» Name: Rin Setsuko
» Nickname: The Unstoppable Force
Father: Ryu Setsuko (alive and retired)
Mother: Matsune Setsuko (deceased)
Wife: Hinoe Setsuko (deceased)
Daughter: Fuu Setsuko (deceased)
» Age: 23
» Height: 6'4"
» Weight: 245 lbs.
» Village: Iwagakure
» Headband Location: Neck
» Rank: Jounin Commander
» Personality: Rin is very nice and personable, he is already seen as a hero. Along with the Tsuchikage he is one of the strongest shinobi in Iwagakure. Rin loves to interact with the younger shinobi, as well as the other people in his village. He tends to spend most of his time walking through Iwa and talking to everyone, he is not to fond of spending time alone. After his wife's death he feels extra lonely when nobody is around. He likes to teach others and be a role model.
» Strengths: Taijutsu, his near unmatched strength and speed, his will to never give up even in the face of impossible odds.
» Weaknesses: Genjutsu, his lack of control after losing his temper in his second stage release.
» Likes: His village, everyone that he calls a friend or family, the younger generation of Shinobi
» Dislikes: Being alone, thinking about the past, those who think they are better than others
» Fears: Failing his village
» Nindo: "This curse is more like a gift, I will protect everyone and everything I care about to my dying breath."
» Voice Actor/Character: Michael Lindsay (Kisuke Urahara Bleach, Kankuro Naruto)
» Theme Song:
Main Theme: How Bonobo Can You Go
Battle Theme: Enough Monkeying Around
Emotional Theme: Primates for Life
Rin was born into a normal family, however his mother died giving birth to him, so he never had a mother. His father was gone most of the time since he was an important Shinobi in Iwa. His father was a hero in the village and retired as such. Growing up Rin was taken care of by a girl just 10 years older than himself, her name was Hinoe, he fell in love with her at the young age of 12. At first she was not into him like that for she was older than him and seen him as a kid. Rin entered the Academy and graduated as an average student, not at the top of his class but certainly not at the bottom. He was looked over many times since there wasn't much about him that stood out, it made him nearly fall through the cracks in the academy. Instead of letting himself be forgotten he began to speak up and become outgoing, he was then noticed a bit more, making friends came natural to him. He got placed into a group of graduates one was the top of the class the other was the bottom of the class. Although they got along they were always pushing each other to get better. They finished most of their missions with ease and all became chuunin around the same time. They all went their separate ways, the prodigy became an ANBU member, the failure became a special Jounin and is now off doing their own thing.
Rin made regular visits to Hinoe, they both eventually fell in love with each other and got married at the young age of 21. Rin was happy but was rarely home with his new promotion to Jounin, Hinoe was content with his absence knowing it was for the best, since the village needed him. He saved the village many times over, and eventually drank a potion given to him by a man in the mountains, Rin was on the verge of death and the man told him it would save his life. Just as the man said Rin lived and was now the bearer of a cursed seal. He embraced this new addition to his life as best he could and trained to control it. He took a leave from his duties to spend time with his wife, during this leave he got her pregnant, 9 months later she gave birth to a beautiful girl, however complication came about during the birth, his wife and daughter both died in the hospital mere minutes after she gave birth. It was tragic and effected Rin in the worse way possible, he lost nearly everything. The village gathered to pay their respects and he found a new love, the love for his fellow Iwa citizens and shinobi, although he already cared for them they showed their respect for him and helped him through his lowest point in life, and to repay them he decided to become even stronger to protect them to the best of his abilities. Soon after returning to his duties he was promoted once again this time to Jounin Commander, he felt as if he wasn't good enough for the position but the Tsuchikage let him know that he was the only one fit for the position. He felt flattered and now resides as the Jounin commander in Iwa and is confident that he can protect the village no matter what the future holds.
