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Ideas/Detail Board
Primary Battle Rules
Image of a Battle Round
Player 1's round
Barrage Rank: # # #
Defend Rank: # #
Special Rank: #
HP:100/100
Energy: 60/100
Attack: Poison Sword,Down Horizontal Slash
Damage: 25
Cost: 40
Effect: Target loses 5Hp every turn,for 5 turns

---------------------------------------------------
Player 2's round
Barrage Rank: # # #
Defend Rank: # #
Special Rank: #
HP: 60/100
Energy: 90
-5Hp,T/4



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Basic Ranks/Effects/And such

This is what the Battle Round looks like,as you can see from Player 1's attack effect,every turn for 5 rounds Player 2 will lose 5.On Player 2's Battle Round image you can see the "-5Hp,T/5" What this mean is they lose 5 hp for 5 turns (Obviously).

Also from Player 2's Battle Round you can see that it doesn't say anything like "Reduce ??? Damage",this is because it's clear that defending technique would block Player 1's attack,how the attack and defend is always to be told,and to be able to block it,one must think of a way they can actually block it.

Near the top,you'll see the Barrage Rank have 3 of "#" Symbols.What Barrage Rank does is as the name details--Every time it's your turn you will gain 1 Barrage rank,and one Defend Rank,As well as 1 Special RankYou're allowed up to a total of 4 each,and once the Barrage has been unleashed,you're back to square one and have to save up yet again to be able to use the Barrage.This also goes for Defend Rank,the more symbols you have for it,the more attacks in one round you can defend against,this is to help protect against a Barrage attack.If the Defend Rank is greater then the enemy's Barrage Rank,the Defender will block every one of the attacks,However if the enemy's Barrage is greater then the enemy's Defend Rank,the Barrage will land any number of hit's it has more then the Defenders Rank.

Example: Player 1 has Barrage Rank: # # # #
Player 2 Has Defend Rank: # #
Because Player 1 has 2 more ranks then Player 2's Defend Rank,Player 1 hit's player 2 two times.

Now up there you'll also see Special Rank.This is for techniques that involve power (I.E: Alchemy,Magic,Demon Powers.).Depending on the character you could have a number of different techniques for this.Each technique is given a rank such as weakest D-Rank,Strongest A-Rank (Like the ranking in Naruto).Like the Barrage Rank and Defend Rank,the Special Rank gains 1 symbol every time it's your turn.Depending on how many ranks you have,you can use a stronger ranked technique.

Example: if you have Special Rank: # # # ,you can techniques that range from D-Rank to B-Rank.And if you use C-Rank,it will remove 2 from the ranks,leaving you with just 1 rank in Special Rank.Thus using it doesn't necessarily get rid of all the ranks,unless you use the full rank at once.
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You're allowed to defend,and attack once every turn.(Exception if you use Ranks in your attack giving it more strikes).But if you use things for defense such as a Barrier,You have to put down Reduce Damage in the information.

Example: P1:Attack Diagonal Slash,does 25 damage

P2: Defend:Barrier,Reduces 15 Damage.

The maximum damage a "non-special" barrier can reduce is 25 Damage.However if you use Special Ranks using a Barrier Technique,the damage reduction is increased by it's rank.Now if the enemy uses a Barrage Rank: # # # # and you use Special Rank: # # #,Much like the Defend Rank the number of higher rank will be hits...However a Special Rank barrier technique isn't something everyone has,as said before the techniques varies through characters.
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Character Types/Stats

Depending on your character's type of fighting,different HP amounts as well as energy is given here's a list

Demons/Yokai/Vampires,Ogar/Oni and similar-s
HP: 600
Energy: 500

Samurai/Priest/Priestess/Shrine Maiden/Warrior and similar-s
HP: 500 HP
Energy: 600

Giant Demons and similar-s
HP: 800
Energy: 400

Spell Caster/Alchemist and similar-s
HP: 400
Energy: 800

Spirits
HP: 600
Energy: 600

Master/Boss
HP: 800
Energy: 500

If I missed any that you can think of,feel free to let me know so I can add it.
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Weaknesses
Every type of character has a weakness.And if you use Special Rank techniques involving elements,and the target also uses one it's called a Special Collision.The attack that breaks through is the element that is stronger against the other.If they're the same element,or neither have the weakness,or if one has the advantage but is 2 ranks lower then the enemy,the enemy's attack succeeds.

