Learn Who Iam

Well hello there! Iam Meleagros, but my closers friends know me by my first name. You can call me Mel if you want. Im 18, I like to read/write/draw, although im not too fantastic at that last one, but Iam getting better. I like anime and manga, my favorites being TTGL (Anime) and Gantz (Manga).
I can write you a personal short story if you want, with a theme and stuff. I might charge though, I might not, depends on if your lucky, or if its an easy theme to write :3 I know most people have avi art shops, but they sell what they are best at, and my strong point just happens to be writing :3

Favorite music:
Hmmm I like a lot of bands, so lets just list the ones I listen to most.
(In no particular order)
Linkin Park
Nightwish
Kamelot
The Black Mages
Blink 182
THYME

Other favorites:
Food (entree): Stirfry /yum
Food (snack): Pocky, or Pretz, whichever I have access to
Drink: Tea
Animal:Fox
then Tiger
then Wolf
Game:FFIX
Tv show: Uhhhhh....Im not too sure....


Anything else you wanna know just PM me :3



The Oracle says:
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You were female in your last Earthly incarnation.
You were born somewhere around the territory of modern Iraq approximately in 1650.
Your profession was warrior, hunter, fisherman, executor of sacrifices.
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Your brief psychological profile in that past life:
You were a sane and practical person, a materialist with no spiritual consciousness. Your simple wisdom helped the weak and poor.
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Lesson that your last lifetime has brought to the present:
Your lesson - to conquer jealousy and anger in yourself and then in those who will select you as their guide. You should understand that these weaknesses are caused by fear and self-regret.
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ROLE-PLAYING GAME MANIFESTO::
The rules a writin on paper, not etched into stone tablets.

Rules are suggested guidlines, not required edicts.

If the rules don't say you cant, you can.

There are no offical answers, only official opnions.

When the dice conflict with the story, the story always wins.

Min/maxing and munchkinism aren't problems with the game; they're problems with the player.

The game master has full discretionary power over the game.

The game master always works with the players, not against the players.

A game that is not fun is no longer a game---its a chore.

The book contains the answer to all things.

When the above does not apply, make it up.