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Skyrimmin' Quests



Miscellaneous Quests: Holds up to 3 objectives, minimum rewards/loot
Some specific types of miscellaneous quests are:

Bounty Quests
Bounty: Bandit Boss: Eliminate a bandit leader
Bounty: Dragon: Kill a dragon in its lair.
Bounty: Forsworn: Kill a Forsworn leader
Bounty: Giant: Kill a problematic giant for the local Jarl
Etc.

Dungeon Quests
Clear out a dungeon and/or investigate it
Etc.

World Interaction Quests
Magic Student: A Wizard wants your help with his training
Scare my Enemy: Assault a target.
Wizard Duel: Fend off and defeat a challenger.
An enemy's gratitude: Experience the rewards for killing someone
Etc.


General Quests: Slightly larger quests than Miscellaneous. Usually, these quests start out as Miscellaneous, but as the contender advances through the stages, s/he finds the happenings/depth of the situation to be more profound. Average to (somewhat)Above Average Rewards/Loot.
To be more clear of what these would be like, I have provided some in-game examples:

Blood on The Ice
Lights Out!
Laid to Rest
The Pale Lady
The Forsworn Conspiracy
Etc.


Guild Quests: These quests are to be performed by those who wish to join a guild or those who already partake in one. Guild quests keep guilds active, and all guilds are recommended to have them. Guild quests can expand in size from Miscellaneous to Grand.
In-game examples:

Bards College – All quests for the Bards college.
College of Winterhold – All quests for the College of Winterhold.
Companions – All quests for the Companions.
Dark Brotherhood – All quests for the Dark Brotherhood.
Thieves Guild – All quests for the Thieves Guild.


Daedric Quests: Given by a Daedric Prince, these quests always result in the said Prince's artifact. The size of them can be anywhere from General to Grand.
In-game examples:

A Night to Remember
Pieces of the Past
The Break of Dawn
The Mind of Madness
The Taste of Death
The House of Horrors
A Daedra's Best Friend
Boethiah's Calling
Ill Met by Moonlight
The Whispering Door

War Quests: Specifically the guild quests in which the Imperial Legion and the Stormcloaks interact with each other. However, two factions in enmity may launch an occasional war quest with one another. 10 Objectives recommended. Note that there must be two guilds pitted against one another that each seek the same thing. It could be control of town/Hold, a considerably large battle in the wilderness, or even a race in a dungeon to get a Daedric or Inspirational Artifact. (This remind anyone of a certain Jagged Crown?)
In-game examples:

Battle for Whiterun
Battle for Solitude
Battle for Windhelm
Battle for (Insert Random Fort Here)

Grand Quest: A large Questline with at least 5 characters formed into a single party. At least 20 Objectives. Nearly level-breaking Rewards/Loot at the end of the quest. Within completion of milestone objectives (a fraction of the total Objective count), there should be average-level rewards/loot. Grand Quests affect the storyline of the whole network and therefore cannot be initiated without the approval of the Moot or God of the RP, (me).
Examples of a Grand Quest:

Main Quest/Storyline of Skyrim
Dawnguard Main Quest (DLC)





 
 
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