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"The fool calls himself a wise man; while the wise man knows himself to be nothing more than a fool." -I.D.
Garaf the Seven Eyed Voltage
User :: Xiege Dreban

Summoned Being's Name :: Garaf

User Image

Physical Description ::
Size: 250 ft in diameter (sealed, ball shell). 200ft electromagnetic field range around the initial 250ft diameter size of the actual creature. 200ft regular tentacle range. 300 ft of three main tentacles range.
Weight: 50000 lbs.
Materials:
Outer Shell- Carbon Nanotubes (Fullerite, a substance stronger than diamond and considered a superconductor) and Copper.
Body Membrane- Chitin and Jellyfish-like electrode-filled Ectoplasma.
Main Tentacles- Laced with Carbon Nanotubes, Copper, Iron, Chitin, Muscles and Jellyfish-like electrode-filled Ectoplasma.
Regular Tentacles- Copper, Iron, Chitin, Muscles and Jellyfish-like electrode-filled Ectoplasma.

Garaf is surrounded by a round, brownish shell dotted with platinum colored spikes the size of streetlight posts. Whenever it chooses to close the shell, the shell becomes much like a gigantic spiked wrecking ball of doom; whenever it opens the shell, the shell only opens the front's lower area and the back's upper area of the ball.

From the open lower forward area of the shell ball can be seen five eyes. One huge, red membrane-covered eye in the center halfly covered by the top shell's 'v' shaped indenture and two eyes to either side of it, one eye above the other, and the other two eyes above the eyes to the side of the first eye are covered by the shell's structure. The creature itself seems light greyish and pasty in complexion, much like the mixture of a jellyfish and an octopus. Here and there electric currents can be seen dancing along the creature's slimy texture and, if it stands near any electrical devices, they will be short-circuited and jammed due to the creature's present and constant 200ft radius ranged effective electromagnetic field. Two large tentacles slide out of the lower area of the opening, these two tentacles having the longest range out of the rest of them (except for one other particular tentacle that slides out from the back), extending to up to 300 feet away from Garaf itself.

From the open top back area of the shell ball can be seen all the tentacles of the creature. There are exactly 31 tentacles that slide out of the upper back of this shell structure. All these tentacles have a range of 200 ft, never escaping the area of the electromagnetic field created by the electricity Garaf creates. However, there is one particular tentacle among them that reaches beyond. This tentacle, along with the two tentacles that come out from the frontal opening of the shell structure, can reach out to 300 ft from the shell, going out of it's natural electromagnetic field by 100 ft. These three longer tentacles are much more powerful than the rest of the tentacles, and are the main weapons of the creature. All tentacles have very strong, electrically charged strands of thick, copper-laced hairs that extend up to 3 feet from the tentacles.

There are two small dome-like dubs on either side of the shell structure that never touch ground (or atleast, are never supposed to) that create an axis around which the ball rolls around. These two dome-like protuberances on either side of the ball shell are actually two protective dubs that are part of the shell that cover the two electric cores of the creature. The two cores could be considered the creature's 'hearts' and, although it can potentially die from too much damage to it's tentacles and it's central body part (where the eyes are), it won't easily die until the 'hearts' are severed or pierced; and since they never come out from the shell and cannot be seen from outside the shell even when the shell is completely open, it's very hard to kill the creature by merely shooting it's main body, it's eyes or it's many tentacles. Each core is 44 feet in diameter, holding the brains of the creature as well as the hearts, evenly separated and made to withstand and work with the intense electric surges running across it's body. Without the shell, the cores of the creature are actually at the ends of two small, 100 foot range tentacles that reach the sides of the round 'body' of the creature, where the eyes are.

Abilities :: This creature is an exceedingly electrically charged being, capable of generating 15 lightning bolts with it's bodily energy before falling short of electric energy to continue using lightning bolts. It can also recharge itself by creating static electricity or by draining bodily or otherwise electric energy from other beings and devices.

