Nindo: "Myself for my pack." Personality: Inka is quite active, but what really gets him in a good mood are explosives. Ruining things has always held an attractive quality to the man, but seeing them go 'boom' is where he really gets excited. They are one of the few things that keep Inka in a positive mood. Otherwise, Inka is quite sly and cheeky, acting full of himself. It is when Inka is blowing things up that he is able to ignore those doubts and truly enjoy himself.
Recently, Inka has found himself a family - his determination to be the strong, supportive figure for both his partner and child and forced Inka to mature and take hold of responsibility for his actions, past and present. Previously full of doubts, his now come to fully accept all sides of himself - including his darker nature.
Village: Kirigakure Title: Jounin Rank: B-Rank First Class: Bukijutsu Second Class: Performer
▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬ Bloodline: Shakuton {Renounced} Integrity: +1 PA, +15 chakra/stamina a rank, +2 custom slots
• Chills; sensitivity, cold causes bones to go sore. • Bruising; injuries greatly hinder. • Defeatism; easily goes into a negative attitude when losing. • Muscle; only enough strength to lift own body weight. • Conflict; gets into arguments easily.
Fears:
• Hanabi; his little sister - her hate, being blamed for her death. • Suffocation; being buried alive. • Family; losing them.
Class Disciplines :
• Mystic Hero: The user is much like a hybrid warrior, focusing on mixing ninjutsu into their personal arsenal. Through their great devotion to this path the user can cast ninjutsu without hand seals while wielding a weapon, D at gennin, C at chunnin, B at Jounin, A at Konin, and S at Sannin. These techniques maintain the same description and criteria to use, as well as require the same amount of time to mold the chakra through the weapon as would be needed to perform hand seals, meaning the techniques are not instantaneously cast. The user’s spirit is so strong, that they can utilize their physical bukijutsu techniques to negate ninjutsu techniques of the same rank or below.
• Painting Pictures The user is able to perform on their insturment like they are performing hand seals, making brilliant ninjutsu appear. This ability comes at the cost of not being able to perform genjutsu through performance or instrument. Can perform B rank ninjutsu and lower at gennin, A rank at Chunnin, and S rank at Jounin. At Konin, all ninjutsu cost 5 less chakra to perform if performed through an instrument or performance. at Sannin, ninjutsu cost 10 less chakra if performed through instrument or performance.
Reductions:
• Learn Bukijutsu techniques three [3] post faster. • Learn ninjutsu [3] posts faster. • Learn genjutsu [3] posts faster. • 25% price reductions for shopping.
Expansions:
• Mashed Ninja-tatoes : 10 extra Ninjutsu slots • 1 extra smithing title (not title tree, just 1 title) • Medical Fortitude: 1 Medical Field-based PA.
Personal Attributes:
• Last Resort : When a fatal strike is headed towards Inka's way he can use an emergency reserve of chakra and stamina to disrupt the attack but in doing so he must immediately flee. • Family Legacy : Katon jutsu is not beaten by Suiton jutsu one rank lower, and cancels out Suiton jutsu of same rank. • Paternal : Should Inka believe his son is in danger his attacks and movement increase moderately in power. • Nightmares Addressed: When faced with illusions and/or genjutsu that make use of the sight/sounds of his dead loved ones, or the live ones suffering, Inka is not affected in a way that frightens him but instead riles him into a cold rage. • Gore Galore: Inka, used to the bloodshed of battle, has learned the basics in stopping the bleeding of, and wrapping wounds such as, gashes. Severe wounds, where major arteries or internal damage is concerned, are still beyond his skill. Cleaning wounds is basic at best.
▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬ Ryo: 両16,750 AC: 34,500
Halloween Event Items • 24 Odin cookies • 32 Candie • Jelly-filled Skulls • 14 Pumpkin donuts with orange sprinkles • Mushroom Antidote [ Two Doses ] - used | Gained
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬ ▬▬┤|F o r m l e s s S t y l e
Strange Weapons - Gun • B-rank
Slots • -
▬▬┤|N i n j u t s u
Maruton:
[ X - R a n k ] • Suimen Hokou no Waza [ Act of Water Surface Walking ] Allows a Shinobi to walk on water as if it was a solid surface.
• Kinobori no Waza [ Act of Tree Climbing ] Teaches Shinobi how to run up trees and walk on vertical walls.
