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LIFE & DEATH can be found in every color you can imagine
My QUEST
Questing For the ZOMG Rings.
I want to collect them all.

Demonic Set Bonus: Increased Stamina Regeneration{Complete}
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Pirate Set Bonus: Increased Speed
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Medic Set Bonus: Increased Health Regeneration
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Space Trooper Set Bonus: Increased Weight
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Ninja Set Bonus: Increased Dodge
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Chef Set Bonus: Increased Defense.
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Angelic Set Bonus: Increased Luck
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Prankster Set Bonus: Increased Speed and Accuracy
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Shaman Set Bonus: Increased Willpower
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Athlete Set Bonus: Increased Maximum Health.
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No Set
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zOMG-Guide 2
Thank to [Makata] for his Guide, this is my version for my sake.

Ring Sets and Their Effects:

Please note that to activate a set's bonus effects, you have to wear all four rings in the same "hand," meaning the four panels to the left or right on the "Hand Icon" which opens up your inventory.

Pirate Set Bonus: Increased Speed
User ImageHack- A slow, but powerful swipe of a sword. Has a slow recharge rate and uses the most stamina of any 1v1 attack.
User ImageKeen Aye- Increases your accuracy stat.
User ImageShark Attack- Summons a shark to swim towards your opponent and deal damage, while sometimes knocking your enemy back. Can use from medium-range.
User ImageSlash- A ring which summons a sword to strike your foes. While slower than the mantis ring, it's considerabily more powerful. Not to mention it hits all enemies within slashing-distance.


Medic Set Bonus: Increased Health Regeneration
User ImageAdrenaline- A ring which is used to increase your ally's dodge stat.
User ImageBandages- One of the three possible starter healing rings. Heals your target slowly over time. More charges yield more hp restored per "tick." Restores more overall hp than diagnosis per use.
User ImageDefibrillate- One of the most useful rings ever; it provides your allies with a quick jolt of electricity to awaken them from dazed status. More charges unlock more rings upon revival, while higher levels restore more HP.
User ImageDiagnosis- One of the three starter healing rings. Heals yourself and everybody around you (they don't even have to be in your crew!) for a minor ammount of hp. More charges increases the amount of HP restored, which still isn't very much.


Space Trooper Set Bonus: Increased Weight
User ImageGuns, Guns, Guns- Summons various firearms to attack the enemy. Said to deal moderate damage, but has a low accuracy(unconfirmed).
User ImageMy Density- Increase your "Weight" stat, which lowers your center of gravity, making it harder for monsters to knock you back.
User ImageSolar Rays- One of the three possible starter attack rings. Shoots a burst of sunlight at your foe for damage. This ring is ranged, but seems to do less damage than the Mantis Ring in a single hit.
User ImageTurtle- The ultimate ring in terms of a short-duration-defensive buff. Summons a turtle shell to protect you. Uses ALOT of stamina and has a long cooldown


Ninja Set Bonus: Increased Dodge
User ImageDervish- An AoE attack which allows you to spin your body at high velocities to attack all enemies around you in a short range. Only hits close-ranged enemies capable of hitting you. Deals moderate damage.
User ImageGhost- This popular ring engulfs your avatar in a purple shade of darkness in order to increase your dodge stat.
User ImageMantis- One of the three possible choices as a starter attack ring, which summons a katana to quickly strike your foe. Currently, the ring with a fastest cooldown and lowest stamina cost.
User ImageShuriken- Throws a barrage of ninja stars in the direction you're facing to deal damage to any monster caught in the spread. It's said to have low attack rate.


