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Notes
Name:
Io
Nickname(s):
Blue;
Sex:
Female
Physiology:
left arm helps focus and amplify abilities; tall (nearly 6'); narrow hips and waist; stout pointed ears; luminous eyes lack a definite pupil; very pale
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Eyes are a result of race & the minerals where she is from. Some spices in her diet are imported; her eyes will become more steel-like and brighter.

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Ears are stout and stick out from the side of her head moreso than an elf.

Origin:
Mountainous region; frigid winters/mild summers; matriarchal community
Diet:
Omnivore; high 'heat' tolerance; adventurous; curries and savory foods; pastries and dumplings are a favorite; hearty vegetables (hearts) will most likely be the major contribution to her diet
Does drink; likes carbonated beverages

Attire:
Always conservatively covered; many layers that camouflage body shape in public; robes are tied in funeral style (i.e. right OVER left); eccentric sashes sometimes cover armor around her chest
Religion:
Does not follow a particular religion; intuitive/mildly superstitious--feels anxious around tarot cards; favors women; large focus on the past
Relationships:
Warm and well-meaning, but stiffly formal
Strengths:
high stamina; iron constitution; superb ability to focus when required, which leads to headaches, but makes her less susceptible to telepathic intrusions
Abilities:
flight/levitation; "puppeteering" other living creatures (also known as possession); summoning both pre-existing creatures and creating her own; may transfer a soul to another body or object; magic abilities create a 'halo' behind her head which varies in size and markings (acts as a conductor)

***summons: Blue is capable of summoning large beasts and even look-alikes or clones of people, including herself. This requires a large amount of energy, so she will stick to smaller summons. Most often she will create golems to help her in the garden and mix potions. Many of the creatures found past the gate are summons. Most of these take on a life of their own, but can be commanded by Io at will within the gate--outside they tend to be a bit clumsy but are generally harmless
***golems: While small and friendly, these summons serve a secondary purpose should Blue ever be in danger. They will become large and gruesome, capable of causing large amounts of damage as well as taking it. Because they were made by her, they are able to pick up on her distress within the gates--it is advised not to startle her
***possession: Io has a unique ability to 'see' through another living being. She cannot control the being by doing this, and it is not without some risk; if she seeks out a strong telepath, she risks losing control of her own mind. In proximity to the subject, however, she may 'steal' their soul/consciousness and push it into another host--she frequently keeps small dolls for this purpose. This may be done by request.
***enchantments: One of her favorite skills, Blue loves to enchant things. It's a good idea to check your belongings before leaving the gate to make sure they can't talk or run off on their own. It's rumored that Blue once enchanted a traveler's cookware so that it sang polka when put over heat; supposedly the vagabond has never gone near a kitchen or a pot since.
***chemistry + enchantment: She is capable of making potions to cure some illnesses, replenish soil, purify water, and even cure insomnia. She is very good with potency, but will refuse to make love potions correctly. She prefers collecting and trading artifacts, but will enchant one for a price.


Weaknesses:
heat (temperature); heals very slowly; sensitive fingers; prone to depression and headaches; all love potions tend to backfire; is not forward or clear when asking for something
Biography:
Io's history, much like her behavior, has many layers beyond face value. "Things are not always as they appear" could not be more truly applied to a better subject; choosing her words carefully, she weaves tales of a simple and content life where magic did not come easily and she spent many nights stargazing. The truth of her history is not entirely separate from what she shares although she often speaks in circles and generalities.

More recently she acquired a sizable property which may only be approached through various gates she places (and moves) around the worlds she hears about. Although it's fairly uncommon for her to personally leave her home, the golems can be seen sifting about in search of materials.


Personality:
She will tend to shy away from anything that might focus solely upon her; compliments about her appearance especially will more than likely upset her than make her smile. Living alone for long periods of time tend to make even solitary creatures a bit odd, and Io certainly has her social oddities. While she has an eccentric appearance, she is startlingly humble (or perhaps shy), and possesses a remarkable ability of intuition and foresight; thusly she does not show off her abilities. She is reserved, and, without exception, solitary.
Quirks:
Does not enter a 'home' without being specifically invited; feigns stupidity and flightiness; startlingly intuitive; fiercely private; disappears for small periods of time (do not attempt to follow); often frustrates others by speaking in circles--rarely direct; collects 'things'; has a lot of hair that looks like someone tried to cut once
Quote:
"It's lovely to see you again."





 
 
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