» Kekkei Genkai: Bakuton
- Stages Achieved: Physical Method
» Preffered Jutsu Style: Taijutsu
» Chakra Affinity: Doton
» Chakra Element(s): Doton, Katon & Suiton
» Summoning: Monkey
» Taijutsu Style: Explosive Fist
» Sage Mode: Monkey Sage
» Curse Mark: Animal Cursed Seal
» Curse Mark Location: Left thigh
» Curse Mark Description: In the first stage his canine teeth grow as well as his muscles and he grows a thin layer of red fur. In his second stage he closely resembles a smaller version of Son Goku, this gets him mistaken as a Jinchuuriki.
¤ Ninjutsu :: ■■□□□
¤ Genjutsu :: □□□□□
¤ Hand Seal Skill :: □□□□□
¤ Intelligence :: ■■□□□
¤ Taijutsu :: ■■■■□
¤ Bukijutsu :: ■■□□□
¤ Strength :: ■■■■□ [not including +1 for stage 1 curse/ +2 for stage 2 curse and sage mode]
¤ Speed :: ■■■■□ [not including +1 for stage 1 curse/ +2 for stage 2 curse and sage mode]
¤ Reflexes :: ■■■■□ [not including +2 for sage mode]
¤ Endurance :: ■■■□□ [not including +1 for stage 1 curse/ +2 for stage 2 curse and sage mode]
Non-Element Jutsu (Maruton)
- Henge no Jutsu [Transformation Technique]
- Kawarimi no Jutsu [Substitution Technique]
- Bushin no Jutsu [Clone Technique]
- Suimen Hokou no Waza [Act of Water Surface Walking]
- Kinobori no Waza [Act of Tree Climbing]
- Kai (Release)
-Doton: Jimen Bara [Earth Release: Ground Thorns]
The user performs a few hand seals, causing a small area of ground to become extremely jagged and sharp. This is basically a ninjutsu to create makibishi out of the ground itself.
- Doton: Shinjuu Zanshu no Jutsu [Earth Release: Inner Decapitation Skill]
A Doton (earth element) ninjutsu normally used to catch the target by surprise. After performing a series of hand seals and raising his chakra, the user burrows underground using his chakra. After the ninja feels he is below his opponent, he raises his hand and grabs his opponent's feet, then buries them underground, leaving only the target's head above the surface. This leaves the head open for attack. This jutsu does not let the user move around underground.
- Doton: Shuriken no Jutsu [Earth Release: Stone Shuriken Skill]
Widely used in situations where the user runs out of projectiles. By picking up dirt from the ground and infusing it with chakra, it molds together and takes the form of a shuriken.
- Doton: Rikujou Douyou no jutsu [Earth Release: Ground shaking technique]
Using this technique, the user sends chakra into the ground to cause the ground to shake. The spot of the ground to affect can be controlled. The magnitude of shaking is rather minor though, only capable of probably slightly unbalancing the opponent. If done while the opponent is not on firm ground, it may cause him/her to fall. Usually used for distraction as well. Affects only a 7 foot radius.
- Doton: Jihibiki Kansei no Jutsu [Earth Release: Earth Tremor Sense Technique]
By touching the ground, the user can sense tremors or vibrations in the ground. These tremors indicate movement, which the user can sense, although he doesn't know who exactly it is. The range is half a mile.
- Doton: Supi-do no Hashira [Earth Release: Speed Pillars]
The user leaps as he performs the needed handseals. Instantly pillars of rock pop out of the ground and rise to his feet. One after the other, a pillar pushes the user's feet to move quickly between the previous one fading and the next one in formation. The pillars cannot reach too high (not higher than an average tree for example).
- Doton: Doro Bakudan [Earth Release: Mud Bomb]
This jutsu allows the user to create a dark brown sphere via the use of handseals. The bomb can then be thrown at the opponent to explode and blind them with an explosion of mud.
- Doton: Yurasu Kobushi [Earth Release: Rock Fist]
After the needed handseals, the user's hands become as hard as rock.
- Kajuu No Doro [Mud Weights]
Mud shoots at a target’s limbs and then gets stuck. This helps to slow down opponents a great deal.
- Rikujou Shougekiha no jutsu [Earth Release- Ground shockwave technique]
This technique unleashes larger amounts of chakra into the ground to cause a more violent shaking to be sent in the form of a shockwave towards an opponent. The force of the shockwave is enough to knock a few opponents down and send them flying. However, due to the wave movements seen on the ground, most shinobis can dodge this by simply jumping up. Expands out to a 15 foot radius.
