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Cee-Lo "Two Alike 12 High"
|[- Cee-Lo "Two Alike 12 High" -]|

To play Cee-Lo Two Alike 12 High, players roll 3d6 until they either get 12 points, or win instantly. To find the rolling order all players roll 1d6, the lower rolls go first. Ties will re-roll for that place.

Point Roll
Rolling any pair, establishes the third die as a Point. A higher point beats a lower point, so 1-1-3 is better than 6-6-2. The amount of points the players race to is 12 unless changed before the game starts, This is why its called "Two Alike 12 High".

Trips
Rolling three of the same number is known as rolling Trips. If a player rolls them a Death Roll starts. All other players (who haven't already gone out) will get a chance to match or beat it.
If they roll the same Trip or beat it, Then all players who were able to match or beat the Trips makes it to the next round. All who don't are out.
If a player matches or beats the trips then when next round starts all players in that round will gain the amount of points as the Trip Digit they rolled.

Storms
When a player rolls three consecutive numbers this is called a Storm. When some one rolls a Storm a player adds the total number of the dice and divides it by three for their Storm Score. 5-6-1 & 6-1-2 count as an acceptable storms. There are also High Storms & Low Storms.
High Storm (4-5-6)
If you roll 4-5-6, you Instantly Win except vs Trips. A High Storm won't win the game vs Trips, but you might still make it to the next round depending on your Storm Score.
Low Storm (1-2-3)
If you roll 1-2-3, you Instantly Lose except vs Trips. A Low Storm won't lose you the game vs Trips, you might still make it to the next round depending on your Storm Score.

Storm vs Trips
When a Death Roll starts, if a player rolls a Storm and the total value of the digits devided by 3 is higher then the Trip digit then the Storm wins in the Death Roll and that player makes it to the next round with his Storm Score.

House Rule (Optional)
In a game with four or more players, if a player rolls a High Storm in the first round before all players have had the chance to roll then that player has the OPTION of starting a Death Roll to keep the game going.




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