It's electromagnetic field that covers the diameter of 200ft around itself easily cripples any electric devices (forcibly rendering robots near it useless unless they have some kind of Anti-EMP circuitry or 'ground' to save them the easy defeat). It can also increase the range of the electromagnetic field and send electromagnetic pulses around it's area with some strainful ammount of effort.

It's eyes are compound, much like an insect's, and therefore it's peripheral vision is just as good as it's frontal vision. It's eyes are also very acute and have several lenses inside of them, capable of focusing energy into a single spot. It has the ability to see things as far as a mile away through the several lenses in it's eyes. It can see thermal, x-ray, see in complete darkness and can feel electromagnetic fields when it comes into proximity of them. It can also emit light from it's eyes.

It's brain, which's hemispheres lie one on each of it's two cores, are capable of instant analyzation and it can think up of tactics and combat maneuvers in a matter of miliseconds, thanks to it's increasingly fast-working neuron cells due to the intense ammounts of electric charges at work in it's multi-faceted brains.

It's blood has high levels of iron and extremely high levels of copper and magnesium, making it a prime conductor. It is also highly acidic, making it capable of containing all of those metal components within it's blood without them being literal chunks of metal. In essence, it's blood is much like the components of a battery but in a much, much larger scale.

The shell is capable of withstanding cannon shots and most armor-piercing bullets with ease, being composed of carbon nanotubes in colossal quantities, making a it's structure much, much harder than diamond and 1,000 times more electrically conductable than silver and copper.

Skills
:Tri Lightning: It's three main tentacles are capable of withstanding the most electric charges of it's whole body. Through these tentacles, Garaf usually sends bolts of lightning at it's victims. But, one of it's signature moves that it does using the three main tentacles, is the Tri Lightning. Tri Lightning lines up all three tentacles in a triangular formation, then charges them up enough so that a triangle of electricity is literally created in the gap between all three tentacles. This triangle of electricity then is charged negatively and expulsed forward towards the given target, sending a lightning strike capable of electrifying one of the Great Lakes in the Canadian border and killing everything within it. The attack has a voltage of 2,000,000 volts of electricity, capable of quite literally breaking open titanium plating and charring it while leaving the surrounding metal in red-hot conditions, not to mention super-charging it with electricity and rendering all electronic circuitry fried and unusable. This attack, however, taxes Garaf quite a lot, and makes it uncapable of casting anymore electric attacks for the duration of 3 posts, and lightning attacks for 5 posts. It's electromagnetic field lowers down to only half of it's range and potency. The thunder that this attack gives off is five times stronger than the regular thunder created by a lightning strike, leaving creatures around the thunder strike deaf for an estimate of 2 minutes and easily scorching anything within the range of 50 feet of the attack with intense heat.

:Energy Drain: Using atleast 5 of it's regular tentacles or all of it's 3 main tentacles, Garaf can drain any given creature from it's energy and replenish itself and continue it's sleuth of electrical attacks. It can be used from long range or from short range, using a touch attack. By successfully draining the energy of a given creature for a given number of posts, it subtracts the same ammount from the ammount of posts it cannot use electric attacks. It drains around 300,000 volts of electricity per succesful post. If the target does not have enough bodily energy or voltage to satisfy the 300,000 volt quota, then all, if not 90% of it's energy is drained. This attack does not heal Garaf, just supplies it with more energy to use.

:Energy Suction: Exactly like Energy Drain, except, unlike Energy Drain, which only drains energy for a given post, energy suction is a faster form of Energy Drain that tries to drain 900,000 volts of electricity in one attack. However, unlike Energy Drain, Energy Suction cannot be kept up for more than one post, and has to be attempted to be used again if Garaf wishes to replenish more energy. Unlike Energy Drain, it can only be used through a touch attack, not from a range. If the target does not have enough bodily energy or voltage to satisfy the 900,000 volt quota, all it's energy is drained.

:Static Charge: By charging itself with static energy through the use of the rubbing of it's 30 tentacles' straight, copper laced strands of hair, it is capable of recuperating it's electric ability by draining the static energy into itself. However, since the static electricity generated by this ability isn't half as much as a successful Energy Drain or Energy Suction, and each two posts it continues this attack for makes for 1 post subtracted from the ammount of posts it cannot use electric attacks in. While it has the ability to drain the static energy it creates, it can also transfer the static energy onto it's target, equalling to 150,000 volts of electricity per each post of static charge Garaf succesfully makes.