- Doton: Doryu Taiga [Earth Release: Mud River]
In this common stone jutsu, the user converts part of the ground that he and his opponent are standing on into a raging avalanche of mud and earth. The opponent quickly loses his/her standing and starts sliding wherever the mud river will take him/her. Can control the mud up to 10 feet.
- Tsuchi Shouaku no jutsu [Earth holding technique]
This technique allows the user to manipulate the earth below an opponents feet to rise up and grab hold onto both their legs. The earth is rather durable, and can only be physically forced away by taijutsu specialists and human tanks. However, the downside is that the earth rises up rather slowly, and a well trained shinobi would be able to notice it fairly easily. Another disadvantage is that it can only be used on natural earth, meaning it can’t be used in buildings or grounds with no earth. Should be used only when the shinobi is distracted.
- Doton: Dochuu Eigyo [Earth Type: Underground Masked Attack]
This is a technique where the user uses spikes to attack the target. After the user finishes their hand seal, their chakra flows through the ground, liking a path of very small spikes behind it that crumble a few seconds later. When the spikes reach the desired location, the user claps their hands, and a dozen tall spikes shoot out. These are able to trap an opponent, or if they hit the target, cause serious injuries.
- Doton: Doryū Taiga [Earth Release: Earth Flowing River]
The user performs a technique that forms a rapid river of mud on the ground beneath the opponent.
- Doton: Jiban Shindou Torakkingu [Earth Release: Ground Vibration Tracking]
This is a tracking jutsu utilizing the earth element. The user will place their hand to the ground and feed chakra into it. The chakra increases sensitivity and will begin to relay all movements back to the users hands. Higher skill with this technique enables to user to almost envision everything that's going on when there eyes are closed, and even locate trees via roots or anything else beneath ground by sending out a chakra pulse acting as sonar. The more chakra poured out from the hand the better the range and the clearer the reading.
- Doton: Semento Kuikuu Kansou [Earth Release : Quick Dry Cement]
The user performs a few handseals and touches the ground with their hands. The ground around them becomes soft like mud, causing anything on it before to sink and get stuck as the ground hardens again.
- Doton: Tsuchi Ke-ji [Earth Release: Earth Cage Technique]
This technique is primarily used as a way of capturing or binding multiple targets all at once. The user sends a large amount of chakra into his palms, and then proceeds to strike the ground. Using earth mastery, the user splits the ground between themselves and the target. It is then at that point when the earth which was just moved, then reforms, into a cage above the newly created hole, resembling a pair of jaws. It ends up similar to a dome trapping the targets inside.
- Doton: Magunityu-do [Earth Release: Magnitude]
The user's performed handseals cause the ground to shake forcefully like an earthquake beneath the target's feet creating an opening for the user or his allies to attack, preferably from a range or aerially.
- Dototon: Gaia Hanma- [Earth Release: Gaia Hammer]
The user will exploit handseals to shape a large rock hammer around their dominant forearm and hand. Using his other hand to lift and for control, the user can then attack with his new weapon.
- Doton Kekkai: Dorō Dōmu [Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness]
This technique traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform.
- Kekkai Doroudomu [Earth Release: Clay Barrier Prison] | Absorbs 10 chakra
Technique which completely surrounds an opponent in a prison made of clay or earth. The user then is able to absorb the enemy’s chakra through the walls. This absorption of chakra, however, only causes the victims to feel a bit weaker. Once the opponent leaves the prison, he feels like normal again. Since the walls of the prison are infused with a user's chakra, any damage taken by the prison is capable of being repaired/regenerated by that chakra.
- Doton: Retsudo Tenshō [Earth Release: Tearing Earth Turning Palm] | Can only be used once
This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is much more damaging if used in rocky mountainous areas, or inside a cave. 10 foot radius.
- Doton: Doryuudan no Jutsu [Earth Release: Earth Dragon Missile]
Must have: Doton: Doryu Taiga [Earth Release: Earth Flowing River].