Chef Set Bonus: Increased Defense.
User ImageKnife Sharpen- One of the three possible starter rings. It increases an ally's accuracy stat.
User ImageMeat- One of the three possible starter healing rings. Restores a large chunk of health and adds to your max HP. Has a lengthy cooldown.
User ImagePot Lid- Provides a small chance of reflecting ranged attacks.
User ImageTeflon Spray- A buff which has the ability to absorb damage delt to you and has a small chance to even REFLECT damage. (Similar to a mixture of Turtle and Improbability Sphere)


Angelic Set Bonus: Increased Luck
User ImageDivinity- Grants the user angel wings and a halo for a short second to increase the rate at which you recover stamina, even during battle. Affects any allies close to you.
User ImageHealing Halo - You and your crew mates receive glowing halos above your head, which increases your "HP Regeneration" stat, and lets you recover ALOT of HP when kneeling.
User ImageHunter's Bow- Summons a bow to attack the enemy for a weak attack. Enemies hit by the attack will become slowed (uncomfirmed).
User ImageWish- Restores a portion of HP to a crew member of your choice by making a wish on a dandelion.


Prankster Set Bonus: Increased Speed and Accuracy
User ImageDuct Tape- Wraps the enemy up in duct tape to keep it from moving. The monster will be freed once hit again.
User ImageGum Shoe- Slows down your target by sticking gum under their feet. Please, don't re-chew the same gum.
User ImageHeavy Water Balloon- Launches a water balloon to deal AoE damage to an extremly wide-radius of enemies. Has a very low attack power and moderate cooldown though.
User ImageImprobability Sphere- One of the three possible starter buff rings. Said to deflect attacks aimed at your allies on a success rate. It's also an infamous reference to "The Hitchhiker's Guide to the Galaxy"


Shaman Set Bonus: Increased Willpower
User ImageCoyote's Spirit- A buff ring which increases your speed by a low amount for a LONG time. Works on both yourself and allies. Ruuuun!
User ImageHornets Nest- An AoE attack in which you thow a hive of hornets into a group of enemies. useful for luring groups of enemies into an ambush. (Note: You *actually* get to choose where you throw the hive on the screen, as your cursor changes into a greet target)
User ImageQuicksand- Create a quagmire at a point of your choosing, causing all the enemies to become "stuck" for a short period of time. (You *actually* get to choose where you make your quagmire)
User ImageRock Armor- One of the three possible starter rings. In increases an ally's defensive power. Can't use it on yourself.


Athlete Set Bonus: Increased Maximum Health.
User ImageBump- This ring deals moderate damage and even knocks the enemy back, giving you more room to use ranged attacks. Also useful in keeping enemies from attacking your friends.....sorta. xP
User ImageFitness- A buff-type ring which adds a small boost to all of your stats. Specifically, it adds about 5 to your dodge and accuracy each CL (50 at CL10), about 50 weight per CL (500 at CL10) and increases your Health and Stamina Regeneration to considerable amounts.
User ImageFleet Feet- Allows you and your crew to run very fast for a short duration. Use this ring to make speedy get-aways.
User ImageTaunt- Makes you the target of an enemy. Use this ring to keep your friends out of danger. (Note: As a bit of fun, the RR4 animation has your avatar "flip-off" all enemies on screen with both middle fingers. Qixter's personal favorite ring to use when driving on those crazy California Highways. xD)


Demonic Set Bonus: Increased Stamina Regeneration
User ImageFire Rain- An aoe attack which summons fire to rain down on any foes in a large radius, with you as the center of the attack. Hits about 3~4 times. It's a VERY sexy ring. <3
User ImageHot Foot- One of the three possible starter attack rings. Creates an area of hot steam under a monster. It seems to do more damage than the other starter rings, but does so slowly over time.
User ImageIron Will- Increases your "Willpower" stat, which decreases the chances you'll be affected by willpower-based status effects and increases the chance that you can use them on enemies. (Like charm, sleep, etc.)
User ImageScardy Cat- Scares enemies to keep them from attacking you. Good for keeping your squishy healers alive.


No Set
User ImageBuddy Call- Allows you to summon a crew member to you. Say goodbye to airport security checks.