:Strangle: It's 30 regular tentacles have a crushing potency of 60000 lbs of pressure, easily enabling it to walk on it's tentacles (though it would rather roll around encased in it's circular shell). The three main tentacles it sports, however, are strongest, as it is laced by some of the shell's structure material, and being able to crush with a potency of 100,000 lbs of pressure, easily able to trip anything in it's path and capable of breaking holes into the ground by poking it hard enough with the tips of it's tentacles. With this huge ammount of strength, it is easily capable of strangling any given monster or robot with it's tentacles.

:Magnetic Pulse/Attraction: By charging itself in opposite charge of a given robot or metallic structure, it can become like a magnet and increase the potency of it's ball charge or pull it's victim towards it to bring it's distance closer to it. It can also charge itself with the same charge of a given robot or metallic structure and make it's retreat faster or push it's victim away to bring it further from it's distance. However, this attack requires that Garaf knows the charge of it's victim, and therefore has to touch the victim atleast once before this attack.

:Ball Rush: By closing it's shell into it's ball form after giving itself a forward push with it's tentacles, it can effectively make a ball rush towards it's victim. The ball rush's speed depends on the push Garaf makes with it's tentacles, but the average ball rush's speed is of 600 mph, and the strongest ball rush it can make by using all of it's tentacles and the added force of a magnetic pulse is of a speed of mach 2, throwing itself like a cannon-ball at it's opponent at speeds that match that of a jet's.

:Spike Detonation: By sending an electric charge along it's shell, Garaf can detonate the magnesium/oxygen storages at the base of it's spikes, sending it's spikes flying off at a speed of mach 1, slightly slower than the average bullet. The spikes are made of a very unrefined form of titanium, consisting of other metals such as iron and copper within them, but they are sharp enough to cut through steel. Each spike is about 8 feet in diameter, and 15 feet from tip to base. The shell has exactly 213 spikes across it's surface, each 5 feet away from the other one.

:Lightningshot: At will, Garaf can send an electric charge at it's victim using it's tentacles equal in voltage to that of the standard lightning bolt, capable of keeping the city of Manhattan running for a year. If it uses this attack through it's shell, it sets off the spikes at the particular part the lightningshot, creating a lightning bolt with the added effect of the detonated spikes. After using 3 lightningshots, it needs to recuperate it's energy for one round before resuming the use of it's lightning attacks again.

:Eye Laser: Using the electricity in it's body and gathering it at the main ocular organ (the middle, biggest eye), it can cause a huge surge of light to emit from it's eye. This surge of light, once focused through several lenses of the inner eye, becomes extremely hot, creating a laser that is able to melt through the stongest steel and can even meld metals toghether. This attack causes Garaf pain, however, and is only used as a last resort.

:Electric Barrier: This attack can only be done after it has used Spike Detonation or inmediately after it. This attack supercharges the shell around Garaf and gives it a protective electric sheen that instantly sends electrical surges at any material thing within 50 feet of itself (such as the floor which it'll be constantly cracking at with lightning surges, any approaching projectiles, a given victim, etc...). The electric barrier can be kept up to 6 rounds (posts), when the electric charge will slowly diminish until it can no longer stay up. It has to wait 3 rounds until it can once again use electrical attacks if used until the charge diminishes.

Weapons :: 313 spikes across it's shell, it's three main tentacles, and it's electric attacks.

Additional Information :: Garaf is a creature created by Xiege Dreban's mind. Once the creature was created as a mere illusion, it has now gained complete and total reality, and is able to walk the real world as a real creature. Unfortunately, this all happened within the grounds of Battle Arena, and Garaf, being the energy draining being it is, as imagined by Xiege, has entered the Tournament to feed on the competitors, not really caring for any prices or winning more-so than feeding itself with rich energy.





 
 
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