A Doton (earth element) ninjutsu technique, used in conjunction with Doton: Doryu Taiga [Earth Release: Earth Flowing River], where the user creates a likeness of a dragon's head out of earth that launches mud balls from its mouth onto the opponent.
- Doton: Ishi no Ude no Jutsu [Earth Release: Stone Arm Technique]
This technique allows the user to use the earth in order to increase the range of their arms in a way. The user will place one arm slightly into the earth, and from that point on they can bring forth an arm of stone and earth from anywhere within sight along the ground, and is controlled the same way as the hand in use.
- Ouchi no Ta-ru [Tar Pit]
The user, after doing many hand seals, smacks the ground in front of them to turn the earth in the surrounding area into a giant pit of tar to stop the foe from running. This jutsu can not be walked on with Suimen Hokou no Gyou. Anything that steps in this sinks to their waist, regardless of size.
After forming a single snake seal, the user's body hardens to an incredible degree. It allows for great protection against damage, but prevents movement for the time it is sustained. The defense takes damage the longer it is held, leaving it best to be used for a quick last second attack prevention.
- Retsudo Tenshou [Earth Release: Splitting earth force]
This causes a violent earth rift to be sent towards an opponent by slamming one’s open palms on the ground and sending chakra deep in. The earth rifting force can cause unstable grounds to completely collapse, and basically crack open the ground ahead and causes changes to the landscape as well as cause some severe damage. Best used along with other shinobis to cause a large scale destructive force.
- Doton: Yomi Numa [Earth Release: Swamp of the Underworld] | 25 foot radius | Lasts 5 posts |
A technique which creates a large viscous swamp underneath an opponent. The enemy is unable to move once trapped within the swamp, also it has the distinct ability to subdue any chakra effect, hence one cannot walk on it using chakra.
- Doton: Iwa Guntai Tate [Earth Release: Rock Army Shield] | Last for two posts
A flat defensive slab of earth shoots out of the ground and forms walls that guards each member of your team. The maximum number of people that can be protected are four. The user of the technique decides which side of his/her allies the wall will be formed on. For every rank, the user can create shields in a 40 foot diameter.
- Doton: Domu [Earth Style: Iron Skin]
The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. Slows the user down depending on how much is used.
- Doton: Doryūheki [Earth Style: Mud Wall]
The user creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water.
- Doton: Tsuchi Tsunami no Jutsu [Earth Release:Earth Giant Wave Technique]
After a long series of seals, the user puts his hand on the ground and molds a massive amount of chakra into it. A large, tsunami size wave of earth and rock rises up in front of the user and crashes forward, doing immense damage to the landscape.
- Doton: Arijigoku no Jutsu[Earth Release: Antlion Technique] | Can only be used once per battle
This technique causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the center, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
- Katon Housenka no Jutsu [Fire Release: Mythical Fire Flower Technique]
A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.
- Katon [Fire Release: Fire Breath]
he user breathes a powerful stream of fire from their mouth. The flames have enough power to break enormous boulders.
- Katon: Flare Jutsu
The user gathers chakra into palm of their hands, after clapping their hands together a hot white flash erupts from their hands that is capable of blinding people in the closest vicinities. With this acting as a diversion, the user is able to make a hasty escape or even move in for a killing blow.
(5 meters in diameter around the user)
- Katon: Hibashiri [Fire Release: Running Fire]
This technique creates a stream of fire that can be manipulated into several forms (so far, rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target.
- Kesu [Extinguish]
Taught as a basic technique for safety reasons, the user is able to focus chakra to slowly dissipate flames. While using this technique, the user is unable to activate any other jutsu. Often used to protect the user, strong flames will still cause burns. This jutsu takes a decent amount of time to work.
- Katon: Jiraigen [Fire Release: Minefield]
After several handseals, the user will place his or her hand on the ground. Wherever the user touches with his or her hand, a bit of their chakra is left behind. Should any object touch the ground within a close range of the mines, the area will detonate into a small explosion. The user can maximally place five mines per use of this jutsu.
