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Duldruin Dovahkiin
Duldruin Dovahkiin
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User Image

B a s i c I n f o r m a t i o n◈

Gender
Male

Age
32

Height
6'3''

Weight
215





P e r s o n a l I n f o r m a t i o n◈

Likes
• Traveling
• Reading
• Man of Valor
• Women of Serenity
• Respectfullness


Dislikes
• Cowardice
• Thieves
• Stupidity


Strengths
• His kekkei genkai
• Taijutsu
• Blacksmithing


Weaknesses
• Cannot perform jutsu outside Kekkei genkai
• If his mouth is bound he cannot use his kekkei genkai





C o n d i t i o n a l I n f o r m a t i o n◈

Handedness
Ambidextrous

Vision
Clear vision

Injuries
Has a three claw mark scars going down the left side of his face

Diseases
none

Disorders
none

Physique
Strong bodied, athletic build

Voice
A deep calm voice, but when using his kekkei genkai his voice changes to a powerful shout, that can shake the heavens itself.





A p p e a r a n c e◈

Face
All in picture.

Hair
In pic

Scars
The three claw marks mentioned before

Markings
a birthmark in the shape of a dragons wing on his left pectoral.

Clothing
His outfit

Headband
on his sash.

Skin Complexion
in pic





V i l l a g e I n f o r m a t i o n◈

Village, Country
Arashigakure

Rank, Title
Has no ninja status

Profession
Vagrant monk.

Squad Information
Leader
• n/a

Members
• n/a
• n/a
•n/a


Allegiance
Neutral





C l a n I n f o r m a t i o n◈

Clan Name
Dovahkiin

Kekkei Genkai, Stage Obtained
Thu'um (Dragon Shouts): Mastered

Description
Dragon shouts ( or Thu'um in the Dragon language) are an arcane form of jutsu prominently used in Arashigakure long ago, but has gradually become obscure; These shouts have powerful effects and provide the user with a variety of abilities. For instance, one shout sends foes hurling away from you, another shout allows you to sprint a short distance almost instantly, and yet another lets you conjure forth spells of ice or fire, doing heavy damage. A player with only a partly unlocked shout (only one or two words unlocked) can use it, but the shout grows stronger with each word learned. The second and third words will also usually increase the recharge time of the shout, limiting the use of the shout.

Clan Background
A Dovahkiin is a rare individual who has been born with the blood and soul of a Dragon, but the body of a mortal, and can naturally learn and speak their ancient and powerful tongue.

Dovahkiin scarcely exist, and it is rare for more than one to appear within an era. They can belong to gender, since the Dragon blood (transliterated from to Dovah Sos) is a "gift" bestowed to certain mortals favored by the gods. Able to use "Dragon Shouts" (transliterated from to Thu'um), the Dragonborn can consume a slain Dragon's soul and absorb its knowledge, allowing them to learn words of power quickly and making them more effective in battle. In Arashigakure there are few who retain the ability to perform these Shouts. The Dovahkiin is able to use the language of the dragons to great effect due to his/her ability to absorb the souls of Dragons. There is a small group of monks, known as the Wiseones, who reside in a fortress called the Throat of the World, residing at the highest mountain in Arashigakure. These mages are able to use Dragon shouts as well but they had to learn and teach themselves unlike the Dovahkiin who has a natural ability for it. Because the Thu'im can be learned outside of the clan, it was thought to be a regular technique and not a kekkei genkai but the Wiseone's aren't of the clan's bloodline and so they can't master the technique but only immitate the first level of it, and at a cost, they cannot speak for a mere whisper can destroy the average man, so they communicate through either sign language or with a degsignated speaker (a single person who does not practice or has ability to learn Thu'im their ranks). If a Dovahkiin is born (his abilities awaken) they call out to him, in unison, a shout so powerful that is shakes the lands and can be heard through out five great nations. The user will hear it clearly as if his/her name it'self had been said while everyone else will feel a small tremor.

Wiseones offer teachings in the way of the Thu'im, and house those of the Dovahkiin clan.





O t h e r I n f o r m a t i o n◈

Anyone can learn shouts but at a cost, they will become mute, and can only shout in combat, it is also very chakra draining for those out of the clan.




W e a p o n r y A n d S u m m o n i n g s◈

Ebony Sword a black blade made of A ranked materials. This blade is deathly sharp, and is capable of responding to chakra, allowing the blades sharp.

• .Summmoning: Call of Dragon- Bring his chakra up into the user guts and releasing it into a shout, the use will shout of three words of power, OD, AH, VIING, (Snow, Winter, Hunter). Calling forth Odahving, a powerful elder dragon. Who is capable of utilizing the both fire, ice, and wind shouts along with a powerful dive technique that can sweep enemies off their feet to be dropped from the sky. Odahviing! Hear my Voice and come forth. I summon you in my time of need.





T e c h n i q u e I n f o r m a t i o n◈

Chakra Elements
Primary
• Wind.

Secondary
• Fire.

Tertiary
• Ice.


Chakra Color
A golden orange, with silver swirl.

Jutsu Types
Primary
• Kekkei Genkai
Secondary
• Taijutsu

Tertiary
• Kenjutsu,


Jutsu Points
Each rank has a value.
E: 1
D: 2
C: 3
B: 4
A: 5
S: 6
SS: 8
.





J u t s u◈

Clan Techniques
These are techniques only members of your clan can learn.
Animal Allegiance - C
A helpful technique for when you are in the wild, bringing chakra out of the user's stomache, the user will shout,RAAN, MIR, TAH (Animal, Allegiance, Pact), for help from the beasts of the wild, who come to fight in your defense, or act as surveilance.

