Welcome to Gaia! :: View User's Journal | Gaia Journals

 
 

View User's Journal

An Amalgamation of my Works and Characters
Character Journals, Stories, and other Information I see relevant.
The Focal Edge of Guardian Magick.
The Focal Edge of Guardian Magick

Written by Geoffrey Ji'bert.


In this guide I shall work to better explain the vague descriptions once left of Guardian Magicks, from first globe to massive wards, sharing with you the world of magick in detailed levels never before published for public release.

Chapter One: The Focus.

The focus of Guardian Magick is what stands to separate the Academy from others in existence. The Focus begins in the condensed form of spellcasing, forcing the power of their magicks into an orb, by will alone, of mage's fire. From this globe the bring forth their spells, using both their knowledge and training, as well as the powers buried within their emotions.

While this focus may allow for a more potent and directed form of magick it reduces the wild and widespread spells other classifications prefer, such as the schools of Elemance and Schools of Divinity.

[From this point forwards the chapter begins to carry on on how the Guardians came to this focus, and ideals as to why a globe would be a better form for magick as compared to open wells of force.]


Chapter Two: The Guardian's Globe.

"And of the darkness came a brilliant silver light, the globe of Caitiri the fiery-eyed as she pulled me from the brink of death and guided me unto the knowledge and strength of a Mage Captal."

~Second Mage Captal: Irroven Bekke reminiscing on the day he received the bequest.

The Globe has ever been a symbolic note as well as the magical focus of the Mage Guardians now, as for many generations beforehand. Cast in their own soul-flame then twisted and shaped into a globe by their sheer force of will. A focus of both mind and soul, to deliver their strength as that of ten spells, and to protect them by their own knowledge. To find the wounds of the afflicted as well as to wound those who would attack the innocent, to store knowledge and ways of communication, and of course as a symbol of stature, as every class of Guardian has a coloured globe to match their school of magick. Warriors for their fierce red and crimson globes, Scholars for their serene blue and whiting orbs, and the healers for the color of nature, deep to light greens.

It starts as a puzzle, how can one find such focus and peace within themselves to conjure this item of flame, to carve it into the perfect globe, then call it again in the many situations I may face in life. The first globe is always the hardest, but many magi overcome this step by words of council and wisdom of other Guardians. By focusing on the idea of an imaginary orb, then coating it within a flame of their imagination, then linking out to the image with their mind, reaching with the mind's eye. As you continue this exercise and your confidence grows the chance of a magickal blowback decreases and eventually one will have a hold of their first globe.

As time wears on and you continue to grow secure in your ability your control yourself you will feel the ability to call the globe within an instant, feeling it as an extension of yourself, instead of just a visioned orb.

[As this chapter continues more is brought up on the structure and strengths, through in depth charts and written explanation of their favoured methods.]


Chapter Three: Cantrips and Wards.

A Cantrip is a term used by many magickal society in reference to describe minor leveled spellsand various specialties a mage may have, it is no different in our society, small spells that require no globe to be cast and that require no imprintation as a ward would are considered to be cantrips. These spells range from simple spells used to heat a mug or one's toes as they grow cold to opening a door with a simple thought. Though oftentimes a student may excel in one, they often cannot master several.

[These three paragraphs outline several ideals and spells known as Cantrips and popular usage.]


A ward can do many things and is a diverse class of illusion and force magick. Wards are as individual as their caster, they may act as anything from simple feelings of anticipation to as useful as a lock or barricade, to illusions of wolves nipping at one, barred only by a thin rope about to snap, here imagination and magikal strength are key.

Physical wards are the hardest and by far the most nerve wracking spells to learn to control and finally achieve. Even then only the advanced mages can keep such enchantments on a place or upon an item for a lasting amount of time, such as the wards placed upon the Wraithenwood, which the living Captal must return to renew every so many years.


Chapter Four: Of Mice and Magi.

Although many creatures are beholden and affected by magick there come breeds by which magick is nullified. And as of the writing of this article seven species have been identified, but only three have been found in reason to defy magick.

The equine breeds in many a case ignore magick all together, with only specially trained, domestic beasts having tolerance in the least. The horse has a seemingly inborn hatred of magick and refusal to let it be in their presence. They hold resistant to most but physical spells of the guardian spectrum.

Cougars also hold a high resilience to wards and have shown the ability to break an errant globe with the force of their will and claws alone. Rumors of ancients tests run on these beasts by magi exist, but no proof has yet to surface.


Chapter Five: Iron and it's affect on the mage's mind.

Iron in and of itself poses an interesting challenge to mages in general. In it's mineral and ingot forms cause little stress and are easily ignorable by mages, but once worked and wrought through the torture treatments of the smith it becomes stressing on the minds of mages. This is common knowledge and has in some cases been used as a deterrent from mage combat within cities. Though truly there exists a way to work metal in a purer form to prevent this from taking place, lying solely within the folding process of the metal, but such a lecture is saved for a book of metallurgy.

[The following pages center on the lore of Mage's Iron and Steel.]


Chapter Six: The Wraiths and Wraithenday.

[A Chapter based upon the lore of Venkelos ad the Wraithenday]


Chapter Seven: On the Saints.

[Various lore which I will fill in with time]

Calender of the Saints





 
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum