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Nothing shall forstall my return.
The First of many...
The First of Many...


To begin with my reviews, I would like to start out with one of the most classic, addictive games ever to be made. This game holds a special place in the hearts of all gamers who respect the industry. Tetris. One word sparks so much nostalgia, that just hearing it may make many of you want to play the game again. Like, now for example. Hang in there, you can go play some Tetris after you finish you reading. (And your greenies!)

To start off, I would like to explain how my review system works. To keep things simple and short, I won't just drool on about the many facets of a game, because that's boring. (For me and you) So I will separate the game's core structure into six man catigories: Concept, Graphics, Sound, Playability, Entertainment, and Replay Value.

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Here is an explination of the catigories.

Concept: What new ideas have been shown in the game and what classical elements does is keep the same.

Graphics: The aesthetic appeal of a game. How its visual appearance sparks emotions in the player.

Sound: How the music and sound effects blend to get the player into the game. How the music makes the player feel.

Playability: The ease of getting into the game. What the game does to let the events on the screen and the player connect.

Entertainment: The "Fun factor" of a game. What it does to make you want to keep playing.

Replay Value: How much a player can get out of playing the game over again. This is simply rated on a scale of High-Low.
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Tetris

Concept: Diffrently shaped blocks fall from the sky and must be placed in a line to be destroyed. If the blocks reach their origin, you lose. Levels of difficulty and speed, coupled with the panic of always having to stay ontop create an interestingly addictive experiance.

Graphics: Though the graphics may be simple, there seems no need to be more complex. You can't really go wrong with different sized polygons, a simple interface and points counter, and the ever-useful "Next" box. Simplicity is the key to Tetris' cuddly appearance, which can also spark panic and distress when a player is faced with defeat.

Sound: One of the catchiest songs ever. The "Doo"'s and "Dee"'s invade your mind. This is also the first game to ever implament a "Panic" mechanic, which speeds up the music when the player is close to dying, which creates distress when heard, as one knows that the end is near.

Playability: Block appear. Rotate Block. Drop Block. Blow up stuff. Repeat.

Entertainment: One of the most addictive games of all time. There have been rumors that the music, colors, and overall feel of the game may contain subliminal messages that cause the player to want to occupy more of their time playing than doing other activities like working, studying, eating, sleeping, and going to the bathroom to pee.

Replay Value:High.



I hope you all enjoyied this reveiw. Please leave comments, recommendations, suggestions, requests, and praise in the comment box. Donations are welcome! I love random PM's and Profile comments also! Please let me know if you need any help on anything! Have fun and happy gaming everyone!






User Comments: [1]
FlexibleCottonSwabs
Community Member





Sun Nov 09, 2008 @ 10:13pm


-praises-


User Comments: [1]
 
 
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