Aura Whisper- C
Bringing chakra from the stomache and to the mouth, like any other shout, except your Voice is not a Shout, but a whisper, revealing the life forces of any and all. This technique works well so you may see the chakra of anything infront of you, allowing you to see the chakra signatures through walls or through other hidden means. The words are LASS, YAH, NIR (meaning Life, Seek, Hunt). (Last for 4 post)

Clear Skies - B
The world itself yields before the Thu'um, as you clear away fog and inclement weather (This include jutsu like the hidden mist technique). The words are LOK, VAH, KOOR (meaning Sky, Spring, Summer)

Disarm- D
Shout defies steel, as you rip the weapon from an opponent's grasp, the words of power are ZUN, HAAL, VIIK (Weapon, Hand, Defeat).

Throw Voice - E
The Thu'um is heard, but its source unknown, fooling those into seeking it out. The words of power are ZUL, MAY, GUT (Voice, Fool, Far).

Fire Breath - C
Inhale air, exhale flame, and behold the Thu'um as inferno. The words of power are YOL, TOOR, SHUL (meaning fire, inferno, sun)

Frost Breath - C
Your breath is winter, you Thu'um a blizzard. The words of power are FO, KRAH, DIIN (Frost, Cold, Freeze).

Ice Form - A
Your Thu'um freezes an opponent solid The words of power are IISS, SLEN, NUS (Ice, Flesh, Stature). Ofcoarse this isn't instantaneous, (cuz that would be Godmod) so being under constant fire from the attack would cause the opponent to be frozen solid (3 post).

Storm Call - A
A Shout to the skies, a cry to the clouds, that awakens the destructive force of Sky's lightning. This technique will continue on for four post striking randomly. Though if an opponent is in a high altitude, or is wearing metal/has a metal weapon the lightning would focus on said person. The words of power are STRUN, BAH, QO (meaning Storm, Wrath, Lightning).

Dismay - B
Shout with an air of dominance and power, for the weak shall fear the Thu'um, and flee in Terror. Those of weaker rank, and skill than that of the user shall feel fear and wish to run from battle.

Elemental Furry- D
The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes. The words of power are SU, GRAH, DUN (meaning air, battle, grace).

Whirlwind Spirnt- C
The Thu'um rushes forward, carrying you in its wake with the speed of a tempest. The words of power are WULD, NAH, KEST (Whirlind, Furry, Tempest).

Unrelenting Force - B
Your Voice is raw power, pushing aside anything - or anyone - who stands in your path. The words of power are FUS, RO, DAH (Force, Balance, Push).





B i o g r a p h y◈

General Background
Dulduin was born in the village of Arashigakure. The sounds of his infant whales were so powerful that they shook the verry foundation of the hospital he lied in. Hearing his cries the Wiseones sent a messenger to the parents of Duldruin, promising to be able to raise him with the ability to control the power of his voice, because left unchecked, he could very much destroy his home as well as himself. Duldruin's parents, after careful debate, came to the conclusion that this was best, and Duldruin's father, Aldruin, made the journey up the mountain. Duldruin's father was a skilled swordsman of Arashigakure and with his ebony sword, crushed all that opposed him durring his trip up to the The Throat of the World. When Aldruin finally made it, he bowed down on one knee, and handed his sleeping son over to the Wiseones. He handed his son over with no regret but asked of one thing in return. Once a weeek after, after Duldruin became two years of age, he would come to visist his son, and teach him of the sword. The Wiseones were recluse, and usually did not warrent visisters, but they allowed this.

By the time Duldruin was sixteen years of age, he was a fine young man. Trained in the ways of the Thu'im and the sword. He was skilled in both, one handed (with shild as well), dual wielding and two-handed swords. His father sought to that, giving him more to use than just his Thu'im. By the time he was in his mid twenties, he mastered his Thu'im, and his sword skills, but around this time his father became ill, and stopped making his weekly trips to The Throat of the World. Taught in the ways of the Wiseones, and lived in their fortress for so long, he knew little of the outside world, besides what his father had taught him. Wishing to see the world and his family, he disreguarded the Wiseone's wishes for him to stay in the fortress, he made his trip down the mountain to Arashigakure.

His presence in the village gave, a bit of a whisper in town. The village knew of the Wiseone's but never knew of one to make a trip down from their fortress. Feeling a bit lost, he closed his eyes, and released a strong whisper from his lips. 'LASS, YAH, NIR.' The chakra signatures of the village around him, would show to him as he opened his eyes. In any direction he looked he could see the people, even if they were behind walls. Remembering what his father's looked like, Duldruin quickly rushed to his father's house. He stopped for a moment, upon reaching the door, and knocked on it. A woman would come to it, appearing to be in her mid-fifteys. with eyes like that his own; strong, with an kindness with in them. Confused at the moment, Duldruin tried to speak but the woman quickly embraced him, crying while saying 'Her boy has returned home.' Duldruin could only smile remembering, what his father saying that Duldruin may had looked like him, but he was more like his mother, and had her eyes. She led him, into the house, and took his father. After carefully explaining why he was sick, Duldruin decided to stay, down in Arashigakure to help pay for his father's medical bill, and the upkeep of the house. He met a family friend, who owned a smithing shop. Learning the trade from him, as well as some unarmed combat, he made enough to cover the bills and help his father back to health. Duldruin would spend the remainer of his years, in the village, but occassionally leave to go travel, or seek out knew material for a weapon. Since his father's illness, he couldn't lift his blade, so he gave it to his son, to show his appreciation for all that he has done for his family.


Roleplay Background
n/a.

Relations
Wiseones - mentors
Aldruin - Father
Kehlia - Mother.


Religion
none.

Personality
Respectable, couragous, adventerous, heroic, helpful, a fighter, bold, honest, strong.





 
 
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