Where the Rings drop:

Village Greens:
Mantis, Bump, Hot Foot, Hornet's Nest, Solar Rays, Rock Armor, Improbability Sphere, Bandage, Diagnose, Meat, Knife Sharpen, Fitness

Bill's Ranch:
Hack, Slash, Hunter's Bow, Guns Guns Guns, Fire Rain, Taunt, Scaredy Cat, Teflon Spray, Pot Lid, Turtle

Zen Gardens:
Dervish, Shuriken, Heavy Water Balloon, Gumshoe, Healing Halo, Wish, Defibrillate, Ghost, Fleet Feet, Keen Aye, My Density, Iron Will

Bass'ken Lake and Above:
Every Ring.





zOMG-Guide 1
Thank to [Makata] for his Guide, This is my version to make it easier for my sake.

Stats Your character's parameters are catagorized into different stats:

Health- Otherwise known as HP. If your HP reaches "0,' then then you're "dazed" and cannot participate in fighting anymore.

Health Regeneration- This stat determines how many Health Points you regain while standing still every "tick." If you kneel, the amount you recover will double.

Stamina- Your energy. Every time you use a ring, you use up a bit of your stamina. Think of it like spells depleting your mana. If you run out of stamina, you can slowly recover it while standing, or kneel to recover it faster.

Stamina Regeneration- A "hidden" stat which determines how many stamina points you recover per "tick." The only way to increase this stat is by using the Demonic Set, or by using the Divinity Ring.

Dodge- This stat determines your chances of being "Missed" by monsters. "Misses" count as 0 damage.

Accuracy- This stat determines your ability to actually have your hits land on an enemy, rather than missing.

Speed- This stat determines how quickly you walk. The only way to increase this stat is by using the Pirate Set, or the Coyote Spirit/Fleet Feet Rings.

Weight- This stat determines your resistance towards being knocked-back by enemy attacks. A higher "Weight" will allow you to stand your ground more easily.

Willpower- This stat has a dual function: it decreases the chance any enemy can inflict a status effect on you, and it also increases the chances you can inflict a status effect on enemies.

Luck- This "hidden" stat determines your luck at finding drops and loot from monsters. The only way to raise this stat is to use the Angel Set or equip a Fitness Ring.


Your stats passively increase according to your ACL (Average Charge Level), which is an average of the CL's of your equipped rings.

Your ACL is calculated by adding all of the CL's of your equipped rings (include blank spaces as CL1.0 rings) and dividing by eight.

So for example, equipping a CL5.0 mantis would give you an ACL of 1.5, and then if you added a CL3.0 Bandage, your ACL will jump to 1.75.


G'hi Energy

G'hi energy is classified as a mysterious "life force" which flows through each of us. When we wear these special rings, the G'hi energy within all of us is used to increase our stats through the use of "G'hi Buffs."

G'hi Buffs are passive buffs which you gain as you play the game, and boost up your various stats like HP, Accuracy, Luck, etc.

As your G'hi buffs are active though, your G'hi meter drains, and your buffs become weaker. (If a G'hi buff adds 10 Accuracy, for example, and your G'hi meter is 80% full, then you'll receive an additional 8 Accuracy).

You can stall the draining process by being in a crew and engaging in social activities (like chatting), and you can quickly refill your G'hi meter by sitting around in town.

But unlike rings, the only way to strengthen your G'hi energy is to simply spend time exploring the world of Gaia.


Rage Ranks

As monsters beat you silly and you use your rings, you begin to accumulate "Rage" in your "Rage Meter," which is the red bar split into three sections to the bottom-right of your screen.

Now, using rage to activate your rings increases various aspects of it, such as damage dealt, HP recovered, stats increased, and so on.

To activate your ring, simply choose the ring you want to use and "hold" down the hotkey you've assigned it to ( 1-8 ). As you hold it down, your rage bar will start to flash and begin to drain. When you let the button go, you'll activate your ring and whatever "Rage Rank" you stopped charging at.

Each ring has four Rage Ranks.





 
 
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