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Chaos Ensues What goes on in my Character's lives... I may post a bit ooc stuff, but I wouldn't count on it ^^;


C i n a e t h
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Extra Spell Section.
A place to put spells when I whana reference them. Makes it easier to edit character to either know these spells or not know them.

Mystic Seals:

~ Binding Claw - Paralyzes a target. Must be drawn below or onto the target.
~ Healing Aura - Mends minor wounds and broken flesh. The more time taken to draw this seal, the more effective it becomes, able to heal faster with more time taken.
~ White Implosion - A holy explosion from within a target. Must be drawn below or onto the target.
~ Mystic Mirror - After the seal has been activated, any magic spell targeting Kanau, instead targets it's user, making the situation mirrored. Kanau now controls the spell the target was before hand. This affect is only temporary. This affect is only temporary. It's time and amount of spells able to reflect, depending how long Kanau took and how intricate he drew the seal. Noted by actual RP attack.
~ Zero Shift - After this seal had been drawn, Kanau changes his stance. Utilizing such powerful speed that, to an observer, it appears that the distance between the two fighters has shrunk inside of an instant. The time he uses to draw the seal is in proportion to the amount of distance needed to be covered. This seal, depending how much is drawn into it, can also depend how fast Kanau moves. He will usually state: Five Shift, Four Shift, Three Shift, Two Shift, One Shift, Zero Shift - each becoming faster than the last. Momentum only becomes a problem if Kanau does not take his time, or gets distracted while drawing this seal. These shifted states act like a Haste spell, so I will explain how each one works below.

----Five Shift: In this state, Kanau is only able to finish the shift spell inside of the same action, and do things that normally require two actions inside of one, except for Grand Seals and Bankai.
----Four Shift: Also able to complete his shift spell inside of the same action, Kanau is able to complete Grand Seals inside of one action. He is still unable to summon and use Bankai inside of one action.
----Three Shift: Once again, Kanau is able to complete the shift spell inside of the same action. He can now summon and use his Bankai inside of one action.
----Two Shift: On this shift, Kanau become hard to trace with normal human abilities, but can still be seen, as he is only a blur. At this point, Kanau may use two low ranking attacks inside of one turn.
----One Shift: Spells that require fusing can now be done inside of one turn, as well as all affects from the other shifts.
----Zero Shift: The most powerful shift, Kanau is now able to finish fused spells inside of the same turn as the shifted spell, his movements become so fast that it's almost beyond super human ability. He is also able to use either a grand seal or Bankai to it's full extent in the same action, as well as prepare for his next action. He can not use a fused spell and a grand seal / summon inside of the same action. He must use either or. He could however use two Grand Seals, one fused mystic seal, one of each ( one grand, one fused ), or three mystic seals inside of the same turn.

~ Holy Shield - Supercharges defensive aura to nullify elemental magics. The number of attacks and types of elements absorbed are accounted for in the time it takes to draw this seal. Temporary affect, time depending on the time taken to draw the seal.
~ White Draw - Rids a target of dark entities. Good vs. possessions.
~ Grutnea - Launch bolts of holy lightning. The amount of which depending how intricate Kanau makes this seal.
~ Doll of Sacrifice - Plant this seal in your body. When you are attacked, the seal will replace you with a small white doll. In turn, you will be safely warped away from the attack. Kanau can only use this seal while he is not under direct attack.

Grand Seals:

~ Celestial Blade - Summon a blade of divine energy from the heavens to slice into the earth. Being one of the stronger spells in his arsenal, Kanau must spend more time preparing and drawing this spell.
~ Sever Blast - Cause your aura to explode around you with holy force. The area affected depends how much time is spent drawing the seal. Anywhere from direct contact, to 50ft.
~ Heaven's Crest - Summon a rune of divine origin to draw in and destroy dark entities. The strength and amount of darkness drawn in depends on the time spent on drawing the seal.
~ Soul Dyne - Summon and use the gauntlet of light to reach into and capture the soul of a target. The target must be within a 20ft range.




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