- Katon: Kasai no Ame [Fire Release: Rain of Fire Technique]
This is a jutsu utilizing the fire element. The user performs a few seals and begins concentrating chakra into his hands. Eventually he will manipulate it into a ball of fire completely surrounding both hands, and then fired into the air. The two fireballs will collide and then split into 10-20 separate fireballs which will proceed to rain down on the area as commanded by the user.
- Katon: Gōkakyū no Jutsu [Fire Release: Great Fireball Technique]
A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. This technique apparently requires more than average chakra reserves and most genin should not be able to do this technique.
- Katon: Hōsenka no Jutsu [Fire Release: Phoenix Sage Fire Technique]
This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.
- Katon: Kaen Hisame no Jutsu [Fire Release: Incinerating Hail Technique]
By focusing their chakra into their hands, the user can then lift them skyward and create a salvo of small fireballs that will rain down all around them, incinerating anything they touch. Since the fireballs have no solid state, they can only do damage by burning things. These fireballs are about half the size of one's closed fist.
- Katon: Kyuuka no Jutsu [Fire Release: Flame Sphere Technique]
Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels.
Note: The user must remain still while using this technique.
- Ryuusei Sutoraiku [Meteor Strike]
The user hurls a boulder into the air and jumps up after it performing the right hand seals. The user then grabs the boulder in mid-air and, through Katon manipulation, covers it with fire and jumps up after it performing the right hand seals. The user then grabs the boulder in mid-air and, through Katon manipulation, covers it with fire creating a blazing meteor to attack with, which could also be blown up into a gush of small flaming rocks.
- Katon: Re-Za [Fire Release: Laser]
This is a ranged jutsu for katon users. This technique was developed to give them some range. Chakra is forced into the point of attack of their body. Afterward it is blasted out in a heat laser. The attack fires in a 90 degree spread. The start to this attack is slow because it requires a charging time of one post. But it then after being fired moves at incredible speed. This increases in strength by shrinking the size of the attack but focuses in the chakra weakening the wave on range. This technique burns using the energy of the chakra. And has a range of 30 ft.
- Katon: Inferuno Gufuu [Fire Release: Inferno Tornado]
This technique technique is performed with a few handseals. The user can then releases katon chakra and concentrate it to form and launch a tornado of fire, setting everything in its path ablaze. This requires an adept amount of chakra, with which the user can make a tornado twice his size.
- Katon: Kaen Torappu [Fire Release: Flame Trap]
After performing a set of hand seals, the user rubs both hands up together and then places their hands on the ground. Once this is complete, a sea of flames surrounds the enemies and entraps them in this ‘prison’ from which they will be unable to escape from unless they are willing to take life threatening burns. In order for this jutsu to be maintained, the user must always have their hands on the ground and be constantly supplying chakra to the prison.
- Katon: Houka [Fire Release: Rocket]
After performing the needed handseals, the user would open their mouth a ball of fire will shoot out their mouth with great speed and will burst into a bigger flame when it hits the target.
- Katon: Napa-mu Dageki [Fire Release: Napalm Strike]
After performing the necessary handseals, the user is able to create to large streams of fire, one from each hand. Each is powerful enough to strike the fire up to fifty feet long, destroying almost anything in its path. Both of these fires are released at the same time so the individual needs to be careful in when choosing its direction.
- Katon: Kakiryuu no Jutsu [Fire Dragon Technique]
After a long series of handseals, a fire will start near the user. From that fire, a fiery dragon will emerge to assault the target. The dragon has enough force behind it to rip through trees, buildings, etc. to reach it's target. Being such a powerful technique, this jutsu consumes quite a bit of chakra from the user.
- Onohidama [Massive Fireball]
The user completes the needed handseals before holding their hands in front of them. A fireball will form between their hands, growing rapidly larger. They can then hurl it outward, at which point it will rapidly expand to its full size, which is roughly 40 feet in diameter. This fire burns very hot and disperses violently upon impact.
