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Samurai Battles Details
Version 1 Chain-Link Fight

Attacks: Each are allowed to make only one attack during their turn (Message).Unless they are going for a Combo Strike.A Combo Strike allows more attacks in one turn,And can be used at anytime,But it takes energy you can't use it all the time;Once you use it you have to wait 3 turns be for you can build up energy for more attacks.For the Combo Strike you're allowed up to 4 attacks in one turn,But you only gain one attack for it each turn.Example: At the beginning of the fight you gain one energy for Combo Attack even if you do a normal attack,Each turn you gain one more energy,When you unleash the Combo Strike you're only allowed up to as many attacks as the energy you saved,And once the attack is unleashed you're at zero energy for it again and have to wait 3 turns be for you can start saving energy for it.

Defense: You're allowed to block your enemy's incoming attack only once during your turn,So if your opponent uses the Combo Strike,You can only block one of the hits.However you can also build up energy for a Combo Block much like the Combo Strike works.But you're only able to block as many strikes as you saved up for as they are allowed only as much attacks as they saved up for.However if you both saved up the same amount,You can block each and every one of the Combo Strikes,And then use your attack for a counter.
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Rules For Defending Hits

As it's been said you can block once a turn,Or more if you use Combo Block.However for each attack and block used you have to be the one to think of how you attack or block.But each block must be logical,If they do an attack and you block,You must keep in mind if it's even possible to block the way you did,And if you'd have enough time to block it that way also.This is the same for each attack made.

If you block,And use logic with it,Depending how you block you may also deflect the opponents blade and make an opening (In which they can't block using the normal once-a-turn block.),Which is only possible to block if they unleash their Combo Block which out powers the deflection.
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Rules for Endurance

Nobody's invincible and that's no exception for this kind of battle.Odds are you'll probably take a few hits but that's not gonna stop you.However don't push the limit you can't endure stabs to vital organs,And if you take deep wounds you could bleed to death if you keep battling.So it's up to you when you give in but you must be reasonable with your endurance all the same.
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Possible Attacks
Clearly you can do attacks with your sword/weapons.But there's other ways you can attack.Which maybe more risky if you're opponent is using a weapon.You're allowed hand-to-hand combat,And are also allowed to strike with your hilt or sheath.These form of attacks are less likely to beat your opponent,But use logic and it may give you an advantage or openings.

Hilt Strike: For your attack you can use your hilt to cause blunt damage if it hits normally this isn't vary effective in beating your enemy,But if you hit them in certain places that will cause more pain it just might.Think about the body's weakness if you hit them in the chest with a hilt it might cause some pain,But it will cause MUCH more pain if you hit them in the side of the head where the skull is weak.

Hand-to-Hand Combat: You can fight using nothing but your body as a weapon.Although this might be a disadvantage if your opponent is using weapons because of the "You need to be realistic with your defending" rule.But if you can think of what attack or defense to use maybe you can change the disadvantage around.Example when your opponent slashes at you with their blade.Use movement to side step out of the way and grab hold of their arm this counts as one block.Because you're not using weapons your attacks are blunt and less effective,But this does open up an opportunity to attack the body's weak spots such as the side of the skull where it's weak,Break an arm if you handle it right etc.But keep in mind,One attack and one defend per-turn unless doing Combo Strike or Block.

Sheath Deflection: This is ONLY ALLOWED when you're fighting while you are outnumbered.This does however count as the one defense you're allowed during your turn.You can use it when ever you want however you're not allowed to use it two times in a row.This is a deflection technique,So it leaves your opponent open to attack.So during their following turn they can't block your attack unless they use the Combo Block.

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Here are some details that may help.

Strikes Points

Throat Strike (Stab motion)

Wrist strike (Side slash to the wrist,Down slash to the wrist.)

Head Strike (Right side slash to the head,Left side slash to the head,Downward slash to the head)

Body Strike (Right/left side slash to the chest)
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Footsteps:

Skill 1 Successive step (It is used to execute a powerful strike from a slight distance.Draw your left foot close to your right foot,And use that same momentum to take a big step forward with your right foot.

Skill 2: Sliding step,Clearing step,successive step,walking step.These are the four basic steps.Try to keep your feet from lifting off the floor as much as possible and move with a flowing rhythm in order to constantly place your body in an advantageous position.

Skill 3: Position your right foot forward,keeping it parallel to your other foot about half a step apart.Put your weight on the balls of both your feet and think of keeping your right heel a paper's width off the floor.Your feet should be approximately half a step apart.

Fail:Any wider and your forward reach will be limited when attacking,And your executions will be incomplete.Conversely if it is too narrow,Your body will be unstable and you will be unable to execute any moves,plus,an opponent could easily knock you off balance by slamming into you.

Skill 4 When clearing to the right,Step diagonally forward to the right with your right foot,and pull your left leg in.To move to the left,Step diagonally with the left foot first and then move the right foot.
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Combo with successive step

after doing the step:Be for your opponent gets into range,Snap your wrists and parry your opponent's sword by swinging in an arc.If you do this,The direction the sword was parried in and the force of it...will flow right into the attack.





 
 
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