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Nothing shall forstall my return.
Number Two.
Number Two.



Okay. So I just finished playing the most amazing game for the PSP ever, and so I feel like I should review it while it's still in my head. The game is Final Fantasy VII: Crisis Core. Now, if you have played the first game, even if you didn't finish, or you just like Final Fantasy VII in general, then you must get this game. It answers so many questions, and leaves of right where Final Fantasy VII for PS1 comes in at. So without any more prattle from me, LET'S GET REVIEW'N!


Final Fantasy VII: Crisis Core:

Concept: The prequel to Final Fantasy VII. The game follows the story of Zack Fair, Cloud Strife's mentor. Zack is an energetic and idealistic young man who strives to attain the title of SOLIDIER 1st Class. As you go throughout the story, you are guarenteed to say, "I know where that is!" or "I've been there before!" or even, "I know what is going to happen!" At least once each. The story is gripping, if somewhat repetitive, but it still keeps you wondering what the next part will bring.

Graphics: The gameplay graphics are somewhere between Final Fantasy X and Final Fantasy XII. The CG Cutscenes look like they were take right out of Final Fantasy VII: Advent Children. (Some of them actually were taken directly from the movie) And the summon animations are my favorite part in battles.

Sound: The music is full of familiar tunes that will make you somewhat nostalgic of FFVII, but there are plenty of new, and re-occuring songs to keep things fresh. (My personal favorite is the song that plays in the fight between Sephiroth, Angeal, and Genesis.

Playability: The game runs smooth, and the battle mechanics are amazing. Though something is left to be desired in the amount of materia that can be used at once, (I miss FFXII for that), the dodge, guard, and dash commands each have their own uses. (Dodge is by far the best method for evading attacks in this game.) The mission system gives players a nice break from the story, and allows players the chance to gain levels and obtain rare materia before moving on. The Materia Fusion mechanic lets you create your own, insainely powerful materia, and the DMW, or Digital Mind Wave, adds a bit of randomness to your battles and leveling up.

Entertainment: You get to face off, toe to toe, against Sephiroth. You may be thinking, "Oooo. That's been done." But has it been done in... dare I say it... Real time!?
(KH and KH2 don't count... >.> wink

Replay Value: Moderately High.

All in all, this is my favorite game on the PSP by far. With two difficulty settings, (Normal and Hard) and a vast amount of side missions, there is very little not to like. And the ending events in the game are the best, though very depressing, I have ever seen. I give Square Enix a pat on the back for this game.





 
 
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