- Katon: Ryuuka no Jutsu [Fire Release: Dragon Fire Technique]
This Katon ninjutsu is believed to be the one of the strongest jutsu of the Katon series. This ninjutsu however requires a lot of chakra, concentration, and preparation time. A few diverse hand seals are done, and after gathering all the chakra in his mouth, the ninja will create so much flame that a red-hot fire will light up around them. All that chakra is then converted into fire inside the ninja's mouth, and it is all ejected at once, creating an extremely long blaze of fire, going directly to the opponent. This technique is straight, fast, and strong. It is most likely to be used after the enemy has been immobilized, because with such large amounts of chakra being used, most users simply cannot afford to waste it all by missing.
- Su-pa Nekki [Super Heat]
This jutsu heats up one object hot enough to melt through any material in a single slash. As such, it will go through any indestructible weapon or defense, and will instantly cauterize any flesh it goes through. This jutsu requires no handseals.
- Katon: Enen no Sonata [Fire Release: Blazing Sonata]
This technique was developed by a legendary shinobi, who retired into an occupation as one of the greatest chef's in the land. As the chef's greatest asset were his hands, this technique was devised as a unique style of using ones feet to defend, in a dance like motion. This idea was then improved upon, by focusing chakra into the user’s feet, and then, coupling it with a bit of fire mastery was able to mold the chakra to surround the user’s feet within a controlled fire. Every step fans the fire into the motion's direction, every stomp raises the fires causing it to flare up, every kick sends a penance of fire from the sole, and adding this into a dance causes it to not only defends ones self but by mastering the right steps can make for a very reliable offense.
- Shouheki no Mougi: Kazan Kouken [Infinite Barrier: Volcano Guardian]
One of the most powerful defenses a Katon user can achieve, this jutsu requires perfect stillness from the user. While the user sits still, feeding his chakra into the earth, a ring of land thirty feet from his body will begin to heat up. The ground will literally erupt, throwing lava 100 feet into the air. This jutsu keeps the lava from splashing around, protecting the user from his own impassable walls. This jutsu can be performed indefinitely, so long as the user both stays still and has sufficient chakra. When the user is finished with this jutsu, the lava will fall back down, leaving a ring of melted land around the user.
- Katon: Kujo Soudai [Fire Release: Grand Destruction]
The user performs a very long series of handseals, and then gathers Katon chakra around his body. For two posts, the user will continue to gather chakra, and after doing so, the user will allow his chakra to rapidly expand, causing a massive explosion, with the force to level nearby buildings. The heat generated from this jutsu is incredibly intense. This explosion affects everything within one mile of it's epicenter, and can be seen for miles around. This jutsu takes about half of the user's chakra, regardless of chakra strengths.
- Chikei no Naraku no Jutsu [Terrain of Hell Technique]
After a very long series of handseals, the user holds the Dragon seal. As the user stands in one spot, the ground within 100 meters of his or her body will begin to ignite. As larger and larger fires start, they will begin to spread outward from the original location, always traveling away from the user. Eventually, the fires created by this jutsu will become raging infernos, eating away at anything and everything in their path. This jutsu can cause devastation to any environment, as the flames are spread by chakra, and not any type of physical fuel such as grass.
- Suijuu Kokyuu no Jutsu [Underwater Breathing Technique]
A fairly simple water manipulation jutsu, this technique provides the ability to breathe underwater for a maximum of fifteen minutes. This ability doesn't require the use of handseals.
- Suiton: Shiryoku [Water Release: Sight] (Doujutsu)
The user is able to see light without it being bent by water. This allows them to see through a mist, or to the bottom of a pond.
- Suiton: Buroa Kiri [Water Release: Mist Blower]
The user places their hands to their mouth, and after doing so, blows out, creating a wide stream of rapidly traveling mist. This mist, like the hidden mist technique, completely obscures sight, however it covers a much smaller area. As a result, both the chakra demand is lower, and in the hands of a capable user can be used to block the sight of the target without blocking one’s own sight.
- Kiri Shunshin no Jutsu [Mist Body Flicker Technique]
The user will be able to disappear from their previous position in a cloud of mist and reappear elsewhere. The distance they reappear to depend on the amount of chakra they choose to use, though they must travel more than 2 miles, and know exactly where they are going. This jutsu is only to be used outside of a battle, or to leave a thread entirely. This jutsu is only to be used outside of a battle, meaning you can't start a battle with it either.
