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Nothing shall forstall my return.
That time again...
That time again...

If you guys hadn't already noticed, I usually review a game every Sunday. This means that you can look forward to seeing my opinions every 7 days! Isn't that just great. Anyway, a while back, I got Super Smash Bros Brawl. I'm not going to lie, it was a little disappointing at first, but as you play with the multitude of characters, old and new, you begin to realize that the only thing that separates them is their move sets, color schemes, names, character models, and their weight class. Other than those mostly ascetic factors, the characters are, in general, extremely balanced. Something that Melee was notorious for not having. Despite leaving out some of the classic characters, and tweaking the ones that they left, all in all, the only way you will be able to beat an opponent in this game is to be flat out better than them, which is something of a refreshing feeling. No more will you have to be forced to use Fox or Sheik because they are the only ones who can stand up to Marth. You are free to choose any character you want.

Super Smash Bros Brawl

Concept: To create a unique, 2D fighting game that implements Items, a multitude of stages and characters, challenges, two story modes, an obscene amount of game customization, level creators, replays, screen shots, trophies, stickers, and a crazy amount of unlockable content. To appeal to many different types of gamers, and to include many of Nintendo's most classic characters.

Graphics: The graphics in Brawl run quite noticeably smoother than Melee. The character animations are very unique, and every move they have has some sort of flashiness to it. The item physics and styles can be quite fun to mess around with, and the assist trophies can sometimes make you want to play the game they are from. The particle effects are quite nice, and bring a new mechanic into taking screen shots. Every character has about six different color schemes to choose from, and on some stages, dynamic lighting and shadows helps with the smoother feel of the game.

Sound: The voice acting is something that I was quite impressed with. Everything the characters say is clear and distinctly unique and correct for that characters origins. The music in this game is very intense, and you can choose to make a stage play one song more than the others. There is also the ability to unlock more songs as you go throughout the game, most originating from the classic Nintendo games, and some of the more quick paced ones are remixes from familiar tunes.

Playability: This game is by far one of the easiest to just pick up and play. My parents, being 50 and 52, and who have never had any interest in playing games, think that the game is very easy to learn compared to Halo or Starcraft. The player also has the ability to choose between the classic controls of the Game Cube and classic controllers, the new controls of the Wiimote and Nunchuck, or if they want a real challenge, can just play with the Wiimote turned sideways. (Suicide if you haven't tried it before.)

Entertainment:This game takes advantage of the quirky character match-ups and the overall randomness of the chaos of battle to provide new experiences every time it is played.

Replay Value: Very high.


And there you have it. SSBB in a nutshell. I'm too lazy to give any more closing statements, so see you all next week.





 
 
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