• Kai [ Release ] Kai is a Ninjutsu technique which allows the Shinobi to break the effects of a Genjutsu illusion. The Shinobi can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the Shinobi touches the one affected to end the effect of the spell. In order to use this, the user must expend the same amount of Chakra the caster of the Genjutsu used for their Jutsu. Can only use in certain Genjutsu.
• Ayatsuito no Jutsu [ String Reeling Technique ] Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappelling, or as a method to tie down and restrict the movement of an opponent. The wire allows the user to pin down an opponent, and is as strong as skiski during the effect.
• Bikou Ninjutsu [ Shadowing Stealth Technique ] This technique allows Shinobi to follow their targets covertly. Using this technique makes it more difficult for those of the user’s rank or lower to find the user while he or she is hiding.
• Ishibari [ Stone Needles ] Ishibari is a Ninjutsu technique used by Aoba. To subdue his opponent, Aoba will hurl special kunai tied with string which will penetrate into the skin of his opponent. Chakra will then run from his body into his opponent to paralyze them. This allows him to then interrogate the opponent or set up the target for a comrade's attack. Because the wire allows for the movement of chakra, it can be used by a skilled chakra absorption ninja to draw out Aoba's chakra against his will to weaken him. The technique requires a chakra weapon to be thrown, & a wire/line/thread to be connected to it. Upon impact, a surge of chakra will flow into the affected area (be it flesh, clothing, walls, etc), generally disrupting movement & paralyzing. Once contact is established with a chakra entity/source, the user may draw out an A-ranked amount of chakra per post from the target to sustain the B-ranked paralyzation cost.
[ E - R a n k ] • Henge no Jutsu [ Transformation Technique ] Henge allows the Shinobi to transform themselves into any person or object. In addition to being able to transform normally, the user can also employ this technique to transform objects in the environment. In order to transform in to exceptionally large things, the user needs to use Konbi Henge.
• Kawarimi no Jutsu [ Substitution Technique ] When in danger the Shinobi will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the Shinobi to quickly flee and hide while the object takes the brunt of their opponents attack.
• Bushin no Jutsu [ Clone Technique ] Also known simply as Bunshin no Jutsu, creates an intangible copy of the user. The clones will dissipate when they come into contact with most anything else. These clones can be easily distinguished by persons with doujutsu. Even a person with normal eyes can distinguish the clones from the original, since the clones do not cast shadows and will not disrupt the area around themselves with their movement. Rather than costing [5] chakra to perform, each clone created costs [2] chakra. Up to three (3) clones can be created per usage of this technique.
[ B - R a n k ] • Doku Kiri [ Poison Mist ] This technique allows the user to expel poison gas from their body. This can serve as cover to escape and as an offensive technique against the user's opponent.
Katon Fire
[ E - R a n k ] • Shoumeidan no Jutsu [ Flare Technique ] By molding Chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.
[ D - R a n k ] • Hoteri Ougigata no Jutsu [ Flash Fan Technique ] A fairly simple Jutsu, the user breaths in a fair amount of air while performing the necessary hand seals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst Shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other Jutsu, but it does serve its purposes since only three hand seals are needed to perform this technique.
[ B - R a n k ] • Kumoryuu Kaengiri [ Cloud Style Flame Slash ] Kumoryuu Kaengiri is a Ninjutsu technique used by Cloud ninja Atsui. After drawing his sword, Atsui will imbue Katon into his blade. Then he will unleash flaming arcs at multiple opponents. This technique is capable of igniting an area within the full 360 degrees of his body, leaving an untouched circular safe zone for himself and his comrades inside. Creates a wave of fire along the blade's path.
• Haisekishou [ Burning Ash Accumulation ] After forming the needed handseals, Asuma will expel ash from his mouth. This large cloud begins to envelope his foe and when Asuma clicks his teeth, the cloud will ignite in an explosion.
Fuuton Wind
[ E - R a n k ] • Tobidougu Soujuu no Jutsu [ Projectile Control Technique ] Utilizing power over the wind, the user can control thrown objects. A basic skill for those learning to master the art of wind control. The user can utilize his or her powers over wind to aid the speed and trajectory of his or her projectile.
[ D - R a n k ] • Happa Shinkuutai [ Bursting Air Pockets ] Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty metre radius of the user and only at spots they are able to see.
▬▬┤|G e n j u t s u
[ E - R a n k ] • Shihouhapou [ All Directions ] This Jutsu distorts the hearing of the opponent, causing the sounds of the user to appear to be coming from every direction. Commonly used to confuse the target concerning his foe’s location, or used to intimidate the one’s adversary by convincing him that he is surrounded. Is able to be reduced to particular directions, 1 specified direction per post if so chosen.
▬▬┤|C u s t o m
[ E - R a n k ] • Kihatsusei [ Volatile ] Essentially a very simplistic jutsu that requires only two hand signs, Kihatsuseu is performed by the user by breathing a small amount of Katon [ Fire ] chakra into each hand, keeping a closed fist. The user than combines these two balls of energy by various means; dropping one on the other, slamming the two together, throwing them up into the air. However, the result this jutsu causes is minimal, enough energy to light a candle wick, or blind someone [ 1 post ] if done directly in front of the victim's face. Minor burns and scrapped skin occurs if done the two elements are combined on someone's skin. The after burn of the technique can also keep a dark area lit for a short time [ 1 post ].
[ D - R a n k ] • Kyokkyuu [ Curve Ball ] A stable ball of chakra, comprised of Fuuton [ Wind ] chakra, is summoned into the hand of the user after the hand signs are made and chakra is injected. The ball is the size of a softball. Once thrown, this ball can curve, once, in any direction to follow its target. After impacting a solid surface the ball will become unstable and explode instantly. The damage from the explosion is strong enough to knock someone off their feet, leaving tender skin, dark bruises, and a small burn, none bigger than the size of the ball itself. The ball can only travel as far as 12m/40' before falling to the ground and exploding.
[ C - R a n k ] • Bakushinchi [ Centre of the Explosion ] The user calls up their chakra into their lungs, breathing out fire to encircle them in a small sphere, though it offers no protection from projectiles and would only feel like a hot scrapping of sandpaper to anyone who crosses its boundary. Inside the user's lungs, while still breathing out, the chakra suddenly shifts and becomes unstable. The fire bursts out into the sphere and a violent reaction occurs. The direction of the chakra keeps the resulting explosion away from the user. The explosion, if the target is within 3m/10', will knock out the opponent for a single post. The target will also be covered in second-degree burns and heavy bruising on the side of the body that was facing the explosion. Between 4m/13' and 6m/20', the victims will be blasted off their feet, and be lightly burned and bruised, but only enough that they'd be discomforted until they are healed. The entirety of the jutsu, from summon to explosion, can take place in a single post, or be extended, and thus hold off the explosion if outside forces permit, for two posts.
• Burasutou~ōru [ Blast Wall ] With one hand as the base of this jutsu's chakra source, a flat circle of Fuuton [ Wind ] chakra is summoned, it's face dictated by the direction of the user's palm. It's diameter is .5m/1ft across. Almost completely useless, this thin shield of chakra is visibly swirling at a rapid pace, giving it a deadly appearence. In actuality, if disturbed, the Fuuton [ Wind ] chakra would disperse outward, causing minor cuts in any soft material, including skin of the user's hand. The purpose of this jutsu is to wait until an opponent or object, such as a thrown projectile, get close enough that, when infused with further chakra by the user, will explode with enough force to knock the object flying at ferocious speeds and an individual knocked down with fatal injuries, including second degree burns and torn organs from the concussive force. However, this shield is almost completely ineffectual without the target being directly in front of the shield. Two steps back and the small blast will barely stop a thrown projectile and barely push against a human with no injury caused at all.
[ B - R a n k ] • Róngyán shé [ Lava Tongue ] Requiring a single hand sign and large amounts of concentrated chakra, this explosive jutsu's range is the user's palm. The best method of attack is for the user to grab hold of a vital junction in the opponent's body, such as the wrist or elbow, with one hand, and craft the hand sign in the other. The power summoned is a compacted explosive force able to rend through flesh, break bone, and tear arteries and cartilige alike while inflicting third degree burns around the area of the blast. The user will also feel this heat, burning their skin as well. As such, the user's hand will be rendered slightly burned from the techniques' first use and in need of treatment from burns and broken skin after the second. To use the jutsu a third time will render the hand useless except for basic movements from second degree burns and many open wounds. Itwill only regain its previous mobility after intensive healing. Grabbing the shoulder will make the attached arm almost useless, elbow to stop the target from using their hand, and wrist to cut through flesh and put the opponent at risk of death from bloodloss in ten minutes. The same is for hip, knee and ankle respectively. Note the inside of the elbow/knee also has the same effect as wrist/ankle due to placement of arteries.
• Hebi no Rendoreiku [ Snake's Rend ] Snake's Rend is executed in two steps. Fire is breathed out by the user into a long stream, reaching 7m/22ft in length. The flame itself is only hot enough to cause first degree burns and lights flamable materials instantly. However, at anytime, the user can instil a pulse of deliberately unstable chakra. This second step causes an explosion along the entire flame's length. The force of the explosion is as follows; when an individual is next to or closer than 4m/13ft to the blast they are blown clear off their feet, with the organs vitally damaged by the blast force alone, causing a painful, slow death. They would also suffer third degree burns and numerous, deep gashes. When standing at a distance of 4m/13ft to 6m/19ft the individual is still blown down, suffers minor burns and the organs are injured enough to severly impact performance then on, with minor internal bleeding and tearing occuring. Healing recomended but not fatal. After 6m/19ft the individual will be buffeted by the explosive force but may retain enough stability to not be knocked down completely. No burns will occur.
[ A - R a n k ] • Hōgeki [ Cannon Fire ] After performing the handsigns the user summons a large sphere of Katon [ Fire ] chakra .5m/1.7ft wide in their hands. The swirling mass is hurled via chakra, at a speed of 32km/20mi for a distance of 3km/2mi. The ball will continue travelling until it reaches its max distance or when it comes into contact with an object. The explosive force will level a radius of 60m/196ft - nearly a full neighborhood block. Everything beyond that will be seriously damaged for up to another 40m/131ft to the point that the buildings would be rubble, the concussive force rupturing internal organs, requiring immediate hospitalisation, rubble crushing individuals, or the blast bruising them into another object. Most flammable objects are lit on fire. For 20m/65ft beyond severe structual damage is applied and individuals suffer internal bruises as well as external wind rash and risk of first degree burns. 10m/32ft after this radius some structual damage and risk of falling debris will occur while individuals will be buffetted by winds.
▬▬┤|B u k i j u t s u Juurai Toorima
Stage One [ 01 ] [ S i m p l e ] • Tabi Koutai [ Tabi Shift ] An extremely simple yet vital technique in any ninja’s arsenal. Mastery of this action allows the user to move up to half a meter per rank across the ground at Shunshin speed. Does not consume an activation of Shunshin, but can only be used once per post.
Stage Two [ 02 ] [ S i m p l e ] • Endan no Jutsu [ Smoke Bomb Technique ] One of the major staples of [ Juurai Toorima ]. The user will begin by drawing a smoke pellet from his person. He will then bring the pellet to his hand, typically between the fingers, and then slam it against a solid surface. The pellet will burst into a decent sized smokescreen, during which the ninja will attack or retreat. Provides the user with a mild boost to speed and reflexes while in the cloud.
[ C o m p l e x ] • Aseru [ To Fade ] The user will bring a smoke pellet to each hand, twirl them to an easily thrown position, and then slam the two against the surface beneath them. As the smokescreen rises, they will perform a hand sign, sending a quick surge of chakra throughout their body. In almost an instant, the user will escape any dangerous situation. To simplify, this is like a substitution jutsu that requires a smokescreen rather than an object to change positions with. Can only be used three times per battle. If the user is already in a smoky area, this technique does not require the use of smoke bombs.
Stage Three [ 03 ] [ S i m p l e ] • Insen [ Hidden Line ] The user will attach a very, very thin wire to a projectile or small object, and toss said projectile as if it were a normal tool. However, they will likely intentionally miss, most likely causing the opponent to scoff or laugh. At any moment during the projectile’s flight, the user will give a light tug on the wire, causing its trajectory to change.
[ C o m p l e x ] • Juu Kousen no Hitojichi [ Hostage of Ten Steel Wires ] The user will throw both of his hands forward, tossing out a net of razor steel wires roughly the same width as the user’s body. The user will pump chakra into the wires in order to cause them to wrap around and tie those within the net’s reach. Has a max range of 20 meters.