Note: Small aesthetic variations to this jutsu can be made without any custom applications, so long as the variations have no effect on battle.
- Mizu Shunshin no Jutsu [Water Body Flicker Technique]
The user will be able to disappear from their previous position with a splash of water and reappear elsewhere. The distance they reappear to depend on the amount of chakra they choose to use, though they must travel more than 2 miles, and know exactly where they are going. This jutsu is only to be used outside of a battle, or to leave a thread entirely. This jutsu is only to be used outside of a battle, meaning you can't start a battle with it either.
Note: Small aesthetic variations to this jutsu can be made without any custom applications, so long as the variations have no effect on battle.
- Suiton: Koku no Jutsu [Water Release: Black Rain Technique]
The user creates a black mist that will emit from their body and rise up toward the sky. A temporary flammable rain of oil is released upon the user's specific targeted area.
- Suiton: Teppōdama [Water Release: Gunshot]
The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage.
- Mizu no Yoroi [Water Armor]
A thin layer of water covers the user’s whole body. At the basic requirements, it gives protection against fire techniques by dampening the effects, as well as nullifying some Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user’s chakra and stamina, and thus can only be kept up for a limited time.
- Kirigakure no Jutsu [Ninja Art: Hidden Mist Jutsu]
The Hiding in Mist Technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu.
- Suiton: Bakusui Shōha [Water Style: Exploding Water Shock Wave]
The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. Afterwards, the excess water can be used for additional Water Release techniques.
- Suiton: Goshokuzame [Water Style: Five Sharks Frenzy]
The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. In the anime, these sharks can regenerate from surrounding water, making them difficult to destroy.
- Suiton: Suiryūdan no Jutsu [Water Release: Water Dragon Bullet Technique]
The Water Release: Water Dragon Bullet Technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage.
- Suiton: Suijinheki [Water Style: Water Wall]
This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skilful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
- Suiton: Suikōdan no Jutsu [Water Style: Water Shark Bomb Jutsu]
The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their swimming speed.
- Suiton: Goshokuzame [Water Release: Five Eating Sharks]
The user creates sharks out of chakra and uses them to attack the opponent.
- Suiton: Haidoro Panpu [Water Release: Hydro Pump]
The user will first have to go through a long series of handseals before being able to release an extremely powerful and regular jet of water from their mouth that can blow the enemy away and even pin them with its force to a wall as it crushes them.
- Chakra Ame no Jutsu [Chakra Detecting Rain]
The user creates a downpour of rain over a wide area. The user's chakra is still connected to the rain and can detect all disturbances in it. This can be used to locate objects or persons being struck by the rain.
- Suiton: Hahonryū [Water Release: Tearing Torrent]
This technique creates water that spirals in the user's hand which fires at a high speed towards the enemy. The overall amount of water formed is large enough to help extinguish even large-scale fire release techniques.
- Suiton: Daibakufu no Jutsu [Water Release: Great Waterfall Technique]
A Jutsu which creates a huge cyclone turned on its side, which is sent toward the opponent or group of opponents. This Jutsu can only be done when in or near a body of water and is devastatingly powerful, both in the force with which it strikes and with it's tendency to catch people and objects and slam them into other object. It can easily rip large trees and masses of rock from the Earth.
- Bakuton: Baku Sukin - [ Explosive Release: Explosive Skin ]
E-Rank :: Training
This skill allows the user to apply their explosive chakra to their skin. This skill is a passive skill one must learn as to not harm themselves.
-Bakuron: Poppu [ Explosive Release: Pop ]
A skill used mostly for disarming an opponent in close combat, but can also used for close combat purposes. The user will concentrate their explosive chakra in their pointer and middle finger. The user will than than attempt to make contact upon the opponents hands or arms, release an explosive charge. The charge is not very powerful, but it will still leave damage and burns. It is equivalent to [ 1/3 ] of an explosive tags at most.