Example: You could use water against fire,however if the enemy used 2 Special Ranks more then you,their attack will hit you and yours will fail,Having the advantage boosts up the rank by 1,with out costing anymore then it would.So you can use Special Rank: # # #,and at no extra cost it will add an extra symbol making it rank 4,and so if the enemy is 2 ranks ahead of you,theirs will still be stronger by 1 rank.

Apart from elemental weaknesses the originals have weakness too here's a list

Priest/Priestess/Shrine Maiden
Advantage Against: Demons/Yokai/Vampire/Spirits and similar-s,
Weak Against: Samurai/Warriors/Spell Casters

Demons/Yokai/Vampire/Spirits/Giant Demons
Advantage Against: Spell Casters/Warriors/And each-other
Weak Against: Priests/Priestess/Shrine Maidens.

Spirits
Advantage Against:Samurai/Warriors/Yokai
Weak Against: Priests/Priestess/Shrine Maidens

Masters/Bosses
Advantage Against: No-one
Weak Against: No-one

Those are the strengths and weaknesses,But how much of a weakness is it?
Well when one uses the advantages every attack based on the character type (I.E: Shrine Maiden using spiritual attacks) will cause an extra 30 damage.

Example: Player one using a Shrine Maiden,Player two using a demon.Player one strikes the demon with an arrow fused with spiritual energy
(I.E: Special Rank: #) the arrow originally does 25 damage,but with the advantage boost it becomes 55 Damage.The Boost Is Always 30 Damage More
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Rules

1: Before battle you must state what your character type is

2: There is an enormous range of possible attacks with each character type so it's nearly impossible to tell you to write down all of your attacks,However you must be completely fair with how much damage your attack would do,and how much energy it would take to do it.A basic slash with a sword is NOT gonna do 200 damage.After the rules I will put down the maximum and minimum damage for things like Special Ranks,Basic Attacks,Barrier Damage Reduction.

3: Unless you're gonna use Ranks,You're only allowed 1 defend and 1 attack each turn.Be reasonable with your defense there's no way a side ways block with a sword is gonna block an magic attack using Earth Based such as a pillar growing out at the ground slamming you to a wall.

4: Even if you're going with a Vampire type character this does not make it so that the only way you lose is a stab to the heart--I mean come on how hard would that be? Not to mention unfair.Besides there's still only so much a being can endure this is no exception to Vampire's.

5: To make things easier to add up,tens place can be any number,ones place has to be either 0 or 5.

6: The Special needs only to be 1 attack,"per hit" means if the enemy makes a Special Collide,some of the Total Damage would be reduced.

7: Special Techniques can only be defended against by causing a Special Collide.(See section "Weaknesses" wink

8: You are not allowed to skip your turn.However you're allowed to skip your attack.If your enemy doesn't attack and instead only defends only then you're allowed to skip your turn

9: Unless both agree before the battle begins,You do not gain any bit of energy back between rounds.However if all the people in the battle agrees to Energy Regain,then each time it's a players turn that player gain 10 energy back.However you can not go beyond your character's type maximum energy limit by saving energy.
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Damage Limits

To keep things fair there is limits to how much damage with types of attacks you can do (Hitting the max damage doesn't mean that advantage damage can't be added) Here's a list

Basic Attack (I.e Hand-to-hand combat,no weapons)
Max Damage: 25
Minimum Damage: 1
Minimum Energy Cost: 10

Weapon Attack
Max Damage: 40
Minimum Damage: 25
Minimum Energy Cost: 20

Defend (Non-Special Barrier Form)
Max Damage Reduction: 30
Minimum Energy Cost: 15

Barrage Rank
Max Damage: 25 Damage Per Hit (Max hits 4)
Minimum Damage: 10 Per Hit
Energy Cost: 25 (Additional Ranks adds an extra 25 more each)

Defend Rank
Maximum Damage Reduction: Goes by rank
Energy Cost: 25 (Additional Ranks adds an extra 25 more each)

Special Rank: #
Maximum Damage: 15 per hit
Minimum Damage: 5
Energy Cost: 40

Special Rank: # #
Maximum Damage: 25 per hit
Minimum Damage: 15
Energy Cost: 60

Special Rank: # # #
Maximum Damage: 30 Damage per hit
Minimum Damage: 20
Energy Cost: 100

Special Rank: # # # #
Maximum Damage: 35 Damage per hit
Minimum Damage: 25
Energy Cost: 125





 
 
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