• Takoage no Waza [ Art of Kite Flying ] The user will draw a special piece of fabric from their person, placing it between their index and middle fingers. With an infusion of chakra, the fabric will grow in size, becoming the height and width of the original user. After doing so, the user will then grab onto each corner with his hands and feet, outstretching the cloth. Regardless of the user’s weight, this cloth can be used to glide over massive gaps and escape Earthy effects. It should be noted that if the user has Fuuton [ Wind ] elemental chakra, they are able to fly freely using this cloth for three posts. The user can trail smoke bombs behind themselves while using this technique to create a wide blanket of smoke in the sky.
Stage Four [ 04 ] [ S i m p l e ] • Biransei Endan no Jutsu [ Poisonous Smoke Bomb Technique ] A different, far more lethal variety of smoke pellet. These smoke pellets release a thick purple cloud that causes various bodily effects if one is to inhale it for long consecutive periods. Can be used with any hazardous material the user has access to. Used to create hazardous bombs during battle, provided the proper materials are present; after creation, any hard impact is enough to detonate these hastily constructed bombs.
• Funkei no Jutsu [ Decapitation Technique ] The user will begin by blurring his current position in any way possible, be it by the use of his smoke pellets, or manipulation of the terrain. He will then follow up by tossing multiple smoke pellets at his opponent in order to disorient them. After this, the user will seemingly disappear, abusing their physical potential to get behind their target. From this position, the user will draw his weapon, and attempt to deliver the final blow. Reduces the target's reflexes greatly.
[ C o m p l e x ] • Zanzou no Jutsu [ Afterimage Technique ] The user places one or more smoke bombs of any type inside a clone. When the clone bursts, the smoke bomb(s) trigger, flooding the area with smoke. The clone does not have to be the user's, but the user must be able to make contact with it to activate this technique. This technique does not consume an activation when used while creating clones, and effects up to four clones at once. Does not have any effect when used on illusory clones. Affected clones do not look any different when viewed with Doujutsu.
• Gisou no Waza [ Art of Camouflage ] The user will begin by drawing a trio of smoke pellets from his person, and tossing them against the ground. As the smokescreen rises, the user performs a string of handsigns and allows his chakra to lie dormant. The user will then fade away, his chakra signature and his entire being seemingly gone in a poof of smoke. For two posts, the user is undetectable to sensory techniques and visual detection (including Doujutsu) by Shinobi up to this technique's rank while inside the smoke cloud.
Stage Five [ 05 ] [ S i m p l e ] • Yogiri no Gufuu [ Tornado of the Night Fog ] The user will release black smoke bombs to surround his position, blurring his starting point. He will then rotate wildly on a single foot, causing the black smokescreen to circle around him in a whirlwind pattern. While wrapped in the twisting smoke and wind, the user will attempt to ram a target, hitting them with their body and any weapons they may have protruding from them. Supremely increases the speed of one physical technique up to its rank.
[ C o m p l e x ] • Izumi Hanshoku Meimu [ Fountain Multiply Illusion ] The user holds a single handsign, generating focus points all over his body. After doing so, the user is capable of emitting up to six projections of himself from these focus points at any given time. These images are capable of mimicking one non-offensive action from the user, such as dodging or jumping, making them appear to be much more physical than they are. It should also be noted that these images can phase through solid objects. Each image lasts for four posts. Images can be used as vessels for the Afterimage Technique, despite not being physical; however, smoke bombs hidden in the images burst immediately should anything knock them out of their image.
Stage Six [ 06 ] [ C o m p l e x ] • Ken Ato Ken [ Blade After Blade ] The user takes his weapon from its holster, holds it close to him, focuses his mind, and then performs a chain of long, yet linked slashes and stabs. In other words, this is a technique that causes the user to enter a free style combination mode, allowing him to execute perfectly connected attack after attack after attack. If an enemy somehow manages to consistently block the user's attacks, the match will typically then be determined by whoever runs out of stamina or makes the first mistake. Moderately increases the speed of all Formless Techniques for three posts, and allows an extra activation if at least two Formless Techniques have been used in a post.
[ P a s s i v e ] • Mokuhi [ Keep Silent ] The ninja has come to realize the fruits of his efforts. His training has finally paid off, and whether he realizes it or not, his footsteps no longer make noise, no matter what surface he walks on. However, running still makes a very, very light patter. Obtained automatically when all techniques are learned.
Sobagai Deba Sentou
Stage One [ 01 ] [ S i m p l e ] • Countering Technique: Upward Repel When the enemy attack closes in, the user will repel with the knife with an upward slashing motion. This upward repel may have enough exerting force to startle or offset the enemy. Gains a slight increase to speed per rank.
