawest level everyone is a designer as everyone makes things.
A professional would understand the technical standards including press and preproduction, the artistic and compositional issues of design, the industry standard tools, and issues unique to their craft, such as typography. Knowing these alone, you could probably be a good desktop publisher or diploma/certificate student, which is suitable, but ends up being a bit of a limiting understanding of design. Professional yes, but missing part of the picture.
I feel that a large part of a professional designer should understand the abstract scope of their own cultural power.
Professional design is also a methodology involving the manufacturing of culture, and a designer would know how to conduct research to express the visual paradigms and semiotical rhetoric required by their client, as well as making a functional piece of work.
I've worked with people who got design certificates 20 or 30 years ago, and they're now working in the field. (and have been for that time prior.) however, they lack that background of theory, and although they make OK things, when it comes to pushing and innovating and the cultural part, they often just do what the client says and leave it at that.
The biggest and best design firms, like Pentagram and Ideo use design methodology and research to innovate.
A professional would understand the technical standards including press and preproduction, the artistic and compositional issues of design, the industry standard tools, and issues unique to their craft, such as typography. Knowing these alone, you could probably be a good desktop publisher or diploma/certificate student, which is suitable, but ends up being a bit of a limiting understanding of design. Professional yes, but missing part of the picture.
I feel that a large part of a professional designer should understand the abstract scope of their own cultural power.
Professional design is also a methodology involving the manufacturing of culture, and a designer would know how to conduct research to express the visual paradigms and semiotical rhetoric required by their client, as well as making a functional piece of work.
I've worked with people who got design certificates 20 or 30 years ago, and they're now working in the field. (and have been for that time prior.) however, they lack that background of theory, and although they make OK things, when it comes to pushing and innovating and the cultural part, they often just do what the client says and leave it at that.
The biggest and best design firms, like Pentagram and Ideo use design methodology and research to innovate.