-Bakuton: Bakuno [ Explosive Release: Detonate ]
The user makes contact with his or her intended target by a simple hand tough. The user than release an explosive charge as powerful as [ 2 ] explosive tags upon the target. The attack can cause mild burns.
-Bakuton: Baku Shūha [ Explosive Release: Explosive Wave ]
Rather than making contact and release the explosion upon the enemy. The user will stop just a few feet from his or her target. The user will then release an explosive charge from his or her hand. Using the shock-wave the to push/ blast back and cause damage to the intended target. User must be within [ 1 ] yard or [ 3 ] feet of the target to work.
-Bakuton: Hiraken [ Explosive Release: Landmine Palm ]
As simple as it sound, the user uses a powerful palm thrust upon his opponent. At the same time the user releases his/ her explosive chakra that is equivalent to [ 3 ] explosive tags upon the his/ her target. It is a much weaker variant of the Landmine Fist.
-Bakuton: Tsuchi Iten [ Explosive Release: Earth Rising Blast ]
As shocking as it sounds, it is just as it sounds. The user uproots the earth around them by putting their hands on the ground and releasing a blast. This is used to create a barrier, force opponents back, or knock them off balance.
-Bakuton: Baku Rendan no Jutsu [ Explosive Release: Explosive Combo Technique ]
The user channels their chakra into up to [ 8 ] kunai, Shuriken, or other light projectile. These projectiles have the explosive might of [ 1 ] explosive tags each. Once they make contact with something they explode.
-Bakuton: Tsuin Hariken [ Blast Release: Twin Landmine Palm ]
The user performs a double version of the Bakuton: Hariken. Because the user is using both hands the blast for is doubled if not tripled in affect. As the same, the user stores explosive chakra in their palms. The user than strikes with both palms and upon making contact release their explosive chakra. The blast is equivalent to [ 6 ] explosive tags.
-Bakuton: Rajiusu Bakuha [ Explosive Release: Radius Blast ]
The user concentrates their explosive chakra from their hands into the ground around them. The user than release a large amount of explosive chakra. In which case, causes the radius of [ 10 ] yards to be destroyed around them. Destroying just about anything within the radius and pushing back anything very close to it. Because of the users immunity ,they are not harmed by this attack. The blast is equivalent to [ 10 ] explosive tags
-Bakuton: Baku Haji [ Explosive Release: Explosive Grip ]
The user fills their hands with explosive chakra equal to that of [ 8 ] explosive tags. The once the user grips something within their hand or hands, usually the enemies limbs. The user will release the explosive chakra create a powerful explosive discharge.
-Bakuton: Jiraiken [ Explosive Release: Landmine Fist ]
After establishing direct contact with their opponent through a simple punch, the user utilises Explosion Release to subsequently generate an enormous explosion from the initial point of physical contact. This explosion is powerful enough to completely obliterate an opponent far larger than the user. Due to the directionality of the blast, the user minimises any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated. Blast is equivalent to [ 12 ] Explosive tags.
-Bakuton: Ashige [ Explosive Release: Landmine Kick ]
The user makes contact with a simple kick to the target. Once that contact is made, the user will use the Explosive release to release a powerful explosive charge. This technique is similar in power to Landmine Fist, meaning there is no recoil or debris that could hurt the user in anyway. Blast is equivalent to [ 12 ] Explosive tags
-Bakuton: Jirai Daiheigen no Jutsu [ Explosive Release: Minefield Great Plain Jutsu ]
The user thrusts their hands on to the ground and release a massive pulse of explosive chakra causing the ground in a [ 20 ] meter radius to explode with the force of [ 50 ] explosive tags.
º Weapon Type: Double Edged Tanto x 2
º Weapon Length: 11.5 in. blades
º Weapon Weight: 2 lbs. each
º Sheath Location: Crossed on his back
º Weapon Description: Regular weapons nothing special to list.
º Secondary Equipment
- Regular tools (Kunai, senbon, shuriken)
- Explosives (Smoke, flash, weapon, tags)
- Preserves (Food pills, water, medical supplies, wire)