[ C o m p l e x ] • Offensive Technique: Assisted Jab Channeling chakra into the wielding hand, the user will stab with the hilt of his blade. The end result is a powerful blunt jab that can wind the target if it connects correctly. If used at or above the target's body rank, this technique causes them to lose an action on their next post. This effect does not stack with similar effects.
[ P a s s i v e ] • Offensive Style: Knife Stances The user becomes more accustomed to upward, downward, and sideways slashing motions. Speed of all Bukijutsu employing small arms is mildly increased.
• Offensive Style: Simple Play With this training, the user is able to more comfortably switch between upward, downward, and sideways slashing motions in a pinch. The user's reflexes are mildly increased.
Stage Two [ 02 ] [ S i m p l e ] • Countering Technique: Back Repels A hasty knife repel mainly used to confuse the enemy. After an attack has been parried upward, the user will throw his knife upward, meanwhile spinning around the enemy's side to get into position to catch the knife as it falls. Confers a mild strength boost to any attack that follows it.
• Trick Technique: Change of Hands During any freestyle form of vertical or horizontal slashes, the user will perform a simple pass, switching their knife from one hand to the other. Consecutive usage can result in a massive amount of confusion and inescapable slashing barrages. Confers a mild speed boost to the user during the post it is used. The first usage of this technique per post does not consume an activation.
• Trick Technique: Kneecap Surprise The user will begin by performing a simple combination of horizontal slashes, often ending in [ Change of Hands ]. At any point during this chain of cuts, the user will steady their movement and, rather than continue with their previous slashes, flip and toss the knife into the opponent's leg. Confers a mild decrease to the target's speed per rank for two posts if it hits.
[ C o m p l e x ] • Offensive Technique: Swift Dart Channeling chakra to his hand, then the knife, the user tosses his blade at a decently increased speed, while the chakra causes it to pierce the air, making almost no noise. Is considered completely silent to those without increased hearing abilities, and gains a slight increase to speed per rank.
[ P a s s i v e ] • Trick Style: Knife Toss The practitioner has developed a greater sense of precision and is now able to throw, juggle, and catch their knives by the hilt with ease. Confers a slight reflex bonus to the practitioner.
• Offensive Style: Artless Draw The practitioner has better developed their ability to pull their blade straight from its resting place to an offensive slash. Slightly increases the speed of strikes made when drawing a small weapon.
Stage Three [ 03 ] [ S i m p l e ] • Trick Technique: Knife Punt A very tricky yet powerful attack that can often end a fight on the spot. After dropping an enemy's defenses, often by parrying one of their attacks, the user will drop his knife. As the knife drops, the practitioner will time a kick in order to punt the knife upward- back into the opponent's exposed body. If successful, the knife will typically end up somewhere in the enemy's head. Gains a moderate strength increase if used immediately after striking an opponent's defensive technique.
• Trick Technique: Dirty Reflection Given proper conditions, the user will angle their knife so as to reflect sunlight into the enemy's eyes. Negates any bonuses to reflexes the target may have for one post.
[ C o m p l e x ] • Offensive Technique: Vital Poke ] The user builds up chakra in a freehand, then surges it to the finger tips of the same hand, causing a very thin and short ranged aura to form. From here, the user will attempt to poke the target in the stomach, chest, upper arm, or upper leg. If connection is properly made, the opponent will feel as though they have just been internally stabbed. Although contact at the stomach or chest causes more damage, a solid stab to the arm or leg can cripple the opponent's usage of said limb. While this is active, the finger tips are treated as the tip of a bladed weapon.
[ P a s s i v e ] • Offensive Style: Two-fer-One ] The practitioner is now accustomed to performing techniques they have mastered with either one or two knives. Once per post, the user may use a single D-Rank or lower technique from this Style without paying the cost.
▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬ After a family tragedy in which Inka lost his little sister, the red-eyed ninja renounced his clan and became an ordinary member of the ninja community. Living in ninja housing, he got through his early years from Academy student to Chuunin by working himself ragged - which also helped him avoid the nightmares of his sister's hate and her lonely death. With few friends, Inka helped out amongst the marketplace, earning himself fresh food more often than money. He lived simply. One day, he came across a man that would ultimately break all of his beliefs and make him confront nearly all of his fears; the man he plans to spend the rest of his life with.